Haunted Mansion| GAME OVER (Feedback?)

For completed/abandoned Mish Mash Games.
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Post Post #525 (ISO) » Sat Jun 16, 2007 5:26 am

Post by Shanba »

Huh. I had forgotten about that. He got the armour and the sword from the giant robots he defeated using a rusty nail, didnt he?

Yah.
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Post Post #526 (ISO) » Sat Jun 16, 2007 5:29 am

Post by Khelvaster »

No, I didn't get them from the robots. The robots came, I drove them off with a rusty nail, and then I found some armor and a really badass sword...I'm serious!
Lag actually does exist in real life. For proof, look no further than Jesus: When he died, it took him three *days* to respawn.
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Post Post #527 (ISO) » Sat Jun 16, 2007 5:30 am

Post by Mokina »

Xdaamno wrote:I still need an explanation for how he got out of the cage.

Also, why was autoload going around shooting a shotgun that does 5 damage to innocents just to prove they're innocent when we have weapons that can prove it at a much lesser cost? It's odd he used a weapon which specifically does the highest damage to innocents, instead of proving it by using a weapon that does the lowest damage to innocents; that'd be much safer. That looks like causing damage and thinking up a pro-town excuse for it from here.

EDIT: Also check out this:
You may be lucky enough to find a strong weapon. Or even a book that teaches you exorcisms. Though items you find could be many things.
, quoted from the mod. Could that be the book that was found? An exorcism book? It's consistent with exorcisms doing 0 damage to innocents, as she said. If I had a weapon that does 0 damage overall, I'd say that instead of '0 damage to innocents', thus she implied she could do damage to priests/ghosts.

DOUBLE EDIT:
Preists will recive an exorcise Ability which does not harm Innocents but will hurt ghosts and other preists. How much damage and conditions needed to use exorcise varies from priest to preist.
Priest exorcism info for reference.
Good reasoning. The precise title is
Exorcism for Dummies
, and from here on I'm going to be a wee bit suspicious of anyone who starts "testing" with a shotgun instead of an exorcism.
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Post Post #528 (ISO) » Sat Jun 16, 2007 5:30 am

Post by Occult »

The Who's Where Update

The Mod is nursing a hang over so don't expect much.
-------------------------------------------------------------------------
Greenhouse-
YagamiLight,


Dining Room-

Kitchen-
ChaosOmega,JordanA24


Bloody Cage Room-

Lounge-
Wizardcat, Mokina,Johhan


Master Bedroom-
TheGreg,


Nursery-
Shanba, Hadhfang, Eteocles,


Mystery Room-
Xdaamno


Mirror Room-

Doll Room-
blackberry, Fifi C. Trixibelle,Blue Zebra,


Great Hall-
Autoload, Grek, ROTW, Omegasgiev, Pbug, HautBoy, Khelvaster, JDodge,
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Post Post #529 (ISO) » Sat Jun 16, 2007 5:32 am

Post by Blue Zebra »

Move: Dining Room
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Post Post #530 (ISO) » Sat Jun 16, 2007 5:34 am

Post by JDodge »

Ooook then....

Move: Mirror Room
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Post Post #531 (ISO) » Sat Jun 16, 2007 7:02 am

Post by Wizardcat »

This interaction has already been explained. Just out of curiosity Wizardcat, why did you attack johhan?
Due to the fact that the Claymore deals a different amount of damage to each type of player, I would know what johhan was, assuming there was no modifier.

Also, johhan, does your fork cause different damage for each type? If so, I think you should attack people with it as a fork seems less dangerous to innocents than a claymore.
Good reasoning. The precise title is Exorcism for Dummies, and from here on I'm going to be a wee bit suspicious of anyone who starts "testing" with a shotgun instead of an exorcism.
Yes, but not everyone can preform an exorcism. A list of confirmed innocents or a confirmed ghost to kill would be extremely helpful.
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Post Post #532 (ISO) » Sat Jun 16, 2007 7:06 am

Post by Xdaamno »

Yes, but not everyone can preform an exorcism. A list of confirmed innocents or a confirmed ghost to kill would be extremely helpful.

Then we use less-damaging weapons. The nail is a good example. I want to see Khel attack some people with it.
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Post Post #533 (ISO) » Sat Jun 16, 2007 7:07 am

Post by Shanba »

So for example, I will not be using my bazooka unless we confirm someone scum :)
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Post Post #534 (ISO) » Sat Jun 16, 2007 9:31 am

Post by Khelvaster »

I'll try nailing autoload. That will confirm his as being townie. Auto, come with me to the terrace.

Move: Terrace
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Post Post #535 (ISO) » Sat Jun 16, 2007 9:44 am

Post by Grek »

Move:Mirror Room


Also, autoload what where you thinking when you decided checking our innocence with a shotgun was a good plan?
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Post Post #536 (ISO) » Sat Jun 16, 2007 9:45 am

Post by autoload »

Khelvaster wrote:
Move: Great Hall


Autoload is a ghost, and I'll kill him for it.
Bullshit dude. I'm guessing you are relying on gut to come to that conclusion and your gut is wrong. Perhaps my method was not the best way to go about it, but at least we have two confirmed innocents now.
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Post Post #537 (ISO) » Sat Jun 16, 2007 9:50 am

Post by Grek »

Don't do it again.
Click this link for boobies:
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Post Post #538 (ISO) » Sat Jun 16, 2007 9:50 am

Post by Xdaamno »

Grek wrote:
Move:Mirror Room


Also, autoload what where you thinking when you decided checking our innocence with a shotgun was a good plan?
QFT. I want an answer.

EDIT: Didn't see your post, hmm...
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Post Post #539 (ISO) » Sat Jun 16, 2007 9:52 am

Post by Blue Zebra »

autoload, move to the Terrace so Khelvaster can stab you with a rusty nail.
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Post Post #540 (ISO) » Sat Jun 16, 2007 9:52 am

Post by Xdaamno »

autoload wrote:
Khelvaster wrote:
Move: Great Hall


Autoload is a ghost, and I'll kill him for it.
Bullshit dude. I'm guessing you are relying on gut to come to that conclusion and your gut is wrong. Perhaps my method was not the best way to go about it, but at least we have two confirmed innocents now.
So you're saying 'Even though it was a bad tactic, it was a good result'? I'm not invesigating whether other people are innocent atm, I'm investigating whether you're guilty, and using a bad tactic/intentions is scummy regardless of the good outcome.
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Post Post #541 (ISO) » Sat Jun 16, 2007 9:56 am

Post by Blue Zebra »

Hey, the Terrace is locked.
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Post Post #542 (ISO) » Sat Jun 16, 2007 10:52 am

Post by autoload »

Blue Zebra wrote:Hey, the Terrace is locked.
Should we
FoS
those that tried to get me to go there? I'm guessing it wouldn't be locked for ghosts...
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Post Post #543 (ISO) » Sat Jun 16, 2007 11:02 am

Post by Blue Zebra »

Not locked for ghosts? In that case, we could just tell everyone to try moving into a locked room, and everyone that succeeded would be confirmed ghosts.
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Post Post #544 (ISO) » Sat Jun 16, 2007 11:10 am

Post by Khelvaster »

Someone else moved to the terrace, so I figured it would be unlocked now. If not,
Move: greenhouse


The greenhouse seemed pretty safe.
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Post Post #545 (ISO) » Sat Jun 16, 2007 11:37 am

Post by YagamiLight »

If your going to check him here, then I"m going to
move: Dining Room
with Blue Zebra.
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Post Post #546 (ISO) » Sat Jun 16, 2007 11:47 am

Post by Eteocles »

If there is a terrace why don't we all just get the hell out of here?
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Post Post #547 (ISO) » Sat Jun 16, 2007 12:27 pm

Post by YagamiLight »

Because the mansion is shielded by magic ghost energy.
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Post Post #548 (ISO) » Sat Jun 16, 2007 12:31 pm

Post by JDodge »

Khelvaster wrote:Someone else moved to the terrace, so I figured it would be unlocked now. If not,
Move: greenhouse


The greenhouse seemed pretty safe.
I wouldn't. There's a possibility there's an evil clown mask hiding in there that will possess you.
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Post Post #549 (ISO) » Sat Jun 16, 2007 1:39 pm

Post by YagamiLight »

Yeah, I woke up confused with curry dripping off my face, so I don't know if it is dead or hiding there, then again, Mokina could use the Exorcism book to remove it if it gets one of you.
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