Blitz 26: Maintaining Law, Order... (Game Over)
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Karnage Mafia Scum
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Last edited by Karnage on Sat Feb 06, 2016 5:44 pm, edited 1 time in total.GTKAS - Karnage
Indefinite V/LA-
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Dwlee99 They/themSurvivorThey/them
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Almost50 Monkey Business
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In post 17, Ranger wrote:BIG PROPOSAL: Everyone announces their target going into night. This limits scum's options. If they activate their PGO, we'll have a fairly good idea of where they shot, or didn't shoot. There can be a false positive, or scum wifoming and trying to create a false positive, but we can use our intuition for this, especially if the jailkeepers also do this.
I thought about it when I got my role PM, but it didn't work out too well in my mind.
HOWEVER, I may just sheep you on this if I lean town on you.
Now, seriously.. I'm signing in and Titus is already @ L-2?? I mean, RC is not even in the game, so what gives?
VOTE: pignash
Just bc-
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Almost50 Monkey Business
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In post 26, Dwlee99 wrote:ranger why arent you on the titus wagon?
One point on the red column already.
By the time Ranger signed in Titus had already been voted 4 times. Why would anybody put someone on L-1 before everybody even signed in? It would then be easy for someone to sign in late, hammer Titus & say "Oh, I didn't check before I voted. Sorry."-
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Almost50 Monkey Business
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In my mind; the best play scheme I could come up with is to pick 5 players to target, and each to be targeted by 2 of us. This way we know if only one died that it was not the PGO thing. If both die then the target is confirmed scum.
In other words, I think this will force scum not to load their guns on N1, so we will only lose one town player for the NK, but it gives us 2 confirmed townies through both of our PRs.
Any remarks are welcome (and strongly recommended)-
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Lucky2u Jack of All Trades
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I have negative feelings toward making plans against the game mechanics. I only accept conversations of plans if they can pass one question: "Can scum screw this up by being apart of it?"
The above plan fails completely because of course scum is not going to go along with it.-
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pignash Goon
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Hello all.
VOTE: persivul. Because reasons.
vote tags fixed - KarnageLast edited by Karnage on Fri Feb 05, 2016 5:36 pm, edited 2 times in total.Completed MS games (10-6):
Town: Blitz 2(+), Blitz 6(+), Blitz 8(+), Newbie 1660(-), NY 191 (+), Blitz 23 (-), Blitz 26 (+)
Scum: NY 190(+), Mini 1729(+), Mini 1735(+), Newbie 1665 (+), Open 615 (-), Blitz 16(-), Newbie 1671 (+), Blitz 19 (-), Newbie 1675 (-)-
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Almost50 Monkey Business
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Explain, please. How are they "not going to go along with it" and how does that make it fail?
What I understood (and I could be reading this completely wrong) is they will not announce their target(s)? Or they will not visit said targets.
If the former: 8 of us announcing their targets will force the 2 scum to do the same. Otherwise, they'd be obvious to us w/o even the need for confirmation.
If the latter, sure they won't. However, we will still have just one NK if NO NK, which will probably help.
For the plan to work though, we need both our PRs to NOT claim and not give hints of themselves for the opening 2 days & nights. We might also need to opt for a no-lynch at least for D1 to keep the equilibrium in the town's favour. It will mostly be a night-game, so to speak.
But you're welcome to clarify if I misunderstood.-
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pignash Goon
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@mod can you fix my vote tags up there?
I don't like trying to outsmart the setup and starting these conversations only serves to stop us from getting started scum hunting I think.Completed MS games (10-6):
Town: Blitz 2(+), Blitz 6(+), Blitz 8(+), Newbie 1660(-), NY 191 (+), Blitz 23 (-), Blitz 26 (+)
Scum: NY 190(+), Mini 1729(+), Mini 1735(+), Newbie 1665 (+), Open 615 (-), Blitz 16(-), Newbie 1671 (+), Blitz 19 (-), Newbie 1675 (-)-
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Almost50 Monkey Business
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In post 33, pignash wrote:I don't like trying to outsmart the setup and starting these conversations only serves to stop us from getting started scum hunting I think.
You wouldn't think that way if you were a cop and wanted to make sure if you got a positive read that it will be announced to the town whether you make it through the night or not.
My idea is all about providing sufficient cover for out PRs (and especially the cop) to work more efficiently.-
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Ranger She/Her{Top Tier}She/Her
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Like I said: least town, but still town.Dwlee wrote:ranger why arent you on the titus wagon?AKA, rBree2. Casual tryhard. I've Quite the RANGE. #pluralgangGame History"Interestingly though, town winrate in Blitzes has been really high."- RadiantCowbells |"Ranger's been town in most of them."- Plotinus
"Ranger fake claiming? I'm shocked"- usesPython-
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Titus She/herMoon WalkerShe/her
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In post 29, Almost50 wrote:In my mind; the best play scheme I could come up with is to pick 5 players to target, and each to be targeted by 2 of us. This way we know if only one died that it was not the PGO thing. If both die then the target is confirmed scum.
In other words, I think this will force scum not to load their guns on N1, so we will only lose one town player for the NK, but it gives us 2 confirmed townies through both of our PRs.
Any remarks are welcome (and strongly recommended)
Plothole, this makes blocking the scumkill unlikely and scum would likely just pick off the real PRs if they were a threat. If you're concerned about people knowing, crumb it. Discussions on this point just divert from scumhunting?ShowThe scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx
You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin
GTKTitus Part 2
Titus Academy
VLA Friday nights until Sunday morning.
All hail the Scum Empress!-
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Persivul Survivor
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VOTE: pignash
If we're going to use the setup to try to indicate scum, the way to do it is to target randomly. Since roles were assigned randomly, the player list is in effect random. We target the player below N1, then the player above N2. That way if there are two or more kills in a night, scum are narrowed down. There are also some downsides to this but I have to leave for work, will discuss them later.-
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Dwlee99 They/themSurvivorThey/them
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Persivul Survivor
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Alternatively, pair people up to visit - the towniest visit each other, and the scummiest visit each other. That way, if our collective reads are correct, anyone getting PGO'd was a possible mislynch anyway.
But there are two big downsides to either approach:
- it takes away autonomy from the PRs
- scum are probably not going to arm anyway, and if we don't lynch them fast, they have the advantage in the end
FWIW my first scum game was in this setup. IIRC they settled on the second approach, but it didn't really matter, because me and my partner both sucked and were lynched D2 and D3.-
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Persivul Survivor
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In post 29, Almost50 wrote:In my mind; the best play scheme I could come up with is to pick 5 players to target, and each to be targeted by 2 of us. This way we know if only one died that it was not the PGO thing. If both die then the target is confirmed scum.
In other words, I think this will force scum not to load their guns on N1, so we will only lose one town player for the NK, but it gives us 2 confirmed townies through both of our PRs.
Any remarks are welcome (and strongly recommended)
This is too dangerous. We start at 8:2. If we mislynch today, then if both scum are in the 5 and know that two players are coming to each of them, they arm, and:
1 mislynch
4 dead by pgo
1 scum NK
2:2, scum win.-
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Persivul Survivor
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In post 27, Almost50 wrote:I thought about it when I got my role PM, but it didn't work out too well in my mind.
HOWEVER, I may just sheep you on this if I lean town on you.
Why? That you town read her doesn't necessarily mean the plan is good for town.-
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Persivul Survivor
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In post 33, pignash wrote:@mod can you fix my vote tags up there?
I don't like trying to outsmart the setup and starting these conversations only serves to stop us from getting started scum hunting I think.
Liking pig for this.
Setups that are breakable don't get played anymore, and this isn't the first time for this setup.-
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Dwlee99 They/themSurvivorThey/them
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Persivul Survivor
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In post 43, Dwlee99 wrote:I dont think we should sit here trying to break the setup. I need people to talk to so I can read them.
What are your thoughts on Almost's 28?-
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Dwlee99 They/themSurvivorThey/them
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Persivul Survivor
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Dwlee99 They/themSurvivorThey/them
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Persivul Survivor
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lane0168 Jack of All Trades
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In post 48, Persivul wrote:No, the obvious reason, as Almost explained, is that it's reckless to put someone at L-1 in RVS. You could get a derphammer, or a scum hammer disguised as such.
VOTE: Dwlee
Have you ever seen that happen before?
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