[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1250 (ISO) » Tue Sep 25, 2007 10:05 am

Post by somestrangeflea »

VampanezeHunter wrote:Man is everyone purposely avoiding my ideas(except for Kelly Chen) :D Anyway I have another one!

Carry on Mafia!

2 Mafia goons v 1 Mafia GF
1 Doc
3 Townies

The Goons v Godfather In this rivalry both side have to get eachother lynched. The Godfather is immune from NK's. So the goons have to get him lynched. The win situation for the goons to both be lynched.
EDIT: The storyline is they are on Holiday and and the Goons want to kill people but the Godfather just want's to have a holiday. But the goons have already killed behind the Godfather's back so the townies want revenge, and the GF wants a holiday!
Does the GF have an NK?
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Post Post #1251 (ISO) » Tue Sep 25, 2007 10:08 am

Post by VampanezeHunter »

No. Otherwise I don't think he would be GF. I was actually thinking maybe put it as nightless.
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Post Post #1252 (ISO) » Tue Sep 25, 2007 12:31 pm

Post by Kelly Chen »

I don't understand the goons' win condition clearly. It looks like there are two: get the GF lynched and be lynched themselves. If that's right, that's incredibly easy to accomplish, assuming the town wants the goons lynched as well.

If it's nightless, there is no purpose to a doctor's ability.

While I think it is somewhat interesting for A to need to lynch B when the town is eager to kill both if they knew who they were, I think you undermine this when a single townie lynch D1 means the town loses the majority.
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Post Post #1253 (ISO) » Wed Sep 26, 2007 6:54 am

Post by VampanezeHunter »

Goons win condition s to lynch the GF then kill evryone else. Ok no nightless. Also there could be more townies in. Another 1-2?
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Post Post #1254 (ISO) » Wed Sep 26, 2007 6:03 pm

Post by Adel »

Fast Street Mafia

2 mafia goons (the first one to send the mod the PM announcing the choice of NK target makes the kill)
1 tracker
1 street doctor (can only protect each player once)
3 townies

day start, 7 players

number of mafia+1 = number of votes needed to lynch
number of living players * 3 = number of days until deadline set in the nightscene
(e.g. +21 days for 7 alive, +9 days for 3 alive)

the deadline for nights will always be +3 days from the posting of the lynchscene
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Post Post #1255 (ISO) » Thu Sep 27, 2007 2:08 am

Post by Kelly Chen »

Number of days until deadline
set
? Or is that the length of the deadline?

Three days for night choices is pretty standard. I think the "goon who submits the NK performs it" rule would have no effect but to further hurt the scum when one of them is AWOL.

The doctor's not bad, though in a game of this size it is almost the same as saying he can't protect the same person on back-to-back nights.

The tracker (maybe) doesn't quite reach its potential here since if he tracks someone to a corpse, they're scum. The only case for ambiguity is if he tracks someone somewhere and there is no death that night... Hmm.
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Post Post #1256 (ISO) » Thu Sep 27, 2007 6:06 am

Post by distad »

Kelly Chen wrote: If it's nightless, there is no purpose to a doctor's ability.
What if the doc had a 1-time day-lynch protection? Use it anytime before lynch-scene is posted and never for himself...
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Post Post #1257 (ISO) » Thu Sep 27, 2007 6:31 am

Post by Kelly Chen »

Lynch protection = governor.

If the town really wanted that lynch, this role has no effect in a nightless game. The governor/doctor would also have no role information to suggest that the lynch was on town. It would only be good for reversing a scum quicklynch.
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Post Post #1258 (ISO) » Thu Sep 27, 2007 9:32 am

Post by Adel »

Kelly Chen wrote:Number of days until deadline
set
? Or is that the length of the deadline?
whichever makes the length of day 1 be 21 calender days.
Kelly Chen wrote:Three days for night choices is pretty standard. I think the "goon who submits the NK performs it" rule would have no effect but to further hurt the scum when one of them is AWOL.
one has to be the trigger guy so that the tracker can get a read on him. The scum that doesn't pull the trigger can't be tracked to the victim's house: he didn't go.
Kelly Chen wrote:The doctor's not bad, though in a game of this size it is almost the same as saying he can't protect the same person on back-to-back nights.
Another difference is that he can self-protect once.
Kelly Chen wrote:The tracker (maybe) doesn't quite reach its potential here since if he tracks someone to a corpse, they're scum. The only case for ambiguity is if he tracks someone somewhere and there is no death that night... Hmm.
Or if the targeted player didn't go anywhere.

I wanted to design a watered down version of the cop/doc combo, set in a faster game format.
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Post Post #1259 (ISO) » Thu Sep 27, 2007 9:42 am

Post by Kelly Chen »

Adel wrote:
Kelly Chen wrote:Three days for night choices is pretty standard. I think the "goon who submits the NK performs it" rule would have no effect but to further hurt the scum when one of them is AWOL.
one has to be the trigger guy so that the tracker can get a read on him. The scum that doesn't pull the trigger can't be tracked to the victim's house: he didn't go.
Well I realize
that
, what I'm saying is that you seem to have come up with this rule with the idea that it would make some difference in the gameplay. But three days is already plenty of time for the scum to discuss which one
should
make the kill. So this rule only makes a difference when one scum has no choice but to submit (and thus make the kill) because his partner isn't around to talk to.
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Post Post #1260 (ISO) » Thu Sep 27, 2007 9:54 am

Post by Adel »

Kelly Chen wrote:
Adel wrote:
Kelly Chen wrote:Three days for night choices is pretty standard. I think the "goon who submits the NK performs it" rule would have no effect but to further hurt the scum when one of them is AWOL.
one has to be the trigger guy so that the tracker can get a read on him. The scum that doesn't pull the trigger can't be tracked to the victim's house: he didn't go.
Well I realize
that
, what I'm saying is that you seem to have come up with this rule with the idea that it would make some difference in the gameplay. But three days is already plenty of time for the scum to discuss which one
should
make the kill. So this rule only makes a difference when one scum has no choice but to submit (and thus make the kill) because his partner isn't around to talk to.
ah, I see what you mean now. Good point.

Would it be better if the rule read
"when you pm me the name of your target for the NK, please also tell me which member performs the action, otherwise I will determine the triggerman randomly."
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Post Post #1261 (ISO) » Thu Sep 27, 2007 10:04 am

Post by Kelly Chen »

That pretty much is the standard rule, although I think it's ok to take the submitting member as the performing member when they don't specify. I've had players assume I knew that that's what they meant anyway.
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Post Post #1262 (ISO) » Fri Sep 28, 2007 1:41 pm

Post by xyzzy »

Uncle C9

2 scum
up to 2 extra scum (50% chance for the first, 25% for the second)
8-10 townies
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Post Post #1263 (ISO) » Fri Sep 28, 2007 1:44 pm

Post by JDodge »

xyzzy wrote:Uncle C9

2 scum
up to 2 extra scum (50% chance for the first, 25% for the second)
8-10 townies
OH WOW GOOD IDEA

LET'S PUT PERCENTAGES ON HOW BALANCED A GAME WILL BE
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Post Post #1264 (ISO) » Fri Sep 28, 2007 7:50 pm

Post by Kelly Chen »

And 4:8 is ridiculous even when the town has power roles, let alone in a vanilla game...
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Post Post #1265 (ISO) » Fri Sep 28, 2007 8:37 pm

Post by xyzzy »

Which is why it has but a 12.5% chance of coming up.

I chose those numbers so that several bad setups balance each other.
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Post Post #1266 (ISO) » Fri Sep 28, 2007 8:45 pm

Post by Kelly Chen »

Well, 2:10 isn't bad in the same way that 4:8 is. 2:10 is bad imho because it's dull; 4:8 is absurdly unbalanced.

Anyway, that is not a good reason to use randomization. Look at C9. It doesn't use randomness in order to make 2:5 vanilla (favors scum) and 2:5 cop+doc (favors town) balance each other out. The uncertainty of the setup makes vanilla not favor scum as much as if it were guaranteed vanilla, and it makes cop+doc not favor town as much as if it were guaranteed cop+doc.
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Post Post #1267 (ISO) » Sat Sep 29, 2007 5:01 pm

Post by JDodge »

Nominate Texas Justice
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Post Post #1268 (ISO) » Sat Sep 29, 2007 5:06 pm

Post by pickemgenius »

SECOND TEXAS JUSTICE
Show
Rumpelstiltskin Grinder

(1:55:11 AM) ahallucinogenic: it's ok drench
(1:55:21 AM) ahallucinogenic: it's perfectly normal for young children to walk in on their parents making love
(1:55:31 AM) Drench394: i can't wait

STREAMING:

www.twitch.tv/xxxpickemgenius
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Post Post #1269 (ISO) » Sat Sep 29, 2007 5:07 pm

Post by Oman »

THIRD TEXAS JUSTICE
It's unfortunate that good oral sex excuses bad chemistry. - Korts
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Post Post #1270 (ISO) » Sat Sep 29, 2007 6:19 pm

Post by Guardian »

---
Last edited by Guardian on Sat Sep 29, 2007 6:22 pm, edited 1 time in total.
Do not lynch me.
[wiki]Great Nibbler Takeover of 2008[/wiki]
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Post Post #1271 (ISO) » Sat Sep 29, 2007 6:22 pm

Post by JDodge »

Guardian wrote:anti nom texas justice....
me and my buddies played horribly.
What the hell does how much you suck at mafia have to do with whether or not a setup should be nominated?
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Post Post #1272 (ISO) » Sat Sep 29, 2007 6:23 pm

Post by Guardian »

JDodge wrote:
Guardian wrote:anti nom texas justice....
me and my buddies played horribly.
What the hell does how much you suck at mafia have to do with whether or not a setup should be nominated?
nothing, obv..... :shifty:
Do not lynch me.
[wiki]Great Nibbler Takeover of 2008[/wiki]
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Post Post #1273 (ISO) » Sat Sep 29, 2007 8:15 pm

Post by Adel »

it is called a brain fart. it happens to everyone once in a while. me more than most others ;)
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Post Post #1274 (ISO) » Sun Sep 30, 2007 6:41 am

Post by KaleiÐoscøpe »

Confusing Bad Idea mafia (Themed game, nightstart)
7 Townie redirectors
2 Cop redirectors
2 Scum redirectors
1 GF redirector
(cop/scum balance is discussable)

Every townie and GF can shoot someone during the day (as in bad idea). During the night, everyone picks a target. If someone chooses to shoot someone else during the day, the kill gets redirected until there occurs a loophole. The player who would make the loophole dies. Example:

Player A targeted Player B
Player B targeted Player C
Player C targeted Player B

Player D shoots Player A, which redirects to B, to C and then back to B, creating a loophole. In this situation, player B dies. Scum NK appears as normal. Also an idea for a large themed game if fun enough.

Thoughts?

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