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Post Post #925 (ISO) » Tue Sep 09, 2014 12:34 am

Post by Oman »

Disenchanted a Cenarius, Lorewalker Cho, and The Beast to get my Leeroy. Let's hope that changes everything.
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Post Post #926 (ISO) » Tue Sep 09, 2014 1:48 am

Post by chamber »

What rank are you oman?
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Post Post #927 (ISO) » Tue Sep 09, 2014 5:38 am

Post by xRECKONERx »

In post 925, Oman wrote:Disenchanted a Cenarius, Lorewalker Cho, and The Beast to get my Leeroy. Let's hope that changes everything.

I am at an 80% winrate with face hunter, but I tweaked the typical list a bit to make it more consistent:

Hunter Cards

2x Hunter's Mark
2x Flare
2x Tracking
2x Webspinner
2x Explosive Trap
2x Starving Buzzard
2x Eaglehorn Bow
2x Animal Cmpanion
2x Kill Command
2x Unleash the Hounds

Neutral Cards

2x Leper Gnome
2x Undertaker
2x Haunted Creeper
1x Ironbeak Owl
2x Mad Scientist
1x Leeroy Jenkins

When I say "face hunter", I mean FACE hunter. It's the easiest deck ever because there's NO decision making -- you just attack the face. T1 undertaker, T2 haunted creeper, T3 Kill Command to the face is just about the dream opener with this deck.
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Post Post #928 (ISO) » Tue Sep 09, 2014 5:43 am

Post by xRECKONERx »

Also this Pally secrets deck I've been running is LEGIT
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Post Post #929 (ISO) » Tue Sep 09, 2014 5:47 am

Post by xRECKONERx »

Nothing feels better than watching someone kill your Sludge Belcher, only to trigger Avenge (which makes the ooze left behind a 4/4 instead of a 1/2) and then Redemption (bringing back that 5/1 belcher).
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Post Post #930 (ISO) » Tue Sep 09, 2014 6:26 am

Post by InflatablePie »

I'm running the same list as Reck, except with one Owl and one Loatheb instead of the Creepers. They buff Undertaker and get in for 2-3 damage I guess, but I like having the extra silence with all the taunts running around. Loatheb can be slightly awkward but it's come in handy.
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Post Post #931 (ISO) » Tue Sep 09, 2014 6:26 am

Post by xRECKONERx »

Loatheb seems really bad in this deck.
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Post Post #932 (ISO) » Tue Sep 09, 2014 6:39 am

Post by InflatablePie »

It's surprisingly okay. Doesn't do immediate damage on t5 but it does help.

Also tried a one-of freezing trap but there's nothing more annoying than having both Explosive and Freezing go off thanks to bad Mad Scientist stacking.
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Post Post #933 (ISO) » Tue Sep 09, 2014 7:28 am

Post by Siveure DtTrikyp »

Nothing is more annoying than losing the game because your opponent used 2 cards to deal 4 damage to his own face.

I hate handlock.
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Post Post #934 (ISO) » Tue Sep 09, 2014 7:33 am

Post by xRECKONERx »

In post 932, InflatablePie wrote:It's surprisingly okay. Doesn't do immediate damage on t5 but it does help.

Yeah but this deck wants to be winning T5/T6. Anything that doesn't do immediate damage or get guaranteed damage through is a bad card in this deck
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Post Post #935 (ISO) » Tue Sep 09, 2014 7:44 am

Post by Siveure DtTrikyp »

My legendaries:

Al'akir (I dont play shaman ever lol), thalnos, pagle, leeroy, murkeye (MURLOCS WOO), sylvanas and baron geddon. And all the naxx ones of course.
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Post Post #936 (ISO) » Tue Sep 09, 2014 8:08 am

Post by InflatablePie »

in theory it wants to be winning turn 5/6, but sometimes that doesn't happen

some games you get Undertaker into double-Gnome draws, but sometimes you're against a Priest or Handlock or you get bad draws and need something to stall for a turn while you gather your wincons (Leeroy/Kill/sometimes Unleash). even better if it gets in for 5. as someone who played a ton of RDW in MTG Standard last year, I know how to maximize damage, and preventing your opponent from removing your creatures then getting an extra 5 in next turn is sometimes a good play (also good in mirror matches where you fear UTH). I mean, Animal Companion isn't guaranteed damage but I'm usually happy to roll a Misha because it usually gets in for 4 for the next turn or two.

haven't played much Ranked in the last weekish but I'm mid-rank-7 at the moment and I haven't really found myself needing the Creepers. regardless, I think two Owls is the correct move. if you don't like Loatheb and want to keep Creepers, I could see cutting a Flare or Tracking; probably Tracking because while you dig deeper, sometimes you track into Kill/Leeroy/Kill and it sucks (or "oh I need that Unleash to clear some stuff but there's my Leeroy ;_;"), Flare at least cycles against non-Hunters or non-trap-Hunters.
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Post Post #937 (ISO) » Tue Sep 09, 2014 8:19 am

Post by kdowns »

Legendary wise I have: Leeroy, Al'akir, Rag, Murkeye, and the naxx legendaries
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Post Post #938 (ISO) » Tue Sep 09, 2014 8:20 am

Post by xRECKONERx »

I've got Thalnos, Pagle, Leeroy, Ragnaros, Gruul, Al'Akir, Tirion, King Krush, Gelbin Mekkatorque, and all of the Naxx cards.

P.EDIT: "In theory it wants to be winning turn 5/6, but sometimes that doesn't happen." Right, sometimes you get bad draws, but the solution is not to slot in cards that don't play to the deck's primary strengths.

Comparing RDW in MTG to Hearthstone isn't really valid as they're not the same game. Different rules, different cards, different interactions. If you're making that comparison, saying you should play Loatheb in this shell is like saying you should play counterspells in an aggro deck so they can't remove your creatures. You want to be maximizing your mana->damage ratio, which is why coining into hero power is sometimes correct. This deck doesn't really care about your opponent removing your creatures as long as they get damage in. If played properly, you should usually be 2 hero power + Leeroy away from killing them. And it's pretty consistent.

Tracking into Kill/Leeroy/Kill is such a rare and improbable occurance that I'm willing to take the risk. In a game of heavy RNG, Tracking into that specific combo (I'm bad at math, but using my limited knowledge of hypergeometric distribution, there is something like a 0.02% chance of happening, up to like 0.04% if you don't have KC/KC/LJ in your opener) is the least of my concerns.

I'm pretty consistently winning T5/T6, or losing. Face Hunter is very all or nothing, but increasing the consistency of damage going through makes it more all than nothing. SOMETIMES, if it goes to T7, I can pull off Leeroy/UTH combo.

The point of the creepers is that they're guaranteed damage in one way or another (unless they get silenced)... and in that case, they just wasted a silence on a creeper instead of something more valuable.
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Post Post #939 (ISO) » Tue Sep 09, 2014 8:26 am

Post by kdowns »

Can I just say, how fucking annoying it is to be playing against so many Hunter decks?
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Post Post #940 (ISO) » Tue Sep 09, 2014 9:08 am

Post by esuriospiritus »

my solution to that has been to only play the required amount of games to not lose out on quest gold, and wait for meta that annoys me to blow over.

Or play casual.
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Post Post #941 (ISO) » Tue Sep 09, 2014 9:23 am

Post by xRECKONERx »

In post 940, esuriospiritus wrote:my solution to that has been to only play the required amount of games to not lose out on quest gold, and wait for meta that annoys me to blow over.

Or play casual.

Control Paladin actually dumps on the current Hunter decks. (Especially if you have a Harrison Jones to toss in.)
Equality+Pyro & Consecration gives you FOUR board wipes against it.
Run Belcher, Sunwalker, Taz. Guardian of Kings, Lay on Hands. Hunter can do nothing.

Backspace Rogue actually does well against Hunter -- you either outrace Face Hunter, or crush Midrange Hunter.

Also, a few Priest builds seem well equipped to deal with Hunter, but I have like no Priest cards and have no experience with the class so I don't know.
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Post Post #942 (ISO) » Tue Sep 09, 2014 9:25 am

Post by Human Destroyer »

still have every legendary

:P

I think I've been getting worse at this game though, I have to lrn2play again
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Post Post #943 (ISO) » Tue Sep 09, 2014 9:36 am

Post by InflatablePie »

Deathrattle/Tempo Priest does well against Hunter. Not a guaranteed win, but favorable.

It does run Cabal, Sylvanas and sometimes Cairne though so there's that
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Post Post #944 (ISO) » Wed Sep 10, 2014 7:24 pm

Post by Oman »

In post 926, chamber wrote:What rank are you oman?

In previous seasons I've been as high as 10, I think. Definitely 12.

This season I can't move past 18. Seriously. 18!


Paladin secrets is flat out OP. +3/+2 for 1 mana. Sounds totally balanced.
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Post Post #945 (ISO) » Wed Sep 10, 2014 11:04 pm

Post by chamber »

I don't think that secret is all that strong tbh. It's fine I guess?
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Post Post #946 (ISO) » Wed Sep 10, 2014 11:14 pm

Post by Siveure DtTrikyp »

It IS balanced.

Here's why:

1) It can turn into total card disadvantage. No good turning your 3/2 into a 6/4 if it just trades with a 4/3 either way.
2) It doesn't do crap by itself. You need two minions to do anything with it, so it's not like a 3/2 for 1 which totally IS OP.
3) It always triggers on the opponents turn, so they get the first chance to react to it. If you make the trades, you don't get to activate it.
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Post Post #947 (ISO) » Thu Sep 11, 2014 8:13 am

Post by xRECKONERx »

HEY SO THAT LEEROY JENKINS & STARVING BUZZARD NERF EH?
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Post Post #948 (ISO) » Thu Sep 11, 2014 8:15 am

Post by xRECKONERx »

Buzzard supposedly going to cost 5 mana and be a 3/2, and Leeroy will be a 5 mana card instead of 4
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Post Post #949 (ISO) » Thu Sep 11, 2014 8:20 am

Post by chamber »

that makes buzzard unplayable leeroy should be fine at 5.
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