I think Exodus can be played without the Pursuit board, but I'm not 100% about how people feel about using that board.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
Probably will need to appoint a person to be in charge of it.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
I did once, and I think the new boards make the game substantially more interesting. Having more places to go makes it a bit less likely that you'll have to stare down a small list of bad choices in the endgame turns. The Corruption mechanic was pretty neat as a collective-risk concept, though given how I was unable to screw my opponents over with it I'd say it might be a little forgiving. Also, being able to play Intrigue without going to Waterdeep Harbor is a lot better than it sounds.
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
Had you played Lost Legacy: The Starship already, or was this your first Lost Legacy experience? Also, what'd you think? I'm a fan, although it's a little clunkier than Love Letter.
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
In post 1788, hasdgfas wrote:Had you played Lost Legacy: The Starship already, or was this your first Lost Legacy experience? Also, what'd you think? I'm a fan, although it's a little clunkier than Love Letter.
It was my first experience with Lost Legacy. I enjoy Love Letter for what it is, and Lost Legacy: Flying Garden was equally enjoyable and a nice variation on the game, which kept it fresh. It was good silly fun. How is Lost Legacy: Starship different?
"When playing a game, the goal is to win, but it is the goal that is important, not the winning." -
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
It's the dice version of Pandemic. I loved it. It played quickly, had interesting decisions, and captured a lot of the feel of Pandemic though semi-mapless and more abstracted. And the bits (dice, tracking ring, etc.) are beautiful and crisp, and add a lot to the game. It's well worth a play.
"When playing a game, the goal is to win, but it is the goal that is important, not the winning." -
In post 1788, hasdgfas wrote:Had you played Lost Legacy: The Starship already, or was this your first Lost Legacy experience? Also, what'd you think? I'm a fan, although it's a little clunkier than Love Letter.
It was my first experience with Lost Legacy. I enjoy Love Letter for what it is, and Lost Legacy: Flying Garden was equally enjoyable and a nice variation on the game, which kept it fresh. It was good silly fun. How is Lost Legacy: Starship different?
Yeah. Love Letter is my go-to for things like waiting for a show to open its doors, but Lost Legacy is nice if you want a little bit more to your silly game. However, my friends and I house ruled the "when you decide whether or not to switch cards, you can do it secretly" rule, because that rule makes the game more about luck, in my opinion.
The Starship and Flying Garden are just different cardsets. The 1/2/3/4/etc are all different effects, and as more sets come out, you can mix and match to your hearts' content.
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
That should work out fine for me. Are we agreed on expansions, while we're at it?
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
Good point. I'm thinking maybe try the Exodus destination (with the Trauma/Allies stuff as a result) and Final Five loyalties before maybe introducing the Fleet Board at a later date? The trauma stuff seems like enough of a mechanic on its own to add in one go.
Fair enough. I don't know that I care for Daybreak yet, since I've only played it once, but we could try playing with the Daedalus/Missions at some point, too.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
Actually, just did some testing with Vassal and it looks like neither Final Five nor Personal Goal loyalty cards are working properly. We may have to skip them (we'll live).