Mini 500 - Cult Mafia - Game Over!


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Post Post #25 (ISO) » Tue Sep 04, 2007 6:53 pm

Post by Guardian »

Official Vote Count #1

Trojan Horse[2](vollkan, tyhess)
Flameaxe[2](Rump-Wat, Oman)
pwayne66[1](curiouskarmadog)
tyhess[1](Dr. Blackstrike)
Dr. Blackstrike[1](Trojan Horse)
Oman[1](Flameaxe)

Not Voting[4](Mastermind of Sin, ac1983fan, theopor_COD, pwayne66)
Last edited by Guardian on Tue Sep 04, 2007 7:05 pm, edited 1 time in total.
Do not lynch me.
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Post Post #26 (ISO) » Tue Sep 04, 2007 7:02 pm

Post by pwayne66 »

I agree. Let the sig stay. It was clever, even if it was at my expense.
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Post Post #27 (ISO) » Tue Sep 04, 2007 7:07 pm

Post by Oman »

Pwayne is Obvobv scum or recruiter.
It's unfortunate that good oral sex excuses bad chemistry. - Korts
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Post Post #28 (ISO) » Wed Sep 05, 2007 1:11 am

Post by Dr. Blackstrike »

I'm glad you guys like my sig. :lol:

So...

Some things we might want to consider:

How many townies are in the game?

I would say that in this game, a townie lynch is almost as good as a scum lynch.

Why? Townies are the lifeblood of the cult. No townies= no recruits, No recruits= good.

Therefore, any townie claim should be punishable by lynch.

Other things:

a) How much of an effect would it have on balance if the cult leader was the day one lynch?
b) How many townies are likely in the game? There need to be enough to give the cult a chance along with power roles to help us get the cult/mafia.

I also think it's likely we have a vig, to help catch cultists.

Therefore:

I think that townies should try get killed by the mafia. It hurts the cult.

-Doc "Fascenating" Blackstrike
I have plenty of common sense. I just choose to ignore it.

[size=75] Last edited by Dr. Blackstrike on Sat Sep 05, 2007 8:38 am; edited 1 times in total [/size]
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Post Post #29 (ISO) » Wed Sep 05, 2007 1:27 am

Post by curiouskarmadog »

pwayne66 wrote:I agree. Let the sig stay. It was clever, even if it was at my expense.
unvote:


I fell for it too, not to the extent
you
did, but I did fall for it...

I will remove my OMGUS vote because the pressure of trying to redeem yourself in our eyes is probably taxing enough..

(laugh)

Vote Mastermind of Sin
, get into the game man..
NO YOU'RE OVER DEFENSIVE
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Post Post #30 (ISO) » Wed Sep 05, 2007 1:35 am

Post by curiouskarmadog »

Dr. Blackstrike wrote:
Therefore:

I think that townies should try get killed by the mafia. It hurts the cult.

-Doc "Fascenating" Blackstrike
am I reading this wrong? did you just state you were mafia? Did you really just say we should try to get lynched by the mafia???

unvote: MoS
vote: Dr. Backstrike


First the Sig, now this...wait, are you trying to get lynch? Jester, maybe?
NO YOU'RE OVER DEFENSIVE
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Post Post #31 (ISO) » Wed Sep 05, 2007 1:46 am

Post by pwayne66 »

This is an odd strategy recommendation. I don't see the town benefitting in any way by a town lynch. If a person claims town, then they are a mark for the cult, but they could be lynched the next day (since we could safely assume the cult went after them that night). I suppose that nobody should claim vanilla townie (although it could be a good way to force the cult to waste a recruiting opprptunity if you were a special role)

We know that there are special roles, hense the fact that only townies can be recruited. The one thing I agree with the Dr. BS on is the beneift of lynching the recruiter D1.
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Post Post #32 (ISO) » Wed Sep 05, 2007 1:49 am

Post by pwayne66 »

...wait, it seems that any role claim is hazardous to the town... vanilla or otherwise...
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Post Post #33 (ISO) » Wed Sep 05, 2007 2:01 am

Post by Dr. Blackstrike »

Well my point is that townies are the lifeblood of the cult and if all the townies die than the cult is nuetralized.

-Doc "No I'm not trying to get lynched" Blackstrike
I have plenty of common sense. I just choose to ignore it.

[size=75] Last edited by Dr. Blackstrike on Sat Sep 05, 2007 8:38 am; edited 1 times in total [/size]
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Post Post #34 (ISO) » Wed Sep 05, 2007 2:04 am

Post by vollkan »

Black wrote: How many townies are in the game?
Can't help you there.
Black wrote: I would say that in this game, a townie lynch is almost as good as a scum lynch.

Why? Townies are the lifeblood of the cult. No townies= no recruits, No recruits= good.

Therefore, any townie claim should be punishable by lynch.
Interesting. It is true that any claimed vanilla will almost certainly be cultised but a townie lynch is not "almost as good" as a scum lynch. If we get into the situation where someone is forced to claim vanilla, then we are basically forced to lynch a townie. It is not a good thing; it is a situation best avoided.

Plus, remember that even if the vanilla lynches hurt the cult, they help the mafia. There are two enemies we need to consider.

In short, if someone does claim vanilla they really force our hand. But that just demonstrates that the vanillas should do all they can to avoid having to claim.
Black wrote: Other things:

a) How much of an effect would it have on balance if the cult leader was the day one lynch?
b) How many townies are likely in the game? There need to be enough to give the cult a chance along with power roles to help us get the cult/mafia.
a) Depends on the set-up
b) I've never been in a cult game before, so I can't really say.
Black wrote: Therefore:

I think that townies should try get killed by the mafia. It hurts the cult.
This is so wrong!
IF every vanilla began to try and get killed by the scum (I assume that you mean that the vanillas should play very well and draw attention to themselves) then the logical response for the scum would be to target quieter players and for the cult to target the loudest. This ends up in WIFOM, of course, but the point is that imposing some sort of uniform strategy will only serve to sort power roles from vanillas. In short, your strategy does the very OPPOSITE of what you suggest its purpose is.
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Post Post #35 (ISO) » Wed Sep 05, 2007 2:06 am

Post by vollkan »

Cross-posted.
Black wrote: Well my point is that townies are the lifeblood of the cult and if all the townies die than the cult is nuetralized.
Read my post above. This logic is utterly pro-scum. (I say pro-scum to distinguish it from anti-town that also helps the cult)
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Post Post #36 (ISO) » Wed Sep 05, 2007 2:08 am

Post by Dr. Blackstrike »

I suppose I stand corrected than.

-Doc "I better not get lynched over this, though I would understand if I did" Blackstrike
I have plenty of common sense. I just choose to ignore it.

[size=75] Last edited by Dr. Blackstrike on Sat Sep 05, 2007 8:38 am; edited 1 times in total [/size]
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Post Post #37 (ISO) » Wed Sep 05, 2007 2:22 am

Post by pwayne66 »

This seems to put the town on uneven footing... If a townie is a cop, they can't say so as they will get NKed, and if they are town that can't sy so as they will get recruited. It seems to me that any attempt to pry this information from another should be seen as scummy (or culty) from now on.
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Post Post #38 (ISO) » Wed Sep 05, 2007 2:30 am

Post by Dr. Blackstrike »

pwayne66 wrote:This seems to put the town on uneven footing... If a townie is a cop, they can't say so as they will get NKed, and if they are town that can't sy so as they will get recruited. It seems to me that any attempt to pry this information from another should be seen as scummy (or culty) from now on.
True, but it is slightly better to be killed than recruited IMO.

I agree that we should consider rolefishing scummy though.

-Doc "Need to think more... the shadow of a plan is forming in my mind" Blackstrike
I have plenty of common sense. I just choose to ignore it.

[size=75] Last edited by Dr. Blackstrike on Sat Sep 05, 2007 8:38 am; edited 1 times in total [/size]
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Post Post #39 (ISO) » Wed Sep 05, 2007 2:39 am

Post by Dr. Blackstrike »

I just read the rules again and we have exactly 4-6 recruitable people.

-Doc "Shame on me for not doing that to begin with" Blackstrike
I have plenty of common sense. I just choose to ignore it.

[size=75] Last edited by Dr. Blackstrike on Sat Sep 05, 2007 8:38 am; edited 1 times in total [/size]
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Post Post #40 (ISO) » Wed Sep 05, 2007 2:45 am

Post by vollkan »

I just read the rules again and we have exactly 4-6 recruitable people.
Reading from the front page:
12 players: 1 Cult. 2 Scum. 2-4 power roles.
Therefore, 5-7 are vanilla.
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Post Post #41 (ISO) » Wed Sep 05, 2007 3:46 am

Post by Dr. Blackstrike »

vollkan wrote:
I just read the rules again and we have exactly 4-6 recruitable people.
Reading from the front page:
12 players: 1 Cult. 2 Scum. 2-4 power roles.
Therefore, 5-7 are vanilla.
Can't I do anything right???

-Doc ":cry:" Blackstrike
I have plenty of common sense. I just choose to ignore it.

[size=75] Last edited by Dr. Blackstrike on Sat Sep 05, 2007 8:38 am; edited 1 times in total [/size]
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Post Post #42 (ISO) » Wed Sep 05, 2007 4:00 am

Post by curiouskarmadog »

Dr. Blackstrike wrote:I just read the rules again and we have exactly 4-6 recruitable people.

-Doc "Shame on me for not doing that to begin with" Blackstrike
I guess what my problem here is that almost every post from you does not seem to be from a town perspective. I mean, if you were town, you would see why "townies should try to get lynched by mafia" is insane. How do we win if we are trying to get lynched?
NO YOU'RE OVER DEFENSIVE
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Post Post #43 (ISO) » Wed Sep 05, 2007 4:22 am

Post by Dr. Blackstrike »

curiouskarmadog wrote:
Dr. Blackstrike wrote:I just read the rules again and we have exactly 4-6 recruitable people.

-Doc "Shame on me for not doing that to begin with" Blackstrike
I guess what my problem here is that almost every post from you does not seem to be from a town perspective. I mean, if you were town, you would see why "townies should try to get lynched by mafia" is insane. How do we win if we are trying to get lynched?
I don't agree. If a townie is killed in the night by the mafia, a power role has escaped for another night AND a potential cultist has been removed.

-Doc "Hope that's clearer" Blackstrike
I have plenty of common sense. I just choose to ignore it.

[size=75] Last edited by Dr. Blackstrike on Sat Sep 05, 2007 8:38 am; edited 1 times in total [/size]
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Post Post #44 (ISO) » Wed Sep 05, 2007 4:26 am

Post by Flameaxe »

curiouskarmadog wrote:
Dr. Blackstrike wrote:I just read the rules again and we have exactly 4-6 recruitable people.

-Doc "Shame on me for not doing that to begin with" Blackstrike
I guess what my problem here is that almost every post from you does not seem to be from a town perspective. I mean, if you were town, you would see why "townies should try to get lynched by mafia" is insane. How do we win if we are trying to get lynched?
I'm gonna have to agree with this post entirely. Everything I've heard from you has been from a 'culty' point of view. You just really seem like you don't want to help the town that much and are more worried about eliminating the amount of recruitable townies...aka...the vanilla ones...

I'm not a fan of your play...and I think pressure would be a nice discussion starter right now...
Unvote, Vote: Dr. Blackstrike
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Post Post #45 (ISO) » Wed Sep 05, 2007 4:37 am

Post by pwayne66 »

I don't agree with using pressure to disuade conversation. This type of game is new to most of us. We ought to encourage all the discussion and sharing of ideas we can prior to the game really starting. If Dr. BS has a point I want to hear it, not discourage him by using bully tactics.
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Post Post #46 (ISO) » Wed Sep 05, 2007 4:48 am

Post by Flameaxe »

Do you have any other suggestions to get some discussion? L-4 isn't that big a deal really, it's not even that much pressure, but it is something to talk off of.
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Post Post #47 (ISO) » Wed Sep 05, 2007 4:53 am

Post by curiouskarmadog »

pwayne66 wrote:I don't agree with using pressure to disuade conversation. This type of game is new to most of us. We ought to encourage all the discussion and sharing of ideas we can prior to the game really starting. If Dr. BS has a point I want to hear it, not discourage him by using bully tactics.
good point, care to provide your opinion on why (or how)we should try to get lynched (or NKed?) by the mafia?
NO YOU'RE OVER DEFENSIVE
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Post Post #48 (ISO) » Wed Sep 05, 2007 4:55 am

Post by curiouskarmadog »

(laughing)..."Dr. BS".....missed that on the first read
NO YOU'RE OVER DEFENSIVE
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Post Post #49 (ISO) » Wed Sep 05, 2007 4:58 am

Post by Dr. Blackstrike »

I'm gonna have to agree with this post entirely. Everything I've heard from you has been from a 'culty' point of view. You just really seem like you don't want to help the town that much and are more worried about eliminating the amount of recruitable townies...aka...the vanilla ones...
Sigh. Did you read my responce, above yours?

I'm not advocating
lynching
townies as much as I'm advocating
them trying to be killed in the night by the mafia.
Why? I repeat, because it's another night that has gone by without a power role dying and one less potential cultist.

I'm not sure I like how you play either.

UNVOTE, Vote Flameaxe


-Doc "Thanks for the votes guys, glad to see I'm so popular" Blackstrike
I have plenty of common sense. I just choose to ignore it.

[size=75] Last edited by Dr. Blackstrike on Sat Sep 05, 2007 8:38 am; edited 1 times in total [/size]

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