CoG888 wrote:
As for pbug, I did not mean that I expected to see one of his FOSes die, but that I expected some logical connection between the dead and those he called out on day one. I guess what I am saying is I am trying to rationalize the deaths and I don't see motivation for pbug killing either Nai or IH... And not because they were not good targets, but because their were others that seemed more likely targets....
That’s all well and good, but remember I think (and you suspected at one point) that PbuG is SK..so we don’t need a rational relationship between FoS and kills. SK wins by staying alive no matter which side would otherwise win, so literally random kills benefit SK early on.
Panzerjager wrote:
...you can be scum no matter where the kills goes.
agreed.
With 3 town down and no real good leads on scum on Day 2, I think it’s to the SK’s benefit to kill likely townies...I don’t see why the SK would try to find scum at this point.
CoG888 wrote:
We could be at lynch or lose today, depending on the number and type of killers.
Exactly. So why wouldn’t the SK nail a suspected townie for the possible win?
I’d also like to remind everyone that we’re unsure of the number of scum, and we’re also unsure that there are only 2 alignments (3 counting a SK...assuming it’s a traditional SK, which it may not be). I’ve been analyzing based on the assumption that roles were more or less traditional, and I’m thinking that it was a mistake to do so.
Heck, there could even be alignment-switching roles, since I’m pretty sure that some roles change at least a little bit over time.
My vote stays with PbuG as SK (assuming he’s trying to win this turn or next by nailing town).