Mr. Flay wrote:Uhhh, what result are you expecting the Cop to get? "Goldfish"?
1 Goldfish (Mafia)
2 Carp (Mafia)
8 Trout (Townie)
1 Flounder (Rolename Cop)
An Open Game has two features - it is a Normal Game with an Open Setup. Exceptions to these two standards (particularly, to the Normal standard) should be infrequent and for good reason. (Also, "because this setup is cool" is not good reason.) There have been a number of very good setups that I would like to see run and/or play in, but would not put in the Open Game queue. (There are a few I wish I hadn't put in the Open Game queue because I think it probably ought to be more restrictive, and likely wouldn't make it through the second time.)Nocmen wrote:But this would be a open game, would it not? While I like the prospect of the chief, I dont feel that it would force it to be themed. If the players know exactly what is going on with the roles, as they would if it was Open, it could happen.
The devil is promafia. I didn't think it necessary to say that. Mafia win condition would be for at least one goon to live, and everyone else except possibly the devil to be dead. If the second goon dies, the devil immediately exits the game (since a win is impossible).Kelly Chen wrote:I'm thinking of a setup like this:
2 goons
1 devil (gets "power role" (cop/doc) or "not a power role")
1 SK (no buffs)
1 lyncher (target is a townie)
5 townies
1 unprotectable cop (detects goons and SK)
1 doctor
Lyncher's win condition never changes; he always has the ability to win as a protown survivor.
Basically a low power game (less swingy) with a number of distinct motivations. I don't think this setup is perfect but maybe I'll hit on something better...
Thesp what don't you understand about thisMax wrote:Win conditionsMax wrote:The unlyncher is famous already and I only invented it yesterday, Super strange flea edited my page...
It looks a lot nicer and makes a lot more sense
I've edited a bit
1 Unlyncher (loses if Unlynchee is lynched)
1 Unlynchee (Townie)
5 Other Townies (wins if lynches unlyncher and mafia)
2 Mafia.
What do you think
Unlyncher - Must make sure unlynchee is not lynched (may die in another way) (
Unlynchee - Wins With Town
Town - wins when unlyncher is dead and mafia is dead
Mafia - wins when unlyncher is dead and controls majority
I think you should make his win conditiont he same as the lyncher, whereby he wins with the town if he survives to end game. He needs to have a reason to play if his target dies.Max wrote:the unlyncher loses and has failed his objective and should be removed from game until a winner has been achieved
Sorry if this didn't make any sense. The Seeker role is an uninformed lyncher. He needs to find one of the two Hiders in the game and get them lynched. The Hiders have night actions just like normal hiders. They can target someone else and spend the night with them. If they are then targeted by mafia for NK, they will survive, but if the person they targeted is NK'd they die as well. So basically the cop can find the hiders, or hunt mafia at night. And the mafia can find the hiders either by chosing a hiding place where they would expect them to target, or attempt NK'ing them but upon an unsuccessful NK the mafia will know who a hider is and can avoid their lynch during the day phase.shaft.ed wrote:Hide and Seeker Mafia
3 X Mafia Goons
2 X Hiders
1 X RoleCop
1 X 50% Roleblocker, 25% Vig, 25% town
1 X Seeker (wins if lynches either hider)
4 X Town
Mafia wins as normal
Town wins as normal
Seeker wins if lynches either hider before himself or the hiders are killed. He must be voting on the hider lynch for it to count.
Seems like it would be very difficult to have any impact on your win condition. Would it be worth giving them a N0 headstart on their investigation?Kelly Chen wrote:No, a devil doesn't know who's in the mafia, nor vice versa. His entire purpose is to role-fish.
Devil is also called "mafia spy," I believe with the same definition.
Yeah, I can never convince anyone to play mafia in RL so limited to this style game. Thought it might be fun for kicks.Kelly Chen wrote: Games with 1 SK are what you do when you don't have enough players.
Mostly agreed -- I even moved it to MoS's mod searching thread since posting it here. The worst part of it is that opens are randomly assigned and mostly to newbie mods, and the role switcher role is one of the most difficult things to mod ever. The paper trail to keep track of what's happened can very quickly spiral out of control. Sticking a newbie mod with that isn't fair.Thesp wrote:Yaw's Split Open mafia is a neat idea, but I think the role switcher/re-opener/night communicator concepts are too complex for OG status.