3 Mafia Members - 1 Doc Enabler, 1 Cop Enabler, 1 Vig Enabler
2 Docs
2 Cops
1 Vig
8 Townies
And
I think the cop investigating the DK and getting "guilty" and the DK's alignment being unprovable attenuates some of the impact of a protown DK.Kelly Chen wrote:In the first setup, if the DK is protown... That seems awfully strong. Not only do you have a doc to protect the cop, you have another cop who doesn't even have to claim results.
A scummy DK is immune to a mafia's NK. In a scummy DK-mafia-single townie night phase the DK wins. In a DK-mafia-single townie day phase so long as the DK isn't lynched, he always wins, and if the last three massclaim the townie will always be on that 50% chance that the DK is also town: the townie has 0% chance of winning otherwise.Kelly Chen wrote:A scum DK has to be sure the mafia don't die off too soon, since if the game continues after the mafia are gone it's a dead giveaway that the DK is scum. I haven't thought this through but it seems like this might add up to the scum DK typically being unable to win.
I just pointed out where a mafia could counter claim a DK and get a lynch. I think there are couple of other critical scenarios where the miller effect is bad for the unclaimed DK.Kelly Chen wrote:The millerness is probably limited in effect. It could cause the cop to claim prematurely when he gets the guilty result, and that would cause the DK to have to claim. I can't see it resulting in a DK lynch though (not the investigation itself anyway... unless the DK had earlier claimed to not be DK). I also don't think mafia would ever try claiming DK (which was the first thing I considered when I read the DK was a miller), since that's just asking to be vigged.
I really like the possibility of what happens when both DKs have claimed, and neither can kill the other with a night move, and there are one or two townies left. I also like the endgame with one mafia, one claimed DK of unknown alignment, and one or two townies. I like a mafia Godfather being left with a DK and a townie. I like fakeclaims by mafia as well. I like the night start and the quick day 1. The open queue moves fast enough that two NK's on night 1 will leave two players who can easily get back into another game. I like like the number of scenarios where the vanilla townie will get to cast a critical vote that determines the outcome of the game. I think some players will almost drool at the chance to be a Dark Knight- He's like a Sk and a Vig and a Cop: all of the coolest roles combined into one over-powered bad-ass. The scummy DK is even immune to being NK'd! (Albert B. Rampage: I have you in mind for this role. I'm sorry I couldn't give him unlimited day kills for you, but I did what I could.)Kelly Chen wrote:If both DKs claim, the town probably waits for the scum to succeed in killing off the good one, meaning the other DK is obviously scum.
Yeah, I get you here. I think this is an appeal difference here. That said, I'm not really sure whether it is the definition of an Open Game to be so experimental - but I think that is up to Thesp to decide.Adel wrote:Honestly, the role wasn't supposed to be popular with most girls. I think the resulting game would be interesting to the participants who choose to play in it. I'll play in it. The random alignment do make the balance swingy, but so do the number of night actions. I am still striving for a game that plays fast and entertaining, like a summer blockbuster. It may not appeal to those with refined tastes, and that is ok so long as the kids like it. I want to play in a Dark Knight game, I think it would be fun and unexpectedly swingy but in an interesting and novel way each time. The skill of the player playing the Dark Knight will also have a swingy effect on the game's balance. In that case, how much would the Mafia team up with the town to take down the MeMe-strength Dark Knight? I think that thanks to the number of swingy elements, and how quickly a game should resolve, this popcorn fare will gather a repeat audience.
Meh. If there's any sign of a SK in that setup (IE: more then one death) then a dark night claim should equal an instant lynch. Even if there's not a sign of a SK, the dark knight had better be being really darn helpful to the town, and he still might get lynched anyway. If there was someone who had a 50/50 chance of being a uber-endgame-winning-SK, I'd probably lynch him if I was town town unless the mafia was about to win, and I'd definatly lynch him if I was scum under any circumstances. So no, I don't think a dark knight claim is ever going to be helpful, even if it's believed (and people who get a guilty on them from a cop often aren't believed). If he gets cop investigated, he's probably dead. Which is a good thing, as it's the only thing that makes the role somewhat sane.Kelly Chen wrote:The millerness is probably limited in effect. It could cause the cop to claim prematurely when he gets the guilty result, and that would cause the DK to have to claim. I can't see it resulting in a DK lynch though (not the investigation itself anyway... unless the DK had earlier claimed to not be DK). I also don't think mafia would ever try claiming DK (which was the first thing I considered when I read the DK was a miller), since that's just asking to be vigged.
That was almost a compliment I think.Kelly Chen wrote:I've reviewed too many setups lately with millers that wouldn't work as (presumably) intended...
I'd be intrigued by thissomestrangeflea wrote:Well, what if the situation were reversed?JDodge wrote:I don't like it. Mafia already lose some advantage after losing a member, you're just tipping the scales entirely in the town's favor.
Disabler Mafia v2
3 Mafia
8 Vanilla Townies
1 Disabler
The mafia cannot NK until the disabler is lynched.
Again, I'm not sure about numbers...
I'll run this soon, if there are no objections. I don't mind the doctor there, though if the town seems overpowered, make them one-shot? Also, what about making it so the cop doesn't know which team they detect? (It gives scum an excellent chance to claim here.)Maz Medias wrote:Twofold Mafia
2 Mafia A
2 Mafia B
1 Mafia A Cop
1 Mafia B Cop
1 Doctor
5 Townies
This is estimated - I run it face-to-face pretty often. Having an "A Doc" and "B Doc" can be fun.
Yes.The Central Scrutinizer wrote:Are we ever going to see Quicklynch Nightless Vanilla? I was really hoping to at least get a yes-or-no decision on it.
Quicklynch Nightless Vanilla
3 Mafia
9 Townies
-Nightless
-Votes to lynch=number of mafia alive+1