Haunted Mansion| GAME OVER (Feedback?)

For completed/abandoned Mish Mash Games.
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Post Post #100 (ISO) » Sat Jun 09, 2007 10:26 pm

Post by JordanA24 »

Xdaamno wrote:My current guess is that one of the priest's items kills innocents and somehow rewards priests for the kill.
Out of the 4 items the priests have, I can't see one that is likely to do that.
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Post Post #101 (ISO) » Sun Jun 10, 2007 12:06 am

Post by Xdaamno »

You have a point, but apparently the priests can't do ANYTHING apart from exorcise, heal and use the items, so how can they harm us?
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Post Post #102 (ISO) » Sun Jun 10, 2007 12:41 am

Post by Blue Zebra »

The mod's warning is good reason not to have a priest in the party, and it would be vulnerable to ghosts without a priest, so
Move: Servants quarters
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Post Post #103 (ISO) » Sun Jun 10, 2007 1:33 am

Post by Xdaamno »

Blue Zebra wrote:The mod's warning is good reason not to have a priest in the party, and it would be vulnerable to ghosts without a priest, so
Move: Servants quarters
.
Sounds like a priest roleclaim from here :?
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Post Post #104 (ISO) » Sun Jun 10, 2007 1:44 am

Post by Blue Zebra »

Xdaamno wrote:
Blue Zebra wrote:The mod's warning is good reason not to have a priest in the party, and it would be vulnerable to ghosts without a priest, so
Move: Servants quarters
.
Sounds like a priest roleclaim from here :?
No, I was moving away because the hunting party wasn't safe.
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Post Post #105 (ISO) » Sun Jun 10, 2007 2:37 am

Post by Shanba »

Guys, Khelvaster is probably a ghost. Anyway,
Move: Master Bedroom
not too many scary people there. RUN AWAY!
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Post Post #106 (ISO) » Sun Jun 10, 2007 6:04 am

Post by Khelvaster »

Mod: Do all the priests/ghosts/innocents know who the others are?
Lag actually does exist in real life. For proof, look no further than Jesus: When he died, it took him three *days* to respawn.
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Post Post #107 (ISO) » Sun Jun 10, 2007 6:34 am

Post by Xdaamno »

*sighs*

Khel, have you read the rules?

Ghosts know each other, everyone else dosen't.

This is a VERY strong ghost tell for me. If you were a ghost, you may not know if the innocents/priests knew each other or not, like you did there. If you were priest/innocent, however, you should already KNOW that we don't know each other.

Stay away from Khelvaster 0_0
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Post Post #108 (ISO) » Sun Jun 10, 2007 6:39 am

Post by JDodge »

Xdaamno wrote:Stay away from Khelvaster 0_0
And yet you're still in the same room as him.... why?
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Post Post #109 (ISO) » Sun Jun 10, 2007 6:47 am

Post by JordanA24 »

JDodge wrote:
Xdaamno wrote:Stay away from Khelvaster 0_0
And yet you're still in the same room as him.... why?
He's already moved, not that it means he's safe from him, swithches could activate things from other rooms, but I'll agree, that was a big tell from Khel.
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Post Post #110 (ISO) » Sun Jun 10, 2007 6:50 am

Post by Occult »

The Who's Where Update!


I love the smell of napalm in the morning, 7 HOURS REMAIN.
--------------------------------------------------------------------------
Master Bedroom
-
Autoload, Xdaamno, Shanba


Library-
Wizardcat, Mokina


Kitchen-
Grek, blackberry, JordanA24, Hadhfang


Bloody Cage Room-
ChaosOmega,Khelvaster

Servants quarters-
JDodge, BlueZebra


Lounge-
Pbug, Coolbot


Nursery-
TheGreg


Mirror Room-
YagamiLight


Terrace-
HautBoy


Doll Room-
Eteocles


Great Hall
-
johhan, Logicticus, Omegasgiev,
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Post Post #111 (ISO) » Sun Jun 10, 2007 6:55 am

Post by JordanA24 »

Prod: Johhan, Logic & Omega
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Post Post #112 (ISO) » Sun Jun 10, 2007 7:07 am

Post by Occult »

Khelvaster wrote:
Mod: Do all the priests/ghosts/innocents know who the others are?
Xdaamno wrote: Ghosts know each other, everyone else dosen't.
Glad I'm doing my job.

Prods are such...... /cows, that i would rather not.
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Post Post #113 (ISO) » Sun Jun 10, 2007 7:07 am

Post by Occult »

Prods are going out.
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Post Post #114 (ISO) » Sun Jun 10, 2007 7:15 am

Post by Xdaamno »

Occult wrote:
Khelvaster wrote:
Mod: Do all the priests/ghosts/innocents know who the others are?
Xdaamno wrote: Ghosts know each other, everyone else dosen't.
Glad I'm doing my job.
Didn't mean to offend you, it was just a huge ghost tell and I pointed it out when I was responding.
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Post Post #115 (ISO) » Sun Jun 10, 2007 7:36 am

Post by Occult »

NP, I really don't care. I probably would have posted the entire rules if you hadn't answered.
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Post Post #116 (ISO) » Sun Jun 10, 2007 7:52 am

Post by Khelvaster »

Xdaamno wrote:*sighs*

Khel, have you read the rules?

Ghosts know each other, everyone else dosen't.

This is a VERY strong ghost tell for me. If you were a ghost, you may not know if the innocents/priests knew each other or not, like you did there. If you were priest/innocent, however, you should already KNOW that we don't know each other.

Stay away from Khelvaster 0_0
If ghosts all knew each other and innocents all knew each other but priests didn't, and I were a priest, I would be pwnt.

If all innocents and priests knew each other and I was a ghost, I would be pwnt.

If all ghosts and priests knew each other and I was an innocent, I would be pwnt.

Thus, I phrased that question in the most neutral way possible.
Lag actually does exist in real life. For proof, look no further than Jesus: When he died, it took him three *days* to respawn.
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Post Post #117 (ISO) » Sun Jun 10, 2007 7:59 am

Post by JordanA24 »

Khelvaster wrote:
Xdaamno wrote:*sighs*

Khel, have you read the rules?

Ghosts know each other, everyone else dosen't.

This is a VERY strong ghost tell for me. If you were a ghost, you may not know if the innocents/priests knew each other or not, like you did there. If you were priest/innocent, however, you should already KNOW that we don't know each other.

Stay away from Khelvaster 0_0
If ghosts all knew each other and innocents all knew each other but priests didn't, and I were a priest, I would be pwnt.

If all innocents and priests knew each other and I was a ghost, I would be pwnt.

If all ghosts and priests knew each other and I was an innocent, I would be pwnt.

Thus, I phrased that question in the most neutral way possible.
Why would all the innocents & priests know eachother? That would just wreck the entire point of the game, that's crap reasoning.
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Post Post #118 (ISO) » Sun Jun 10, 2007 7:59 am

Post by TBuG »

But you made it sound like you knew of everyone on your side, making you a ghost.
rolandofthewhite (5:40:28 PM): It would be weird living with Thesp. All the hookers murdered and skin lying around. :(
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Post Post #119 (ISO) » Sun Jun 10, 2007 8:24 am

Post by Shanba »

eep.
Move: Nursery
(10:50:24 PM) xcaykex: GODDAMNIT I DONT WANNA GET RID OF MY TENTACLE RAPE PORN

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Post Post #120 (ISO) » Sun Jun 10, 2007 8:27 am

Post by JordanA24 »

Shanba wrote:eep.
Move: Nursery
Why are you moving everywhere? You've already escaped Khel, why move again?
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Post Post #121 (ISO) » Sun Jun 10, 2007 8:36 am

Post by Shanba »

Master Bedroom had three people. People=bad. I want to be alone.
(10:50:24 PM) xcaykex: GODDAMNIT I DONT WANNA GET RID OF MY TENTACLE RAPE PORN

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Post Post #122 (ISO) » Sun Jun 10, 2007 8:43 am

Post by The Greg »

Then why are you moving to the same room as me?
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Post Post #123 (ISO) » Sun Jun 10, 2007 8:46 am

Post by The Greg »

Oops, nevermind. Every room has at least one person in it. I should have checked the map. :oops:
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Post Post #124 (ISO) » Sun Jun 10, 2007 8:50 am

Post by Shanba »

Oh, also, I never moved away from Khel, as he was not originally in the same room as me XD
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