-By trust me, do you mean trust that I am innocent or trust my plans as I have unveiled them?
I believe firmly that you should trust my suggestions because if you look at it objectively, it makes a lot of sense. If you were to disagree with my plan, you would have to come up with a likely group of mafia which I think would be quite difficult given the theme and the claims so far. I believe that it's imperative that we move quickly and decisively against a cult that I believe is definitely there because there are so few alternatives.
The Strategy I've outlined and the reasons for each of my assumptions and why I believe they are true can be judged on their own merits.
My strategy makes sense, that's why you should trust it.
As for why you would believe me to be innocent, well it's fairly obvious in my opinion, if I were a cult member, it'd be fairly stupid for me to actually roll out this strategy. It'd be much easier for me to simply roll onto the easy bandwagons and play exactly the way I outlined, simply post enough to not be considered a lurker, contribute opinions that can't be held against any objective light and float through the game untouched. It certainly would've been smarter than pulling out a giant "look at me" sign like I've done and outline a strategy that is in my humble opinion, obviously better than this mindles footdragging that is currently going on.
When I said passive, I meant the type of player would is willing to not really develop any real case and willing to stay in the game by simply posting very little content while pretending to be still in the game, basically just jumping from 1 bandwagon to another without actually
caring
about who gets lynched as long as it is not him or his cult master.
Why do you think I proposed the plan?
Either
A) I am scum and I proposed it to get into the town's good graces.
B) I am town and I proposed it because it gives the town the best chance of winning this game and I am currently a member of the town.
Now consider Scenario A, what is the point of winning brownie points in a game that has a cult? I'll give you a hint, none whatsever, even if Town Pooky were to prove beyond a reasonable doubt that he was town today, it would be worthless tommorrow because Pooky could be recruited tommorrow.
Scum Pooky has no incentive to try to get into the town's good graces because "good graces" are only "good" for exactly one day and one day is pretty much worthless this early in the game.
So if I were scum, I'd be trading longterm strategic advantage for the scum for a 1 day reprieve(which I don't even need considering the size of the bandwagon on me and the fact that I could've gotten by simply by posting once in a while and shifting on contentless bandwagons).
- I believe the could be limitations, it really depends on the game balance, I would believe that enough players could be recruitable that lynching the nameclaimed vampires would be a bad strategy. We really can't win against a cult by denying them potential recruits in a large game because balancewise, it would be unlikely that we could win that way.
-I doubt that a lucky lynch on day one would've ended the game, it's probable that the cult has some kind of mechanism to avoid a day 1 loss, I'd imagine some kind of power involving a sudden ending of the day by eclipse or sudden nightfall or something would be involved.
-I would like to see the reactions to my "plan" for hitting the cult quickly first before I reveal who I believe are the most likely culprits.
The thing about hitting a cult is that it starts out small, so it's far harder to hit, that and the fact that the Cult Leader will likely be recruiting away from the lightning magnets, does skew the metagame a bit.