Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #1950 (ISO) » Tue Apr 05, 2016 12:11 pm

Post by Sméagol »

Townie with that super secret awesome mysterious role
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coming up
: large normal (18p) / micro theme (9)
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Post Post #1951 (ISO) » Tue Apr 05, 2016 12:11 pm

Post by Sméagol »

Townie with that super secret awesome mysterious role

1-shot cop
1-shot vigilante
1-shot rolecop
Last edited by Sméagol on Tue Apr 05, 2016 6:43 pm, edited 2 times in total.
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Post Post #1952 (ISO) » Tue Apr 05, 2016 12:11 pm

Post by Sméagol »

Townie with that super secret awesome mysterious role

1-shot roleblocker
1-shot watcher
Last edited by Sméagol on Tue Apr 05, 2016 6:43 pm, edited 1 time in total.
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Post Post #1953 (ISO) » Tue Apr 05, 2016 12:13 pm

Post by Sméagol »

Townie with that super secret awesome mysterious role

1-shot motion detecter
1-shot vanilla cop
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sign-ups
: none
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running
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Post Post #1954 (ISO) » Tue Apr 05, 2016 12:13 pm

Post by Sméagol »

Townie with that super secret awesome mysterious role
O
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sign-ups
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running
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Post Post #1955 (ISO) » Tue Apr 05, 2016 12:14 pm

Post by Sméagol »

Mafia scum with that super secret awesome mysterious role

You will appear as townie under investigations, and to role cops you will appear as "Townie with that super secret awesome mysterious role".
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Post Post #1956 (ISO) » Tue Apr 05, 2016 12:17 pm

Post by Sméagol »

Town neapolitan
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Post Post #1957 (ISO) » Tue Apr 05, 2016 12:19 pm

Post by Sméagol »

Functional vanilla cop
(alignment up to mod's discretion)
You may investigate each night whether your target is
functionally
vanilla, in other words you will investigate if it has any actual abilities regardless of its role name.
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Post Post #1958 (ISO) » Tue Apr 05, 2016 12:21 pm

Post by Sméagol »

Town role cop
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Post Post #1959 (ISO) » Tue Apr 05, 2016 7:41 pm

Post by callforjudgement »

Jack of All Trades


Construct this role by picking five roles at random from the thread. If any of them have active Night abilities, the player with the role gets one shot of each of those abilities, and can only use one shot per night. The player's alignment is whatever the most common alignment was among the roles that provided abilities, breaking ties at random.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1960 (ISO) » Tue Apr 05, 2016 7:41 pm

Post by callforjudgement »

Reversed alignment version of a random role from the thread
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1961 (ISO) » Tue Apr 05, 2016 7:45 pm

Post by callforjudgement »

Town Role Tester


Each night, you may choose a category of role (protective, investigative, etc.) and a player. The moderator will tell you whether or not that player's role could be used to do something in that category (regardless of whether or not it has alternative uses).
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1962 (ISO) » Wed Apr 06, 2016 5:13 am

Post by callforjudgement »

PGO Serial Killer
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1963 (ISO) » Wed Apr 06, 2016 5:16 am

Post by callforjudgement »

Mildly Survivalist Townie


You win with the town, so long as you aren't lynched on Day 1 or Day 2. (If you are lynched on day 1 or 2, you lose regardless of the outcome of the game.)
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1964 (ISO) » Wed Apr 06, 2016 1:05 pm

Post by Ircher »

Mafia Restricted Jack of All Trades (Tracker, Watcher, Follower, Voyeur, Motion Detector, Rolecop, Alignment Cop)


May use one ability a night;
however,
, player may
NOT
use both the Role Cop and the Alignment Cop abilitites in the same game.
Last edited by Ircher on Sat Mar 07, 2020 3:04 pm, edited 2 times in total.
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Post Post #1965 (ISO) » Wed Apr 06, 2016 11:16 pm

Post by BNL »

Town Stronglyncher


If you are on the lynch wagon, any lynch immunities of the lynchee are ignored.
GTKAS - BNL

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Post Post #1966 (ISO) » Thu Apr 07, 2016 7:19 am

Post by The MM »

Town Vote-carry
:
Abilities
Vote Carrying:
[Passive]
The number of maximum votes this role has is equal to the number of days that have passed.
Last edited by The MM on Mon Dec 12, 2016 3:18 am, edited 2 times in total.
Waiting for the day I can come back and mod games.
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Post Post #1967 (ISO) » Thu Apr 07, 2016 11:37 am

Post by callforjudgement »

Locked Vote-carry
(60% chance of town, 40% chance of SK)

You have an extra vote for each day that has already passed. However, that vote is locked to the person you were voting at the end of that day (e.g. if you were voting for mith at the end of day 1, on all future days you have an extra vote that automatically targets mith). If the vote is locked on a dead player, it becomes functionally useless.
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Post Post #1968 (ISO) » Thu Apr 07, 2016 11:37 am

Post by callforjudgement »

Town Randomly Targeting Vanilla Cop
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1969 (ISO) » Thu Apr 07, 2016 11:39 am

Post by callforjudgement »

Mafia Motion Detector
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1970 (ISO) » Thu Apr 07, 2016 11:42 am

Post by callforjudgement »

Bulletproof Ascetic Serial Killer
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1971 (ISO) » Thu Apr 07, 2016 11:47 am

Post by Ircher »

Town 2-Shot Fight Stopper


Twice per game, you may publicly post "
Stop Fight: X and Y
" (bold is required, and you should replace X and Y with the relevant players) to give X and Y a 72 hour post restriction that disallows them from talking about or to each other for any reason. The first time X or Y violates this post restriction, they receive a warning. The second time, they lose their vote for the rest of the day. If they violate it a third time, the offending player shall be modkilled.

***This ability should be used to stop in-thread bickering
only
and should
not
be used for win condition advancing purposes.***
With great power comes great responsibility, and the moderator reserves the right to veto the request if it is not used appropriately. (Such a veto does not consume a shot.)
Last edited by Ircher on Fri Apr 06, 2018 2:33 pm, edited 1 time in total.
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Post Post #1972 (ISO) » Thu Apr 07, 2016 11:49 am

Post by callforjudgement »

Town (Cop Inventor, Doctor Inventor, Roleblocker Inventor) Inventor
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1973 (ISO) » Thu Apr 07, 2016 11:50 am

Post by callforjudgement »

Visitor
(alignment chosen by moderator)
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1974 (ISO) » Thu Apr 07, 2016 11:51 am

Post by callforjudgement »

scum
· scam · seam · team · term · tern · torn ·
town

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