Robotics Mafia Mini 347 - Game Over


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Post Post #600 (ISO) » Wed May 02, 2007 4:03 pm

Post by petroleumjelly »

:cry:

Huggles Pooks
. Why must Cults haunt me even in seemingly harmless mini games? Is there no place safe?
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Post Post #601 (ISO) » Wed May 02, 2007 4:07 pm

Post by Glork »

PookyTheMagicalBear wrote:2 mafia an SK and a cult?

lol
Yeah really.

Meh. Whatever.
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Post Post #602 (ISO) » Wed May 02, 2007 4:16 pm

Post by PookyTheMagicalBear »

I hear there are no cults on my tummy.

Surely that's a safe spot? :P
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Post Post #603 (ISO) » Thu May 03, 2007 3:25 pm

Post by ShadowLurker »

lmao @ thok owning mos and pooky
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Post Post #604 (ISO) » Thu May 03, 2007 4:49 pm

Post by Coron »

The cult has heavily neutered, about half in not more, of the people couldn't be recruited, if MoS targeted a recruit they would die... etc etc, not to mention all the investigation roles there were. I still don't have enough time to compile night choices and role pms to post, I also admit to not being a very good in game mod for this one, but I think the set up was reasonably balanced, but the game was lost by town through poor play and poor in game modding detracting from the interest in the game.
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Post Post #605 (ISO) » Thu May 03, 2007 6:46 pm

Post by Mastermind of Sin »

I think Cult recruiter should've had the same weakness as the recruits...
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Post Post #606 (ISO) » Thu May 03, 2007 7:47 pm

Post by PookyTheMagicalBear »

how was i holding the game up if my nightchoice was irrelevant?
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Post Post #607 (ISO) » Thu May 03, 2007 7:54 pm

Post by Mastermind of Sin »

PookyTheMagicalBear wrote:I hear there are no cults on my tummy.

Surely that's a safe spot? :P
Have you not heard of the PookyTumTum Cult?
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Post Post #608 (ISO) » Thu May 03, 2007 7:54 pm

Post by Mastermind of Sin »

Every time your stomach rumbles, that's the cult having a "meeting".
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Post Post #609 (ISO) » Fri May 04, 2007 6:08 am

Post by PlaysWithSquirrels »

I'm pissed that I didn't win as a townie. The night I was recruited was an angry night. I broke a chair. An imaginary chair. It was intense. And extreme.

Changing win conditions is gay.
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Post Post #610 (ISO) » Fri May 04, 2007 9:04 am

Post by Mastermind of Sin »

Indeed.
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Post Post #611 (ISO) » Sat May 05, 2007 1:14 pm

Post by petroleumjelly »

Eh, I think this game can stand alone without much comment.

However, the fact that the Cop could kill cultists by investigating them does not seem entirely relevant here. That basically means the combination of {Cult + Cop} serves as as a Vigilante who can only kill townspeople. The Cult recruits a townsperson, then the Cop investigates them = dead townsperson, who had been converted to the Cult. Either way, the town is basically losing another member, and the difference is that the Cult cannot kill either the Mafia or the Serial Killer in this manner. Considering the town only started with 8 members, each cult recruit (possibly followed by a Cop investigation), SK kill, and mafia kill is likely to only decrease that number very quickly.
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Post Post #612 (ISO) » Sun May 06, 2007 1:45 pm

Post by Save The Dragons »

I'm not going to lie. That game was kinda hellish.
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Post Post #613 (ISO) » Sun May 06, 2007 2:54 pm

Post by Mastermind of Sin »

Yea, pretty much.
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