That's enough setup making for me this week.
Factions:
Cult:
Win Condition: Have the majority be a Cult member:
1 Cult Leader
Survivors:
Win Condition: Have the majority be a Survivor member.
1 Recruiter
Zombie:
Win Condition: Have all players become Infected.
1 Doctor-Proof Zombie
Mafia:
Win Condition: Have the majority be Mafia.
1 Mafia Leader
Town:
Win Condition: Kill all Mafia.
1 Surgeon
2 Doctors
1 Detective
1 Deprogrammer
1 Roleblocker
5 Town
This setup works with 5 different factions each with a different Win Condition. It starts with a night-phase. Town members if they are recruited may or may not keep their role. It depends on the Faction Ability.
Cult:
Any people who started in the Town Faction recruited into the Cult keep their abilities. Can only be recruited to other factions by Deprogrammer or Zombie.
Mafia:
Any people who started in the Town faction recruited into the Mafia keep their abilities. Has a night-kill while the leader lives and is on the Mafia faction, he controls the night-kills target too.
Survivors:
Any people who started in the Town faction keep their abilities. Survivors can be infected but can't be converted to zombies.
Zombies:
Anyone recruited to the Zombies loses their ability. All people in the Zombies (faction) becomes a zombie (role). Can only be recruited to another faction by a Doctor, all other attempts fail.
Town:
No abilities.
If 2 or more factions recruit/convert 1 person at the same time, priority is taken in this order:
- Zombie
- Cult
- Survivor
- Mafia
- Town
Cult Leader:
Visits one person each night, that player is recruited to the Cult faction.
Recruiter:
Visits one person each night, that person is recruited to the Survivors faction.
Zombie:
Visits one person each night, that player becomes a zombie after the next night. Zombies die if they visit the Cult Leader.
Mafia Leader:
Visits two people each night, the first person is recruited to the Mafia and the second is killed.
Surgeon:
Visits one person each night, one person from a rival faction visiting that player is killed and that player is protected from conversions and night-kills. (Can stop zombie conversions from occuring the following day.)
Doctor:
Visits one person each night, that person is protected from night-kills and if they are a Zombie recruited to the Doctor's current faction.
Deprogrammer:
Visits one person each night, if that person is a Cult member he is converted to the Deprogrammer's current faction.
Roleblocker:
Visits one person each night, that persons role is blocked.
Detective:
Visits one person each night, finds out that persons role and current faction.
Town:
No abilities.