xyzzy wrote:SK Mafia
3 SKs
2 Mafia
0-1-2 Doc
5-7 Townies
The SKs don't know who each other are, but collectively they have one kill per night. If a majority of them agree on who to kill, then that person will die, otherwise, a random target is picked from the three chosen by them.
If you don't agree that this is awesome, then you fail.
Randomness has no place in a nightchoice, especially in an Open Game. Also, the town looks really screwed on this one, I don't think they have enough control in this game.
yellowbounder wrote:Nanodethy Mafia
6 Cops (2 sane, 3 paranoid/naive, 1 insane)
3 Millers
1 One-shot NK Vig
4 Scum
Paranoid/Naive cop sanity chosen randomly.
Why the vig? Vigs for no reason are bad.
Trojan Horse wrote:Here's the probable framework for a 12-player setup:
1 mafia recruiter
4 protown power roles, of various types
7 vanilla townies
Recruiter recruits two players during night 0, and cannot recruit thereafter. No other actions are taken night 0. If a vanilla townie is recruited, he becomes either Mafia Power Role X or Mafia Power Role Y, with a 50-50 chance for each. (If both recruits are vanilla, then one will become X and one will become Y.) That's it.
I like your idea, and think it could run well as a game. However, I'm concerned about how this game could turn into, "Who did the mafia recruit? Who are the good players in this game? Let's lynch them!" I'd be intrigued to see how such a game ran, but I suspect this may end up being central, which is sort of a shame. (C9 is actually a "recruiting" done before the game - a cop or doc might get denied to the town, and it's done randomly.)
YogurtBandit wrote:Nominate Yogurt
3 Mafia that cant talk
2 masons that Can
1 RB
6 Vanilla
Making mafia unable to talk is unnecessary, and I don't know why it's thought of as a good idea.
Kelly Chen wrote:Crush Nightless 6p
1 mafia godfather (vengeful-style)
1 mafia goon
1 lyncher (who is informed of his target)
3 townies (one of whom is unknowingly the lyncher's target)
Nightless.
If the target is lynched, the game is over and the lyncher wins.
If the godfather is lynched, the goon dies with him.
Death of all mafia isn't game over; town still tries to lynch the lyncher.
But a final 2 situation of lyncher+target is a town win.
I really, really like this. It seems like most people would rather see CrushA, though, so that will run.
yellowbounder wrote:Backstabbing Backstabbers Mafia
3 Mafia Goons (one of whom is randomly the godfather, no special powers)
1 Mafia Ursurper (no special powers)
1 Doc
7 Townies
The mafia can talk at night as normal, and the godfather sends in the kill.
The godfather is no different from any other goon, except he can only win if he is alive. (So, he's basically a mafia aligned survivor). The Ursurper can only win when the godfather is dead. (So, he's basically a mafia aligned lyncher).
The mafia do not know who the ursurper is, but know who the godfather is.
The key is here, is that the goons don't care about the ursurper's struggles, they just want to win. The godfather can send in the kill to be one of his goons, if he thinks he knows who the ursurper is, but he doesn't have to kill him, it's only the ursurper who requires the godfather's death.
Let me get this straight - you have two teams with mutually exclusive win conditions (mafia and town). Within the subset of {Mafia}, you have 2 players whose win condition is outright
harder
than the win condition of the other two. Sort of a punishment for being one of those mafia as opposed to being a regular mafia? I don't like it. (I'm nearly categorically opposed to anyone whose win condition is harder to fulfill than other members of their own team - it's an arbitrary punishment, not a fun role.)
I've seen a lot of compex setups run by, several of which have been put through to the queue and run fine. I'd like to scale back the complexity, though, and return to some more elegant games - give me some I can put in signups that can be explained in one line.
(
For example, compare:
(Open 25)[/b] - 2 Mafia, 1 Jester, 7 Townies (0/10) - Mod: Romanus[/u]
...with...
Crush Mafia (Open 33) - 1 Mafia GF, 1 Mafia Goon, 1 Lyncher, 4 Townies (1 of whom is Lynchee), DayStart* (0/7)
(* - If Mafia Godfather is killed, Goon dies as well.
If Lynchee is nightkilled, Lyncher becomes Townie.
Lyncher wins iff Lyncher is alive and Lynchee is lynched.
Mafia wins iff Lyncher has not fulfilled win condition and living mafia comprise half of the players in the game, or nothing can prevent same.
Townies win iff all the Mafia have been killed.)
We're looking for more that have the brevity of the first.)
If you're looking for something to do, I have a Wiki project I'd like to start on, but haven't gotten to yet. There are a number of Open Games that have run, that don't have wiki pages, see below. I'm also wanting to create a Category called "Open Game Setups", and tag any setup used as an Open Game with this category, so there's an easy way for people to see what's been run, in case they want to see it again. Here are the setups that haven't been Wikified:
Cop C9
Switch
Masons and Monks
Double Cop C9
Near-Vanilla
Strawberry
Roleblocker C9
Bird C9
Fire and Ice
Game threads for these games (to help figure out what they are) can be found
here. If no one else can get around to it, I'll do it at some point, but if someone has free time to kill...