[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #8400 (ISO) » Sat Sep 19, 2015 8:04 pm

Post by BBmolla »

Make the "asciticisers" into ascetics and I think that's a pretty sweet setup.

And probably change goon to jailkeeper in that case
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Post Post #8401 (ISO) » Sat Sep 19, 2015 8:10 pm

Post by wgeurts »

Who goes there?

1 Mafia Ascetic
1 Mafia Backup-Ascetic
1 Mafia Jail-Keeper

2 Motion Detectors
1 Jail-Keeper
7 Vanilla Townies

So this?
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Post Post #8402 (ISO) » Sat Sep 19, 2015 8:12 pm

Post by wgeurts »

I feel like having the Mafia Goon is less WIFOM'y for the MD's. But if that's too town-sided is the question. And if we're changing the goon why not a roleblocker?

Perhaps a town ascetic?
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Post Post #8403 (ISO) » Sat Sep 19, 2015 8:29 pm

Post by wgeurts »

Also been thinking about this:
Let's play a game...

1 Mafia Ascetic
1 Mafia Roleblocker
1 Mafia Goon

1 Watcher
1 Tracker
1 Jail-Keeper
1 Ascetic
6 Vanilla Townies


  • Mafia have day-talk.
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let's have 2 rules against wgeurts
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Post Post #8404 (ISO) » Sat Sep 19, 2015 11:19 pm

Post by TierShift »

Ascetic can be seen by watcher, right?

I feel like there are too many town power roles which can cause the game to become breakable if VTs are lynched and NKd, which sucks for scum.
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Post Post #8405 (ISO) » Sat Sep 19, 2015 11:26 pm

Post by wgeurts »

Mmm, true
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i agree we should have a rule against wgeurts
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let's have 2 rules against wgeurts
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Post Post #8406 (ISO) » Thu Sep 24, 2015 12:11 pm

Post by GuyInFreezer »

2% Lacking


  • 13 Players with 3 mafia
  • Mafia will receive one random PR from the following; rest goes to town.


PRs include

  • Follower

  • Voyeur

  • Vanilla Cop

  • Universal Backup


How does this one look
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Post Post #8407 (ISO) » Thu Sep 24, 2015 12:23 pm

Post by Ether »

Okay, a follower and a tracker are pretty much the same for balance purposes: they're looking for kills. A voyeur is very close to useless even in closed setups: basically they just tell people what sorts of roles are in the setup, in very vague inconsistent terms, and in an open setup you already know what's going around every night. A vanilla cop is, uh...it can catch fakeclaims, but in this setup there really isn't any reason to fakeclaim, and that's pretty much all it's good for. The vanilla cop and voyeur can at least be named townies, but again, scum has a fakeclaim that weakens even that.

Trackers/followers are fairly weak, vanilla cops and voyeurs are nigh-useless, and that means the universal backup will also get something useless 2/3rds of the time. That's before getting into the fact that only three of those roles even go to town. This town needs a major boost.
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Post Post #8408 (ISO) » Thu Sep 24, 2015 12:45 pm

Post by BBmolla »

Two For One 5p


5 Players

2 Mafia Goons

3 Vanilla Townies


  • Players may only lynch combinations of players. (Ex: VOTE: PlayerA/PlayerB)
  • Once a lynch is reached, the halves flip Alignment/Alignment, with the alignments not specifying which player. Players remain alive. (So Town/Town if both town, Town/Scum if one is scum, Scum/Scum is both scum)
  • Town wins if the correct Scum/Scum combo is lynched.
  • Scum win if three town halves are lynched.


Been pondering about a mafialike that goes a bit like this. Balance thoughts? 1/25 chance to lynch correct day 1, if Town/Town is lynched it's 1/3 for day 2.

Edit: changed name.
Last edited by BBmolla on Mon Sep 28, 2015 12:28 pm, edited 2 times in total.
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Post Post #8409 (ISO) » Thu Sep 24, 2015 2:21 pm

Post by GuyInFreezer »

In post 8407, Ether wrote:Okay, a follower and a tracker are pretty much the same for balance purposes: they're looking for kills. A voyeur is very close to useless even in closed setups: basically they just tell people what sorts of roles are in the setup, in very vague inconsistent terms, and in an open setup you already know what's going around every night. A vanilla cop is, uh...it can catch fakeclaims, but in this setup there really isn't any reason to fakeclaim, and that's pretty much all it's good for. The vanilla cop and voyeur can at least be named townies, but again, scum has a fakeclaim that weakens even that.

Trackers/followers are fairly weak, vanilla cops and voyeurs are nigh-useless, and that means the universal backup will also get something useless 2/3rds of the time. That's before getting into the fact that only three of those roles even go to town. This town needs a major boost.

Eh it was worth a try bc the theme of the setup was only using the roles that are somewhat lacking.
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Post Post #8410 (ISO) » Fri Sep 25, 2015 8:01 am

Post by IceGuy »

I'm thinking of a game like this:

2 Mafia Goons
1 Bodyguard
6? Vanilla Townies

There are no Nights and Mafia has infinitely many nightkills they can use at any point (except in the first 48 hours). The bodyguard can also choose a protection target at any point, and keeps protecting that person until they select a new one.

Kills on the bodyguard fail (they can only be endgamed), and kills on the person protected by the bodyguard backfire (kill doesn't go through and killer dies).
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Post Post #8411 (ISO) » Fri Sep 25, 2015 8:50 am

Post by popsofctown »

The role you've come up with isn't what a bodyguard does, and if you're bent on naming it after a standard role, BP Doctor is a closer approximation than bodyguard.

Optimal strategy is to perform as many lynches as possible in the first 48 hours. Are you banning voting during that time period?

Seems like an IRC mafia setup for the most part.

It's definitely novel and that's a good thing
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Post Post #8412 (ISO) » Fri Sep 25, 2015 8:15 pm

Post by wgeurts »

This Dance of Ours

This setup is a semi-open setup. 7 numbers are randomly chosen between 1 and 100, then they are converted into letters as follows:
M - 1-50
I - 51-75
J - 76-100
The moderator then has to count how many of each letter there is and adds power roles accordingly. Finally Vanilla Townies are added to the setup until there are 13 roles.

Scum Roles:

0 M's - Mafia Ascetic + Mafia Watcher + Mafia Jailkeeper, Serial Killer (1-Shot Bulletproof or Ascetic)
M - Mafia Ascetic + Mafia Watcher + Mafia Jailkeeper
MM - Mafia Ascetic + Mafia Watcher + Mafia Goon, Serial Killer (1-Shot Bulletproof or Ascetic)
MMM - Mafia Ascetic + Mafia Watcher + Mafia Goon
MMMM - Mafia Rolestopper + 2 Mafia Goons, Serial Killer (1-Shot Bulletproof or Ascetic)
MMMMM - Mafia Rolestopper + 2 Mafia Goons
MMMMMM - Mafia Rolestopper + Mafia Goon, Serial Killer (1-Shot Bulletproof or Ascetic)
MMMMMMM - Mafia Rolestopper + Mafia Goon

Investigative Roles:

I - Motion Detector
II - 2-Shot Tracker
III - Watcher + Motion Detector
IIII - Watcher + 2-Shot Tracker
IIIII - Watcher + Tracker
IIIIII - Watcher + Tracker + Motion Detector

Protective Roles:

P - 1-Shot Jailkeeper
PP - 2-Shot Jailkeeper
PPP - Jailkeeper
PPPP - Jailkeeper + 1-Shot Jailkeeper
PPPPP - Jailkeeper + 2-Shot Jailkeeper
PPPPPP - 2 Jailkeepers

Example Setups:
PPPIIII
Mafia Ascetic
Mafia Watcher
Mafia Jailkeeper

Jailkeeper
Watcher
2-Shot Tracker
6 Vanilla Townies

Serial Killer (1-Shot BP or Ascetic)


IIIIIIM
Mafia Ascetic
Mafia Watcher
Mafia Jailkeeper

Watcher
Tracker
Motion Detector
7 Vanilla Townies


IIIIPMM
Mafia Ascetic
Mafia Watcher
Mafia Goon

Watcher
2-Shot Tracker
1-Shot Jailkeeper
6 Vanilla Townies

Serial Killer


JJJJMMM
Mafia Ascetic
Mafia Watcher
Mafia Goon

Jailkeeper
1-Shot Jailkeeper
8 Vanilla Townies


IIPMMMM
Mafia Rolestopper
2 Mafia Goons

1-Shot Jailkeeper
2-Shot Tracker
7 Vanilla Townies

Serial Killer


IPMMMMM
Mafia Rolestopper
2 Mafia Goons

1-Shot Jailkeeper
Motion Detector
8 Vanilla Townies


IMMMMMMM
Mafia Rolestopper
Mafia Goon

Motion Detector
8 Vanilla Townies

Serial Killer


Mafia Rolestopper
Mafia Goon

11 Vanilla Townies
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i agree we should have a rule against wgeurts
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"
let's have 2 rules against wgeurts
" -
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Post Post #8413 (ISO) » Fri Sep 25, 2015 9:17 pm

Post by IceGuy »

In post 8411, popsofctown wrote:The role you've come up with isn't what a bodyguard does, and if you're bent on naming it after a standard role, BP Doctor is a closer approximation than bodyguard.


I don't think redefining roles in Opens is a big deal, as long as it's not misleading. See, for instance, the Mafia Godfather in 5p Vengeful.

Optimal strategy is to perform as many lynches as possible in the first 48 hours. Are you banning voting during that time period?


Good point.

EDIT: Just noticed something: Imagine the Bodyguard gets run up and claims. Mafia can counterclaim him which might lead to the actual Bodyguard getting lynched, after which Mafia can just kill off everybody else quickly. This would turn it into a game of "who's online at the right time". Bodyguard needs to be an Innocent Child too.
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Post Post #8414 (ISO) » Fri Sep 25, 2015 9:44 pm

Post by LicketyQuickety »

Spoiler:
In post 8412, wgeurts wrote:
This Dance of Ours

This setup is a semi-open setup. 7 numbers are randomly chosen between 1 and 100, then they are converted into letters as follows:
M - 1-50
I - 51-75
J - 76-100
The moderator then has to count how many of each letter there is and adds power roles accordingly. Finally Vanilla Townies are added to the setup until there are 13 roles.

Scum Roles:

0 M's - Mafia Ascetic + Mafia Watcher + Mafia Jailkeeper, Serial Killer (1-Shot Bulletproof or Ascetic)
M - Mafia Ascetic + Mafia Watcher + Mafia Jailkeeper
MM - Mafia Ascetic + Mafia Watcher + Mafia Goon, Serial Killer (1-Shot Bulletproof or Ascetic)
MMM - Mafia Ascetic + Mafia Watcher + Mafia Goon
MMMM - Mafia Rolestopper + 2 Mafia Goons, Serial Killer (1-Shot Bulletproof or Ascetic)
MMMMM - Mafia Rolestopper + 2 Mafia Goons
MMMMMM - Mafia Rolestopper + Mafia Goon, Serial Killer (1-Shot Bulletproof or Ascetic)
MMMMMMM - Mafia Rolestopper + Mafia Goon

Investigative Roles:

I - Motion Detector
II - 2-Shot Tracker
III - Watcher + Motion Detector
IIII - Watcher + 2-Shot Tracker
IIIII - Watcher + Tracker
IIIIII - Watcher + Tracker + Motion Detector

Protective Roles:

P - 1-Shot Jailkeeper
PP - 2-Shot Jailkeeper
PPP - Jailkeeper
PPPP - Jailkeeper + 1-Shot Jailkeeper
PPPPP - Jailkeeper + 2-Shot Jailkeeper
PPPPPP - 2 Jailkeepers

Example Setups:
PPPIIII
Mafia Ascetic
Mafia Watcher
Mafia Jailkeeper

Jailkeeper
Watcher
2-Shot Tracker
6 Vanilla Townies

Serial Killer (1-Shot BP or Ascetic)


IIIIIIM
Mafia Ascetic
Mafia Watcher
Mafia Jailkeeper

Watcher
Tracker
Motion Detector
7 Vanilla Townies


IIIIPMM
Mafia Ascetic
Mafia Watcher
Mafia Goon

Watcher
2-Shot Tracker
1-Shot Jailkeeper
6 Vanilla Townies

Serial Killer


JJJJMMM
Mafia Ascetic
Mafia Watcher
Mafia Goon

Jailkeeper
1-Shot Jailkeeper
8 Vanilla Townies


IIPMMMM
Mafia Rolestopper
2 Mafia Goons

1-Shot Jailkeeper
2-Shot Tracker
7 Vanilla Townies

Serial Killer


IPMMMMM
Mafia Rolestopper
2 Mafia Goons

1-Shot Jailkeeper
Motion Detector
8 Vanilla Townies


IMMMMMMM
Mafia Rolestopper
Mafia Goon

Motion Detector
8 Vanilla Townies

Serial Killer


Mafia Rolestopper
Mafia Goon

11 Vanilla Townies


I have a question and not a critisism about this. In the first group if SK gets targeted for a NK then Mafia already know who SK is, but they don't kill him. I guess I don't get why there isn't a BP for town as well? Sorry, I'm not getting this exactly.
Last edited by LicketyQuickety on Sat Sep 26, 2015 3:47 am, edited 1 time in total.
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Post Post #8415 (ISO) » Fri Sep 25, 2015 9:47 pm

Post by LicketyQuickety »

In post 8414, LicketyQuickety wrote:
Spoiler:
In post 8412, wgeurts wrote:
This Dance of Ours

This setup is a semi-open setup. 7 numbers are randomly chosen between 1 and 100, then they are converted into letters as follows:
M - 1-50
I - 51-75
J - 76-100
The moderator then has to count how many of each letter there is and adds power roles accordingly. Finally Vanilla Townies are added to the setup until there are 13 roles.

Scum Roles:

0 M's - Mafia Ascetic + Mafia Watcher + Mafia Jailkeeper, Serial Killer (1-Shot Bulletproof or Ascetic)
M - Mafia Ascetic + Mafia Watcher + Mafia Jailkeeper
MM - Mafia Ascetic + Mafia Watcher + Mafia Goon, Serial Killer (1-Shot Bulletproof or Ascetic)
MMM - Mafia Ascetic + Mafia Watcher + Mafia Goon
MMMM - Mafia Rolestopper + 2 Mafia Goons, Serial Killer (1-Shot Bulletproof or Ascetic)
MMMMM - Mafia Rolestopper + 2 Mafia Goons
MMMMMM - Mafia Rolestopper + Mafia Goon, Serial Killer (1-Shot Bulletproof or Ascetic)
MMMMMMM - Mafia Rolestopper + Mafia Goon

Investigative Roles:

I - Motion Detector
II - 2-Shot Tracker
III - Watcher + Motion Detector
IIII - Watcher + 2-Shot Tracker
IIIII - Watcher + Tracker
IIIIII - Watcher + Tracker + Motion Detector

Protective Roles:

P - 1-Shot Jailkeeper
PP - 2-Shot Jailkeeper
PPP - Jailkeeper
PPPP - Jailkeeper + 1-Shot Jailkeeper
PPPPP - Jailkeeper + 2-Shot Jailkeeper
PPPPPP - 2 Jailkeepers

Example Setups:
PPPIIII
Mafia Ascetic
Mafia Watcher
Mafia Jailkeeper

Jailkeeper
Watcher
2-Shot Tracker
6 Vanilla Townies

Serial Killer (1-Shot BP or Ascetic)


IIIIIIM
Mafia Ascetic
Mafia Watcher
Mafia Jailkeeper

Watcher
Tracker
Motion Detector
7 Vanilla Townies


IIIIPMM
Mafia Ascetic
Mafia Watcher
Mafia Goon

Watcher
2-Shot Tracker
1-Shot Jailkeeper
6 Vanilla Townies

Serial Killer


JJJJMMM
Mafia Ascetic
Mafia Watcher
Mafia Goon

Jailkeeper
1-Shot Jailkeeper
8 Vanilla Townies


IIPMMMM
Mafia Rolestopper
2 Mafia Goons

1-Shot Jailkeeper
2-Shot Tracker
7 Vanilla Townies

Serial Killer


IPMMMMM
Mafia Rolestopper
2 Mafia Goons

1-Shot Jailkeeper
Motion Detector
8 Vanilla Townies


IMMMMMMM
Mafia Rolestopper
Mafia Goon

Motion Detector
8 Vanilla Townies

Serial Killer


Mafia Rolestopper
Mafia Goon

11 Vanilla Townies


I have a question and not a critisism about this. In the first group if SK gets targeted for a NK then Mafia already know who SK is, but they don't kill him. I guess I don't get why there isn't a BP for town as well? Sorry, I'm not getting this exactly.


Does anyone else see yellow colored text in my last post?
Last edited by LicketyQuickety on Sat Sep 26, 2015 3:47 am, edited 1 time in total.
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Post Post #8416 (ISO) » Fri Sep 25, 2015 10:19 pm

Post by wgeurts »

Jailkeepers could also block the kill so it's not certain the Sk blocked it.
also quoting my post messes posts up.
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i agree we should have a rule against wgeurts
" -
Davsto

"
let's have 2 rules against wgeurts
" -
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Post Post #8417 (ISO) » Sat Sep 26, 2015 2:39 am

Post by shos »

ooh yay page destroyed again
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #8418 (ISO) » Sat Sep 26, 2015 3:47 am

Post by LicketyQuickety »

In post 8417, shos wrote:ooh yay page destroyed again


Sorry.
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Post Post #8419 (ISO) » Thu Oct 01, 2015 3:58 am

Post by IceGuy »

Just A Tiny Sliver More Realistic Mafia


2 Mafia Goons
1 Bodyguard
6 Vanilla Townies

There are no Nights and Mafia has infinitely many nightkills they can use at any point. The bodyguard can also choose a protection target at any point, and keeps protecting that person until they select a new one.

Kills on the bodyguard fail (they can only be endgamed), and kills on the person protected by the bodyguard backfire (kill doesn't go through and killer dies).

If the bodyguard gets lynched, a new bodyguard is randomly selected from the VTs. Only the bodyguard themselves is informed of this.

Votes and nightkills will not be considered between a lynch and a nightkill and the mod resolution, as well as in the first 48 hours of the game or after a new bodyguard has been named.
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Post Post #8420 (ISO) » Tue Oct 06, 2015 7:46 pm

Post by Plotinus »

All Seven and We'll Watch Them Fall

2 Mafia goons

7 Bodyguards


Before the game, the bodyguards are randomly assigned an order with dice. This ordering is private, so we have bodyguards a, b, c, d, e, f, and g but they don't know which they are only the mod does.

If a, b, and c protect d, and mafia shoots d, then a will die.

If a protects b who protects c who protects d, and the mafia shoot d, c will die.

Only one person will die each night.

Is this balanced? Would it be fun? I was thinking
3
:
10
as well, I don't know which would be more balanced. It would make it harder for the mafia to use their nightkill to take who they want to take into LYLO but using the bodyguard ability is optional. A player can protect someone they think is doing a better job for the town than they are, or not protect anybody at all.

Players could try to pair up so that the scummier half of the town has to protect the townier half, but then scum is back to knowing exactly who will die when they shoot and they'll be able to shoot their best option (even if several key town players are ruled out this way) but a player with a townier scumgame they can coast to lylo and have a perfect answer for why they're still alive. I think trying to break it that way would easily lead to a false sense of security. Or paranoia.

Also I think just playing it straight would be fun, only using the bodyguard ability when you want to get nightkilled.
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Post Post #8421 (ISO) » Tue Oct 06, 2015 8:09 pm

Post by wgeurts »

Don't know about balance but it seems the bodyguards may as well claim day 1 to minimise chain deaths.
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"
let's have 2 rules against wgeurts
" -
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Post Post #8422 (ISO) » Tue Oct 06, 2015 8:11 pm

Post by Plotinus »

there won't be chain deaths. one person dies per night. if a protects b protects c protects d and d is shot, then only c dies. not everybody in the chain, just c. or if a, b, and c all protect d and d is shot, then only a dies, not everybody just a.

and everyone in the setup even the mafia can claim bodyguard.
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wgeurts
They/Them
Pokédex
Pokédex
Posts: 4771
Joined: September 15, 2014
Pronoun: They/Them
Location: The Netherlands

Post Post #8423 (ISO) » Tue Oct 06, 2015 8:18 pm

Post by wgeurts »

Ah, I misunderstood it.
"
i agree we should have a rule against wgeurts
" -
Davsto

"
let's have 2 rules against wgeurts
" -
DeathRowKitty

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quadz08
quadz08
Jack of All Trades
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quadz08
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Location: where the wily things are

Post Post #8424 (ISO) » Wed Oct 07, 2015 1:27 am

Post by quadz08 »

Optimal play here is for everyone to claim bodyguard and plan a circular chain protect on N1. The mafia will shoot someone, and the person who ends up dying will be the person a mafia goon was supposed to protect. Lynch that mafioso and repeat, win on D3 every time. Only exception is mafia choosing to no-kill every night.
Current Avatar: Kronk. Duh.

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