[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #8600 (ISO) » Mon Mar 21, 2016 5:04 am

Post by drmyshottyizsik »

Martyr Mafia

Mafia

2x Secret Mafia Goons - goons don't know who each other are and each have a seperate quick topic to talk to the boss in.
1x Mafia Boss

Town


1x Ballistics Expert - each night can give his bomb suit to a townie, the suit prevents the wearer from being martyred at the end of the day phase, he can give it to himself
1x Day Cop
8x Vanilla Townies


When ever someone is lynched, they have 24 hours to decide if they want to take someone with them. The person must be one of the latest 3 people who had a vote on them when they were lynched. This is done before the flip and the mafia get to do this as well.

If the Mafia Boss dies, he can then choose who becomes the new Boss. The Mafia Boss is the only person who gets a kill.
Last edited by drmyshottyizsik on Mon Mar 21, 2016 9:47 am, edited 2 times in total.
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Post Post #8601 (ISO) » Mon Mar 21, 2016 7:34 am

Post by Sméagol »

I try to avoid situations where players have to keep secrets from each other. As a mod, I wouldn't be happy about 2 private topics where one player can't tell the other who his secret teammate is.
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Post Post #8602 (ISO) » Mon Mar 21, 2016 7:52 am

Post by drmyshottyizsik »

But that makes it unfair to town. If a goon is lynched i don't want them to have a free kill they need to have the option of accidentally kill the other goon.
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Post Post #8603 (ISO) » Mon Mar 21, 2016 7:53 am

Post by pisskop »

In post 8601, Sméagol wrote:I try to avoid situations where players have to keep secrets from each other. As a mod, I wouldn't be happy about 2 private topics where one player can't tell the other who his secret teammate is.

Double Agent Mafia sounds interesting enough.

2 traitors and a single handler.
beeboy - Everyone thought this game was made to troll pie but it was really made to troll pisskop.
Almost50 pisskop: Overall, that's a townie slot. Don't ask for specifics because with PK everything can be interpreted either way. It's probably WHEN he says/does things that matter, so it's more of a matter of conception rather than solid reasoning.
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Post Post #8604 (ISO) » Mon Mar 21, 2016 7:57 am

Post by Sméagol »

Without thinking of the actual balance, some ways around this problem:
Lose the private topics altogether. No communication between the mafia teammates, the boss knows who both goons are, the goons know only who the boss is. Though you have to think of a method of determining who's doing the mafia kill.
Actually, the other idea I had doesn't work, so never mind.

Any particular reason why the day cop is a
day
cop?
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Post Post #8605 (ISO) » Mon Mar 21, 2016 9:20 am

Post by BBmolla »

Agree with Smeagol.
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Post Post #8606 (ISO) » Mon Mar 21, 2016 9:28 am

Post by drmyshottyizsik »


Updates, and a day cop gives the lynched townie someone not to kill
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Post Post #8607 (ISO) » Mon Mar 21, 2016 9:40 am

Post by Sméagol »

Not a fan of the hired gun you just added.. I would lose the private topics like I already suggested, but keep everything else as it was, and let the mafia keep their factional kill. Instead, I'd suggest simply have the boss decide all the kills when he's alive, and also have him decide which of the 2 goons is the first in line to succeed him.
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Post Post #8608 (ISO) » Mon Mar 21, 2016 9:45 am

Post by drmyshottyizsik »

In post 8607, Sméagol wrote:Not a fan of the hired gun you just added.. I would lose the private topics like I already suggested, but keep everything else as it was, and let the mafia keep their factional kill. Instead, I'd suggest simply have the boss decide all the kills when he's alive, and also have him decide which of the 2 goons is the first in line to succeed him.

Good idea
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Post Post #8609 (ISO) » Mon Mar 21, 2016 9:47 am

Post by drmyshottyizsik »

In post 8600, drmyshottyizsik wrote:
Martyr Mafia

Mafia

2x Secret Mafia Goons - goons don't know who each other are and each have a seperate quick topic to talk to the boss in.
1x Mafia Boss

Town


1x Ballistics Expert - each night can give his bomb suit to a townie, the suit prevents the wearer from being martyred at the end of the day phase, he can give it to himself
1x Day Cop
8x Vanilla Townies


When ever someone is lynched, they have 24 hours to decide if they want to take someone with them. The person must be one of the latest 3 people who had a vote on them when they were lynched. This is done before the flip and the mafia get to do this as well.

If the Mafia Boss dies, he can then choose who becomes the new Boss. The Mafia Boss is the only person who gets a kill.

Amended again.
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Post Post #8610 (ISO) » Sat Mar 26, 2016 3:13 pm

Post by Creature »

Love Triangle Mafia12 vanilla town
3 mafia goons
___________________________________________________________

The players will be (randomly) divided in groups of 3.
If one of the players in a certain group is lynched, the whole group dies.
Nightkills will just kill an individual player rather than the whole group.
Town wins if all scum are dead.
Mafia wins if all groups left contain at least one of them.
Up to discussion: Whether or not the lover groups should have PT or not.

I want to see how players would work here.
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Post Post #8611 (ISO) » Sat Mar 26, 2016 3:48 pm

Post by Something_Smart »

War of Words1-shot Cop
1-shot Tracker
1-shot Watcher
1-shot Follower
1-shot Motion Detector
1-shot Voyeur
3 Vanillas
Two players are randomly selected to be scum.
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Post Post #8612 (ISO) » Sun Mar 27, 2016 4:07 am

Post by Sméagol »

In post 8610, Creature wrote:
Love Triangle Mafia12 vanilla town
3 mafia goons
___________________________________________________________

The players will be (randomly) divided in groups of 3.
If one of the players in a certain group is lynched, the whole group dies.
Nightkills will just kill an individual player rather than the whole group.
Town wins if all scum are dead.
Mafia wins if all groups left contain at least one of them.
Up to discussion: Whether or not the lover groups should have PT or not.

I want to see how players would work here.

One mafia in each group? How do you determine who is the one who will set off the group kill? Will they be aware of that fact?
In post 8611, Something_Smart wrote:
War of Words1-shot Cop
1-shot Tracker
1-shot Watcher
1-shot Follower
1-shot Motion Detector
1-shot Voyeur
3 Vanillas
Two players are randomly selected to be scum.

Scum are fucked if they both draw vanilla.
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Post Post #8613 (ISO) » Mon Mar 28, 2016 3:21 pm

Post by BNL »

A twist on the Gladiator mechanic:

2 Mafia vs 7 Town or 3 Mafia vs 10 town etc.

Day start. Each Night, the Mafia must choose someone (X). They can choose themselves, but not the person they are killing. X will then choose another player (Y) before the next Day starts. X and Y will be publicly announced, and will be the only votable players on that Day.
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Post Post #8614 (ISO) » Tue Mar 29, 2016 8:44 am

Post by drmyshottyizsik »

In post 8613, BNL wrote:A twist on the Gladiator mechanic:

2 Mafia vs 7 Town or 3 Mafia vs 10 town etc.

Day start. Each Night, the Mafia must choose someone (X). They can choose themselves, but not the person they are killing. X will then choose another player (Y) before the next Day starts. X and Y will be publicly announced, and will be the only votable players on that Day.

I like it
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Post Post #8615 (ISO) » Tue Mar 29, 2016 4:01 pm

Post by callforjudgement »

That's got to be scumsided; you put a scumsided restriction on a scumsided setup.

The idea has merit, though. It might be possible to add power roles or tweak the numbers. (Scum should probably also choose a Gladiator pregame.)
scum
· scam · seam · team · term · tern · torn ·
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Post Post #8616 (ISO) » Tue Mar 29, 2016 5:05 pm

Post by BNL »

Eh, but you get to analyse how the Mafia chooses the Gladiator. And I intentionally didn't put the mechanic Day 1 because you don't have any reads yet so that's bad.
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Post Post #8617 (ISO) » Tue Mar 29, 2016 6:16 pm

Post by callforjudgement »

If Mafia just pick someone entirely at random, the game is highly scumsided.

They can probably do better than picking at random.
scum
· scam · seam · team · term · tern · torn ·
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Post Post #8618 (ISO) » Tue Mar 29, 2016 7:03 pm

Post by BNL »

Right, forgot using randomness is always possible.

Is there anyway to make this workable?
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Post Post #8619 (ISO) » Tue Mar 29, 2016 9:03 pm

Post by callforjudgement »

Give Town some power roles, add a mechanic like White Flag, and/or change the faction sizes. (Much the same things you'd do to balance a Mountainous.)

It's probably still scumsided at 10:3 White Flag but would be much closer to balanced than anything you've listed above.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #8620 (ISO) » Wed Mar 30, 2016 3:09 am

Post by drmyshottyizsik »

In post 8616, BNL wrote:Eh, but you get to analyse how the Mafia chooses the Gladiator. And I intentionally didn't put the mechanic Day 1 because you don't have any reads yet so that's bad.

Allow a no lynch also.
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Post Post #8621 (ISO) » Tue Apr 05, 2016 7:59 am

Post by Sméagol »

Is there an equivalent thread for closed set-ups? Or something similar to the theme test market, but then for mechanics rather than flavour.
I think a thread for discussing mechanics that won't be used in open set-ups could be useful. At the moment, for example, I'd like to know if an informed majority vs an informed minority has been done before. Lynch mechanics are obviously removed, and the mafia would be a lot stronger than town. I had some rudimentary ideas about it, and was wondering if there already have been games like that.
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Post Post #8622 (ISO) » Tue Apr 05, 2016 8:20 am

Post by Creature »

Mail Mafia
Rolelist:

Town PR
Town PR/Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town

Mafia PR
Mafia Goon


Mechanism:

The difference is that users can PM one message to the moderator per IRL day (if the dayphase has 14 days, the user can send up to 14 messages, 1 each IRL day).
At the end of an IRL day, the moderator will post all messages in the thread.
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Post Post #8623 (ISO) » Tue Apr 05, 2016 8:26 am

Post by BBmolla »

...You can't just say Town PR without saying what possible options there are
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Post Post #8624 (ISO) » Tue Apr 05, 2016 8:28 am

Post by Sméagol »

I played a game with severe post-restrictions for everyone off-site. It wasn't succesful, it was very hard to achieve any form of discussion. If you want to have a chance of getting it to work, you'll need more power roles, and shorter dayphases I think (in other words focus on night actions).. Might be more suited for the Blitz queue if it returns.
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