Mini 1595: WiFom City: The Inquisition - GAME OVER - THANKS!
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Grib Mafia Scum
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Jargonaut Goon
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ZZZX Survivor
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Well noone of us did... i think?Implosion: I see ZZZX wasredacted. For shame, people. For shame.
The Bulge: ZZZX is ZZZX
Get to know a ZZZX: http://forum.mafiascum.net/viewtopic.php?f=61&t=58733-
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Atum
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fontisian Goon
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Atum
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Unsight Goon
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Confirm!
In post 13, fontisian wrote:Now who here has played Witchhunt or a variation before?
I've never played a Witchhunt before and this setup is pretty far from what I'm used to. So many roles are capable of killing or protecting, it feels like we could have cycles where there's lots of activity all at once and then other cycles were very little happens. I've also never seen the "Last Stand" ability in a game. I'm not even sure how that's going to work out math-wise. If we lynch scum on Day 1 and Day 2 then we're down to 7 players on Day 3. That gives us only 2 days after to catch the final scum or lose. Barring the protection/extra life/angel stuff that I'm still looking over, that means 3 out of 4 lynches have to be spot on. That's pretty intimidating.Games are meant to be fun.-
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fontisian Goon
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In post 30, Atum wrote:Yes.
Lovely. Welcome to the town block.
Unsight: It's not as bad as you think. If the Angels are accurate, they can effectively reduce the number of kill during Last Stand to one or even zero a night. In addition, many of the kill roles and protective roles are likely to be in town's hand. We'll probably have a margin of error of 2-3 mislynches.-
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Atum Goon
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Jargonaut Goon
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fontisian
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Rubicon Mafia Scum
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Hi jargonaut.
You scum again?
In post 23, fontisian wrote:Hey Rubicon, I think you're town, but
why?-
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fontisian
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Jargonaut Goon
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Albert B. Rampage Survivor
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fontisian Goon
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Atum
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fontisian Goon
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Rubicon Mafia Scum
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Atum Goon
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fontisian Goon
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Because ever game where we don't the gravedigger ends up being scum, having a scummate claim the role and then coast to endgame. When the gravedigger claims, they don't get shot, because the information provided benefits both sides and the scum prefer to holy hunt. In addition, the claim itself can be useful for determining the gravedigger's alignment.-
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Unsight Goon
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In post 33, Atum wrote:I dunno, the cycles of activity thing seems pretty spot on. How'd you come to that conclusion, Unsight?
It's my gut feeling upon reading the sheer number of roles that have active abilities that oppose one another ( +lives and -lives ). Maybe they all cancel one another out, but maybe they don't. I'd call it swingy, but I don't know how many people know that word in a game context.
In post 13, fontisian wrote:I would like a gravedigger claim in pregame for accountability purposes, and to aide the apprentice with their choice.
If I'm reading the Apprentice role correctly, they automatically learn the identity of Gravedigger or Judge ( their choice ). The Apprentice doesn't need a role claim. Ignoring that, any role could be found on town or scum. If the Gravedigger claims and dies, then their role could end up in the hands of a scum Apprentice. If the Apprentice is scum and the Gravedigger and Judge are not then having one role claim lets the scum pick the other and know exactly who to kill right off the bat.Games are meant to be fun.-
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fontisian Goon
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ZZZX Survivor
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In post 39, Albert B. Rampage wrote:Buddying is scummy.
No.Implosion: I see ZZZX wasredacted. For shame, people. For shame.
The Bulge: ZZZX is ZZZX
Get to know a ZZZX: http://forum.mafiascum.net/viewtopic.php?f=61&t=58733-
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Albert B. Rampage Survivor
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