[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1450 (ISO) » Tue Oct 16, 2007 2:01 pm

Post by Oman »

shaft.ed wrote:
Kelly Chen wrote:
Lol Nightless

10 Mafia
10 Town
This game starts with scum having fulfilled their win condition.
That stills leaves entrants with a 50% chance of winning the game. Odds don't get any more even than that.
How does it, the mafia only need one stray vote, and they can prevent a lynch on any one buddy.
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Post Post #1451 (ISO) » Tue Oct 16, 2007 2:01 pm

Post by Oman »

Second monks and Masons
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Post Post #1452 (ISO) » Wed Oct 17, 2007 1:57 am

Post by Kelly Chen »

Oman wrote:
shaft.ed wrote:
Kelly Chen wrote:
Lol Nightless

10 Mafia
10 Town
This game starts with scum having fulfilled their win condition.
That stills leaves entrants with a 50% chance of winning the game. Odds don't get any more even than that.
How does it, the mafia only need one stray vote, and they can prevent a lynch on any one buddy.
It's a 50% chance of winning before you receive your role.
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Post Post #1453 (ISO) » Wed Oct 17, 2007 2:40 am

Post by PookyTheMagicalBear »

Espionage Mafia


7 Townies
1 President of the Republic(Triple Voter, Unnightkillable as long as a Secret Service Agent is Alive)
1 Director of the CIA(Cop/Vig, may use both actions, Unnightkillable as long as a CIA Agent is alive)
1 Mith, Lord Godfather of the North Atlantic(Vigilante/Super Saint, Unnightkillable as long as a Minion is alive)
7 TOP SECRET ROLES(Randomly distributed between Secret Service, Minion, CIA)

The largest group of secret roles and their designated unnightkillable are the bad guys and aligned against the rest of the players in the game, they may nightkill in addition to their normal role actions if their group starts at size 4, they may not nightkill otherwise.
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Post Post #1454 (ISO) » Wed Oct 17, 2007 7:05 am

Post by IH »

Colbert mafia:
3 democrats

9 republicans

The players nominate a colbert, who then accuses a person of being a democrat. That democrat is then killed, and it goes to night.

This was not a ripoff of a setup and renamed with different rolenames and flavor.
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Post Post #1455 (ISO) » Thu Oct 18, 2007 7:50 am

Post by pablito »

Could power roles in a nightless game work for the open queue? If so,

Powered Nightless

1 Mafia Godfather (Investigation Immune)
1 Mafia One-Shot Day Vigilante
2 Mafia Goons
1 Day Cop
1 One-Shot Governor
6 Townies
Sup, later.
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Post Post #1456 (ISO) » Thu Oct 18, 2007 5:34 pm

Post by PookyTheMagicalBear »

what would prevent the town from autowinning by NLing every day after the investigator claims?
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Post Post #1457 (ISO) » Thu Oct 18, 2007 5:38 pm

Post by Xythar »

I should think you'd want to prohibit no-lynch for that game, given that it gives the cop infinite investigations with no penalty. Although there's also the mafia vig to take out the cop if so, of course, but the town could get a bunch of investigations in if the vig wasn't around.

But no lynch is breaking with or without the vig since they could just begin the game with 12 no lynches and basically win. I'd say that if you prohibit no lynch then it sounds fine. What's the governor for, though? That seems similarly breaking due to the lack of penalty for no lynch.
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Post Post #1458 (ISO) » Thu Oct 18, 2007 8:04 pm

Post by Zindaras »

PookyTheMagicalBear wrote:what would prevent the town from autowinning by NLing every day after the investigator claims?
The one-shot Dayvig?

The point is that the Town should No lynch before the investigator claims. Give him enough Days to investigate everyone, then you're set.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1459 (ISO) » Thu Oct 18, 2007 8:36 pm

Post by Sarcastro »

Kelly Chen wrote:I ran a setup with this mechanic, although the double days were called "morning" and "afternoon" of the same day. (Mini 330.)

It is basically a boost to the town.
Back when I actually won games occasionally. Good times.

I'd support Too Much Scum (or a variation) as an open game.
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Post Post #1460 (ISO) » Fri Oct 19, 2007 8:39 am

Post by pablito »

Xythar wrote:
I should think you'd want to prohibit no-lynch for that game, given that it gives the cop infinite investigations with no penalty. Although there's also the mafia vig to take out the cop if so, of course, but the town could get a bunch of investigations in if the vig wasn't around.

But no lynch is breaking with or without the vig since they could just begin the game with 12 no lynches and basically win. I'd say that if you prohibit no lynch then it sounds fine. What's the governor for, though? That seems similarly breaking due to the lack of penalty for no lynch.
Who the hell no-lynches these days? I want blood. I thought that having an investigation immune godfather would also make the cop have less importance.

Well we could also make the daycop like two-shot. and the mafia two-shot dayvig. Because dayvigs are fun.
Sup, later.
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Post Post #1461 (ISO) » Sat Oct 20, 2007 1:08 pm

Post by xyzzy »

9 Committee Doctors
3 Scum

During night, the CD's each send a vote for who they want to receive protection. The person who receives the most votes receives the protection. People are requested to vote for a tie-breaker if there is a tie; if there's
still
a tie, no one is protected.

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Post Post #1462 (ISO) » Sat Oct 20, 2007 1:38 pm

Post by JDodge »

xyzzy wrote:9 Committee Doctors
3 Scum

During night, the CD's each send a vote for who they want to receive protection. The person who receives the most votes receives the protection. People are requested to vote for a tie-breaker if there is a tie; if there's
still
a tie, no one is protected.

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You left out requests to keep you from reproducing
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Post Post #1463 (ISO) » Sat Oct 20, 2007 2:41 pm

Post by Draux »

Hummingbird


2 Mafia Goons
1 Mafia Cop
1 Traitor
3 Trackers
3 Watchers
1 Vigilante
1 Jailkeeper


Don't ask me why it's called Hummingbird, I don't know. It was originally an espionage concept (with the Vig being licensed-to-kill and all), but Pooky already took that name. It's probably severely unbalanced as of now. Any thoughts?
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Post Post #1464 (ISO) » Sat Oct 20, 2007 2:58 pm

Post by Xythar »

It might be interesting if you made some of the trackers and watchers give incorrect results, like a tracker/watcher version of Dethy.

Incredibly confusing, but interesting all the same ;) As it is right now the scum have no chance IMO.
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Post Post #1465 (ISO) » Sat Oct 20, 2007 3:06 pm

Post by Kelly Chen »

Draux wrote:
Hummingbird


2 Mafia Goons
1 Mafia Cop
1 Traitor
3 Trackers
3 Watchers
1 Vigilante
1 Jailkeeper


Don't ask me why it's called Hummingbird, I don't know. It was originally an espionage concept (with the Vig being licensed-to-kill and all), but Pooky already took that name. It's probably severely unbalanced as of now. Any thoughts?
4:8 (which it almost is, due to the traitor) is almost unheard of due to how little it takes for scum to win. It seems like you're aware of that and have tried to balance it by giving the town a ridiculous amount of power.

As an open setup without any townies, it seems prone to mass claim. Each scum would have to claim tracker or watcher, and the town would gradually figure out who's legit. Plus given the nature of the tracker and watcher roles, it's easy for the town to verify whether someone can actually target at night. I guess scum would frequently have to claim they forgot to send their move in...

I guess that if scum win this setup at all, they do it fast and right away, with two mislynches. I think if they can't pull that off then the town will most likely collect so much information that they're able to lynch right every day.
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Post Post #1466 (ISO) » Sat Oct 20, 2007 3:06 pm

Post by xyzzy »

No town=mass claim=broken.
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Post Post #1467 (ISO) » Sat Oct 20, 2007 3:07 pm

Post by xyzzy »

Kelly wrote: As an open setup without any townies, it seems prone to mass claim.
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Post Post #1468 (ISO) » Sat Oct 20, 2007 3:14 pm

Post by Draux »

The original concept is built on Watchers and Trackers. I guess I got a bit carried away with adding weird power roles. And Xyzzy, not all massclaims break setups. :roll:
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Post Post #1469 (ISO) » Sat Oct 20, 2007 3:55 pm

Post by xyzzy »

Draux wrote:The original concept is built on Watchers and Trackers. I guess I got a bit carried away with adding weird power roles. And Xyzzy, not all massclaims break setups. :roll:
Almost anything the scum claims will be counter-claimed, and the only useful watcher/tracker data they'll have will be about their buddies, who coincedentally are watchers or trackers targetting THEM.

...As in, it's broken by massclaim.
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Post Post #1470 (ISO) » Sat Oct 20, 2007 7:31 pm

Post by pickemgenius »

PICKING COMPLICATION

3 MAFIA GROUP A
3 MAFIA GROUP B
2 SKS(NO IMMUNITIES)
4 COPS(2 SANE(results of guilty would be Guilty-A,Guilty-B, 1 NAIVE, 1 SK COP)
2 DOCS
1 Jester
1 Vig
2 Millers
2 Townies

This is totally all wtfbbq.
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Post Post #1471 (ISO) » Sat Oct 20, 2007 9:03 pm

Post by Oman »

This one was IMed to me and I like it:

BAM'S TRUST NO ONE

1 GF + 1 Goon
1 Cop
2 millers
2 townies

Millers would be told they're townies I assume.
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Post Post #1472 (ISO) » Sun Oct 21, 2007 1:05 am

Post by Xythar »

Heh, that kinda reminds me of a setup that was used on SA a while back (The Betrayer designed it, waar modded it). I think it was something like 3 cops, 2 millers, 3 docs, 1 scum and a few vanillas (don't remember how many). Scum did not kill the player he targeted at night but rather made them permanently insane if they were a cop or doc (insane cops got the opposite result on whoever they investigated and insane docs killed whoever they tried to protect). It was quite interesting.
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Post Post #1473 (ISO) » Sun Oct 21, 2007 1:11 am

Post by Oman »

Thats interesting too.
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Post Post #1474 (ISO) » Sun Oct 21, 2007 1:28 am

Post by Simenon »

BAM'S TRUST NO ONE
1 GF + 1 Goon
1 Cop
2 millers
2 townies

The cop is useless for night one. If one of the mafia is lynched, the cop will only get a 2/5 chance of confirming a townie. Compare with cop c9.
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