Mini #509: Mighty Morphin' Power Rangers, Game Over!


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Post Post #100 (ISO) » Wed Oct 03, 2007 2:23 am

Post by Flameaxe »

A simple "no" would have been acceptable. And I did answer it.
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Post Post #101 (ISO) » Wed Oct 03, 2007 3:58 am

Post by Cogito Ergo Scum »

Mirth wrote:CES: why do you think Avalon and Unright are townish? And if you do why is your vote still on Avalon?
Gut.
I also thought I unvoted Avalon, but I might be wrong.
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Post Post #102 (ISO) » Wed Oct 03, 2007 12:04 pm

Post by Unright »

originality wrote:It looks to me like all discussion/voting going on here is based on "DURR YOUR POST IS POINTLESS! NO YOURS IS SHUT UP" which is no good.
Yeah, all the chatter so far is pretty crap. I guess we can start by discussing the theme of this game and see if we can figure out what kind of roles we might be looking at.

I'm old enough to remember the MMPR show when it was popular, but I was too old even then for the show to appeal to me. I read up on my character at least, but that's about it. Petroleumjelly did mention that any character to ever appear at least once is a potential candidate, so that gives scum plenty of fodder for false claims.

But it's a safe bet to assume that there are at least five scum: The Power Rangers (Red, Blue, Yellow, Pink, Black). 5 scum to 7 town seems to be a likely ratio.

Any one have any ideas as to the possibility of SKs? Or is anyone willing to admit real familiarity with the theme?
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Post Post #103 (ISO) » Wed Oct 03, 2007 12:09 pm

Post by dybeck »

Unright wrote:
originality wrote:I guess we can start by discussing the theme of this game and see if we can figure out what kind of roles we might be looking at.

I'm old enough to remember the MMPR show when it was popular, but I was too old even then for the show to appeal to me. I read up on my character at least, but that's about it. Petroleumjelly did mention that any character to ever appear at least once is a potential candidate, so that gives scum plenty of fodder for false claims.

But it's a safe bet to assume that there are at least five scum: The Power Rangers (Red, Blue, Yellow, Pink, Black). 5 scum to 7 town seems to be a likely ratio.

Any one have any ideas as to the possibility of SKs? Or is anyone willing to admit real familiarity with the theme?
I'm pretty familiar with early Power Rangers. I'm also familiar with game setup balance and I can tell you categorically that there is not a 5-man mafia team here. At least, let's hope not, because if there is, we're at lynch-or-lose.

I would also advise that we should not be speculating any further, simply because 1) someone will go "OMG he's rolefishing" and lynch you, and 2) The mod has completely covered his bases.

Also, way to give away the fact that you have a named character role.
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Post Post #104 (ISO) » Wed Oct 03, 2007 12:11 pm

Post by dybeck »

damn... my quote tags are messed up. That quote was obviously an unright quote.
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Post Post #105 (ISO) » Wed Oct 03, 2007 12:13 pm

Post by Flameaxe »

I trust that PJ made this setup balanced. We probably shouldn't really need to worry about it.
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Post Post #106 (ISO) » Wed Oct 03, 2007 12:16 pm

Post by UltimaAvalon »

@Unright: If there is 5 Ranger Scum, there will not be any SKs. If there is, and we mislynch and kill a townie, then SK might kill a Townie (Although, admitiedly, he has near 50% chance to hiit Scum too) and Scum will hit a townie. Then Day 2 will be Lylo, or even Endgame.

A similar argument can be made if there are 4 Ranger scum as well
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Post Post #107 (ISO) » Wed Oct 03, 2007 12:55 pm

Post by originality »

Heres the show's normal sequence of events. Study this, for our game may turn out much the same:

1. Rangers are seen in everyday life with a dispute to resolve.
2. Rangers are attacked by an evil foe's minions/footsoldiers.
3. Rangers fight minions/footsoldiers.
4. Rangers morph.
5. Rangers defeat the minions/footsoldiers.
6. Evil enemy strengthens the minion and makes minion grow to gigantic proportions, followed by Rangers summoning giant machines known as Zords and/or their combined form, the Megazord.
-----------------A. Optional: Rangers find that their current powers are insufficient to defeat minion and discover a new power, such as a Battlizer, or a sixth Ranger.
------------------B. Optional: Rangers find or receive new Zord/s, new Megazord or Megazord combo.
--------------------C. Optional: Friends or allies show up to offer help or support.
7. Rangers fight and defeat that particular giant minion.
8. Rangers are shown back in everyday life, having learned a life lesson which solves the earlier dispute.



Attention: we may face Zord(s)
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Post Post #108 (ISO) » Wed Oct 03, 2007 12:56 pm

Post by Unright »

dybeck wrote:Also, way to give away the fact that you have a named character role.
What are you talking about? I was researching Putty Patrolers! I swear!

...




......





Aw crap. That's what I get for venturing out of the newbie game areas, huh? I guess I just figured that with a theme with as many reoccuring and one-shot characters as MMPR that all 12 players are probably named characters. It's not really that much of a stretch.

I was just trying to kick-start some conversation...
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Post Post #109 (ISO) » Wed Oct 03, 2007 3:23 pm

Post by Mirth »

I'm not up to speculating about names yet (and would like to avoid that until claiming becomes inevitable...for the record, I don't like claiming), but I do vaguely remember the original show, though not particularly well and there are a wagonload of oneshot monsters. The mod does have all the bases covered there since anything is claimable.

I do not think there are 5 rangers here, as that would be too unbalanced. I think there might be four however, or three with an SK.
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Post Post #110 (ISO) » Wed Oct 03, 2007 8:54 pm

Post by dybeck »

FOS: unright
. I have my eye on you.
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Post Post #111 (ISO) » Thu Oct 04, 2007 3:09 am

Post by jmar »

Or perhaps more than one mafia team?
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Post Post #112 (ISO) » Thu Oct 04, 2007 3:32 am

Post by Mirth »

dybeck wrote:
FOS: unright
. I have my eye on you.
Care to share why?

jmar: more then one mafia team is possible, but then there'd be a total of 6 or 4 scum with 3 or 2 to a team. And probably no SK. I think it's a little less likely then a one team mafia, though it might be possible with ranger replacements.
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Post Post #113 (ISO) » Thu Oct 04, 2007 5:07 am

Post by Cogito Ergo Scum »

I was thinking the '6th' ranger could possibly be an SK. Don't really know anything about the setup though. 5 scum could be possible, but I think it'd be much too hard to balance that out.

Unright isn't looking so townish anymore.
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Post Post #114 (ISO) » Thu Oct 04, 2007 6:20 am

Post by dybeck »

Mirth wrote:
dybeck wrote:
FOS: unright
. I have my eye on you.
Care to share why?
He's admitted to not being a townie. Maybe he's a power role. Maybe not. But I have my eye on him.
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Post Post #115 (ISO) » Thu Oct 04, 2007 6:56 am

Post by Mirth »

No, he admitted to having a named character role. There's a difference. A mod can always choose to name townies.
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Post Post #116 (ISO) » Thu Oct 04, 2007 6:59 am

Post by dybeck »

Read post 108 again. And then I suggest we drop the subject.
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Post Post #117 (ISO) » Thu Oct 04, 2007 7:36 am

Post by Mirth »

I'll agree to drop it, but I don't think it means anything in and of itself just yet.
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Post Post #118 (ISO) » Thu Oct 04, 2007 8:30 am

Post by dybeck »

Then keep reading post 108. He thought this game had 12 unique characters in it.

He would not think that if he was a Putty townie.

Read that post until you get it. And let me know, so we can move on and discuss something else.
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Post Post #119 (ISO) » Thu Oct 04, 2007 8:40 am

Post by jmar »

How does that mean he's scum though? Looks to me like he just missed the opening where the mod posted that the townies were Putty Patrollers.
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Post Post #120 (ISO) » Thu Oct 04, 2007 9:05 am

Post by Mirth »

I understand what you're saying, but it's a null tell for now. Unright needs to talk more before we can use that post to weigh anything.
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Post Post #121 (ISO) » Thu Oct 04, 2007 9:24 am

Post by dybeck »

It doesn't mean he's scum. It means he's not a vanilla townie, and it means I'm gonna watch him. As I said.

So... get back to work.
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Post Post #122 (ISO) » Thu Oct 04, 2007 9:36 am

Post by petroleumjelly »

Official Day One Vote Count: #4


UltimaAvalon – 4 – Blight, Flameaxe, Cogito Ergo Scum, Peers


Cogito Ergo Scum – 2 – PlaysWithSquirrels, jmar

Blight – 1 – killerbob
Flameaxe – 1 – dybeck
Peers – 1 - UltimaAvalon

With
12
alive, it takes
7
to lynch!

Not Voting – 3 – Mirth, originality, Unright

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Post Post #123 (ISO) » Thu Oct 04, 2007 1:11 pm

Post by Unright »

Mirth wrote:I understand what you're saying, but it's a null tell for now. Unright needs to talk more before we can use that post to weigh anything.
I've typed up posts, but I've been too spooked out to actually hit the reply button. I feel that I've already stumbled twice so far this game (jumping on UA's self-bandwagon, and making stupid assumptions) and it's still very early, so I've got some self-doubt going on.

I'm not pulling a vanishing act though. I like being an active player. But if dybeck wants to shut the topic down, I've got no problem with that. Although dybeck should probably introduce a new topic of conversation otherwise the game will just kinda stall out.

Or maybe Blight should speak up. (picking on you because you've barely posted).
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Post Post #124 (ISO) » Thu Oct 04, 2007 2:40 pm

Post by dybeck »

Well, it's entirely up to you. I personally think we should close the topic of your power role/scum role. I think you've blown more than enough information for the time being.

However, feel free to tell us more. I'm all ears. It sounds like a wonderful strategy.
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