Haunted Mansion| GAME OVER (Feedback?)

For completed/abandoned Mish Mash Games.
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Post Post #175 (ISO) » Mon Jun 11, 2007 7:30 pm

Post by johhan »

Shanba wrote:Geh. Haut Boy is probably a priest, guys.
Elaborate?
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Post Post #176 (ISO) » Tue Jun 12, 2007 3:26 am

Post by JDodge »

I'm staying put for now.
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Post Post #177 (ISO) » Tue Jun 12, 2007 3:27 am

Post by Occult »

MOVING PHASE. RESOLVING MOVES. LOGITICUS GETTING REPLACED
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Post Post #178 (ISO) » Tue Jun 12, 2007 3:28 am

Post by Occult »

Then I'm locking doors. Players in a room with a locked door will be shoved into the GREAT HALL (as a reminder).
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Post Post #179 (ISO) » Tue Jun 12, 2007 3:43 am

Post by Shanba »

Haut Boy's either a ghost or an SK for the weak reason he used to jump on the Khelwagon. As Khel is probably a ghost, that means he must be a priest.
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Post Post #180 (ISO) » Tue Jun 12, 2007 3:54 am

Post by Xdaamno »

Khelvaster wrote:
Haut Boy wrote:
Xdaamno wrote:Once again, Khel, you're confusing priests with pro-town players. They don't want to help the innocents, and infact confusion with only them knowing what's going on is good for their faction. Leaving you as bait while they weed out the ghosts is a perfectly viable strategy. (Actually, I just realised they can't speak to each other, this may be void.) There's no reason for them to confirm you as innocent, since doing so would narrow down the priestly suspects for ghosts.
Just as a side note, it also seems to me that every priest is out for themself.
xdaamno isn't a priest, because he is talking about priest strategies. He isn't a townie, because he is trying to help me, which he wouldn't be doing if he, like every other townie, thought I was a ghost. I'm going to vote for him being a ghost.
... What?

I'm not 'trying to help you', I'm taking the moral high ground. Though I'm not going to roleclaim specifically for various reasons (One in particular).

I'm a priest or innocent.
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Post Post #181 (ISO) » Tue Jun 12, 2007 5:27 am

Post by Occult »

The Who's Where Update!


EDIT.
--------------------------------------------------------------------------
Greenhouse
-
Empty


Dining Room-
Empty


Bathroom-
Empty


Bloody Cage Room-
ChaosOmega,Khelvaster

Servants quarters-
JDodge,


Winery-
Empty


Nursery-
,Shanba


Mystery Room -
Empty


Terrace-
HautBoy


Doll Room-
Eteocles


Great Hall
-
johhan, Logicticus, Omegasgiev, Autoload, Xdaamno, Wizardcat, Mokina, TheGreg, YagamiLight, Pbug, Coolbot, BlueZebra, Grek, blackberry, JordanA24, Hadhfang
Last edited by Occult on Tue Jun 12, 2007 6:27 am, edited 1 time in total.
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Post Post #182 (ISO) » Tue Jun 12, 2007 5:31 am

Post by Occult »

HPs are Updated
Conditions- Updated
Rooms- Unlocked
Other Rooms- Locked
Players Pushed- into the Hall

Don't forget to check the statistics page to find out what happened.

Also, I handed out some weird crap last turn. If you got something that was average and normal...... You screwed.

48 hours STARTING NOW.
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Post Post #183 (ISO) » Tue Jun 12, 2007 5:33 am

Post by johhan »

Occult wrote:Also, I handed out some weird crap last turn. If you got something that was average and normal...... You screwed.
:x . That's all I have to say. Anyway...

Owch:
Player Statistics wrote:Hadhfand

7 HP
Condition: There is a large piece of glass lodged into his right eye.
and wtf?
Player Statistics wrote:Yagami light

13 HP
Condition: He is now a 7 foot tall clown. He has Extremely Long and Sharp teeth that prevents him from not smiling. He has an aura around him that makes everyone within 5 feet of him feel like they are being raped by a gang of Demonic Clowns while being eaten alive from the inside by satanic midgets holding giant vats of acid(Trust me it's an Unpleasant aura).
johhan notices Yagami walk into the room (or just get thrown in from the locked room he was somehow residing :p ) and makes his exit swift. Or as swift as he can with a giant claymore strapped to his back.
move: the winery
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Post Post #184 (ISO) » Tue Jun 12, 2007 5:37 am

Post by JDodge »

Move: Greenhouse
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Post Post #185 (ISO) » Tue Jun 12, 2007 5:38 am

Post by JordanA24 »

Oooh, Mystery Room

Move: Mystery Room
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Post Post #186 (ISO) » Tue Jun 12, 2007 5:38 am

Post by Wizardcat »

Khelvaster

10 HP
Condition: Looks scared. Is locked in a giant cage.
How did that happen?

Move: Dining Room
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Post Post #187 (ISO) » Tue Jun 12, 2007 5:39 am

Post by Xdaamno »

Definatly looks like a trap... possibly non-harmful and sel-inflicted to clear himself as ghost? I don't know.

Move: Mystery Room


Nobody follow me in here, I want to stay as a one. And this is easily the most interesting room ;)
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Post Post #188 (ISO) » Tue Jun 12, 2007 5:40 am

Post by Xdaamno »

Eh... didn't see Jordan's post...

Fine, make a three.
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Post Post #189 (ISO) » Tue Jun 12, 2007 5:40 am

Post by Blue Zebra »

Move: Mystery Room
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Post Post #190 (ISO) » Tue Jun 12, 2007 5:41 am

Post by JordanA24 »

*Sulks at sight of Xdaamno's shiny new suit of armour*
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Post Post #191 (ISO) » Tue Jun 12, 2007 5:44 am

Post by Shanba »

Some guy got a claymore, someone else got a suit of armour, and what did I get? A Baby's rattle. Pah.
On the other hand, at least I didn't get a faceful of glass or turned into a clown.
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Post Post #192 (ISO) » Tue Jun 12, 2007 5:46 am

Post by Xdaamno »

Is being turned into a massive clown with +30 HP that much of a negative?

I'd love to be a massive clown.
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Post Post #193 (ISO) » Tue Jun 12, 2007 5:50 am

Post by JordanA24 »

13 HP actually, but still a plus.
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Post Post #194 (ISO) » Tue Jun 12, 2007 5:50 am

Post by johhan »

Xdaamno wrote:Is being turned into a massive clown with +30 HP that much of a negative?

I'd love to be a massive clown.
it's only +3 HP... and I think my claymore could come in handy... it does different damage to priests, innocents, and ghosts.
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Post Post #195 (ISO) » Tue Jun 12, 2007 5:52 am

Post by Xdaamno »

Yes, that was a typo. A very weird one at that; when I'm typing I form something in my head and naturally press the keyboard, so most of my typos tend to be actual words, like 'here' confused with 'hour' and stuff; similar sounding words.

EDIT: it does different damage to priests, innocents, and ghosts.

Care to specify?
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Post Post #196 (ISO) » Tue Jun 12, 2007 5:53 am

Post by johhan »

keep in mind we don't know every aspect of this seeming transformation. for now, i'm treating it with distrust.
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Post Post #197 (ISO) » Tue Jun 12, 2007 5:54 am

Post by Xdaamno »

Well, duh.

Anyway, answer my question :twisted:
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Post Post #198 (ISO) » Tue Jun 12, 2007 5:54 am

Post by johhan »

Xdaamno wrote: EDIT: it does different damage to priests, innocents, and ghosts.

Care to specify?
No. But it does more damage to ghosts than to priests, and more damage to priests than innocents, so i'm happy with it.
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Post Post #199 (ISO) » Tue Jun 12, 2007 5:54 am

Post by Xdaamno »

Ah, cool... fast posting.
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