Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #2400 (ISO) » Wed Jun 08, 2016 2:59 am

Post by 123456789 »

Mafia Goon
Last edited by 123456789 on Fri Apr 06, 2018 3:17 pm, edited 1 time in total.
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Post Post #2401 (ISO) » Wed Jun 08, 2016 4:05 pm

Post by Kappy »

The-Answer-To-The-Ultimate-Question-of-Life-Th-Universe-And-Everything Survivor
AbilitiesYou have no abilities.

Post RestrictionYou must include the number 42 somewhere within each of your posts. If you do not, you will be mod killed.

Win ConditionYou win if you survive to endgame or day 42, whichever comes first.

Last edited by Kappy on Thu Jun 16, 2016 1:25 am, edited 2 times in total.
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Post Post #2402 (ISO) » Thu Jun 09, 2016 3:00 am

Post by The MM »

Vanilla (alignment rolled at random)


In post 2399, callforjudgement wrote:
Town Supermajor


As long as you are alive, the lynch threshold is equal to 2/3 of the number of living players (exactly if it's a whole number, or rounded up otherwise), rather than "more than half".
You can voluntarily leave the game at any point (keeping your town win condition, but no longer counting as alive and thus putting the lynch threshold back to normal).
Isn't that a negative utility role for town? I can't think of any way for it to benefit town aside from avoiding some mislynches but then again 50% already does the job...
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Post Post #2403 (ISO) » Thu Jun 09, 2016 3:23 am

Post by callforjudgement »

Werewolf Goon

In post 2402, The MM wrote:
Vanilla (alignment rolled at random)


In post 2399, callforjudgement wrote:
Town Supermajor


As long as you are alive, the lynch threshold is equal to 2/3 of the number of living players (exactly if it's a whole number, or rounded up otherwise), rather than "more than half".
You can voluntarily leave the game at any point (keeping your town win condition, but no longer counting as alive and thus putting the lynch threshold back to normal).
Isn't that a negative utility role for town? I can't think of any way for it to benefit town aside from avoiding some mislynches but then again 50% already does the job...
Yes, it's intentional negative utility. The ability to suicide is actually slight positive utility if you place it on a VT (you activate it if you're about to be mislynched, to effectively skip the night), but I don't think it outweighs the (3:2) lylo liability.
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Post Post #2404 (ISO) » Thu Jun 09, 2016 5:38 am

Post by The MM »

Bold Townie

Abilities
Decreased offense...You cannot vote.
... occreased Defense?Votes on you don't count.


callforjudgement wrote:
*snip*
In post 2402, The MM wrote:
*snip*
In post 2399, callforjudgement wrote:
Town Supermajor


As long as you are alive, the lynch threshold is equal to 2/3 of the number of living players (exactly if it's a whole number, or rounded up otherwise), rather than "more than half".
You can voluntarily leave the game at any point (keeping your town win condition, but no longer counting as alive and thus putting the lynch threshold back to normal).
Isn't that a negative utility role for town? I can't think of any way for it to benefit town aside from avoiding some mislynches but then again 50% already does the job...
Yes, it's intentional negative utility. The ability to suicide is actually slight positive utility if you place it on a VT (you activate it if you're about to be mislynched, to effectively skip the night), but I don't think it outweighs the (3:2) lylo liability.
Still mostly negative, but this IS what you had in mind so yeah, you succeeded.
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Post Post #2405 (ISO) » Thu Jun 09, 2016 5:40 am

Post by The MM »

Naughty Townie

Abilities
Decreased Defense...All votes on you count double.
... Increased Infense?Your vote counts double.
Last edited by The MM on Fri Jun 17, 2016 11:05 pm, edited 2 times in total.
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Post Post #2406 (ISO) » Fri Jun 10, 2016 6:49 am

Post by The MM »

Vanilla Townie



  • Fixed some roles of mine:
  • Added that the Town Broken Role doesn't remove wincons.
  • (2012) Changed the wincon of the Meteor role to not include your role flip. Meaning this only works on people who get a glimpse of your Role PM.
  • (2010) Not Playing This Game: Fixed Role description.
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Post Post #2407 (ISO) » Mon Jun 13, 2016 11:56 pm

Post by Smithereens »

Town vengeful busybody.


At the start of each DP, if more than half of all players have spoken before you, you die.
upon your death you may select another player to die with you.
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Post Post #2408 (ISO) » Mon Jun 13, 2016 11:59 pm

Post by Smithereens »

Town Romeo.


At the start of each Dp you must write an intimate, steamy and erotic love poem/story directed at another player. You cannot post until you do. If it is clearly not R18+, you die.

Mod note: Don't actually use this role, it would break site rules. -KK
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Post Post #2409 (ISO) » Tue Jun 14, 2016 12:05 am

Post by Smithereens »

Town shakespeare


If you mislynch another player, you must talk in old english for the rest of the next day.
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Post Post #2410 (ISO) » Tue Jun 14, 2016 12:09 am

Post by Smithereens »

Town blatant infringement of the code of conduct


Before the start of Dp1, send your nudes to the mod. If you mislynch a player, a nude will be revealed at the start of the next day, but without your name attached to it.

Mod note: Don't actually use this role, it would break site rules.
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Post Post #2411 (ISO) » Tue Jun 14, 2016 12:16 am

Post by Smithereens »

Neutral real life suicider


Before the game begins, organize with your friends and family to post tributes to your social media accounts at your request. Upon your death, the mod will reveal that you have in fact, died irl. Cue your friends to mourn your passing as the mod posts links to your social media to invite the other players to mourn as well.
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Post Post #2412 (ISO) » Wed Jun 15, 2016 3:13 pm

Post by callforjudgement »

Town Procrastination Detector


Each night, you may choose a player. In the morning you will learn whether or not that player had the ability to perform an active night action that night (including a factional action), but chose not to use it. (Being out of shots on an X-shot action, having an odd-night action on even nights, etc., do not count as having the ability to perform an action. JOAT-like roles have the possibility to perform any of their actions, but can only use one, and thus will necessarily choose not to use the others.) Possible results are "your target has an action that they did not use", "your target had no actions or used all their actions", and "your action failed, and you did not get a result".
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Post Post #2413 (ISO) » Wed Jun 15, 2016 3:14 pm

Post by callforjudgement »

Mafia Werewolf-Framer


Each night, you may choose a player. Investigations into that player's role will return results as though they were a Werewolf. (Note that this does not necessarily imply that there are any Werewolves in the game.)
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Post Post #2414 (ISO) » Wed Jun 15, 2016 3:17 pm

Post by Ircher »

Self Aligned Arsonist

TPR Role
Last edited by Ircher on Fri Apr 06, 2018 3:18 pm, edited 2 times in total.
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Post Post #2415 (ISO) » Wed Jun 15, 2016 7:41 pm

Post by callforjudgement »

Vigilante Endgame Jester


You may kill one player each night.
You win if you are lynched in mylo or lylo. If you are nightkilled, or lynched earlier, you lose. In the rare case that the game somehow enters mylo or lylo but is not in mylo or lylo on a subsequent day, then any subsequent lynch on you allows you to win.
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Post Post #2416 (ISO) » Wed Jun 15, 2016 11:02 pm

Post by The MM »

Mafia Deathmaker

Abilities
Infected with DeathtouchEach night, you can target another player that isn't in your faction.
(You can still choose them if they're not sharing your Mafia private topic discussion.)
Their actions this night kill all their targets.
(This also works on reflexive actions.) (The dead are counted as killed by your action, but your target is counted as the murderer.)
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Post Post #2417 (ISO) » Wed Jun 15, 2016 11:17 pm

Post by The MM »

Mafia Number-Jammer

Abilities
JammingEach night, you can invert the number of the role of target player.
(
Example:
2003 becomes 3002.) (If the number doesn't return a role in the topic, the last digit is removed. (
Example:
Post 3002 doesn't exist, so it returns role 300.))
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Post Post #2418 (ISO) » Thu Jun 16, 2016 10:13 pm

Post by The MM »

Town Radical Cop

Abilities
Physical InvestigationEach night, you can target another player. If they're town, you get returned that they're town. If they're scum, you kill them instead.
RemorseIf you kill a Townie, you lose Physical Investigation.
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Post Post #2419 (ISO) » Fri Jun 17, 2016 3:15 pm

Post by Ircher »

Town Voteless Loyal Doctor

You possess no vote; however, each night, you may target a player. If they are aligned with the town, you will protect them from a single night kill.
Last edited by Ircher on Fri Apr 06, 2018 3:19 pm, edited 1 time in total.
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Post Post #2420 (ISO) » Fri Jun 17, 2016 10:15 pm

Post by The MM »

Town 1-shot Kingmaker

Abilities
I Present Upon Thee, Thy King!Once per game, at night, you may pick another player. They become the only player able to vote for a lynch for the next day, and their vote instantly hammers its target.
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Post Post #2421 (ISO) » Fri Jun 17, 2016 10:17 pm

Post by The MM »

Town 1-shot Weak Kingmaker

Abilities
Have A Nice KingOnce per game, at night, you may pick another player. If they are town, they become the only player able to vote for a lynch for the next day, and their vote instantly hammers its target. If they are not town, they shoot you instead.
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Post Post #2422 (ISO) » Fri Jun 17, 2016 10:24 pm

Post by The MM »

Town Night-1 Nightkill Disabler

Abilities
Passive
Day Saving! Er, Night Saving...:
Shooting actions Night 1 are all blocked unless you are the target.
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Post Post #2423 (ISO) » Sat Jun 18, 2016 3:36 pm

Post by 123456789 »

Town (1-Shot) Vigilizer


Target a player to make them a (night) vig. The vig is unlimited shot, but the Vigilizer is 1-Shot.
Last edited by 123456789 on Mon Jun 20, 2016 3:52 am, edited 1 time in total.
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Post Post #2424 (ISO) » Sat Jun 18, 2016 3:46 pm

Post by zakk »

In post 2423, 123456789 wrote:
Town 1-Shot Vigilizer


Target a player to make them a (night) vig.
Is the Vig 1-shot as well?

I think we need parentheses :P

Town (1-Shot Vig)ilizer
Town (1-Shot) Vigilizer

Or what if it was both? Would that be a Town 1-shot 1-shot Vigilizer? :lol:
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