Theme Test Market

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Post Post #826 (isolation #0) » Sat Apr 08, 2006 3:34 pm

Post by Glork »

PBuG wrote:I'm currently developing a Kingdom Hearts Mini Mafia.
I currently both love and hate you for doing so. (I was thinking of doing a Mini based on KH as well. But I'll certainly join yours if I have the availability!!)
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Post Post #864 (isolation #1) » Mon May 08, 2006 2:45 pm

Post by Glork »

VisMaior wrote:There is no queue for themed large games.
...howeer, you are supposed to have modded another game here, on GL, or on a similar site to be able to mod a large Themed game.
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Post Post #1004 (isolation #2) » Wed Aug 09, 2006 5:56 am

Post by Glork »

Yeah, I see this being a slaughterhouse in favor of the town-that-is-really-a-mafia.
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Post Post #1025 (isolation #3) » Mon Dec 18, 2006 5:02 am

Post by Glork »

Seol, allow me to make one thing abundantly clear.

If I miss signups because I'm away on vacation, I am in fact going to seek you out and kill you with my bare hands. Capiche?
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Post Post #1028 (isolation #4) » Mon Dec 18, 2006 7:57 am

Post by Glork »

Zindie: There was an MtG Mafia on-site, and you may want to check out Evolution Mafia for some related reading.
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Post Post #1032 (isolation #5) » Tue Jan 09, 2007 5:10 am

Post by Glork »

Adele wrote:I'm thinking Scrubs. It's a small core cast, so probably not much use to most mods, but I think it's ideal for the Smalltown setup.
What an excellent show. I'd definitely play, assuming I have the open slots at the time. I was actually thinking of doing a Scrubs Mafia myself, though I've got about six other projects I'm also working on. >.<
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Post Post #1148 (isolation #6) » Mon Jun 04, 2007 2:42 pm

Post by Glork »

That sounds really interesting. I like that it encourages following the thread and participating; you can tag lurkers and whatnot. It also adds a new element of strategy, as players can basically try to gain extra votes if they are "it." I'm concerned about '10 hours' being the limit, though. If I'm working an 8 hour day and have a 45 minute commute to and from work, it's possible that I won't even have a chance to post, even if I were to get on MafiaScum directly before and directly after work. I'd make it probably 18-24 hours. You may want to consider some kind of exception for people who post in Vacation/LimitedAccess, too. Still, it's an active player's game, and that's pretty awesome.
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Post Post #1312 (isolation #7) » Thu Aug 02, 2007 2:48 pm

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Damn. Now I have to respect you again.
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Post Post #1346 (isolation #8) » Sat Sep 01, 2007 3:21 pm

Post by Glork »

Nekka-Lucifer wrote:I CALL
CLUEDO MAFIA
:D

I already got loads of roles. Possible and extra. :P. I can't believe no-one's thought of it so far though :P
They have. They just used the American name for the game, Clue, as HackerHuck pointed out.

MoS is currently running one which, I believe, is based on the movie. Somebody in the past year ran one based on the board game. I'm too lazy to go find the thread, but it's in the depths of Coney Island somewhere.
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Post Post #1404 (isolation #9) » Sun Sep 16, 2007 1:37 pm

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Twomz, I think like three people have all tried to lay claim to it already.
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Post Post #1470 (isolation #10) » Sat Dec 08, 2007 11:17 am

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I've got a minisetup that is smalltownish already. :/
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Post Post #1498 (isolation #11) » Sat Jan 05, 2008 9:11 pm

Post by Glork »

I've encouraged Mirth to make a game for some of her ideas, once she gets the modding experience. I myself would love to run at least one game pulling roles from that thread, but I've got too many modding projects lined up as is.



But yeah, that needs to happen at some point. I wouldn't do it as smalltown either (especially considering many of the roles have alignment built in), but that's not out of the question.
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Post Post #1750 (isolation #12) » Tue Jul 22, 2008 2:43 am

Post by Glork »

I've put a decent amount of thought into
Team Fortress 2 Mafia
. The game has some complicated mechanics (which I have yet to fully iron out), but looks great on paper.


I guess I mostly want to gague interest. I know there are a small handful of TF2 players, and I figure I could get a couple of people to play based on the gameplay/mechanics.

Thoughts?
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Post Post #2291 (isolation #13) » Sun Mar 07, 2010 7:16 pm

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POKEY THE PENGUIN IS THE SUPERIOR CAPSLOCK COMIC.
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Post Post #2317 (isolation #14) » Wed Mar 10, 2010 4:32 pm

Post by Glork »

Proxy Mafia: A game in which your vote is not your own.


The idea behind this game is that, before each day, each player will proxy their vote to another living player.

The game will start with a "Day Zero" in which players will not lynch anybody but may discuss strategy and/or lobby for proxies.

Each night, every player sends the Mod a PM with their top five proxy choices (so that, should a player's top choice(s) die, there will be backup proxies in place). Players who fail/forget to send role PMs will have no vote for the day.

Other than the unusual vote control rules, the game will be largely normal -- it may even have an open role setup.



What do you guys think?
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Post Post #2319 (isolation #15) » Wed Mar 10, 2010 4:41 pm

Post by Glork »

I did take a look at Last Will, but there are some very significant, fundamental differences between the two. Votes aren't preserved when somebody dies, every player is moving their vote somewhere else at all times, and every player can move their vote elsewhere every night. The overall concept is similar, but the two games should play out very differently.
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Post Post #2321 (isolation #16) » Wed Mar 10, 2010 7:11 pm

Post by Glork »

zoraster wrote:Oh, and I like Proxy Vote Mafia. Cool concept. Just have to make sure to balance it well as Mafia will inherently have far more of an advantage than normal as they'll almost always (until there's only one member left) proxy their vote to another mafia player whereas others can't.

There's also a worry about player collusion in that the town would have incentive to set up a system where every player proxies their vote to the person below them in the list so that it essentially gives the same as a normal game. Anyone who violates this policy is outed as anti-town.
Regarding the first paragraph: Unlikely at best. If mafia all proxy votes to each other, then as soon as one falls, it will create a domino effect and all of the scums would be outed. Also, even if a scum proxies his vote to a town player, he can still convince the town to mislynch.

Regarding the second paragraph: This is something I thought about, which is a viable strategy, except that the setup would probably be balanced against town in this manner. This or a "buddy system" where everyone pairs up would effectively create a "normal" game. I'm counting on two things to lead players away from this:
1) A setup slightly balaned in scum favor, so that town putting themselves in that situation will knowingly have a tougher road ahead than a typical "normal" game of the appropriate size;
2) People not wanting to employ such a strategy, because they sign up for Proxy specifically because of the mechanic. If they wanted to join a normal game, they'd join a normal game.... not Proxy.
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Post Post #3358 (isolation #17) » Tue Apr 10, 2012 1:47 pm

Post by Glork »

I am tentatively putting out an APB for moderators with LOTS of complex game/mechanic experience for Mafiaception, an idea I randomly spawned in ScumChat tonight.
PM me if you have 18+ months of
moderating experience
on MafiaScum and might be interested.
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Post Post #4253 (isolation #18) » Wed Aug 12, 2015 4:14 pm

Post by Glork »

Just a heads-up: I'll be returning to modding once I've finished and recovered from my chemotherapy, with a new mafia game concept.

MAFIACEPTION is a concept I originally spawned over a year and a half ago, but due to various reasons I had to shelve it. It is mechanically based on Inception, with sort of a "mafia game within a mafia game" mechanic.

Look for MAFIACEPTION to hit signups in October. :)
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