[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1200 (ISO) » Wed Sep 19, 2007 6:36 am

Post by somestrangeflea »

Max wrote:1 Unlyncher (loses if Unlynchee is lynched)
1 Unlynchee (Townie)
5 Other Townies (wins if lynch
lyncher
)
2 Mafia.
Lyncher? Or do you mean Unlynchee?
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Post Post #1201 (ISO) » Wed Sep 19, 2007 7:25 am

Post by Max »

Max wrote:The unlyncher is famous already and I only invented it yesterday, Super strange flea edited my page...
It looks a lot nicer and makes a lot more sense ;)

I've edited a bit

1 Unlyncher (loses if Unlynchee is lynched)
1 Unlynchee (Townie)
5 Other Townies (wins if lynches unlyncher and mafia)
2 Mafia.

What do you think
Win conditions

Unlyncher - Must make sure unlynchee is not lynched (may die in another way) (
Unlynchee - Wins With Town
Town - wins when unlyncher is dead and mafia is dead
Mafia - wins when unlyncher is dead and controls majority
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Post Post #1202 (ISO) » Wed Sep 19, 2007 7:31 am

Post by somestrangeflea »

Max wrote:
Max wrote:The unlyncher is famous already and I only invented it yesterday, Super strange flea edited my page...
It looks a lot nicer and makes a lot more sense ;)

I've edited a bit

1 Unlyncher (loses if Unlynchee is lynched)
1 Unlynchee (Townie)
5 Other Townies (wins if lynches unlyncher and mafia)
2 Mafia.

What do you think
Win conditions

Unlyncher - Must make sure unlynchee is not lynched (may die in another way) (
Unlynchee - Wins With Town
Town - wins when unlyncher is dead and mafia is dead
Mafia - wins when unlyncher is dead and controls majority
But what if the Unlyncher dies
and
the Unlynchee is nightkilled?
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Post Post #1203 (ISO) » Wed Sep 19, 2007 7:38 am

Post by Max »

if unlyncher dies first he loses ;)
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Post Post #1204 (ISO) » Wed Sep 19, 2007 7:42 am

Post by somestrangeflea »

Max wrote:if unlyncher dies first he loses ;)
And if the unlynchee dies first...?
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Post Post #1205 (ISO) » Wed Sep 19, 2007 8:01 am

Post by VampanezeHunter »

@Kelly Chan...The traitor is the Godfather really. He supply's the whereabouts of the people to kill(in the storyline) So effectively he's the Godfather. The Bomb. I'm not sure really about which side he would be on. If he was Mafia then he takes down the last person to vote him. If he is town then if he is NKed then the person who sent in the PM is killed.
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Post Post #1206 (ISO) » Wed Sep 19, 2007 8:36 am

Post by Kelly Chen »

That's a pretty crucial thing to determine, which side the bomb is on. If he's a fourth mafia then that setup is already imbalanced, not even considering that if he gets lynched it's a free death for the scum.
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Post Post #1207 (ISO) » Wed Sep 19, 2007 8:44 am

Post by VampanezeHunter »

OK. I think the Bomb should be on the town!
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Post Post #1208 (ISO) » Thu Sep 20, 2007 3:57 am

Post by Max »

somestrangeflea wrote:
Max wrote:if unlyncher dies first he loses ;)
And if the unlynchee dies first...?
he wins
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Post Post #1209 (ISO) » Thu Sep 20, 2007 5:12 am

Post by IH »

SuperKill mafia

Scum
1 mafia with a superkill that goes through doc
1 mafia with a superkill that goes through blocker
1 mafia with a superkill that goes through Jailkeeper
NOTE-One kill per night. If Mafioso with doc superkill dies, then mafia lose the said doc superkill, etc etc.

Town
5 townies
1 doc
1 roleblocker
1 Jailkeeper
1 Cop
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xcaykex (7:27:24 PM): yes
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Post Post #1210 (ISO) » Thu Sep 20, 2007 5:12 am

Post by IH »

Tracker could also replace a cop.
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Post Post #1211 (ISO) » Thu Sep 20, 2007 8:52 am

Post by VampanezeHunter »

Does anoyone wanna nominate my one? Mafia on a Cruise?
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Post Post #1212 (ISO) » Fri Sep 21, 2007 4:53 am

Post by Max »

I'm bringing back one of my older set-ups with a slight adaption

I've got 1

3 mafia
3 werewolves
1 docs
1 sorcerors
1 bulletproof townies
1 wolves bane
1 cop
1 seer
1 cultists
7 townies
2 lovers (1 chosen randomly from above)(1 just lover)
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Post Post #1213 (ISO) » Fri Sep 21, 2007 11:04 am

Post by Mr. Flay »

Nominate: Superkill
- could be worth a try.
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Post Post #1214 (ISO) » Fri Sep 21, 2007 11:56 am

Post by somestrangeflea »

So, the Mafia effectively have 3 enablers, that allow the kill to go through varying levels of protection.

So, until one of the Mafia is lynched, the RB, Doc and Jailkeeper are actually a hinderance, due to their possiblity of hitting the Cop, correct?
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Post Post #1215 (ISO) » Fri Sep 21, 2007 2:48 pm

Post by Thesp »

I will give some more attention to this thread this weekend, hopefully.
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Post Post #1216 (ISO) » Fri Sep 21, 2007 11:17 pm

Post by Max »

I think the mafia should select a person to do the killing then they have a chance of failing
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Post Post #1217 (ISO) » Sat Sep 22, 2007 12:05 am

Post by PookyTheMagicalBear »

Masons and Mafia!(Open Nightless)

4 Mafia
4 Masons(Know Each Other + Guranteed Innocence)
4 Townie

A Live Mafia Member may at any point in the game submit
Kill X
privately to the Moderator, a player may submit multiple kill orders but they will be resolved in the order they were received.

If X is a Mason, he will be killed, If X is not a Mason, the Mafia Member submitting the kill will be killed.

Mafia&Mason Members have a pregame session to plan strategy or what not but afterwards may not communicate privately.

Once the lynching vote has been cast for a Mafia Member, they are considered "Lynched" and may not commit any kills.
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Post Post #1218 (ISO) » Sat Sep 22, 2007 12:57 am

Post by Max »

That would be a great game maybe make it so the masons can kill but our townie aligned if they target Townie they die like the mafia if it's mafia the mafia die.

It could be one of the most interesting games of the century
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Post Post #1219 (ISO) » Sat Sep 22, 2007 3:48 am

Post by Oman »

Clarify: do all 4 mason's know eachother or is it 2 of 2?
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Post Post #1220 (ISO) » Sat Sep 22, 2007 5:56 am

Post by Trojan Horse »

With Pie's Screw the Players game now well underway, I had a crazy thought. It might be possible to take this idea and rework it into a more serious game. It would be a game for (roughly) 12 players (all of whom must publicly sign up); 7 get the roles for C9, and the rest become "unplayers". With the right win condition for the unplayers- one that encourages them to act like real players- this could be an interesting game.

Screwy C9
2 mafia
0-1 cop
0-1 doctor
3-5 townies
5 unplayers


Roles other than unplayers work as usual. Unplayers come up guilty to cops, and are immune to all nightkillings.

During the day, anyone may vote, and all votes will be listed in vote counts. However, votes made by unplayers will not be counted in determining if someone got lynched; it takes a majority of "real players" to lynch someone. Unplayers can be lynched just like everyone else.

While a lynch becomes official once a majority of real votes has been reached, lynches will not be announced right away. Every so often (say, every 48 hours), the mod will make a vote count and announce if anyone has been lynched or not. So if extra votes have been added to that player in the meantime, it may not be obvious which players actually caused the lynch.

Protown players win if both mafia are lynched; mafia win if they comprise half the remaining group, ignoring unplayers. The game ends once either of those things happens.

Unplayers are not a team; each wins or loses individually.
An unplayer wins if the mafia tries to nightkill him at any point, or if he is the last unplayer to be lynched during the game. (Or both.)


There's my first attempt at a win condition, though there's gotta be some better ideas out there.

Thoughts?
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Post Post #1221 (ISO) » Sat Sep 22, 2007 6:06 am

Post by Kelly Chen »

Huh...

An unplayer is immune to being nked but he wins if it happens? So he exits the game or what?

If unplayers are guilty to "cops" I guess the cop is pretty useless.
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Post Post #1222 (ISO) » Sat Sep 22, 2007 6:34 am

Post by Trojan Horse »

I hadn't pictured him exiting the game; I pictured him sticking around, not yet knowing that he's won. But now that you mention it, perhaps him being immune to nightkills isn't such a good idea (I was just retaining the rule from Pie's game). Perhaps he should be killed off just like anyone else.

The reason why I chose a win condition like this: I want the unplayers to be rewarded for fooling everyone else into thinking they're "real players". Having the win condition be survival wouldn't work; if I'm an unplayer, and everyone figures that out, I'm SURE to survive. (Who'd waste a lynch/kill on me?) The win condition has to involve being lynched or nightkilled in some way. Then again, if an unplayer can win by being lynched at ANY time, that turns all unplayers into jesters. So I restricted their chances of winning by being lynched.
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Post Post #1223 (ISO) » Sat Sep 22, 2007 6:58 am

Post by Kelly Chen »

Maybe tangential but a little while ago I ran a scumchat game of "choose your alignment." In that game I made xyzzy a sort of unlynchable jester, who needed to be nightkilled (impossible since there were no nightkillers) or endgamed in order to win.

The final three consisted of xyzzy (whose unlynchability had been tested), the SK (who had claimed cop), and the last mafia. xyzzy did a full claim and tried to convince the other two that he would only vote to lynch town, so that they needed to convince him they were
scum
. Ultimately only the mafia took the hint (as far as I understood things), so the SK got lynched.


Anyway... It does seem to me that the interesting idea here is a sort of opposite of a jester who simply wins if he gets NKed. Or at least doesn't get lynched.
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Post Post #1224 (ISO) » Sun Sep 23, 2007 9:48 am

Post by PookyTheMagicalBear »

All 4 masons would know each other.
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