In post 7072, BBmolla wrote:
In post 7057, BBmolla wrote:
Can I run these in the open queue Llama?
I know the wait is like 2 years but theoretically when my turn is up can I run them
In post 7072, BBmolla wrote:
In post 7057, BBmolla wrote:
In post 7308, Phillammon wrote:Okay, not sure what it was, but I had a horrible bug in my previous code, which is hopefully now fixed.
Spoiler: Python Script for the interested, can be modified to simulate other setups
Upshot is, that's a 12.5% town EV, which is much, *much* worse than I thought. I may play around with the numbers a bit, see what I can do.
EDIT:gives a 30% Town EV, which seems to come as balanced according to the wiki.10 VT,1 Vig,1 Goon,1 ScumVig
In post 7310, Phillammon wrote:Any recommendations? My gut says Gunsmith or Oracle would be the logical power role to put in for town. Leaning towards the latter. (Target someone at night, if the oracle dies that night and the target was town, they are mod-confirmed as town)
In post 7298, LlamaFluff wrote:In post 7275, Wake1 wrote:Mainly I want it like a Large Fire and Ice where the NKs on each other turn into Cop guilties.
That's essentially what it was historically (NKs failed on opposite factions) but that was way too scumsided, so that part was removed. Then it was still too scumsided so another VT was added to the game.
Maybe you want to check out this as a jumping off point.
In post 7314, TierShift wrote:In post 7310, Phillammon wrote:Any recommendations? My gut says Gunsmith or Oracle would be the logical power role to put in for town. Leaning towards the latter. (Target someone at night, if the oracle dies that night and the target was town, they are mod-confirmed as town)
Even with a full cop it looks scumsided due to the amount of kills.
In post 7300, BBmolla wrote:Can I run these in the open queue Llama?
BBmolla wrote:That's a cool setup, who made it? And has it been played yet?
In post 7319, LlamaFluff wrote:They both look a bit swingy but seem fine. If you want to get wiki pages made for both of them I can try and get upcoming mods to run trial runs of them
In post 7322, Phillammon wrote:
Note: If the mafia collect both the gun and the key, then they become useless, but individually they're useful tools for dealing with the other one. I found that amusing.
This any better, then?