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Post Post #700 (ISO) » Sat Aug 02, 2014 7:46 am

Post by xRECKONERx »

It's just a match history, though... is there a live tracker so I can see what cards I have left in a deck and what my opponent has left?
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Post Post #701 (ISO) » Sat Aug 02, 2014 8:08 am

Post by InflatablePie »

sadly no, not yet. the way I've done deck tracking (mostly for arena) is alt-tabbing into a notepad file with my decklist and leaving it over the Hearthstone window when I'm not clicking anything.

match history, class stats, and it also lets you identify deck types (and I'm sure someone will yell at me for my card choices there) which is neat.

it's also easy to use and not very noticeable in terms of memory usage /advertising
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Post Post #702 (ISO) » Sat Aug 02, 2014 8:14 am

Post by xRECKONERx »

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Post Post #703 (ISO) » Sun Aug 03, 2014 12:50 am

Post by Oman »

TEACH ME HOW TO ARENA GOOD AND DO OTHER STUFF GOOD TOO.
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Post Post #704 (ISO) » Sun Aug 03, 2014 8:15 am

Post by xRECKONERx »

arena: pick mage, pick fireballs, win

I mean there's actual strategy but it's the RNGest of RNG
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Post Post #705 (ISO) » Sun Aug 03, 2014 8:20 am

Post by chamber »

I'm super shit at arena (though I've heard frostbolts are more important for mage decks).
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Post Post #706 (ISO) » Sun Aug 03, 2014 8:26 am

Post by xRECKONERx »

I usually go 7-8 wins but holy fuck do I hate it. Arena is boring as fuck. I would rather do pretty much anything else. At this point instead of doing arena runs, I just buy a pack for 100g every other day.
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Post Post #707 (ISO) » Sun Aug 03, 2014 8:28 am

Post by chamber »

I get blown out by random shit so often.

Whats your actual strategy for consistently hitting 7-8. I was able to in the beta but not anymore.
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Post Post #708 (ISO) » Sun Aug 03, 2014 8:32 am

Post by xRECKONERx »

pick paladin or mage (or rogue, if available)

Then there's just basic draft strategy based on pick priority. Never try to go for card synergies with the neutral cards, just pick the "bombs": Chillwind Yeti, Harvest Golem, Dark Iron Dwarf, Argent Commander, Azure Drake, Knife Juggler, etc. Build a deck with good value dudes in each slot and don't worry about anything else.
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Post Post #709 (ISO) » Sun Aug 03, 2014 8:40 am

Post by Human Destroyer »

I remember hearing a statistic that said like 50% of Arena runs go 3 or less wins but idk if it's true
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Post Post #710 (ISO) » Sun Aug 03, 2014 8:44 am

Post by chamber »

Yes. That has to be true.

Every time you win someone else loses. So for you to get 3 wins someone has gotten 3 loses.

I think I'm better than average at constructed though, so comparatively shit at arena.
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Post Post #711 (ISO) » Sun Aug 03, 2014 8:45 am

Post by esuriospiritus »

According to track-o-bot, my average is 5 wins (out of 16 arenas), and I kind of doubt I'm any better than the average player. But maybe?
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Post Post #712 (ISO) » Sun Aug 03, 2014 12:24 pm

Post by esuriospiritus »

I have seen the most ridiculous warlock decks lately.

One guy started out seeming to be typical zoo, and then just as I was getting board control and starting to beat his face in suddenly played big dudes, a Ragnaros, and a faceless targeting Ragnaros.

Another did T1 coin -> nerubian egg, T2 nerubian egg, T3 void terror in between the nerubian eggs. 2 4/4s and a 3/7 on turn three, probably should have conceded right then.
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Post Post #713 (ISO) » Sun Aug 03, 2014 12:55 pm

Post by Elmo TeH AzN »

Just faced a handlock. Yeah I got whooped. Anyone notice a lot of priest decks lately or just me?
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Post Post #714 (ISO) » Sun Aug 03, 2014 1:33 pm

Post by chamber »

I have 1 void terror in my zoo.
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Post Post #715 (ISO) » Sun Aug 03, 2014 1:34 pm

Post by InflatablePie »

I have been having tons of fun with this priest deck.

First, you start with the basics: Northshire Clerics, Circles of Healing, Injured Blademasters, Auchenai Soulpriests. Then, add some removal (1 Shadow Word Pain, 2 Shadow Word Death, Holy Novas, Holy Fires). Throw in some extra card draw (Power Word Shields, Azure Drakes) and some removal assistance (Wild Pyromancers). And extra heals/Auchenai support (Earthen Ring Farseers).

Here's what we have:
2x Circle of Healing
2x Power Word: Shield
2x Northshire Cleric
1x Shadow Word Pain
2x Wild Pyromancer
2x Shadow Word Death
2x Earthern Ring Farseer
2x Injured Blademaster
2x Auchenai Soulpriest
2x Holy Nova
2x Azure Drake
2x Holy Fire

Same 23 cards that go in every Priest deck.

Now we get silly.

2x Nerubian Egg.

2x Defender of Argus.

2x Dark Iron Dwarf.

2x Abusive Sergeant.

And one Sunfury Protector.

The idea is you play like a normal Priest, except you have Nerubian Eggs. Sunfury/Defender up some PW:Shield-ed minions, Blademasters, or Eggs for defense. Use Abusives and Dark Irons for either pushing through damage (Drakes and Blademasters have trouble with bigger taunts). At least once every other match, I end up using a +2 atk buff to my
opponent's
creature to kill it with a SW:Death. Wild Pyro can also hatch Eggs pretty efficiently.

Just remember you have no Holy Smites or Thoughtsteals in this deck. Most of the time you won't want to play t1 Cleric (I'd even hold it til later and make sure you get value, unless you want to t2 PW:Shield).

I could see dropping one Abusive Sgt for either another Sunfury, a single Thoughtsteal/Holy Smite, or something else entirely. Shadow Madness or Loatheb probably. Sgt is a good way to cheaply remove an Innervate Yeti for example (w/ SW:Death), but it's vulnerable and worse than Dark Iron lategame. I might tinker with the list a bit. I think one Sunfury is the right call since there's some games you don't
need
the Taunt.

Egg-ro Priest. It's fun and stuff.
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Post Post #716 (ISO) » Sun Aug 03, 2014 2:17 pm

Post by Human Destroyer »

Is there any deck that
won't
have Nerubian Egg forced into it?

I feel like even in the decks that it doesn't work people put it in anyway
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Post Post #717 (ISO) » Sun Aug 03, 2014 2:18 pm

Post by Human Destroyer »

In post 712, esuriospiritus wrote:I have seen the most ridiculous warlock decks lately.

One guy started out seeming to be typical zoo, and then just as I was getting board control and starting to beat his face in suddenly played big dudes, a Ragnaros, and a faceless targeting Ragnaros.

Another did T1 coin -> nerubian egg, T2 nerubian egg, T3 void terror in between the nerubian eggs. 2 4/4s and a 3/7 on turn three, probably should have conceded right then.

Rag and Faceless in Zoo is dumb and that person should feel bad

Nerubian Egg/Void Terror in Zoo is something that got popularized by some streamer recently (I think Massan?)
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Post Post #718 (ISO) » Sun Aug 03, 2014 5:30 pm

Post by xRECKONERx »

Egg is getting put in a lot of decks because it synergizes with the fast aggro strategy that has dominated the meta.
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Post Post #719 (ISO) » Sun Aug 03, 2014 5:30 pm

Post by xRECKONERx »

If/when the meta switches away (which I imagine will come in the form of some card buffs to control/removal), Egg won't see play anymore.
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Post Post #720 (ISO) » Sun Aug 03, 2014 6:10 pm

Post by esuriospiritus »

I don't think I've used any of the new cards yet except in arena, with the sole exception of the time I tried out webspinners and quickly decided they didn't improve my hunter deck. I think I just want to see where the meta goes before I toy with my decks too much, and since it's in such a flux right now I haven't bothered. It doesn't seem like anyone's playing anything new besides eggs, loatheb, creepers, and the very occasional sludge belcher.

On another note, I wonder what Blizzard is going to do to ward off power creep. As they make more and more cards, they'll run into the issue of newer cards potentially completely outclassing older ones eventually. Higher mana cost helps alleviate a lot of that, but sludge belcher is a better taz, maexxna is a bulkier emperor cobra... they can't make every card original so it's bound to happen at least a little bit.
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Post Post #721 (ISO) » Sun Aug 03, 2014 6:14 pm

Post by Siveure DtTrikyp »

In post 720, esuriospiritus wrote:but sludge belcher is a better taz


Uh, not really? Like, taz is one mana cheaper, and that mana does matter.

That said, sludge belcher vs fen creeper is 5 mana 3/5 into 1/2 vs 5 mana 3/6 - sludge is way better.
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Post Post #722 (ISO) » Sun Aug 03, 2014 6:29 pm

Post by chamber »

Rotating formats, new classes, new mechanics.
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Post Post #723 (ISO) » Mon Aug 04, 2014 4:40 am

Post by Moratorium »

In post 721, Siveure DtTrikyp wrote:
In post 720, esuriospiritus wrote:but sludge belcher is a better taz


Uh, not really? Like, taz is one mana cheaper, and that mana does matter.

That said, sludge belcher vs fen creeper is 5 mana 3/5 into 1/2 vs 5 mana 3/6 - sludge is way better.


Belcher is rare, Creeper is common, so arena drafters will still be presented with more Fen's. Constructed could also still benefit with the higher health minion if it fits with the idea of the deck. I don't think it's so cut and dried that Sludge beats Fen in all circumstances or anything.
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Post Post #724 (ISO) » Mon Aug 04, 2014 5:19 am

Post by Siveure DtTrikyp »

I've just discovered the amazing synergy of wild growth with wild pyromancer.

With one card I activate the pyromancer TWICE!

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