END RUN scheduled for tonight at 9:30 pm EST. If this doesnt work for anyone who wants to participate, please PM me a suggested time for tonight or tomorrow night (or on IRC).
Due to some technical difficulties, this has been postponed until
My Uncle always use'ta say, 'You can't get no blood from a turnip.' .... He'd say the same thing about gettin' it from a stone, too.
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I never said nothin' back to him. You don't want mess with no freak that's searchin' around that hard for blood.
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 2/8/14 1:24 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.OutOfMemoryError: unable to create new native thread
at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:700)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:214)
at org.multimc.EntryPoint.listen(EntryPoint.java:139)
at org.multimc.EntryPoint.main(EntryPoint.java:53)
Caused by: java.lang.OutOfMemoryError: unable to create new native thread
at java.lang.Thread.start0(Native Method)
at java.lang.Thread.start(Unknown Source)
at tconstruct.client.event.EventCloakRender.buildCloakURLDatabase(EventCloakRender.java:83)
at tconstruct.client.event.EventCloakRender.<init>(EventCloakRender.java:28)
at tconstruct.TConstruct.init(TConstruct.java:143)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
... 17 more
A detailed walkthrough of the error, its code path and all known details is as follows:
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started work on the modified invtweaks sorting tree to sort modded items better with vanilla categories. first update is up, all swords are added to the tree
See the ceiling where the pumpkins are/were? that is the first level of my maze. Since I don't know which blocks you tried to replace up there, I pretty much gotta tear that whole section out and build it again.
How fucking hard is it to say something if you get ppls shit creepered? And how the hell did it happen anyways? the hallway that got creepered is down a 1 block hole in the middle of a lit up area. creepers don't just wander in/down there on their own, it would have had to have been led down there either purposefully or accidentally.
started work on the modified invtweaks sorting tree to sort modded items better with vanilla categories. first update is up, all swords are added to the tree
See the ceiling where the pumpkins are/were? that is the first level of my maze. Since I don't know which blocks you tried to replace up there, I pretty much gotta tear that whole section out and build it again.
How fucking hard is it to say something if you get ppls shit creepered? And how the hell did it happen anyways? the hallway that got creepered is down a 1 block hole in the middle of a lit up area. creepers don't just wander in/down there on their own, it would have had to have been led down there either purposefully or accidentally.
Post
Post #16389 (ISO) » Sun Feb 09, 2014 10:39 am
Postby Maestro »
I'm sick and tired of needing everyone to be constantly conscious because things go missing or are blown up, or we get random mystery lag, or other such bullshit. If EVERYONE can't follow the basic rules of the server, read my posts and the posts of others about things that matter on-server, and GET ALONG - I can and will be the first Op to make this server a closed one.
If this does happen, I'd first like to stipulate that anyone who was a contributing player on a previous world will be automatically whitelisted.
Those who were not will either have some kind of application process to go through at that point, or they'll be out of luck.
Post
Post #16390 (ISO) » Sun Feb 09, 2014 11:21 am
Postby Chevre »
The vanilla server did some sort of timeout crashy thing like an hour or so ago--I wasn't too concerned because I was pretty much done playing, but I just thought I'd tell y'all
There will be no kisses tonight
There will be no holding hands tonight
'Cause what is now wasn't there before and should not be
In post 16332, Tierce wrote:Another thing: dropped items aren't visible until the moment you pick them up. THAT is annoying.
Ack, I wish you'd made a bit more of a fuss about this. I guess it slipped by me - yes I'll update us soon. Looks like the newest snapshot was mostly behind-the-scenes stuff so maybe we'll see less lag with an update too.