In post 3203, FourTrouble wrote:@F-16:
I forgot you wanted to have a conversation about farside. I had a strong sense that farside was town Yesterday and rereading her posts I still have her as strong town. There's a few things I like about her play but it comes down to her tone (a level of conviction that matches up very well with what she's saying/doing) and her questions (showing her intent to figure things out).
413,
414, and the vote in
419 felt 100% town. I felt the same about Rach until I gave it more thought. And I gave it more thought in large part because you were townreading her and I was trying to understand where that townread came from, and that's something I don't think farside would do the way I did because I she doesn't have the same history that I have with you. I like the questions in
488; they look like town trying to figure out TD's alignment + the alignments of the folks TD attacked.
513 also feels like a genuine attempt to figure Rach out. And
600's questions feel like town, too. farside's asking questions that resonate with me (they're questions that I had or questions that I wanted answered after they were asked), so they feel very much like town.
Also, not only do farside's questions have direction, but she's asking way more questions than I think scum would ask. Just looking at number of questions relative to number of posts, farside's probably has a higher question-post ratio than any other player here. It feels like town trying to get a grasp on the game and understand how others think about the game much more than scum faking a bunch of a questions re: anything that catches their eye. Admittedly, I'm biased because this is how I approach the game as town (I read the game looking for scum, and ask questions to understand things that I think will help me figure shit out, and one of the big differences between my play as town or scum is the quality/amount of the questions I ask), but even given that bias, I still think this is a huge town-tell, because it shows how farside is approaching the game. Because scum are informed, scum generally approach the game from the perspective that they have to fake scumreads; town, on the other hand, approach the game trying to figure stuff out. As a result, I think town are much more likely to ask as many questions as farside's been asking, especially given the quality of her questions (they're not just random/meaningless questions; they pretty clearly have direction and show a depth to her thought process that I don't think scum can just go and fake).
Re: farside's pushes -- I think the way she kept coming back to Ace felt very natural, both tonally and in relation to the gamestate. For example,
1422; the phrasing "okay back to ace for a moment" is so town, and the follow up looks much more like a town tunnel than a scum tunnel. As to the push on Rach, it made sense, especially based on the way farside plays (farside's has a lot of conviction as town and wants to be right, so she's a hardcore tunneler, and that's kind of what you see with the way she reads Ace/Rach on D1). Also, I didn't say anything about this earlier because it was't something I feel confident about and it's just my own thoughts, but I've had my own suspicions about Rach the entire game for similar reasons as farside, so to me that push made tons of sense. farside explains it very well, so if you think it's nonsense, I don't really know what to tell you other than I think you're biased because you're reading Rach as town, and she's really not very town unless you've played with her before. Also, note that the tone and emotion in
1868,
1870,
1906, and
1907 feels extremely town -- e.g. saying something like "it's like you didn't even read my case" and then apologizing for feeling "annoyed" is very genuine.
I dunno. I went through farside's ISO and there's nothing there that town wouldn't do or say, and there's nothing there that strikes me as scummy; her level of investment, her tone, her play in general, just makes too much sense as town and not much sense as scum.