Grand Idea Mafia

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Post Post #2075 (ISO) » Sat Apr 09, 2016 10:52 pm

Post by callforjudgement »

Not Very Secret Voter
(alignment chosen by moderator)

Any votes that you make will be shown on the votecount as having been made by the moderator. This is just cosmetic, and has no impact on who actually gets lynched.
scum
· scam · seam · team · term · tern · torn ·
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Post Post #2076 (ISO) » Sat Apr 09, 2016 11:02 pm

Post by callforjudgement »

Town Macho 1-Shot Self Lie Detector


You cannot be protected from nightkills. Once in the game at night, you may choose one of your own posts. The moderator will look for any statements of fact about the setup, posts in the game thread or game-related Private Topics, game-related PMs to and from the moderator, role assignment, and night actions in that post (e.g. "player x is scum" or "player y protected player z last night"), and give you a result of the form "All statements in that post are true." or "At least one statement in that post is false.". Any statements of opinion in the post, or that are not about information that would be available to a hypothetical backup moderator, are ignored.

This is very powerful, to the point that I was afraid to post it, but it isn't
so
powerful it can't be used in a balanced setup, and the most broken uses will be obvious to scum who can NK in response to prevent the result becoming public.
Last edited by callforjudgement on Sun Sep 04, 2016 10:32 am, edited 1 time in total.
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Post Post #2077 (ISO) » Sat Apr 09, 2016 11:55 pm

Post by callforjudgement »

Mafia Cop-Rolestopper


Each night, choose a player. Any attempt to investigate them with a Cop or Cop-like ability will be blocked and return no result.
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Post Post #2078 (ISO) » Sat Apr 09, 2016 11:59 pm

Post by callforjudgement »

Town 1-Shot Universal Miller


The
first
time an investigative role targets you, you investigate as though you were a Mafia Goon who performed the nightkill for the night (
on the player who the Mafia actually tried to kill
). On all future occasions, you investigate as normal.
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Post Post #2079 (ISO) » Sun Apr 10, 2016 12:02 am

Post by callforjudgement »

Town Incompetent Investigator


Each night, target a player. The moderator will choose a random investigative role from the MafiaScum wiki (via rerolling in the Informative Roles category until they produce a role with a night action that returns a result and does nothing else), and let you know what the result is. You might not know what the result means (e.g. Tracker and Watcher results will be indistinguishable).
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Post Post #2080 (ISO) » Sun Apr 10, 2016 12:05 am

Post by callforjudgement »

post restricted
alignment chosen by moderator

your posts cannot contain punctuation marks apart from the colon in VOTE:
your posts cannot contain capital letters apart from the capital letters in VOTE:
if you break these rules you will be given a warning the first time and modkilled the second time
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Post Post #2081 (ISO) » Sun Apr 10, 2016 12:07 am

Post by callforjudgement »

Town Loyal Day Vigilante
(or 1% chance of Mafia instead)

Each day, you may kill another player via posting a day action in thread. The kill won't go through unless it's on another member of your faction.
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Post Post #2082 (ISO) » Sun Apr 10, 2016 4:53 am

Post by callforjudgement »

Town Emergency Doublevoter


You start the game with no powers beyond those of a VT. However, if at any point the game would otherwise end with the Town failing to win, you become a Doublevoter for the rest of the game (specifically, the variant where your votes count double and this is visible on the votecount). Hopefully, it'll be enough to keep your faction alive.
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Post Post #2083 (ISO) » Sun Apr 10, 2016 4:55 am

Post by callforjudgement »

Town Emergency Bulletproof 1-Shot Vigilante


You start the game with no powers beyond those of a VT. However, if at any point the game would otherwise end with the Town failing to win, you become a Bulletproof 1-Shot vigilante for the rest of the game. Hopefully, it'll be enough to keep your faction alive.
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Post Post #2084 (ISO) » Sun Apr 10, 2016 4:57 am

Post by callforjudgement »

(Initially) Town Emergency Traitor


Through most of the game, you have the Town win condition. If at any point you can't achieve this win condition but you are still alive, you become an (uninformed, non-bulletproof) Traitor instead. So you can win in two different ways. You can play to eventually achieve either the Town or Traitor victory, or make your mind up as you go; it's up to you.
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Post Post #2085 (ISO) » Sun Apr 10, 2016 5:02 am

Post by callforjudgement »

Serial Killer Emergency Bulletproof Townie


You start the game as a regular Serial Killer, and can win by achieving the Serial Killer win condition if you somehow manage to survive that long. You have no investigation immunity. If you would die (i.e. your faction would lose the game), you become a Bulletproof Townie; if someone shot you overnight this allows you to survive the shot (and thereafter win with town), if you were lynched then this won't save you from death but it will allow you to win if town subsequently go on to win without you.
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Post Post #2086 (ISO) » Sun Apr 10, 2016 5:50 am

Post by callforjudgement »

Survivor Neighbour


Roll another two members of the neighbourhood at random, adding Neighbour as a modifier onto those player's existing roles.
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Post Post #2087 (ISO) » Sun Apr 10, 2016 5:51 am

Post by callforjudgement »

Paints The Town Red
(alignment chosen by moderator)

Every player has "Red" added as a role modifier on their existing role. The "Red" part of the role name is written in, and flips in, red, and this is all that the modifier does (unless there's a cop in the game that specifically looks for colours, but what are the odds of that?), but this isn't explained in any player's role PM (although people may be able to guess it via searching the thread).
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Post Post #2088 (ISO) » Sun Apr 10, 2016 5:52 am

Post by callforjudgement »

Town Artist


Each night, you may scan a player. You'll be told the names of any colours that appear written out in that player's Role PM, other than colours that are part of a player's name. (This is pretty lenient, e.g. "Chocolate" in "Chocolate Townie" can plausibly be interpreted as a colour.) Colours that are merely font colours, and whose names are not written in English, will not be scanned.
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Post Post #2089 (ISO) » Sun Apr 10, 2016 7:00 am

Post by callforjudgement »

Town, Town Dissociated Player


If you're a hydra of two players, your heads can post in the game thread independently; they each have a vote, are voted for separately, etc. The hydra account can't post, but you can still communicate with each other. If one of your heads dies, the whole hydra dies. In other words, you're basically a pair of Mason Lovers.

If you aren't a hydra of two players, create an alt (or use an existing alt you have). It can post in the thread independently from you, has a separate vote from you, is voted for separately, etc.. (I recommend using a secret alt if you have one or are willing to make one; it'll make the role more powerful). Again, you're basically a pair of Mason Lovers, you just control both of them.
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Post Post #2090 (ISO) » Sun Apr 10, 2016 8:23 am

Post by callforjudgement »

Mafia Inventor


Each night, you may invent a role and give it to one other player, who will gain that role. You can invent almost any role for this purpose. However, there are some restrictions:
  • You cannot give the role to a member of your faction.
  • The player who receives the role will be informed of exactly what it does (you can't have "mod notes" or the like, all effects of the role will be explained in full). For example, if the effect is randomized among a list of possibilities, the player will know what all the possibilities are and what their probabilities are. The moderator will also inform the recipient of how the role would interact with any other hypothetical role on request, and the recipient will be aware of this.
  • The player who receives the role may choose to reject it or accept it. If they reject it, it has no effect, and nothing that the role does can modify this.
  • You cannot choose a role that would make it possible for the recipient to win with you via any means, and if the recipient is currently capable of winning with you, your action will fail and the role will never arrive.


Self-balancing. You can't give someone an overpowered role because they'll use it to beat your faction, and you can't give them an underpowered/negative-utility role because they'll just reject it. The trick is to find a role that looks overpowered but actually hurts the recipient's faction.
Last edited by callforjudgement on Sun Apr 10, 2016 8:40 am, edited 1 time in total.
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Post Post #2091 (ISO) » Sun Apr 10, 2016 8:31 am

Post by Sméagol »

2-shot rioter
(alignment up to mod's discretion)
You can ask the mod to do anything you want. If he allows it, you use a shot for that action. If he doesn't, request some thing else (you don't use a shot).
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sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
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Post Post #2092 (ISO) » Sun Apr 10, 2016 8:41 am

Post by callforjudgement »

Town Complexity Counter


Each night, you may target a player. The moderator will let you know the number of words in that player's Role PM (taking the entire content of the PM into account, e.g. including confirmation instructions, but not counting the title on the PM's "envelope").
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Post Post #2093 (ISO) » Sun Apr 10, 2016 8:45 am

Post by callforjudgement »

Town Ghost


After you die, you survive for
x
more days (
x
= 1 in a Micro, 2 in a Mini, 3 in a Large), but may not interact directly with the game (e.g. you may not post in the game thread), and you don't show on the player list or vote count. You can, however, vote secretly via PM to the mod (the vote will show on the votecount, but not who made it), and you can communicate in a very limited way by making flavour suggestions that will be incorporated into the moderator's votecount (but potentially in a distorted way, and in particular with no names of players involved; you'll have to try to describe players in other ways).
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Post Post #2094 (ISO) » Sun Apr 10, 2016 10:50 am

Post by Sméagol »

1-shot Excorcist
(alignment up to mod's discretion)
If any player has any inherent abilities that work while the player is dead, you can target that player to disable those abilities. You may do this while the player is alive, or when the player is dead. However, if you target a living player without any inherent dead abilities, your ability will fail, but you will use your shot.
Last edited by Sméagol on Sun Apr 10, 2016 11:31 am, edited 1 time in total.
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Post Post #2095 (ISO) » Sun Apr 10, 2016 10:56 am

Post by Sméagol »

Town recruiter

If the set-up has any roles with undetermined alignment, those roles will be town.
Last edited by Sméagol on Sun Apr 10, 2016 12:52 pm, edited 1 time in total.
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Post Post #2096 (ISO) » Sun Apr 10, 2016 11:03 am

Post by Sméagol »

Town Guaranteed 7-2

All roles that are mafia beyond the 2 alotted ones, or third party, are re-rolled until you roll a town role for that slot pre-game. In case there's only one mafia member rolled, re-roll another random town slot to a mafia role.
As such, if you have this role, you know that there are 2 mafia members, and no 3rd parties.

Comment

Make it 10-3 for a mini, and whatever's usual for a large.
Last edited by Sméagol on Sun Apr 10, 2016 11:41 pm, edited 1 time in total.
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Post Post #2097 (ISO) » Sun Apr 10, 2016 11:48 am

Post by Sméagol »

Spaceman
(alignment up to mod's discretion)
You are a permanent commuter (you can't be targeted by anything, with one exception, see below).
You can not talk or vote directly in the game thread (or any PTs), instead, mission command (a.k.a. the mod) must relay messages (and votes) for you.
When you're lynched, you will be killed at the end of the night as opposed at the end of the day, as town needs to send a missile to take out your rocketship, and this takes a while.
You'll never be able to use any active targeted abilities.
Exceptions to the commuter protection are abilities that enable communication (for example, a neighbourizer). You will be able gain access to PTs, but the same restriction applies: you can not talk in them directly, only through the mod.
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Post Post #2098 (ISO) » Sun Apr 10, 2016 9:01 pm

Post by Sméagol »

Mafia 1-shot innocent child.. disabler

At any point during the game, you may target a player.
If that player is an unannounced innocent child, that player turns into a vanilla townie.
If the player isn't an innocent child, or is already announced as such, this ability will do nothing.
If the player has a role with multiple abilties, with one of those being an innocent child-like ability, and that player has not been announced as town yet, you prevent the announcement from being activated or triggered. It won't affect the other abilities or the role in itself.
Last edited by Sméagol on Sun Apr 10, 2016 9:17 pm, edited 2 times in total.
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Post Post #2099 (ISO) » Sun Apr 10, 2016 9:03 pm

Post by Sméagol »

Town 3-shot cowbell salesman

Sell a cowbell to target player. That player becomes loud (if it targets another player, that player will be informed of being targeted by that player).
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