[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #850 (ISO) » Sun Jul 08, 2007 11:09 am

Post by Guardian »

Yeah, that was the one problem with it. Maybe if no one posts for a period of X days, day ends and townie dies? Or is the idea just too fundamentally flawed?
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Post Post #851 (ISO) » Sun Jul 08, 2007 11:12 am

Post by Kelly Chen »

I don't think I get how this is significantly different from Bad Idea?

Do such games really need a rule to handle the case that nobody kills anybody?
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Post Post #852 (ISO) » Sun Jul 08, 2007 11:12 am

Post by JDodge »

Take out the one-post requirement for the first kill.
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Post Post #853 (ISO) » Sun Jul 08, 2007 11:13 am

Post by Guardian »

First kill is 0 posts before you. Second is 1. Third is 4. Fourth is 9. etc.
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Post Post #854 (ISO) » Sun Jul 08, 2007 11:43 am

Post by JDodge »

Oh. Well then, that's much less of a problem than I thought.
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Post Post #855 (ISO) » Sun Jul 08, 2007 11:50 am

Post by Guardian »

And just in case there was a misunderstanding - it is 1 of ANY posts, not 1 of the person you want to kill.

So it really isn't that bad. I think this would be fun/funny. Is 14 an appropriate number of townies?
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Post Post #856 (ISO) » Mon Jul 09, 2007 3:24 am

Post by Karo »

Okay, quick question: I am planing to mod a kingmaker mafia. What would be the best number of players for that variant? What would be the minimal number to have a good game? Thanks!
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Post Post #857 (ISO) » Mon Jul 09, 2007 6:34 am

Post by Thesp »

Opening Post, re: Open Games wrote:
This thread is for discussing potential setups and nominating them for the Queue thread.
Please use this thread for discussing Open Games only. There are other threads available for discussing other setups. Thanks.
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Post Post #858 (ISO) » Mon Jul 09, 2007 6:36 am

Post by Guardian »

Thesp - you want me out, too? Just wondering, since it is open, but probably not well suited to the open queue.
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Post Post #859 (ISO) » Mon Jul 09, 2007 6:41 am

Post by Albert B. Rampage »

Nominate Worse Idea Mafia
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Post Post #860 (ISO) » Mon Jul 09, 2007 6:46 am

Post by Thesp »

Guardian wrote:Thesp - you want me out, too? Just wondering, since it is open, but probably not well suited to the open queue.
An open setup isn't necessarily an Open Game. I'll split the topic off for you when I get the mod powers to do so. ;)
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Post Post #861 (ISO) » Mon Jul 09, 2007 8:52 am

Post by Guardian »

Much appreciated, whenever you get the chance Thesp. And I didn't think from the beginning that it would be appropriate for the open queue -- it is just too wacky.

Thanks for the interest, though, Albert!

I think I will search for someone to mod it, and have me co-mod it -- that way the modding rules would not be broken, and I could help run the game :).

This is, of course, after the setup discussion that I hope takes place takes place, and we reach a conclusion on the optimal tweaking of the setup. I am going to try and move somewhat quickly on this, though :D.
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Post Post #862 (ISO) » Mon Jul 09, 2007 8:54 am

Post by Albert B. Rampage »

I always wanted to day-kill someone. Shut their face straight up. Send me a holla if your going to co-mod such a game, k ?
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Post Post #863 (ISO) » Mon Jul 09, 2007 6:06 pm

Post by Adel »

Adel wrote:
Texan Rapid-Fire Mafia

9 Single-Shot Day-Kill Vigs
2 Double-Shot Day-Kill Mafia

Mafia can PM during the day. No night phase, no lynching. Last team standing wins.

(Would 3 Single-Shot Day-Kill Mafia be better?)
Albert I think this game would appeal to you, perhaps with some tweaking.
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Post Post #864 (ISO) » Mon Jul 09, 2007 10:08 pm

Post by Aimee »

Adel wrote:
Adel wrote:
Texan Rapid-Fire Mafia

9 Single-Shot Day-Kill Vigs
2 Double-Shot Day-Kill Mafia

Mafia can PM during the day. No night phase, no lynching. Last team standing wins.

(Would 3 Single-Shot Day-Kill Mafia be better?)
Albert I think this game would appeal to you, perhaps with some tweaking.
It seems quite a cool idea, but it seems more a battle of survival than a game of Mafia - the idea of taking out the lynching mechanic definitely would turn some off.
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Post Post #865 (ISO) » Tue Jul 10, 2007 1:56 am

Post by Kelly Chen »

Mafia need to be sure they don't use their second kills before endgame...
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Post Post #866 (ISO) » Tue Jul 10, 2007 5:06 am

Post by Albert B. Rampage »

How about 2 shots for the townies, but a 50/50 chance to hit for mafia and townie ? Mafia could have 3 shots.
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Post Post #867 (ISO) » Tue Jul 10, 2007 8:21 am

Post by yellowbounder »

I think we need to possibly slow down on the new setups, I'm certainly guilty of this, and look back through the
35 pages(!)
of this thread, for some good oldies.

Now this may be a lot of wiki work, but if we can take all of these setups, and make a central page (at the very least the ones that had signups) so they're all visible.

Here are some setups I like:
Lawrencelot wrote:
Nominate JesterMafia

7 townies
2 mafia
1 jester
Day start
Because you can never have enough Jesters.
YogurtBandit wrote:
Arsonist Mafia

1 Arsonist (SK that kills with Fire, possibly a 50% chance of killing)
1 Firefighter (Protown, Protects pepole from Arsonist, If Arsonist killed, turns into townie)
3 Mafia (1 Godfather)
2 Cops (Possibly both Sane)
1 Doc
4 Townies
Like the look of it. Needs work.
Simenon wrote:
Nominate Vigilante Mafia 2

3 Goons
1 Vigilante
8 Townies
Day start
Simple. Clean.
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Post Post #868 (ISO) » Tue Jul 10, 2007 12:41 pm

Post by Kelly Chen »

Bah. yellowbounder, what do you like about Arsonist? All I find notable is the doc who only protects against the SK.
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Post Post #869 (ISO) » Tue Jul 10, 2007 1:23 pm

Post by Guardian »

Kelly Chen wrote:Bah. yellowbounder, what do you like about Arsonist?
yellowbounder's response?:
Kelly Chen wrote:I find notable the doc who only protects against the SK.
A doc for mafia and *other* for the SK is interesting :D.
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Post Post #870 (ISO) » Sat Jul 14, 2007 12:03 pm

Post by Albert B. Rampage »

Crime Family


An italian mob family splits into two factions after the godfather dies. Both want each other dead, but have to deal with the pesky citizens of the town.

3 mafia from family A
3 mafia from family B
10 townies
1 vig

Here's the catch: The mafia all know each other. Family A knows every member of family B and vice versa. Of course, the mafia are all bulletproof to eachother.
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Post Post #871 (ISO) » Sat Jul 14, 2007 12:23 pm

Post by Ms Piggy »

KC Mafia

2 Mafia A
2 Mafia B
2 Mafia C
2 Mafia D
2 Townies
1 Cop
1 Doctor

Mafia Groups A and B can kill on Odd Nights.

Mafia Groups C and D can kill on Even Nights.
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Post Post #872 (ISO) » Sat Jul 14, 2007 12:24 pm

Post by Albert B. Rampage »

Ms Piggy wrote:KC Mafia

2 Mafia A
2 Mafia B
2 Mafia C
2 Mafia D
2 Townies
1 Cop
1 Doctor

Mafia Groups A and B can kill on Odd Nights.

Mafia Groups C and D can kill on Even Nights.
Why are the townies outnumbered 2 to 1 ?
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Post Post #873 (ISO) » Sat Jul 14, 2007 12:26 pm

Post by Ms Piggy »

Each mafia group wins only if they are the only group remaining in the game.

The town wins when all the other mafia are dead.

I expect the mafia groups to kill each other each night, well at least sometimes.
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Post Post #874 (ISO) » Sat Jul 14, 2007 12:27 pm

Post by Albert B. Rampage »

It seems exaggeratively unbalanced to me.
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