Nomic

For completed/abandoned Mish Mash Games.
User avatar
CoolBot
CoolBot
Mafia Scum
User avatar
User avatar
CoolBot
Mafia Scum
Mafia Scum
Posts: 2340
Joined: February 24, 2003
Location: Ann Arbor, MI

Post Post #450 (ISO) » Fri Mar 12, 2004 10:57 am

Post by CoolBot »

I prefer twisted torus. :twisted: The usual cylinder is so boring.

Anyway, one of our territories won't be named. I think we should informally call it the Nameless Land.
Last edited by CoolBot on Fri Mar 12, 2004 1:13 pm, edited 1 time in total.
User avatar
CoolBot
CoolBot
Mafia Scum
User avatar
User avatar
CoolBot
Mafia Scum
Mafia Scum
Posts: 2340
Joined: February 24, 2003
Location: Ann Arbor, MI

Post Post #451 (ISO) » Fri Mar 12, 2004 10:58 am

Post by CoolBot »

The Rule Report


101. All players must always abide by all the rules then in effect, in the form in which they are then in effect. The rules in the Initial Set are in effect whenever a game begins. The Initial Set consists of Rules 101-116 (immutable) and 201-213 (mutable).

102. Initially rules in the 100's are immutable and rules in the 200's are mutable. Rules subsequently enacted or transmuted (that is, changed from immutable to mutable or vice versa) may be immutable or mutable regardless of their numbers, and rules in the Initial Set may be transmuted regardless of their numbers.

103. A rule-change is any of the following: (1) the enactment, repeal, or amendment of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a mutable rule; or (3) the transmutation of an immutable rule into a mutable rule or vice versa.

(Note: This definition implies that, at least initially, all new rules are mutable; immutable rules, as long as they are immutable, may not be amended or repealed; mutable rules, as long as they are mutable, may be amended or repealed; any rule of any status may be transmuted; no rule is absolutely immune to change.)

104. All rule-changes proposed in the proper way shall be voted on. They will be adopted if and only if they receive the required number of votes.

106. All proposed rule-changes shall be written down before they are voted on. If they are adopted, they shall guide play in the form in which they were voted on.

107. No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application.

108. Each proposed rule-change shall be given a number for reference. The numbers shall begin with 301, and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted.

If a rule is repealed and reenacted, it receives the number of the proposal to reenact it. If a rule is amended or transmuted, it receives the number of the proposal to amend or transmute it. If an amendment is amended or repealed, the entire rule of which it is a part receives the number of the proposal to amend or repeal the amendment.

109. Rule-changes that transmute immutable rules into mutable rules may be adopted if and only if the vote is unanimous among the eligible voters. Transmutation shall not be implied, but must be stated explicitly in a proposal to take effect.

110. In a conflict between a mutable and an immutable rule, the immutable rule takes precedence and the mutable rule shall be entirely void. For the purposes of this rule a proposal to transmute an immutable rule does not "conflict" with that immutable rule.

111. If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more rule-changes compounded or is an amendment that makes no difference, or if it is otherwise of questionable value, then the other players may suggest amendments or argue against the proposal before the vote. A reasonable time must be allowed for this debate. The proponent decides the final form in which the proposal is to be voted on and, unless the Judge has been asked to do so, also decides the time to end debate and vote.

113. A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgment of the player to incur it, may be imposed.

114. There must always be at least one mutable rule. The adoption of rule-changes must never become completely impermissible.

115. Rule-changes that affect rules needed to allow or apply rule-changes are as permissible as other rule-changes. Even rule-changes that amend or repeal their own authority are permissible. No rule-change or type of move is impermissible solely on account of the self-reference or self-application of a rule.

116. Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.

201. Players shall alternate turns in alphabetical order by screenname.

202. One turn consists of two parts in this order: (1) proposing one rule-change and having it voted on, and (2) throwing one die once and adding the number of points on its face to one's score.

In mail and computer games, instead of throwing a die, players subtract 291 from the ordinal number of their proposal and multiply the result by the fraction of favorable votes it received, rounded to the nearest integer. (This yields a number between 0 and 10 for the first player, with the upper limit increasing by one each turn; more points are awarded for more popular proposals.)

203. A rule-change is adopted if and only if the vote is unanimous among the eligible voters. If this rule is not amended by the end of the second complete circuit of turns, it automatically changes to require only a simple majority.

204. If and when rule-changes can be adopted without unanimity, the players who vote against winning proposals shall receive 10 points each.

205. An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it.

206. When a proposed rule-change is defeated, the player who proposed it loses 10 points.

207. Each player always has exactly one vote.

208. The winner is the first player to achieve 100 (positive) points.

In mail and computer games, the winner is the first player to achieve 200 (positive) points.

209. At no time may there be more than 25 mutable rules.

210. Players may not conspire or consult on the making of future rule-changes unless they are team-mates.

The first paragraph of this rule does not apply to games by mail or computer.

211. If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence.

If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence.

If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs.

212. If players disagree about the legality of a move or the interpretation or application of a rule, then the player preceding the one moving is to be the Judge and decide the question. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking Judgment.

When Judgment has been invoked, the next player may not begin his or her turn without the consent of a majority of the other players.

The Judge's Judgment may be overruled only by a unanimous vote of the other players taken before the next turn is begun. If a Judge's Judgment is overruled, then the player preceding the Judge in the playing order becomes the new Judge for the question, and so on, except that no player is to be Judge during his or her own turn or during the turn of a team-mate.

Unless a Judge is overruled, one Judge settles all questions arising from the game until the next turn is begun, including questions as to his or her own legitimacy and jurisdiction as Judge.

New Judges are not bound by the decisions of old Judges. New Judges may, however, settle only those questions on which the players currently disagree and that affect the completion of the turn in which Judgment was invoked. All decisions by Judges shall be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then the Judge shall consider game-custom and the spirit of the game before applying other standards.

213. If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the Judge's best reasoning, not overruled, a move appears equally legal and illegal, then the first player unable to complete a turn is the winner.

This rule takes precedence over every other rule determining the winner.

301. If a player finds they posted the first post on a new page, he or she shall immediately post the numbered and currently active rules. If the player does this before anyone else posts, he or she shall recieve 5 points. If the player does not do this before anyone else posts, he or she shall lose 10 points.

302. Each player has 72 hours from the time their turn begins to submit a new proposal for voting. If he/she does not submit a proposal on time, the turn will move to the next player. If any player forfeits their turn three times during the course of the game, they shall be removed from the game.

304. (Trial by Combat) After any vote (proposed, say, by Player A) in which all but one of the eligible voters votes yes (say, Player B), Player A may challenge Player B to a game of Paper-Rock-Scissors (conducted via PM to the current Judge, or the next player up that is not Player A or B). If Player A wins, Player B must change his vote to yes and the proposition pases. If Player B wins, Player A must give Player B one tenth (rounded up) of his current points, with a minimum of five points (this can make Player A go negative). The only bond preventing the game's judge from cheating is his honor at mafiascum.

305.
Abstentions
  • A. Players may abstain from any vote.
    B. Every player is an eligible voter. Any player who does not vote within 72 hours of the first vote cast shall abstain from the vote.
    C. If a player abstains from a vote, then his or her vote does not count for or against the proposal. Further, an abstaining vote does not count towards the required number of yes votes to pass.
    D. If more than 50% of the players abstain, the vote fails due to lack of interest.
    E. If Proposal 306 passes, it shall take the number 307, and Clause E shall be deleted.


309. (An Additional Variable) Each player shall be assigned an absract attribute called x, which has an initial value of 0 and may be referred to as player.x or player's x, where player is the name of the player which x belongs to. This attribute may be manipulated by other rules. Also, after every vote on a rule is completed, each player's x value shall be increased by 840.

310. The state of affairs that constitutes winning may not be altered from achieving n points to any other state of affairs. The magnitude of n and the means of earning points may be changed, and rules that establish a winner when play cannot continue may be enacted and (while they are mutable) be amended or repealed.

312.
Nomic Land
  • A. There exist nine territories.
    • 1. Each territory is uniquely designated by a number 0 through 8.
      2. Every territory,
      t
      , borders territories
      t
      -1,
      t
      +1,
      t
      -3, and
      t
      +3. If, in calculating bordering territories, a territory number larger than 8 is calculated, subtract 9. If, in calculating bordering terriotries, a territory number less than 0 is calculated, add 9.
    B. There exists a moon that is always above a territory.
    • 1. The territory the moon is above is the territory with a number equal to the remainder of (
      P
      -2)/9, where
      P
      is the current proposal number.
      2. If any player has no territories, that player is in exile on the moon.
    C. Territory Disbursment
    • 1. When Proposal 312 is passed, each player, taking turns in playing order, will claim a territory number. Players may not claim territory 4.
      2. After claiming a territory, a player must name the territory.
      3. Territory 4 shall be named The Core.
      4. Once all players have claimed and named a territory, Clause "Territory Disbursment" of Rule 312 is deleted, and replaced by a Clause "Territory Names." This Clause will have a subclause listing the chosen name of the territories. Another subclause will be added reading "Territory names may not be changed."
    D. Territory Points
    • 1. Every player has territory points equal to 2^(
      m
      -1), where
      m
      is the number of territories owned.
      2. If a player has territory 4, subtract 56 points from his or her territory points.
      3. A player may not have negative territory points.
      4. When determing a winner, territory points are added to a player's points.
Last edited by CoolBot on Sun Mar 28, 2004 2:52 pm, edited 3 times in total.
User avatar
massive
massive
Mafia Scum
User avatar
User avatar
massive
Mafia Scum
Mafia Scum
Posts: 4918
Joined: July 16, 2003
Location: The Springs, CO

Post Post #452 (ISO) » Sat Mar 13, 2004 1:20 pm

Post by massive »

I'll take Territory 1 and name it Tyrannos. And will take tomorrow to think about my proposal.
"1AM .. not a good time to think I started mixing massive and mathcam" - Totem, DP8
"unvote mlaker; vote massive; It's like MeMe/mneme and Corsato/Cadmium" - Dragon Phoenix, Newbie 38
PLEASE NOTE: I actively avoid being online on weekends! Don't replace me just because of this!
User avatar
PolarBoy
PolarBoy
Sir Not-Appearing-In-This-Mafia
User avatar
User avatar
PolarBoy
Sir Not-Appearing-In-This-Mafia
Sir Not-Appearing-In-This-Mafia
Posts: 358
Joined: February 28, 2003

Post Post #453 (ISO) » Mon Mar 15, 2004 8:07 am

Post by PolarBoy »

CoolBot scores 5 points for posting rules. Massive has passed his turn. mathcam has until 1:28 AM GMT on Thursday, March 18th to submit proposal 313. Also, it is mathcam's turn to choose a territory.
MUNSCM Delegate for the United Kingdom
Check out the [url=http://www.mafiascum.net/cgi-bin/wiki.pl?HomePage]ScumWiki[/url], and while you're at it, check out [url=http://www.mafiascum.net/cgi-bin/wiki.pl?DocumentModeMafia]DocumentModeMafia[/url]
User avatar
massive
massive
Mafia Scum
User avatar
User avatar
massive
Mafia Scum
Mafia Scum
Posts: 4918
Joined: July 16, 2003
Location: The Springs, CO

Post Post #454 (ISO) » Mon Mar 15, 2004 9:35 am

Post by massive »

How unfair, NO ONE does anything at 1:28 am. Well I know what my next proposal is going to be: All proposal deadlines must be at reasonable hours. Yeesh.
"1AM .. not a good time to think I started mixing massive and mathcam" - Totem, DP8
"unvote mlaker; vote massive; It's like MeMe/mneme and Corsato/Cadmium" - Dragon Phoenix, Newbie 38
PLEASE NOTE: I actively avoid being online on weekends! Don't replace me just because of this!
User avatar
PolarBoy
PolarBoy
Sir Not-Appearing-In-This-Mafia
User avatar
User avatar
PolarBoy
Sir Not-Appearing-In-This-Mafia
Sir Not-Appearing-In-This-Mafia
Posts: 358
Joined: February 28, 2003

Post Post #455 (ISO) » Thu Mar 18, 2004 5:39 am

Post by PolarBoy »

mathcam has passed his turn, PolarBoy has until 1:28 AM GMT on March 21st to submit proposal 313.

Also, it is mathcam's turn to select a territory as his own.

I'll post a proposal later.
MUNSCM Delegate for the United Kingdom
Check out the [url=http://www.mafiascum.net/cgi-bin/wiki.pl?HomePage]ScumWiki[/url], and while you're at it, check out [url=http://www.mafiascum.net/cgi-bin/wiki.pl?DocumentModeMafia]DocumentModeMafia[/url]
User avatar
PolarBoy
PolarBoy
Sir Not-Appearing-In-This-Mafia
User avatar
User avatar
PolarBoy
Sir Not-Appearing-In-This-Mafia
Sir Not-Appearing-In-This-Mafia
Posts: 358
Joined: February 28, 2003

Post Post #456 (ISO) » Fri Mar 19, 2004 9:36 am

Post by PolarBoy »

Proposal 313. (Currency) The variable x shall be renamed "Gnomes", or G$ for short. During a voting round, a player may choose to lose 5000 Gnomes in order to receive an additional vote for that voting round. A player may only gain one extra vote per round in this way. This rule overrides Rule 207.
MUNSCM Delegate for the United Kingdom
Check out the [url=http://www.mafiascum.net/cgi-bin/wiki.pl?HomePage]ScumWiki[/url], and while you're at it, check out [url=http://www.mafiascum.net/cgi-bin/wiki.pl?DocumentModeMafia]DocumentModeMafia[/url]
User avatar
Scalebane
Scalebane
Goon
User avatar
User avatar
Scalebane
Goon
Goon
Posts: 493
Joined: August 29, 2003

Post Post #457 (ISO) » Fri Mar 19, 2004 9:50 am

Post by Scalebane »

AN intersting proposal. I am not quite sure about a few things.
1. I don't see how you couldn't make a valid argument for going negative as much as you wish being legal.
2. How does this interact with the concept of majority?
User avatar
CoolBot
CoolBot
Mafia Scum
User avatar
User avatar
CoolBot
Mafia Scum
Mafia Scum
Posts: 2340
Joined: February 24, 2003
Location: Ann Arbor, MI

Post Post #458 (ISO) » Fri Mar 19, 2004 6:14 pm

Post by CoolBot »

I don't see any problems with this prop, except way may want to disallow negative values for Gnomes.

I think if anyone bought a vote, it would increase the total amounts of votes by one vote. So if there are 7 players and one player buys a vote, there are 8 votes, and 5 yes votes would be needed for majority.
User avatar
mathcam
mathcam
Captain Observant
User avatar
User avatar
mathcam
Captain Observant
Captain Observant
Posts: 6116
Joined: November 22, 2002

Post Post #459 (ISO) » Sun Mar 21, 2004 10:57 am

Post by mathcam »

I'll claim territory 2. I also would prefer the proposal if there were no negative values allowed.

Cam
User avatar
PolarBoy
PolarBoy
Sir Not-Appearing-In-This-Mafia
User avatar
User avatar
PolarBoy
Sir Not-Appearing-In-This-Mafia
Sir Not-Appearing-In-This-Mafia
Posts: 358
Joined: February 28, 2003

Post Post #460 (ISO) » Sun Mar 21, 2004 12:22 pm

Post by PolarBoy »

Mathcam is still required to name territory 2.

Right, I'll ammend to acommodate the issue raised by Scalebane and clarify one or two other things.

Proposal 313. (Currency) The variable x shall be renamed "Gnomes", or G$ for short. During a voting round, a player may choose to lose 5000 Gnomes in order to receive an additional vote for that voting round. A player may only gain one extra vote per round in this way. Also he may not do this if all players have voted for a turn or doing so would give him a negative value for gnomes. Buying a vote increases the total number of votes by one, increasing the number required for majority accordingly. This rule overrides Rule 207.
MUNSCM Delegate for the United Kingdom
Check out the [url=http://www.mafiascum.net/cgi-bin/wiki.pl?HomePage]ScumWiki[/url], and while you're at it, check out [url=http://www.mafiascum.net/cgi-bin/wiki.pl?DocumentModeMafia]DocumentModeMafia[/url]
User avatar
mathcam
mathcam
Captain Observant
User avatar
User avatar
mathcam
Captain Observant
Captain Observant
Posts: 6116
Joined: November 22, 2002

Post Post #461 (ISO) » Sun Mar 21, 2004 12:29 pm

Post by mathcam »

Well, la di frikkin' dah. :)

I'll name Territory 2 PBAJ.

People can think it stands for Peanut Better And Jelly if you want, but it really stands for PolarBoy is A Jerkface. :)

Cam
User avatar
shadyforce
shadyforce
U-S-E_T-H-E_F-O-R-C-E
User avatar
User avatar
shadyforce
U-S-E_T-H-E_F-O-R-C-E
U-S-E_T-H-E_F-O-R-C-E
Posts: 951
Joined: August 21, 2003
Location: Dublin

Post Post #462 (ISO) » Mon Mar 22, 2004 4:39 am

Post by shadyforce »

I'm happy with the proposal as well, but I also insist on no negative values. Where is the order list for choosing territories?
[size=75][color=darkblue]I'm never wrong... well I was wrong once but that was when I thought I'd made a mistake but hadn't.[/color][/size]
User avatar
CoolBot
CoolBot
Mafia Scum
User avatar
User avatar
CoolBot
Mafia Scum
Mafia Scum
Posts: 2340
Joined: February 24, 2003
Location: Ann Arbor, MI

Post Post #463 (ISO) » Mon Mar 22, 2004 7:12 am

Post by CoolBot »

It's the same as the turn order so it's alphabetical. PolarBoy's next.

Here's a summery of the territories so far:
  • 0. Unclaimed
    1. Massive - Tyrannos
    2. Mathcam - PBAJ
    3. Unclaimed
    4. Unclaimable - The Core
    5. Unclaimed
    6. Unclaimed
    7. CoolBot - Botia
    8. Unclaimed
User avatar
PolarBoy
PolarBoy
Sir Not-Appearing-In-This-Mafia
User avatar
User avatar
PolarBoy
Sir Not-Appearing-In-This-Mafia
Sir Not-Appearing-In-This-Mafia
Posts: 358
Joined: February 28, 2003

Post Post #464 (ISO) » Mon Mar 22, 2004 7:51 am

Post by PolarBoy »

I think I'll claim 3 and call it "The West Pole"
MUNSCM Delegate for the United Kingdom
Check out the [url=http://www.mafiascum.net/cgi-bin/wiki.pl?HomePage]ScumWiki[/url], and while you're at it, check out [url=http://www.mafiascum.net/cgi-bin/wiki.pl?DocumentModeMafia]DocumentModeMafia[/url]
User avatar
CoolBot
CoolBot
Mafia Scum
User avatar
User avatar
CoolBot
Mafia Scum
Mafia Scum
Posts: 2340
Joined: February 24, 2003
Location: Ann Arbor, MI

Post Post #465 (ISO) » Tue Mar 23, 2004 11:42 am

Post by CoolBot »

Does anyone have anything else to say about the proposal? And it's Scalebane turn to claim a territory.
User avatar
PolarBoy
PolarBoy
Sir Not-Appearing-In-This-Mafia
User avatar
User avatar
PolarBoy
Sir Not-Appearing-In-This-Mafia
Sir Not-Appearing-In-This-Mafia
Posts: 358
Joined: February 28, 2003

Post Post #466 (ISO) » Wed Mar 24, 2004 6:45 am

Post by PolarBoy »

mathcam wrote:I'll name Territory 2 PBAJ.

People can think it stands for Peanut Better And Jelly if you want, but it really stands for PolarBoy is A Jerkface. :)
Check it out, there's a territory named after me! And
I
didn't have to name it myself.
MUNSCM Delegate for the United Kingdom
Check out the [url=http://www.mafiascum.net/cgi-bin/wiki.pl?HomePage]ScumWiki[/url], and while you're at it, check out [url=http://www.mafiascum.net/cgi-bin/wiki.pl?DocumentModeMafia]DocumentModeMafia[/url]
User avatar
CoolBot
CoolBot
Mafia Scum
User avatar
User avatar
CoolBot
Mafia Scum
Mafia Scum
Posts: 2340
Joined: February 24, 2003
Location: Ann Arbor, MI

Post Post #467 (ISO) » Thu Mar 25, 2004 1:31 pm

Post by CoolBot »

vote: Yes
, since no one's saying anything.

And it's Scalbane's turn to claim a territory.
User avatar
shadyforce
shadyforce
U-S-E_T-H-E_F-O-R-C-E
User avatar
User avatar
shadyforce
U-S-E_T-H-E_F-O-R-C-E
U-S-E_T-H-E_F-O-R-C-E
Posts: 951
Joined: August 21, 2003
Location: Dublin

Post Post #468 (ISO) » Fri Mar 26, 2004 3:22 am

Post by shadyforce »

Vote: Yes
[size=75][color=darkblue]I'm never wrong... well I was wrong once but that was when I thought I'd made a mistake but hadn't.[/color][/size]
User avatar
mathcam
mathcam
Captain Observant
User avatar
User avatar
mathcam
Captain Observant
Captain Observant
Posts: 6116
Joined: November 22, 2002

Post Post #469 (ISO) » Fri Mar 26, 2004 9:48 am

Post by mathcam »

Oh, I didn't realize that that was the final version. I like it.

Vote: Yes


Cam
User avatar
Scalebane
Scalebane
Goon
User avatar
User avatar
Scalebane
Goon
Goon
Posts: 493
Joined: August 29, 2003

Post Post #470 (ISO) » Fri Mar 26, 2004 1:36 pm

Post by Scalebane »

I am going to claim territory 6. and call it 3.
1415926535 8979323846 2643383279 5028841971 6939937510 5820974944 5923078164 0628620899 8628034825 3421170679 8214808651 3282306647 0938446095 5058223172 5359408128 4811174502 8410270193 8521105559 6446229489 5493038196 4428810975 6659334461 2847564823 3786783165 2712019091 4564856692 3460348610 4543266482 1339360726 0249141273 7245870066 0631558817 4881520920 9628292540 9171536436 7892590360 0113305305 4882046652 1384146951 9415116094 3305727036 5759591953 0921861173 8193261179 3105118548 0744623799 6274956735 1885752724 8912279381 8301194912 9833673362 4406566430 8602139494 6395224737 1907021798 6094370277 0539217176 2931767523 8467481846 7669405132 0005681271 4526356082 7785771342 7577896091 7363717872 1468440901 2249534301 4654958537 1050792279 6892589235 4201995611 2129021960 8640344181 5981362977 4771309960 5187072113 4999999
or (≈) "pi", for sanity's sake.

and on a side note,
Vote: Yes
User avatar
shadyforce
shadyforce
U-S-E_T-H-E_F-O-R-C-E
User avatar
User avatar
shadyforce
U-S-E_T-H-E_F-O-R-C-E
U-S-E_T-H-E_F-O-R-C-E
Posts: 951
Joined: August 21, 2003
Location: Dublin

Post Post #471 (ISO) » Sat Mar 27, 2004 3:46 am

Post by shadyforce »

I'll take territory 8 and name it
Sharkland
.
[size=75][color=darkblue]I'm never wrong... well I was wrong once but that was when I thought I'd made a mistake but hadn't.[/color][/size]
User avatar
PolarBoy
PolarBoy
Sir Not-Appearing-In-This-Mafia
User avatar
User avatar
PolarBoy
Sir Not-Appearing-In-This-Mafia
Sir Not-Appearing-In-This-Mafia
Posts: 358
Joined: February 28, 2003

Post Post #472 (ISO) » Sat Mar 27, 2004 9:27 am

Post by PolarBoy »

Vote: Yes


It is now Stewie's turn to claim a territory.
MUNSCM Delegate for the United Kingdom
Check out the [url=http://www.mafiascum.net/cgi-bin/wiki.pl?HomePage]ScumWiki[/url], and while you're at it, check out [url=http://www.mafiascum.net/cgi-bin/wiki.pl?DocumentModeMafia]DocumentModeMafia[/url]
User avatar
massive
massive
Mafia Scum
User avatar
User avatar
massive
Mafia Scum
Mafia Scum
Posts: 4918
Joined: July 16, 2003
Location: The Springs, CO

Post Post #473 (ISO) » Sat Mar 27, 2004 11:21 am

Post by massive »

Did we ever see a final version with "no negative values" before we started voting? Just curious.

-- massive of tyrannos
"1AM .. not a good time to think I started mixing massive and mathcam" - Totem, DP8
"unvote mlaker; vote massive; It's like MeMe/mneme and Corsato/Cadmium" - Dragon Phoenix, Newbie 38
PLEASE NOTE: I actively avoid being online on weekends! Don't replace me just because of this!
User avatar
Scalebane
Scalebane
Goon
User avatar
User avatar
Scalebane
Goon
Goon
Posts: 493
Joined: August 29, 2003

Post Post #474 (ISO) » Sat Mar 27, 2004 4:42 pm

Post by Scalebane »

Polarboy wrote:Proposal 313. (Currency) The variable x shall be renamed "Gnomes", or G$ for short. During a voting round, a player may choose to lose 5000 Gnomes in order to receive an additional vote for that voting round. A player may only gain one extra vote per round in this way. Also he may not do this if all players have voted for a turn or doing so would give him a negative value for gnomes. Buying a vote increases the total number of votes by one, increasing the number required for majority accordingly. This rule overrides Rule 207.
yes

Return to “Sens-O-Tape Archive”