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Post Post #400 (ISO) » Sun Jun 08, 2014 7:55 am

Post by AGar »

Man Druid Tokens is so fucking adaptable. It's fantastic.
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Post Post #401 (ISO) » Thu Jun 12, 2014 7:38 pm

Post by pickemgenius »

so i am sort of playing a bit of ranked finally this season, and playing miracle rogue is just the fucking stupidest shit.

of course low ranks and new players and what not but this just seems too stupid.
Last edited by pickemgenius on Thu Jun 12, 2014 7:46 pm, edited 1 time in total.
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Post Post #402 (ISO) » Thu Jun 12, 2014 7:39 pm

Post by AGar »

I'd prefer Tempo Rogue I think.
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Post Post #403 (ISO) » Thu Jun 12, 2014 8:56 pm

Post by pickemgenius »

In post 402, AGar wrote:I'd prefer Tempo Rogue I think.
dunno man.

miracle is like

welp I havent drawn an Auctioneer oh wait I still can burst for like 20 damage. im 8-0 with it right now.

im probably fucking a ton of things up to!
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Post Post #404 (ISO) » Sat Jun 21, 2014 11:48 am

Post by Human Destroyer »

DestroyHuman#1926

Love this game, my highest rank was 9 in...Test Season 3 I think it was? Still play it often (used to play it daily, but then Mario Kart 8 began existing).

My personal favorite deck is Bloodlust Shaman. Slow and steady wins the race. :P
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Post Post #405 (ISO) » Sat Jun 21, 2014 7:07 pm

Post by AGar »

I just go back and forth between playing a few matches and loving a deck or two and absolutely forgetting it exists. I don't know. *shrug*
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Post Post #406 (ISO) » Tue Jun 24, 2014 3:29 pm

Post by AngryPidgeon »

I finally decided to dip into ranked after farming the arena for packs a little bit.

Im 7-0 in ranked with my priest deck so far. Step aside bitches.

2xPower Word:Shield (+2 HP to minion, +1 card)
2x Northshire Cleric (1/3, Card when minion healed)
1 Worgen Infiltrator (2/1 stealth)
2x Shadow Word: Pain (Kill <=3 attack minion)
2x Acidic Swamp Ooze (3/2, destroy enemies weapon on entry)
2x Amani Berserker (2/3, +3 atk when enraged)
2x Faerie Dragon (3/2, untargetable)
2x Shadow Word Death (Kill >= 5 atk minion)
1x Acolyte of pain (1/3, +1 card when damaged)
1x Raging Worgen (3/3, + windfury and 2 atk when enraged)
2x Gnomish Inventor (2/4, draw a card on entry)
1x Light spawn (*/5, atk = current hp)
2x Sen'jin Shieldmaster (3/5, taunt)
2x holy Nova (deal 2 to all enemies, heal 2 all allies)
2x Gurubashi Berserker (2/7, +3 atk whenever damaged)
1x Stranglethorn Tiger (5/5, stealth)
2x Lord of the Arena (6/5 taunt)
1x Prophet Velen (7/7, doubles spell effects from your hero)
1x Stormwind Champion (6/6, all allies +1/+1)
1x MindControl (gain control of an enemy minion)

Going for 8 : P
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Post Post #407 (ISO) » Tue Jun 24, 2014 3:51 pm

Post by Venmar »

Level 25-20 is a joke anyways.
I swear I'm trying my best

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Post Post #408 (ISO) » Tue Jun 24, 2014 3:56 pm

Post by AngryPidgeon »

What sort of tool runs a murloc rush in arena :|

If I lose to this guy.
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Post Post #409 (ISO) » Tue Jun 24, 2014 4:19 pm

Post by AGar »

Murlocs is a legit deck, actually.

Cheesy as shit, but a deck.
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Post Post #410 (ISO) » Tue Jun 24, 2014 5:17 pm

Post by pickemgenius »

but in arena thats just stuuuuuuupid.
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Post Post #411 (ISO) » Tue Jun 24, 2014 6:57 pm

Post by AngryPidgeon »

In post 407, Venmar wrote:Level 25-20 is a joke anyways.
Meh well win 7 sling-shotted me to 20. This game is looking like a win I should hit 19 after my 8-0 : P
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Post Post #412 (ISO) » Tue Jun 24, 2014 6:59 pm

Post by AGar »

In post 410, pickemgenius wrote:but in arena thats just stuuuuuuupid.
I didn't read entirely and therefore didn't see "arena" in his post.

Yah that's dumb.
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Post Post #413 (ISO) » Tue Jun 24, 2014 7:01 pm

Post by AngryPidgeon »

8-0 ^^. Uh oh, another priest deck.
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Post Post #414 (ISO) » Wed Jun 25, 2014 4:37 am

Post by Human Destroyer »

This deck is so slow but so damn amazing. I've only lost like twice in the past 20 games or so.

Spoiler: Deck I'm Currently Using
1 mana:

2x Earth Shock (silences and deals 1 damage to a minion)
2x Lightning Bolt (3 damage, overload 1)
2x Rockbiter Weapon (give a friendly character +3 attack until the end of this turn)
2x Argent Squire (1/1, divine shield)

2 mana:

1x Stormforged Axe (2/3 weapon, overload 1)
1x Kobold Geomancer (2/2, spell power +1) <--This would be Bloodmage Thalnos (1/1, spell power +1, draw a card on death) if I had it
2x Flametongue Totem (0/3, gives adjacent minions +2 attack)

3 mana:

2x Feral Spirit (summons 2 2/3 taunters, overload 2)
2x Hex (turns a minion into a 0/1 taunt)
2x Lightning Storm (2-3 damage AoE, overload 2)
1x Mana Tide Totem (0/3, draws a card at the end of each turn)
2x Unbound Elemental (2/4, gains +1/+1 every time you play a card with overload)

4 mana:

1x Gnomish Inventor (2/4, draws a card on entry)
2x Violet Teacher (3/5, summons a 1/1 every time you cast a spell)

5 mana:

1x Doomhammer (2/8 weapon w/ windfury, overload 2)
1x Bloodlust (all minions get +3 attack until end of turn)
2x Azure Drake (4/4, draws a card on entry, spell power +1)

6 mana:

2x Fire Elemental (6/5, deals 3 damage to a target on entry)


Also AP you should craft Sunwalkers and replace your Lords of the Arena with them, Divine Shield > +2 attack.
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Post Post #415 (ISO) » Wed Jun 25, 2014 4:41 am

Post by Human Destroyer »

In other news, what do you guys think of the Naxxramas leaks?

(Yes it's an older version of the page, wowhead deleted the article for some reason, probably because it's actually legit)

I want to play the Hunter class challenge with only Webspinners :P
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Post Post #416 (ISO) » Wed Jun 25, 2014 5:26 am

Post by InflatablePie »

current deck of choice that I saw posted on reddit:

Spoiler: Tempo Warrior
2x Inner Rage (0 mana 1 damage & +2 attack to a minion)
1x Execute (1 mana destroy a damaged minion)
2x Argent Squire (1 mana 1/1 Divine Shield)
2x Fiery War Axe (2 mana 3/2 weapon)
1x Cleave (2 mana 2 damage to 2 random enemy minions)
2x Slam (2 mana 2 damage to a minion, draw a card if it survives)
2x Amani Berserker (2 mana 2/3 Enrage - +3 attack)
2x Cruel Taskmaster (2 mana 2/2 battlecry - 1 damage & +2 attack to a minion)
2x Loot Hoarder (2 mana 2/1 deathrattle - draw a card)
2x Acolyte of Pain (3 mana 1/3 when damaged, draw a card)
1x Big Game Hunter (3 mana 4/2 battlecry - destroy a 7+ attack minion)
2x Harvest Golem (3 mana 2/3 deathrattle - spawn a 2/1)
1x Arathi Weaponsmith (4 mana 3/3 battlecry - equip a 2/2 weapon)
2x Kor'kron Elite (4 mana 4/3 charge)
2x Arcanite Reaper (5 mana 5/2 weapon)
2x Azure Drake (5 mana 4/4 spell damage +1 battlecry - draw a card)
2x Argent Commander (6 mana 4/2 charge, divine shield)


The singleton Big Game Hunter is supposed to be a Bloodmage Thalnos (legendary, 2 mana 1/1, spell damage +1 & deathrattle draw a card), but I don't have one. I've been messing around with various replacements - Kobold Geomancer (spell +1), Novice Engineer (2 mana 1/1battlecry draw a card), Commanding Shout (2 mana, your minions can't be reduced below 1hp this turn, draw a card), Shield Block (3 mana +5 armor draw a card), Warsong Commander (3 mana 2/3, your minions with 3 or less atk have charge)... could also be a second Execute/Cleave/Arathi Weaponsmith. Wild Pyromancer could maybe even work (2 mana 3/2 whenever you cast a spell deal 1 to all minions).

Currently trying out BGH because:
1) fuck legendary.deck Druids
b) fuck Freeze Mage's Alexstraza
III) FUCK LEGENDARY.DECK DRUIDS (also w/ Inner Rage/Taskmaster it can kill an enemy minion with 5 or 6 atk which is a cute combo)

really fun deck though, I'd recommend it. and it's relatively cheap since the only rares are Drake/Argent/whatever one-of you want to toss in over a Bloodmage if you don't have one.
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Post Post #417 (ISO) » Wed Jun 25, 2014 5:32 am

Post by InflatablePie »

also I opened an Archmage Antonidas last night (7 mana 5/7, when you cast a spell, 'draw' a Fireball spell (4 mana 6 damage)).

sadly I don't have the cards necessary to play ExpensiveMageControl.deck (bloodmage, alexstraza, etc... but I have one Doomasayer and two Blizzards?) but I'm sure I can find some cheapish deck to throw this in.
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Post Post #418 (ISO) » Wed Jun 25, 2014 6:39 am

Post by xRECKONERx »

In post 417, InflatablePie wrote:also I opened an Archmage Antonidas last night (7 mana 5/7, when you cast a spell, 'draw' a Fireball spell (4 mana 6 damage)).

sadly I don't have the cards necessary to play ExpensiveMageControl.deck (bloodmage, alexstraza, etc... but I have one Doomasayer and two Blizzards?) but I'm sure I can find some cheapish deck to throw this in.
hi, and welcome to aggromage.deck!

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Post Post #419 (ISO) » Wed Jun 25, 2014 6:40 am

Post by xRECKONERx »

You probably have literally all of that except Thalnos
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Post Post #420 (ISO) » Wed Jun 25, 2014 6:47 am

Post by xRECKONERx »

just throw in a 2mana card draw and it'll have the same effect. or skew the mana curve upwards and throw in a +SP card
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Post Post #421 (ISO) » Wed Jun 25, 2014 7:12 am

Post by InflatablePie »

second Azure Drake seems good.

surprisingly I have zero Mana Wyrms or Ice Lances. and I need both Kirin Tor and a Counterspell, but that deck looks solid enough to start saving dust.
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Post Post #422 (ISO) » Wed Jun 25, 2014 7:37 am

Post by xRECKONERx »

In post 421, InflatablePie wrote:I have zero Mana Wyrms or Ice Lances
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Post Post #423 (ISO) » Wed Jun 25, 2014 8:19 am

Post by InflatablePie »

I know, I just somehow haven't pulled them in packs. =/
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Post Post #424 (ISO) » Thu Jun 26, 2014 4:18 pm

Post by AngryPidgeon »

Does anyone know how the packs work? I have no idea if there is any concept of rarity in this game (Im sure there is).

Is it possible to get more than 2 copies of a card (which would be useless)?

Can some cards only be acquired through crafting?

Do pack distributions guarantee a certain amount of rarities per pack?

Why do I always lose to warlock decks?

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