Mini 1595: WiFom City: The Inquisition - GAME OVER - THANKS!


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Post Post #25 (ISO) » Fri Jul 25, 2014 8:01 am

Post by Grib »

You're Always Town.
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Post Post #26 (ISO) » Fri Jul 25, 2014 8:03 am

Post by Jargonaut »

Yep, I've never played this before. It seems like it should be fun.
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Post Post #27 (ISO) » Fri Jul 25, 2014 8:11 am

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Well noone of us did... i think?
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Post Post #28 (ISO) » Fri Jul 25, 2014 8:14 am

Post by Atum »

Survey says scum, fontisian.
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Post Post #29 (ISO) » Fri Jul 25, 2014 8:18 am

Post by fontisian »

Atum: To be clear, you're calling me scum?
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Post Post #30 (ISO) » Fri Jul 25, 2014 8:20 am

Post by Atum »

Yes.
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Post Post #31 (ISO) » Fri Jul 25, 2014 8:22 am

Post by Unsight »

Confirm!

In post 13, fontisian wrote:Now who here has played Witchhunt or a variation before?


I've never played a Witchhunt before and this setup is pretty far from what I'm used to. So many roles are capable of killing or protecting, it feels like we could have cycles where there's lots of activity all at once and then other cycles were very little happens. I've also never seen the "Last Stand" ability in a game. I'm not even sure how that's going to work out math-wise. If we lynch scum on Day 1 and Day 2 then we're down to 7 players on Day 3. That gives us only 2 days after to catch the final scum or lose. Barring the protection/extra life/angel stuff that I'm still looking over, that means 3 out of 4 lynches have to be spot on. That's pretty intimidating.
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Post Post #32 (ISO) » Fri Jul 25, 2014 8:25 am

Post by fontisian »

In post 30, Atum wrote:Yes.

Lovely. Welcome to the town block.

Unsight: It's not as bad as you think. If the Angels are accurate, they can effectively reduce the number of kill during Last Stand to one or even zero a night. In addition, many of the kill roles and protective roles are likely to be in town's hand. We'll probably have a margin of error of 2-3 mislynches.
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Post Post #33 (ISO) » Fri Jul 25, 2014 8:29 am

Post by Atum »

I dunno, the cycles of activity thing seems pretty spot on. How'd you come to that conclusion, Unsight?
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Post Post #34 (ISO) » Fri Jul 25, 2014 8:32 am

Post by Jargonaut »

I don't think that's how town blocs work...
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Post Post #35 (ISO) » Fri Jul 25, 2014 8:34 am

Post by fontisian »

It's how my town blocks work.
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Post Post #36 (ISO) » Fri Jul 25, 2014 8:37 am

Post by Rubicon »

Hi jargonaut.
You scum again?

In post 23, fontisian wrote:Hey Rubicon, I think you're town, but

why?
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Post Post #37 (ISO) » Fri Jul 25, 2014 8:40 am

Post by fontisian »

Please. You know why.
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Post Post #38 (ISO) » Fri Jul 25, 2014 8:42 am

Post by Jargonaut »

Luckily not! I have a weak scum game, and I prefer to win.

What I meant was it can't be a town bloc if the people in it suspect each other, correct? It could just be an attempt to buddy up early.
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Post Post #39 (ISO) » Fri Jul 25, 2014 8:43 am

Post by Albert B. Rampage »

Buddying is scummy.
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
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Post Post #40 (ISO) » Fri Jul 25, 2014 8:54 am

Post by fontisian »

Fyi, when I said "Let's talk mechanics" I didn't mean "Let me tell you all what to do with your roles." I want your thoughts and a gravedigger claim.
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Post Post #41 (ISO) » Fri Jul 25, 2014 8:55 am

Post by Atum »

Why do you want the GD claim?
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Post Post #42 (ISO) » Fri Jul 25, 2014 8:55 am

Post by fontisian »

Because it is unequivocally pro-town.
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Post Post #43 (ISO) » Fri Jul 25, 2014 8:57 am

Post by Rubicon »

I support a Gravedigger claim. It's not me.
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Post Post #44 (ISO) » Fri Jul 25, 2014 8:58 am

Post by Atum »

In post 42, fontisian wrote:Because it is unequivocally pro-town.


Because...
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Post Post #45 (ISO) » Fri Jul 25, 2014 9:03 am

Post by fontisian »

Because ever game where we don't the gravedigger ends up being scum, having a scummate claim the role and then coast to endgame. When the gravedigger claims, they don't get shot, because the information provided benefits both sides and the scum prefer to holy hunt. In addition, the claim itself can be useful for determining the gravedigger's alignment.
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Post Post #46 (ISO) » Fri Jul 25, 2014 9:09 am

Post by Unsight »

In post 33, Atum wrote:I dunno, the cycles of activity thing seems pretty spot on. How'd you come to that conclusion, Unsight?


It's my gut feeling upon reading the sheer number of roles that have active abilities that oppose one another ( +lives and -lives ). Maybe they all cancel one another out, but maybe they don't. I'd call it swingy, but I don't know how many people know that word in a game context.

In post 13, fontisian wrote:I would like a gravedigger claim in pregame for accountability purposes, and to aide the apprentice with their choice.


If I'm reading the Apprentice role correctly, they automatically learn the identity of Gravedigger or Judge ( their choice ). The Apprentice doesn't need a role claim. Ignoring that, any role could be found on town or scum. If the Gravedigger claims and dies, then their role could end up in the hands of a scum Apprentice. If the Apprentice is scum and the Gravedigger and Judge are not then having one role claim lets the scum pick the other and know exactly who to kill right off the bat.
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Post Post #47 (ISO) » Fri Jul 25, 2014 9:13 am

Post by fontisian »

If the Apprentice is scum, they're going to pick Gravedigger anyway. Having the gravedigger claim in pre-game with a scum!apprentice just has the potential of outing the judge.
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Post Post #48 (ISO) » Fri Jul 25, 2014 9:24 am

Post by ZZZX »

In post 39, Albert B. Rampage wrote:Buddying is scummy.

No.
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Post Post #49 (ISO) » Fri Jul 25, 2014 9:27 am

Post by Albert B. Rampage »

Well it's not nice.

I'm not the gravedigger.
Guard your honor. Let your reputation fall where it will. And outlive the bastards.

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