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Post Post #725 (ISO) » Mon Aug 04, 2014 7:05 am

Post by InflatablePie »

In post 724, Siveure DtTrikyp wrote:I've just discovered the amazing synergy of wild growth with wild pyromancer.

With one card I activate the pyromancer TWICE!


this kills the pyromancer
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Post Post #726 (ISO) » Mon Aug 04, 2014 7:06 am

Post by esuriospiritus »

I like violet teacher + wild growth, but then I have a love for violet teacher that probably far surpasses its actual value.
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Post Post #727 (ISO) » Mon Aug 04, 2014 7:12 am

Post by Siveure DtTrikyp »

Yeaaah.

I was doing combos with pyromancer that actually cost me waaay more than they gained... not really great.
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Post Post #728 (ISO) » Mon Aug 04, 2014 11:53 am

Post by Human Destroyer »

In post 723, Moratorium wrote:
In post 721, Siveure DtTrikyp wrote:
In post 720, esuriospiritus wrote:but sludge belcher is a better taz


Uh, not really? Like, taz is one mana cheaper, and that mana does matter.

That said, sludge belcher vs fen creeper is 5 mana 3/5 into 1/2 vs 5 mana 3/6 - sludge is way better.


Belcher is rare, Creeper is common, so arena drafters will still be presented with more Fen's. Constructed could also still benefit with the higher health minion if it fits with the idea of the deck. I don't think it's so cut and dried that Sludge beats Fen in all circumstances or anything.


The problem with 6 HP is that it doesn't really avoid any removal that 5 HP doesn't (except Lava Burst which isn't seen often due to its awkward casting cost). That's why Sludge Belcher is so much better than Fen Creeper; you'll probably spend the same amount of removal to kill the actual minion, and then still have to kill the 1/2 after that.

Your point that Fen Creeper will be more common in Arena than Sludge Belcher is sort of flawed because there are a lot more common/free cards to choose from than rare cards and it isn't relevant to their power levels.
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Post Post #729 (ISO) » Mon Aug 04, 2014 11:56 am

Post by Human Destroyer »

In post 720, esuriospiritus wrote:Higher mana cost helps alleviate a lot of that, but sludge belcher is a better taz, maexxna is a bulkier emperor cobra... they can't make every card original so it's bound to happen at least a little bit.

Making a version of a card that is better for an increased mana cost is not power creep, at least not in the definition I'm familiar with.

Besides, Maexxna isn't better than Emperor Cobra in most decks. Sludge Belcher and Sen'jin Shieldmasta will probably be interchangeable (or people will even run both for lulz) as they fit the same niche.
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Post Post #730 (ISO) » Mon Aug 04, 2014 12:04 pm

Post by Moratorium »

In post 728, Human Destroyer wrote:
In post 723, Moratorium wrote:
In post 721, Siveure DtTrikyp wrote:
In post 720, esuriospiritus wrote:but sludge belcher is a better taz


Uh, not really? Like, taz is one mana cheaper, and that mana does matter.

That said, sludge belcher vs fen creeper is 5 mana 3/5 into 1/2 vs 5 mana 3/6 - sludge is way better.


Belcher is rare, Creeper is common, so arena drafters will still be presented with more Fen's. Constructed could also still benefit with the higher health minion if it fits with the idea of the deck. I don't think it's so cut and dried that Sludge beats Fen in all circumstances or anything.


The problem with 6 HP is that it doesn't really avoid any removal that 5 HP doesn't (except Lava Burst which isn't seen often due to its awkward casting cost). That's why Sludge Belcher is so much better than Fen Creeper; you'll probably spend the same amount of removal to kill the actual minion, and then still have to kill the 1/2 after that.

Your point that Fen Creeper will be more common in Arena than Sludge Belcher is sort of flawed because there are a lot more common/free cards to choose from than rare cards and it isn't relevant to their power levels.

Holy fire, starfall?
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Post Post #731 (ISO) » Mon Aug 04, 2014 12:05 pm

Post by Moratorium »

Kill command
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Post Post #732 (ISO) » Mon Aug 04, 2014 12:07 pm

Post by Human Destroyer »

Holy Fire is mana-inefficient (and also has the problematic property of being a Priest spell), Starfall isn't used often (though to be fair this is more for lack of deck space and not for being a bad card).

You also missed Starfire, which is--again--mana-inefficient.

EDIT: Okay Kill Command I'll give you
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Post Post #733 (ISO) » Mon Aug 04, 2014 12:07 pm

Post by Moratorium »

Explosive shot
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Post Post #734 (ISO) » Mon Aug 04, 2014 12:09 pm

Post by Moratorium »

Arcanite reaper
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Post Post #735 (ISO) » Mon Aug 04, 2014 12:09 pm

Post by Moratorium »

Any creature with 5 power...
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Post Post #736 (ISO) » Mon Aug 04, 2014 12:12 pm

Post by esuriospiritus »

gladiator longbow (not that I often see it played)
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Post Post #737 (ISO) » Mon Aug 04, 2014 12:15 pm

Post by Human Destroyer »

In post 733, Moratorium wrote:Explosive shot

isn't played
In post 734, Moratorium wrote:Arcanite reaper

death's bite means no one will use this (except for super-weapon decks)
In post 735, Moratorium wrote:Any creature with 5 power...

Loatheb, Sylvanas, and Guardian of Kings are the only three I can think of that are actually decent. I also don't generally consider threats removal.
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Post Post #738 (ISO) » Mon Aug 04, 2014 12:20 pm

Post by Moratorium »

Anyways, snark aside, the point that decks will gravitate to certain cards is valid but you'll always have meta weirdness that will bring certain cards back into vogue. Goooooo windfury 1/1 deck.
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Post Post #739 (ISO) » Mon Aug 04, 2014 12:30 pm

Post by InflatablePie »

other 5-damage 'removal': Tirion's Ashbringer.

In post 729, Human Destroyer wrote:Besides, Maexxna isn't better than Emperor Cobra in most decks.


maexxna dies to all 'deathtouch'ers (cobra/maexx/lol patient assassin), SW:P, Assassinate, etc.
cobra dies to *insert long list of 3+ damage removal and minions* and the above.

being able to withstand more removal outweighs the benefits of maybe curving into Argus or something


Fen Creeper is more resistant to Silence and 5 damage removal (common ones being Kill Command/Holy Fire/Starfall/ArcReaper) and things like Doomguard whereas Belcher is better if you can get the extra 1/2.


In post 732, Human Destroyer wrote:Holy Fire is mana-inefficient

You also missed Starfire, which is--again--mana-inefficient.


a) Starfire isn't mana inefficient. 'Draw a card' is priced around 1.5-2 mana (Novice Engineer/Warlock Power). So for ~4 mana you get 5 damage. It's not as good as Fireball damage-wise but you trade one damage for tacking 'draw a card' and its mana onto one card. Hammer of Wrath is also 4 mana for the same effect (but two less damage), and that's run as a 1-of in Pally a lot. So you pay one mana per damage compared to that. Awkward for the curve maybe, but strictly not mana inefficient.

b) Holy Fire is similar. Except I would argue it's
way
more efficient being that one card is equal to 2 life according to the Warlock Power.

That's not even considering classes and their playstyles/restrictions; I will rarely have a problem with spending 6 mana to kill a Yeti as Priest given my other options.

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Post Post #740 (ISO) » Mon Aug 04, 2014 1:44 pm

Post by Moratorium »

One thing I can appreciate with regards to Constructed:

When you have cards that are somewhat similar, and might be a core component of a particular deck, you have the ability to put more of your deck slots towards that particular mechanic. So for Fen Creeper vs. Sludge guy, some deck ideas may simply ask: Porque no los dos? That in itself can be rather powerful.
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Post Post #741 (ISO) » Tue Aug 05, 2014 9:16 am

Post by InflatablePie »

Beat Heroic Loatheb on my first try. T1 Elven Archer, kill a Spore, next turn run it into the Fen Creeper. He drops a Shade, I kill it off with the help of an Unstable Ghoul and Haunted Creepers. Drop a Knife Juggler at some point, he does the Spore-wipe thing, has a Dancing Swords + Spore + 2x Charge-horses. Fuck. 5 mana, run out a UtH and Bluegill, kill a Spore and Dancing Swords with hound spawns+bluegill, leave me at 7 and him with a 2/3 charge and hero power. I have a 11/1 Juggler, 9/1 Argent Squire (no shield), and like 3 charge 9/1 hounds so I hit his face and drop him to ~40.

He drops a Faceless.

FUCK.

...

He copies the Knife Juggler.

So I hit him in his stupid face and win. Woohoo.

Decklist; I knew I needed lots of cheap ping+charge guys, didn't want to look up a decklist until I tried it on my own a few times.
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Post Post #742 (ISO) » Tue Aug 05, 2014 9:27 am

Post by InflatablePie »

Also, Noth took me forever, but I beat him with a Mage deck that only ran two Mana Wyrm + Antonidas and Deathwing that I never drew.

Heigan was easier, running Pally control with Blessing of Wisdom for his 3/4 and eventually beating him down with Blessing of Kings on a Guardian of Kings.

And yeah, I'm like a week late on this. I put off Heroic because Noth was frustrating as fuck.
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Post Post #743 (ISO) » Tue Aug 05, 2014 9:45 am

Post by Siveure DtTrikyp »

I was bored so I tried miracle rogue versus noth.

It was surprisingly effective.
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Post Post #744 (ISO) » Tue Aug 05, 2014 1:48 pm

Post by Siveure DtTrikyp »

Okay.

Military wing heroics are COMPLETELY IMPOSSIBLE.

Well, two of them are. Because they have a lategame AFTER the earlygame shenanigans all heroics have, so you have to counter both stage one AND stage two with your deck...
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Post Post #745 (ISO) » Tue Aug 05, 2014 2:29 pm

Post by Siveure DtTrikyp »

Okaaaay.

Beat the heroics... shouldn't have. In one case, the AI had lethal but misplayed to give me the win. In the other, I drew like 2 naturalize in the first 3 turns to basically shut down the earlygame crap.
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Post Post #746 (ISO) » Tue Aug 05, 2014 2:31 pm

Post by Human Destroyer »

Military Wing isn't even out in the US yet >.>
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Post Post #747 (ISO) » Wed Aug 06, 2014 1:35 am

Post by chamber »

that 3 mana 2/8 taunt wrecks my mage deck. RIP mage deck.


Edit: the card just seems way too good vs aggro in general :/.
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Post Post #748 (ISO) » Wed Aug 06, 2014 5:01 am

Post by Siveure DtTrikyp »

Yeah.

It's also annoying as hell to deal with as miracle rogue.

It's super, super weak to control though so it's got potential to just fall straight out of the meta.
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Post Post #749 (ISO) » Wed Aug 06, 2014 5:36 am

Post by xRECKONERx »

Guys, I made Miracle Druid. It is fucking AMAZING to play. I haven't had this much fun playing Hearthstone since I started playing.
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