Blitz 26: Maintaining Law, Order... (Game Over)

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Post Post #25 (ISO) » Fri Feb 05, 2016 2:58 pm

Post by Karnage »

Vote Count 1.1

Titus (4):
Dwlee99, GuiltyLion, lane0168, Lucky2u,
L-2

Lucky2u (1):
Titus,

Not Voting:
pignash, Ranger, pisskop, Almost50, Persivul

With 10 alive it takes 6 to lynch!

Deadline is in
(expired on 2016-02-08 23:00:00)
(Monday, February 8th at 23:00 EST).

Last edited by Karnage on Sat Feb 06, 2016 5:44 pm, edited 1 time in total.
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Post Post #26 (ISO) » Fri Feb 05, 2016 4:21 pm

Post by Dwlee99 »

hmm true.
ranger why arent you on the titus wagon?
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Post Post #27 (ISO) » Fri Feb 05, 2016 4:34 pm

Post by Almost50 »

In post 17, Ranger wrote:BIG PROPOSAL: Everyone announces their target going into night. This limits scum's options. If they activate their PGO, we'll have a fairly good idea of where they shot, or didn't shoot. There can be a false positive, or scum wifoming and trying to create a false positive, but we can use our intuition for this, especially if the jailkeepers also do this.


I thought about it when I got my role PM, but it didn't work out too well in my mind.

HOWEVER, I may just sheep you on this if I lean town on you.

Now, seriously.. I'm signing in and Titus is already @ L-2?? I mean, RC is not even in the game, so what gives?

VOTE: pignash

Just bc
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Post Post #28 (ISO) » Fri Feb 05, 2016 4:39 pm

Post by Almost50 »

In post 26, Dwlee99 wrote:ranger why arent you on the titus wagon?


One point on the red column already.
By the time Ranger signed in Titus had already been voted 4 times. Why would anybody put someone on L-1 before everybody even signed in? It would then be easy for someone to sign in late, hammer Titus & say "Oh, I didn't check before I voted. Sorry."
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Post Post #29 (ISO) » Fri Feb 05, 2016 4:49 pm

Post by Almost50 »

In my mind; the best play scheme I could come up with is to pick 5 players to target, and each to be targeted by 2 of us. This way we know if only one died that it was not the PGO thing. If both die then the target is confirmed scum.

In other words, I think this will force scum not to load their guns on N1, so we will only lose one town player for the NK, but it gives us 2 confirmed townies through both of our PRs.

Any remarks are welcome (and strongly recommended)
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Post Post #30 (ISO) » Fri Feb 05, 2016 4:59 pm

Post by Lucky2u »

I have negative feelings toward making plans against the game mechanics. I only accept conversations of plans if they can pass one question: "Can scum screw this up by being apart of it?"

The above plan fails completely because of course scum is not going to go along with it.
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Post Post #31 (ISO) » Fri Feb 05, 2016 5:10 pm

Post by pignash »

Hello all.

VOTE: persivul. Because reasons.


vote tags fixed - Karnage
Last edited by Karnage on Fri Feb 05, 2016 5:36 pm, edited 2 times in total.
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Post Post #32 (ISO) » Fri Feb 05, 2016 5:19 pm

Post by Almost50 »

Explain, please. How are they "not going to go along with it" and how does that make it fail?

What I understood (and I could be reading this completely wrong) is they will not announce their target(s)? Or they will not visit said targets.

If the former: 8 of us announcing their targets will force the 2 scum to do the same. Otherwise, they'd be obvious to us w/o even the need for confirmation.

If the latter, sure they won't. However, we will still have just one NK if NO NK, which will probably help.

For the plan to work though, we need both our PRs to NOT claim and not give hints of themselves for the opening 2 days & nights. We might also need to opt for a no-lynch at least for D1 to keep the equilibrium in the town's favour. It will mostly be a night-game, so to speak.

But you're welcome to clarify if I misunderstood.
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Post Post #33 (ISO) » Fri Feb 05, 2016 5:25 pm

Post by pignash »

@mod can you fix my vote tags up there?


I don't like trying to outsmart the setup and starting these conversations only serves to stop us from getting started scum hunting I think.
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Post Post #34 (ISO) » Fri Feb 05, 2016 5:40 pm

Post by Almost50 »

In post 33, pignash wrote:I don't like trying to outsmart the setup and starting these conversations only serves to stop us from getting started scum hunting I think.


You wouldn't think that way if you were a cop and wanted to make sure if you got a positive read that it will be announced to the town whether you make it through the night or not.

My idea is all about providing sufficient cover for out PRs (and especially the cop) to work more efficiently.
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Post Post #35 (ISO) » Fri Feb 05, 2016 8:24 pm

Post by Ranger »

Dwlee wrote:ranger why arent you on the titus wagon?
Like I said: least town, but still town.
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Post Post #36 (ISO) » Fri Feb 05, 2016 9:15 pm

Post by Titus »

In post 29, Almost50 wrote:In my mind; the best play scheme I could come up with is to pick 5 players to target, and each to be targeted by 2 of us. This way we know if only one died that it was not the PGO thing. If both die then the target is confirmed scum.

In other words, I think this will force scum not to load their guns on N1, so we will only lose one town player for the NK, but it gives us 2 confirmed townies through both of our PRs.

Any remarks are welcome (and strongly recommended)


Plothole, this makes blocking the scumkill unlikely and scum would likely just pick off the real PRs if they were a threat. If you're concerned about people knowing, crumb it. Discussions on this point just divert from scumhunting?
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Post Post #37 (ISO) » Sat Feb 06, 2016 12:20 am

Post by Persivul »

VOTE: pignash

If we're going to use the setup to try to indicate scum, the way to do it is to target randomly. Since roles were assigned randomly, the player list is in effect random. We target the player below N1, then the player above N2. That way if there are two or more kills in a night, scum are narrowed down. There are also some downsides to this but I have to leave for work, will discuss them later.
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Post Post #38 (ISO) » Sat Feb 06, 2016 1:41 am

Post by Dwlee99 »

UNVOTE: Titus
Hmmm
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Post Post #39 (ISO) » Sat Feb 06, 2016 2:19 am

Post by Persivul »

Alternatively, pair people up to visit - the towniest visit each other, and the scummiest visit each other. That way, if our collective reads are correct, anyone getting PGO'd was a possible mislynch anyway.

But there are two big downsides to either approach:
- it takes away autonomy from the PRs
- scum are probably not going to arm anyway, and if we don't lynch them fast, they have the advantage in the end

FWIW my first scum game was in this setup. IIRC they settled on the second approach, but it didn't really matter, because me and my partner both sucked and were lynched D2 and D3.
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Post Post #40 (ISO) » Sat Feb 06, 2016 2:37 am

Post by Persivul »

In post 29, Almost50 wrote:In my mind; the best play scheme I could come up with is to pick 5 players to target, and each to be targeted by 2 of us. This way we know if only one died that it was not the PGO thing. If both die then the target is confirmed scum.

In other words, I think this will force scum not to load their guns on N1, so we will only lose one town player for the NK, but it gives us 2 confirmed townies through both of our PRs.

Any remarks are welcome (and strongly recommended)

This is too dangerous. We start at 8:2. If we mislynch today, then if both scum are in the 5 and know that two players are coming to each of them, they arm, and:

1 mislynch
4 dead by pgo
1 scum NK

2:2, scum win.
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Post Post #41 (ISO) » Sat Feb 06, 2016 2:53 am

Post by Persivul »

In post 27, Almost50 wrote:I thought about it when I got my role PM, but it didn't work out too well in my mind.

HOWEVER, I may just sheep you on this if I lean town on you.

Why? That you town read her doesn't necessarily mean the plan is good for town.
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Post Post #42 (ISO) » Sat Feb 06, 2016 2:56 am

Post by Persivul »

In post 33, pignash wrote:
@mod can you fix my vote tags up there?


I don't like trying to outsmart the setup and starting these conversations only serves to stop us from getting started scum hunting I think.

Liking pig for this.

Setups that are breakable don't get played anymore, and this isn't the first time for this setup.
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Post Post #43 (ISO) » Sat Feb 06, 2016 2:58 am

Post by Dwlee99 »

I dont think we should sit here trying to break the setup. I need people to talk to so I can read them.
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Post Post #44 (ISO) » Sat Feb 06, 2016 3:10 am

Post by Persivul »

In post 43, Dwlee99 wrote:I dont think we should sit here trying to break the setup. I need people to talk to so I can read them.

What are your thoughts on Almost's ?
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Post Post #45 (ISO) » Sat Feb 06, 2016 3:15 am

Post by Dwlee99 »

It is just trying to make a plan for the setup and could come from town or scum.
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Post Post #46 (ISO) » Sat Feb 06, 2016 3:18 am

Post by Persivul »

It had nothing to do with setup. He was questioning why you were questioning ranger about not voting Titus, when the answer seemed pretty obvious.
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Post Post #47 (ISO) » Sat Feb 06, 2016 3:24 am

Post by Dwlee99 »

read wrong post. And idk about it, I didnt even question ranger because of his reads list (the "obvious reason") I questio ed him because I wanted him to join me on the titus wagon for lolz
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Post Post #48 (ISO) » Sat Feb 06, 2016 3:44 am

Post by Persivul »

No, the obvious reason, as Almost explained, is that it's reckless to put someone at L-1 in RVS. You could get a derphammer, or a scum hammer disguised as such.

VOTE: Dwlee
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Post Post #49 (ISO) » Sat Feb 06, 2016 3:58 am

Post by lane0168 »

In post 48, Persivul wrote:No, the obvious reason, as Almost explained, is that it's reckless to put someone at L-1 in RVS. You could get a derphammer, or a scum hammer disguised as such.

VOTE: Dwlee


Have you ever seen that happen before?

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