VampanezeHunter wrote:Man is everyone purposely avoiding my ideas(except for Kelly Chen) Anyway I have another one!
Carry on Mafia!
2 Mafia goons v 1 Mafia GF
1 Doc
3 Townies
The Goons v Godfather In this rivalry both side have to get eachother lynched. The Godfather is immune from NK's. So the goons have to get him lynched. The win situation for the goons to both be lynched.
EDIT: The storyline is they are on Holiday and and the Goons want to kill people but the Godfather just want's to have a holiday. But the goons have already killed behind the Godfather's back so the townies want revenge, and the GF wants a holiday!
No. Otherwise I don't think he would be GF. I was actually thinking maybe put it as nightless.
"...Unvote you Moran..."- SomeStrangeFlea
"...Lag is so much worse in real life than in computer games, if you don't believe me then look at Jesus--it took him three *days* to respawn after he died..."- Khelvaster.
I don't understand the goons' win condition clearly. It looks like there are two: get the GF lynched and be lynched themselves. If that's right, that's incredibly easy to accomplish, assuming the town wants the goons lynched as well.
If it's nightless, there is no purpose to a doctor's ability.
While I think it is somewhat interesting for A to need to lynch B when the town is eager to kill both if they knew who they were, I think you undermine this when a single townie lynch D1 means the town loses the majority.
Goons win condition s to lynch the GF then kill evryone else. Ok no nightless. Also there could be more townies in. Another 1-2?
"...Unvote you Moran..."- SomeStrangeFlea
"...Lag is so much worse in real life than in computer games, if you don't believe me then look at Jesus--it took him three *days* to respawn after he died..."- Khelvaster.
2 mafia goons (the first one to send the mod the PM announcing the choice of NK target makes the kill)
1 tracker
1 street doctor (can only protect each player once)
3 townies
day start, 7 players
number of mafia+1 = number of votes needed to lynch
number of living players * 3 = number of days until deadline set in the nightscene
(e.g. +21 days for 7 alive, +9 days for 3 alive)
the deadline for nights will always be +3 days from the posting of the lynchscene
Three days for night choices is pretty standard. I think the "goon who submits the NK performs it" rule would have no effect but to further hurt the scum when one of them is AWOL.
The doctor's not bad, though in a game of this size it is almost the same as saying he can't protect the same person on back-to-back nights.
The tracker (maybe) doesn't quite reach its potential here since if he tracks someone to a corpse, they're scum. The only case for ambiguity is if he tracks someone somewhere and there is no death that night... Hmm.
If the town really wanted that lynch, this role has no effect in a nightless game. The governor/doctor would also have no role information to suggest that the lynch was on town. It would only be good for reversing a scum quicklynch.
whichever makes the length of day 1 be 21 calender days.
Kelly Chen wrote:Three days for night choices is pretty standard. I think the "goon who submits the NK performs it" rule would have no effect but to further hurt the scum when one of them is AWOL.
one has to be the trigger guy so that the tracker can get a read on him. The scum that doesn't pull the trigger can't be tracked to the victim's house: he didn't go.
Kelly Chen wrote:The doctor's not bad, though in a game of this size it is almost the same as saying he can't protect the same person on back-to-back nights.
Another difference is that he can self-protect once.
Kelly Chen wrote:The tracker (maybe) doesn't quite reach its potential here since if he tracks someone to a corpse, they're scum. The only case for ambiguity is if he tracks someone somewhere and there is no death that night... Hmm.
Or if the targeted player didn't go anywhere.
I wanted to design a watered down version of the cop/doc combo, set in a faster game format.
Kelly Chen wrote:Three days for night choices is pretty standard. I think the "goon who submits the NK performs it" rule would have no effect but to further hurt the scum when one of them is AWOL.
one has to be the trigger guy so that the tracker can get a read on him. The scum that doesn't pull the trigger can't be tracked to the victim's house: he didn't go.
Well I realize
that
, what I'm saying is that you seem to have come up with this rule with the idea that it would make some difference in the gameplay. But three days is already plenty of time for the scum to discuss which one
should
make the kill. So this rule only makes a difference when one scum has no choice but to submit (and thus make the kill) because his partner isn't around to talk to.
Kelly Chen wrote:Three days for night choices is pretty standard. I think the "goon who submits the NK performs it" rule would have no effect but to further hurt the scum when one of them is AWOL.
one has to be the trigger guy so that the tracker can get a read on him. The scum that doesn't pull the trigger can't be tracked to the victim's house: he didn't go.
Well I realize
that
, what I'm saying is that you seem to have come up with this rule with the idea that it would make some difference in the gameplay. But three days is already plenty of time for the scum to discuss which one
should
make the kill. So this rule only makes a difference when one scum has no choice but to submit (and thus make the kill) because his partner isn't around to talk to.
ah, I see what you mean now. Good point.
Would it be better if the rule read
"when you pm me the name of your target for the NK, please also tell me which member performs the action, otherwise I will determine the triggerman randomly."
That pretty much is the standard rule, although I think it's ok to take the submitting member as the performing member when they don't specify. I've had players assume I knew that that's what they meant anyway.
Well, 2:10 isn't bad in the same way that 4:8 is. 2:10 is bad imho because it's dull; 4:8 is absurdly unbalanced.
Anyway, that is not a good reason to use randomization. Look at C9. It doesn't use randomness in order to make 2:5 vanilla (favors scum) and 2:5 cop+doc (favors town) balance each other out. The uncertainty of the setup makes vanilla not favor scum as much as if it were guaranteed vanilla, and it makes cop+doc not favor town as much as if it were guaranteed cop+doc.
(1:55:11 AM) ahallucinogenic: it's ok drench
(1:55:21 AM) ahallucinogenic: it's perfectly normal for young children to walk in on their parents making love
(1:55:31 AM) Drench394: i can't wait
Confusing Bad Idea mafia (Themed game, nightstart)
7 Townie redirectors
2 Cop redirectors
2 Scum redirectors
1 GF redirector
(cop/scum balance is discussable)
Every townie and GF can shoot someone during the day (as in bad idea). During the night, everyone picks a target. If someone chooses to shoot someone else during the day, the kill gets redirected until there occurs a loophole. The player who would make the loophole dies. Example:
Player A targeted Player B
Player B targeted Player C
Player C targeted Player B
Player D shoots Player A, which redirects to B, to C and then back to B, creating a loophole. In this situation, player B dies. Scum NK appears as normal. Also an idea for a large themed game if fun enough.