Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #2275 (ISO) » Thu May 19, 2016 11:25 am

Post by Ircher »

Town Best Friend

If there are other Best Friends in the setup, you are automatically friends with them. Otherwise, the moderator randomly chooses another townie to add this role to.

Best Friends are confirmed to each other to be aligned with the town, but they cannot talk with each other (like Masons in a sense, but a stronger guarantee in the context of Grand Idea Mafia and without the communication ability).
Last edited by Ircher on Sat May 25, 2019 1:19 pm, edited 4 times in total.
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Post Post #2276 (ISO) » Thu May 19, 2016 12:48 pm

Post by BBmolla »

Mafia Picasso


Every night, target a player and choose a painting by famous artist Pablo Picasso. They will recieve that painting.
In post 2249, callforjudgement wrote:
Mafia Secretary


If you are lynched, your entire scumteam immediately loses and leaves the game. (If you're nightkilled, you just die normally.)

Sometimes known as "Vengeful-style Godfather", but I prefer this name.
Vengeful Godfather only applies to day 1 though.
Last edited by BBmolla on Thu May 19, 2016 1:05 pm, edited 1 time in total.
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Post Post #2277 (ISO) » Thu May 19, 2016 12:54 pm

Post by Cheery Dog »

Mafia Godfather

If you lynch the godfather Day 2 in vengeful, their team is going to lose...
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Post Post #2278 (ISO) » Thu May 19, 2016 1:04 pm

Post by BBmolla »

Mafia Dogfather


Every night you give birth to a Dog. This Dog can then be given away to other players on following nights (not the one where that dog was born). After 1 nights from birth, the Dogs turn into 1-shot Trackers.
In post 2277, Cheery Dog wrote:
Mafia Godfather

If you lynch the godfather Day 2 in vengeful, their team is going to lose...
Not in 7p Vengeful.
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Post Post #2279 (ISO) » Thu May 19, 2016 1:11 pm

Post by callforjudgement »

Universal Tracker
(alignment chosen by moderator)

Each night, you will be informed of the list of players who were targeted by any action.

The Secretary role, at least, is designed to apply on any day. I guess the 7p Vengeful role would be a "Day 1 Secretary".
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #2280 (ISO) » Thu May 19, 2016 9:16 pm

Post by Sméagol »

Town cop (variant)

When you succesfully investigate a player as "guilty" (or equivalent), it's faction will gain an extra use of its factional kill the following night.
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Post Post #2281 (ISO) » Thu May 19, 2016 9:19 pm

Post by Sméagol »

Day motion detector
(Alignment up to mod's discretion)
Last edited by Sméagol on Fri May 20, 2016 12:20 am, edited 1 time in total.
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Post Post #2282 (ISO) » Thu May 19, 2016 9:20 pm

Post by Sméagol »

Town 2-shot weak day visitor
Last edited by Sméagol on Fri May 20, 2016 12:23 am, edited 4 times in total.
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Post Post #2283 (ISO) » Fri May 20, 2016 12:16 am

Post by Sméagol »

Roleblocker (variant)
(Alignment up to mod's discretion)
Optionally you may choose to roleblock someone during the day, in which case you can't use your ability the following night (and your roleblock won't affect your target's night abilities). Your ability will fail on day abilities which have already been resolved.
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Post Post #2284 (ISO) » Fri May 20, 2016 1:19 am

Post by callforjudgement »

Mason Miller, the masonry has a shared "factional" kill
(make a random town player the other Mason)
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #2285 (ISO) » Sat May 21, 2016 5:38 am

Post by The MM »

Third-party Mystery Egg

Abilities
  • A FREAKING DRAGON!:
    [Passive]
    If appliable, your race alignment is "Dragon" (
    Noone is told there is a freaking dragon in this game.
    ).
  • Forced Hatching:
    [Passive]
    If you are lynched, you transform into the following role.


Third-party Great Dragon

Abilities
  • A FREAKING DRAGON!:
    [Passive]
    If appliable, your race alignment is "Dragon".
  • Dragon Power:
    [Passive]
    Your vote counts as two and killing shots only deal you 1 injury.
    • Injury Ruling:
    • 1 injury wears off at the end of each night. If you have 2 injuries, you lose one vote and it takes one less vote to lynch you. If you have 3 injuries, you die unless death is prevented by a permanent or a temporary ability, as death from 3 injuries is permanent it will by pass X-shot death immunity no matter the number of death-protections.

  • Built-up Power:
    [Passive]
    For each day passed in the game, you have 1 stack of
    Firebreath
    . When you vote someone, you may consume any number of stacks for your vote to count as 1 more for each stack consumed.
  • BURN!:
    [Win Condition]
    You win if you survive to endgame and have a number of
    Firebreath
    stacks equal or superior to the number of other alive players at endgame. In that case, every other player loses.
Last edited by The MM on Mon Dec 12, 2016 8:13 am, edited 5 times in total.
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Post Post #2286 (ISO) » Sat May 21, 2016 5:46 am

Post by Felissan »

Werewolf

What would your role's wincon be?
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Post Post #2287 (ISO) » Sat May 21, 2016 5:54 am

Post by The MM »

Town Lamia

Abilities
A Snake's Coils:
[Night Action]
Target a player. You roleblock them for the night, but appear as scum, unless you've targeted them for at least the second time in a row. If you didn't choose anyone, you cannot vote the next day.


Wups, edited it in.
Last edited by The MM on Mon Dec 12, 2016 5:22 am, edited 2 times in total.
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Post Post #2288 (ISO) » Sat May 21, 2016 6:05 am

Post by The MM »

Town Passive-Taker

Abilities
Copy Passive:
[Night Action]
Target a player. You gain their passive abilities until the end of the game.
(You cannot gain factional abilities this way.)
Last edited by The MM on Mon Dec 12, 2016 5:22 am, edited 2 times in total.
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Post Post #2289 (ISO) » Sat May 21, 2016 6:06 am

Post by The MM »

Town Active-Taker


Abilities
Take Actives:
[Night Action]
Target a player. You gain their activated abilities until the end of the game.
(You cannot gain factional abilities this way.)

(You can use any number of abilities you'd like in one Night Phase, as long as all of them were gained by Take Actives.)
Last edited by The MM on Mon Dec 12, 2016 5:23 am, edited 2 times in total.
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Post Post #2290 (ISO) » Sat May 21, 2016 6:14 am

Post by The MM »

Third-party Evil Mentor


Abilities
  • Selfish Mentoring:
    [Passive]
    You only have this ability if you have a
    Mentee
    .
    • [Passive]
      • Your Mentee gains the following ability.
        • Minored in Murder:
          [Night Action]
          Target a player who isn't your
          Mentor
          . You shoot the targeted player.
      • My Choice:
        [Night Action]
        Send "REFUSE" to the mod. You block Minored in Murder, and both your Mentee and the target take half the required number of votes to be voted for the next day.
  • Bad Boss Seeking Apprentice:
    [Night Action]
    You only have this ability if you don't have a
    Mentee
    . Target a player; you recruit them as your
    Mentee
    if they are not scum-aligned. If they are scum-aligned, you instead take half the required number of votes to be lynched (rounded down) for the next day.
  • PhD In Evil Mentoring:
    [Win Condition]
    You win the game when 3 of your
    Mentees
    die. All these
    Mentees
    lose.
Last edited by The MM on Mon Dec 12, 2016 5:33 am, edited 2 times in total.
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Post Post #2291 (ISO) » Sat May 21, 2016 8:14 am

Post by The MM »

Third-Party Transe Cellmaker

Abilities
  • Make Transe Cell:
    [Passive]
    Each night, you spawn a
    Transe Cell
    under your control.
  • The Hive:
    [Night Action]
    Decide for whom each
    Transe Cell
    under your control will vote for during the next day.


Transe Cell Role
  • Amoeba:
    [Passive]
    You take 2 votes to lynch. Lynching you does not end the day, but uses up the votes.
  • Cell Division:
    [Passive]
    When you are lynched, you spawn 2
    Mini-Cells
    .


Mini-Cell Role
  • Peanut Damage:
    [Passive]
    You cannot vote.
  • One Hit-Point Wonder:
    [Passive]
    You take one vote to lynch. Lynching you does not end the day, but uses up the vote.
  • Growth:
    [Passive]
    At the end of the Day Phase, you turn into a
    Transe Cell
    .
Last edited by The MM on Mon Dec 12, 2016 6:17 am, edited 3 times in total.
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Post Post #2292 (ISO) » Sat May 21, 2016 8:30 am

Post by Cake Effect »

You are Mediocre.

At the start of the game, the mod rerolls another role for you. You ARE this role, but the role is weakened.
Examples:
VT -> Hated Townie
Mafia Goon -> Mafia Traitor Cop
Town Cop -> Town Gunsmith
The Cake Effect is a series of events that occur when a hydra of SirCakez and MarioManiac4 enters a game. It will impact the game in different ways, depending on different factors.
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Post Post #2293 (ISO) » Sat May 21, 2016 8:32 am

Post by MarioManiac4 »

In post 2292, Cake Effect wrote:
You are Mediocre.

At the start of the game, the mod rerolls another role for you. You ARE this role, but the role is weakened.
Examples:
VT -> Hated Townie
Mafia Goon -> Mafia Traitor Cop
Town Cop -> Town Gunsmith
Loved Vengeful SK

I claim the quoted Cake Effect post as my own.
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Post Post #2294 (ISO) » Sat May 21, 2016 8:44 am

Post by The MM »

(Alignment rolled at random)
Hate-Plague Slime


Abilities
  • The Virus:
    [Passive]
    Any player who targets you has their role become a copy of yours.
    (Alignment doesn't change.)

  • Spread Hate:
    [Passive]
    You take 2 less votes to be lynched for each time you triggered The Virus.
  • Diluted:
    [Passive]
    If you ever should take 0 vote to be lynched due to Spread Hate, you instantly die.
  • The Plague:
    [Win Condition]
    You win if half the living players are Hate-Plague Slimes.
Last edited by The MM on Mon Sep 04, 2017 2:56 am, edited 4 times in total.
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Post Post #2295 (ISO) » Sat May 21, 2016 9:25 am

Post by The MM »

Third-Party Celestial Polarizer

Abilities
  • Otherworldly Voices Linger Around You...:
    [Passive]
    The mod must announce there is a Celestial Polarizer in the game at the beginning of Day 1.
  • Vanilla Energy:
    [Passive]
    • You have 1 vote for each Vanilla Townie alive.
    • Vanilla Townies take 1 more vote to lynch.
  • Darkness-Piercing Light:
    [Night Action - 1-Shot]
    Once per game at night, you may sacrifice a random living Vanilla Townie to publicly unveil the role names of half the living players (of your choice) at the next Day Phase.
    1. Rulings:
    2. You cannot sacrifice a player that you targeted with this ability, and if there is no Vanilla Townie to sacrifice, this ability fails.

  • Legendary Kill:
    [Passive]
    If you are lynched, anyone on the lynch wagon takes 1 more vote to be lynched for the rest of the game.
  • Polarizing:
    [Passive]
    • As long as you are alive, no factional win condition can apply.
    • Additionally, this role cannot be modified in any way.
  • Celestial Order:
    [Win Condition]
    You win when half the living players are Vanilla Townies.
Last edited by The MM on Mon Dec 12, 2016 6:26 am, edited 3 times in total.
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Post Post #2296 (ISO) » Sat May 21, 2016 9:47 am

Post by Kappy »

The Spectre, Mind-Controlling Time-Manipulating Mind-Control-Resisting Invulnerable Super-Strong Murdering God of the Town

You win with the town. You have all of the following abilities:
  • Spectre: You cannot post. The players are not told you exist unless you possess them.
  • Mind-Controlling: You can possess another player by PMing the mod. Once you possess them, they may not post unless you PM both them and the mod telling them exactly what to say. You can PM the mod to unpossess them at any time. You also control their night abilities.
  • Time-Manipulating: You can PM the mod to end the current day or night at any time. You only have this ability while you have a living host.
  • Mind-Control-Resisting: You cannot be recruited into a Cult. You only have this ability while you have a living host.
  • Invulnerable: If your host is killed by anyone other than the Spear of Destiny Holder, you still survive. You can, however, die if your host is nightkilled by the Spear of Destiny Holder or if your host is lynched with the Spear of Destiny Holder voting for them.
  • Super-Strong: Your host cannot be roleblocked. You only have this ability while you have a living host.
  • Murdering: You can nightkill one player per knight. You only have this ability while you have a living host. You cannot murder the Spear of Destiny Holder.
  • God of the Town: If you murder a Townie, they will not die. If a player is lynched and your host is voting for them, they will not die. If you attempt to possess a non-Townie, you will fail.
Note for Mod
: If there is no Spear of Destiny Holder in the game, attach the Spear-of-Destiny-Holding prefix to a random anti-Town and give them the abilities of the Spear of Destiny Holder.
Last edited by Kappy on Sat May 21, 2016 10:11 am, edited 2 times in total.
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Post Post #2297 (ISO) » Sat May 21, 2016 9:51 am

Post by Kappy »

Mafia Spear of Destiny Holder

If you perform the factional kill on The Spectre, Mind-Controlling Time-Manipulating Mind-Control-Resisting Invulnerable Super-Strong Murdering God of the Town's host, The Spectre, Mind-Controlling Time-Manipulating Mind-Control-Resisting Invulnerable Super-Strong Murdering God of the Town will die as well. If you vote for The Spectre, Mind-Controlling Time-Manipulating Mind-Control-Resisting Invulnerable Super-Strong Murdering God of the Town's host and The Spectre, Mind-Controlling Time-Manipulating Mind-Control-Resisting Invulnerable Super-Strong Murdering God of the Town's host is lynched, The Spectre, Mind-Controlling Time-Manipulating Mind-Control-Resisting Invulnerable Super-Strong Murdering God of the Town will die as well. You cannot be murdered by The Spectre, Mind-Controlling Time-Manipulating Mind-Control-Resisting Invulnerable Super-Strong Murdering God of the Town. However, you can be lynched by The Spectre, Mind-Controlling Time-Manipulating Mind-Control-Resisting Invulnerable Super-Strong Murdering God of the Town's host. Having this role does not guarantee that The Spectre, Mind-Controlling Time-Manipulating Mind-Control-Resisting Invulnerable Super-Strong Murdering God of the Town is in the game.

Notes for Mod:
When the Spear of Destiny Holder dies, attach the Spear-of-Destiny-Holding prefix to a random anti-Town player and give them the abilities of the Spear of Destiny Holder unless the former Spear of Destiny Holder was the last anti-Town player.
Last edited by Kappy on Sat May 21, 2016 11:45 am, edited 2 times in total.
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Post Post #2298 (ISO) » Sat May 21, 2016 10:22 am

Post by Felissan »

Serial Killer Dolphin

Kappy, you've officially won the most-difficult-to-read-role-in-this-thread award.
"Dammit Felissan, making someone lose the game is NOT NICE"
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- DeathRowKitty 2018
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- DeathRowKitty 2022
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Post Post #2299 (ISO) » Sat May 21, 2016 10:37 am

Post by Kappy »

Nightkill-less Serial Killer


I did that on purpose.
Spoiler: Simplified Mafia Spear of Destiny Holder
If you perform the factional kill on The Spectre's host, The Spectre will die as well. If you vote for The Spectre's host and The Spectre's host is lynched, The Spectre will die as well. You cannot be murdered by The Spectre. However, you can be lynched by The Spectre's host. Having this role does not guarantee that The Spectre is in the game.

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