Trojan Horse[2](vollkan, tyhess)
Flameaxe[2](Rump-Wat, Oman)
pwayne66[1](curiouskarmadog)
tyhess[1](Dr. Blackstrike)
Dr. Blackstrike[1](Trojan Horse)
Oman[1](Flameaxe)
Not Voting[4](Mastermind of Sin, ac1983fan, theopor_COD, pwayne66)
pwayne66 wrote:I agree. Let the sig stay. It was clever, even if it was at my expense.
am I reading this wrong? did you just state you were mafia? Did you really just say we should try to get lynched by the mafia???Dr. Blackstrike wrote:
Therefore:
I think that townies should try get killed by the mafia. It hurts the cult.
-Doc "Fascenating" Blackstrike
Can't help you there.Black wrote: How many townies are in the game?
Interesting. It is true that any claimed vanilla will almost certainly be cultised but a townie lynch is not "almost as good" as a scum lynch. If we get into the situation where someone is forced to claim vanilla, then we are basically forced to lynch a townie. It is not a good thing; it is a situation best avoided.Black wrote: I would say that in this game, a townie lynch is almost as good as a scum lynch.
Why? Townies are the lifeblood of the cult. No townies= no recruits, No recruits= good.
Therefore, any townie claim should be punishable by lynch.
a) Depends on the set-upBlack wrote: Other things:
a) How much of an effect would it have on balance if the cult leader was the day one lynch?
b) How many townies are likely in the game? There need to be enough to give the cult a chance along with power roles to help us get the cult/mafia.
This is so wrong!Black wrote: Therefore:
I think that townies should try get killed by the mafia. It hurts the cult.
True, but it is slightly better to be killed than recruited IMO.pwayne66 wrote:This seems to put the town on uneven footing... If a townie is a cop, they can't say so as they will get NKed, and if they are town that can't sy so as they will get recruited. It seems to me that any attempt to pry this information from another should be seen as scummy (or culty) from now on.
Can't I do anything right???vollkan wrote:Reading from the front page:I just read the rules again and we have exactly 4-6 recruitable people.
12 players: 1 Cult. 2 Scum. 2-4 power roles.
Therefore, 5-7 are vanilla.
I guess what my problem here is that almost every post from you does not seem to be from a town perspective. I mean, if you were town, you would see why "townies should try to get lynched by mafia" is insane. How do we win if we are trying to get lynched?Dr. Blackstrike wrote:I just read the rules again and we have exactly 4-6 recruitable people.
-Doc "Shame on me for not doing that to begin with" Blackstrike
I don't agree. If a townie is killed in the night by the mafia, a power role has escaped for another night AND a potential cultist has been removed.curiouskarmadog wrote:I guess what my problem here is that almost every post from you does not seem to be from a town perspective. I mean, if you were town, you would see why "townies should try to get lynched by mafia" is insane. How do we win if we are trying to get lynched?Dr. Blackstrike wrote:I just read the rules again and we have exactly 4-6 recruitable people.
-Doc "Shame on me for not doing that to begin with" Blackstrike
I'm gonna have to agree with this post entirely. Everything I've heard from you has been from a 'culty' point of view. You just really seem like you don't want to help the town that much and are more worried about eliminating the amount of recruitable townies...aka...the vanilla ones...curiouskarmadog wrote:I guess what my problem here is that almost every post from you does not seem to be from a town perspective. I mean, if you were town, you would see why "townies should try to get lynched by mafia" is insane. How do we win if we are trying to get lynched?Dr. Blackstrike wrote:I just read the rules again and we have exactly 4-6 recruitable people.
-Doc "Shame on me for not doing that to begin with" Blackstrike
good point, care to provide your opinion on why (or how)we should try to get lynched (or NKed?) by the mafia?pwayne66 wrote:I don't agree with using pressure to disuade conversation. This type of game is new to most of us. We ought to encourage all the discussion and sharing of ideas we can prior to the game really starting. If Dr. BS has a point I want to hear it, not discourage him by using bully tactics.
Sigh. Did you read my responce, above yours?I'm gonna have to agree with this post entirely. Everything I've heard from you has been from a 'culty' point of view. You just really seem like you don't want to help the town that much and are more worried about eliminating the amount of recruitable townies...aka...the vanilla ones...