Micro Queue (Players & Moderators) (OLD)

For archiving signup threads after their corresponding games are complete.
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TellTaleHeart
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Mafia Scum
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Post Post #3550 (ISO) » Thu Jan 21, 2016 2:44 pm

Post by TellTaleHeart »

In post 3542, Jingle wrote:/Confirm

Yay! :]
/in 572
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quadz08
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Post Post #3551 (ISO) » Fri Jan 22, 2016 4:33 am

Post by quadz08 »

Micro 571:
How to Get Away with Murder Mafia has filled for insanity018!
Marquis
ConJungo
TheBlueRose
hippy love (pirate mollie + hiplop)
Persivul
GuiltyLion
Frozen Angel
Almost50
BlackStar

Micro 572:
ETL's U-PICKSORTA has filled for EspeciallyTheLies!
Jingle
Something_Smart
Soren
Kaboose
Music and Mail
droog
rkvothe
aphix
TellTaleHeart



NOW ANNOUNCING SIGNUPS:


Micro 573:
Basic uPick
Mod:
davsto
Game Type:
Theme (uPick)
Status:
1/9
rkvothe

Micro 574:
Space Invaders Mafia 4
Mod:
Marquis
Game Type:
Open
Status:
0/9
Current Avatar: Kronk. Duh.
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Soren
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Post Post #3552 (ISO) » Fri Jan 22, 2016 4:36 am

Post by Soren »

/in 574
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BlueBloodedToffee
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Post Post #3553 (ISO) » Fri Jan 22, 2016 4:42 am

Post by BlueBloodedToffee »

/in 574
Meta this. Meta that. Meta Everything. Meta is not a good scum-hunting tool. PEOPLE CAN MANIPULATE THEIR META. Stop it. Stop. It. Now.
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Soren
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Post Post #3554 (ISO) » Fri Jan 22, 2016 4:46 am

Post by Soren »

Ayy BBT, haven't seen you in a while.
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Marquis
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Post Post #3555 (ISO) » Fri Jan 22, 2016 5:47 am

Post by Marquis »

In post 3507, Marquis wrote:
Game Name:
Space Invaders Mafia 4

Game Type:
Open
Game Size:
9p

Spoiler: Details
  • Image

    2 Aliens
    (Mafia Goons)

    6 Bunkers
    (Town 1-Shot Doctors)

    1 Laser Cannon
    (Town Innocent Day Vigilante)


  • Aliens (Mafia) choose one of the following kill methods in Pregame: a basic no-limit factional kill, or a 2-shot factional kill with both shots usable on the same Night if wanted.
  • Bunkers (Doctors) protect against 1 kill each, and can self-doctor.
  • Laser Cannon's (Dayvig's) identity is announced at game start.


  • Aliens (Mafia) win when either the Laser Cannon dies or all Bunkers die.
  • Earth (Town) wins when all Aliens are dead.


    Swingy setup where the game can end by Night 1, so be prepared. Standard 14/2 time cycle. In the incomplete words of one reviewer, "[...] mindgames [...]"


Change from previous setup:
"Aliens (Mafia) choose one of the following kill methods in Pregame: a basic no-limit factional kill, or a 2-shot factional kill with both shots usable on the same Night if wanted. (A failure to agree will assign the former.)"


Otherwise the same! Trying to test out better setup balance iterations each time. Maybe we can finally stick with this.
link in bio
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Not_Mafia
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Post Post #3556 (ISO) » Fri Jan 22, 2016 7:11 am

Post by Not_Mafia »

/in 574
Also, what is NM doing? Worst play I’ve ever seen.
I can't remember the last N_M post that wasn't bland, unimaginative and lame. Some shitposters are at least somewhat funny. You are the epitomy of the type of poster that nobody would miss if you were to suddenly disappear. You never add anything of value.
I'm guessing you haven't read the game and probably never will? Why even sign up to play?
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Dewy
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Post Post #3557 (ISO) » Fri Jan 22, 2016 10:51 am

Post by Dewy »

/in 574
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Apricity
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Post Post #3558 (ISO) » Fri Jan 22, 2016 10:51 am

Post by Apricity »

/in 574
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Davsto
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Farce of Habit
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Post Post #3559 (ISO) » Fri Jan 22, 2016 10:52 am

Post by Davsto »

In post 3502, Davsto wrote:/in to mod "Basic UPick"

No themes, just call yourself anything you want and I'll make a role around it

2 scum 7 town

The order of setup building will be:
Randomly assigning alignments then proceeding to build the role's abilities around the chosen role name (and alignment).

Don't expect too much balance
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RadiantCowbells
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Post Post #3560 (ISO) » Fri Jan 22, 2016 3:37 pm

Post by RadiantCowbells »

/in both
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Davsto
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Post Post #3561 (ISO) » Fri Jan 22, 2016 8:45 pm

Post by Davsto »

Also please send your pick to me when signing up/confirming your pre-in

Ta
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Post Post #3562 (ISO) » Fri Jan 22, 2016 10:22 pm

Post by Equinox »

Micro 562 has ended in a cult win.
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beeboy
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Post Post #3563 (ISO) » Sat Jan 23, 2016 8:25 am

Post by beeboy »

/in 574
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rkvothe
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Goon
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rkvothe
Goon
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Post Post #3564 (ISO) » Sat Jan 23, 2016 11:23 am

Post by rkvothe »

Sorry, Davsto, I have to /out
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3dicerolling
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Post Post #3565 (ISO) » Sat Jan 23, 2016 11:41 am

Post by 3dicerolling »

/In 574
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Bulbazoor
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Post Post #3566 (ISO) » Sat Jan 23, 2016 4:58 pm

Post by Bulbazoor »

/in 574
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Marquis
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Post Post #3567 (ISO) » Sat Jan 23, 2016 5:09 pm

Post by Marquis »

That should be 9. Will wait for quadz to confirm all the deets.
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shos
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Post Post #3568 (ISO) » Sun Jan 24, 2016 3:42 am

Post by shos »

ZOMG
/in to mod:


Critically Experimental 7p

Not a bastard game, but I have not had it reviewed for balance and as such it may be completely wierd.

If anyone wants to try and review this, PM me
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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pistachi0n
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Post Post #3569 (ISO) » Sun Jan 24, 2016 8:18 am

Post by pistachi0n »

/in 573
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Shiro
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Post Post #3570 (ISO) » Mon Jan 25, 2016 10:13 pm

Post by Shiro »

/in Davsto's If there is a spot
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quadz08
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quadz08
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Location: where the wily things are

Post Post #3571 (ISO) » Tue Jan 26, 2016 3:53 am

Post by quadz08 »

Micro 574:
Space Invaders Mafia 4 has filled for Marquis!
Soren
BlueBloodedToffee
Not_Mafia
Dewy
Apricity
RadiantCowbells
beeboy
3dicerolling
Bulbazoor



STILL IN SIGNUPS:

3 Days Left!

Micro 573:
Basic uPick
Mod:
davsto
Game Type:
Theme (uPick)
Status:
3/9
RadiantCowbells
pistachi0n
Shiro



NOW ANNOUNCING SIGNUPS:

Micro 575:
Twin Peak Neighborhoods
Mod:
Cobblerfone
Game Type:
Open
Status:
0/9
Current Avatar: Kronk. Duh.
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Jeanne11
Jeanne11
Mafia Scum
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Jeanne11
Mafia Scum
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Joined: March 11, 2015

Post Post #3572 (ISO) » Tue Jan 26, 2016 4:00 am

Post by Jeanne11 »

/in 575
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Cobblerfone
Cobblerfone
I don't know
Mafia Scum
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Cobblerfone
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Post Post #3573 (ISO) » Tue Jan 26, 2016 4:00 am

Post by Cobblerfone »

I have a pre-in from RedCoyote
Avatar by me
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shos
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Post Post #3574 (ISO) » Tue Jan 26, 2016 4:18 am

Post by shos »

In post 3568, shos wrote:
ZOMG
/in to mod:


Critically Experimental 7p

Not a bastard game, but I have not had it reviewed for balance and as such it may be completely wierd.

If anyone wants to try and review this, PM me

As per the rules, apparantly, my previous /in to mod wasn't in the right way so....


/IN TO MOD
ZOMG AGAIN
Game Name:
Critically Experimental
Game Type:
Theme
Game Size:
7 players

Description of Game:

Not a bastard game, but I have not had it reviewed for balance and as such it may be completely wierd.


If anyone wants to try and review this, PM me
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.

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