Say there is no limit on how many people town is allowed to lynch per day. (days are only limited by time)
However, the lynch flips are delayed until the day phase ends.
Is this a buff to town?
I believe there is a mechanic that has been used that does this called light's out.
I know I played one offsite (and town deciding to play with one lynch a day there failed epically)
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
Mafia Goon x2 (Factional Rolecop, can be used every night in addition to the kill)
Babysitter (protects from nightkill unless the babysitter would die that night, in which case the babysitter kills the player it's targeting instead)
Cop
VT x5
I wanted to make a basic setup centered around the babysitter role, and this is what came to mind. Babysitter plays around with interesting WIFOM wondering when they will be killed, scum has interesting WIFOM around when to kill the babysitter. Seems a little town sided (cop claims Day 1 --> no lynch, result, no lynch, etc) until cop dies, but not allowing the town to no lynch doesn't seem very graceful, considering babysitter will put them on evens. I like the idea of a compulsive babysitter.
"Playing with Nacho is like playing with a religious conservative." ~UncertainKitten
-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
Nacho, would if the babysitter is targeted, would the babysitter kill their target in addition to the babysitter dying or instead of? I think it's the latter, but just checking to make sure. It sounds like a lot of fun.
I think an early Cop claim is risky in that scenario you predicted, but, yeah, it probably would be the best town strategy. Maybe make it an odd-day Cop? Or, hell, make it a Tracker instead.
I think the cop makes the town very powerful. I agree with the tracker suggestion - or maybe something weaker than a cop. Seems like an amazing setup. I want to pre-in when you run it.
In post 6683, RedCoyote wrote:Nacho, would if the babysitter is targeted, would the babysitter kill their target in addition to the babysitter dying or instead of? I think it's the latter, but just checking to make sure. It sounds like a lot of fun.
I think an early Cop claim is risky in that scenario you predicted, but, yeah, it probably would be the best town strategy. Maybe make it an odd-day Cop? Or, hell, make it a Tracker instead.
If it's instead of, the babysitter becomes unkillable.
Mafia Goon x2 (Factional Rolecop, can be used every night in addition to the kill)
Babysitter (protects from nightkill unless the babysitter would die that night, in which case the babysitter kills the player it's targeting instead)
Cop
VT x5
I wanted to make a basic setup centered around the babysitter role, and this is what came to mind. Babysitter plays around with interesting WIFOM wondering when they will be killed, scum has interesting WIFOM around when to kill the babysitter. Seems a little town sided (cop claims Day 1 --> no lynch, result, no lynch, etc) until cop dies, but not allowing the town to no lynch doesn't seem very graceful, considering babysitter will put them on evens. I like the idea of a compulsive babysitter.
Make one of the mafia a One-Shot Watcher imo.
Should fix any day one claim issues while keeping the setup functionally the same.
If d2 the cop gets a guilty on the one-shot watcher you could be in trouble.
But I think that's okay.
Edit: Didn't notice Factional Rolecop, get rid of that imo. Or make it a team of a One-Shot Watcher and a One-Shot Rolecop. Maybe Two-Shot Rolecop.
I think optimal strategy would be for the Babysitter to claim day 1? Turn them into a Vig immediately rather than later? And make it 10p.
Its defensiveness is too swingy, I'd just claim d1 and either coast to victory as confirmed town or die and kill whoever I think is scum.
@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!
In post 6687, BBmolla wrote:Its defensiveness is too swingy, I'd just claim d1 and either coast to victory as confirmed town or die and kill whoever I think is scum.
Yeah they basically get to take a player hostage if that is how they choose to play it.
I think 'optimal' may be a quick cop claim and then a follow the cop, so scum would need a way to counter a break, but a counter in general. A one shot works best, track or watch. Watch is more direct track may require the ability to have at least a base read on the other PRs. I think that track may be better just due to strength of scum in a 2:7 setup.
"I used to think you had this elegant-trolly, minimalist playstyle. Then I realized the playstyle is ~Lazy~
The true enlightenment was realizing that they are the same thing."
~fferyllt
"who the fuck fakeclaims Tracker like that
WHO THE FUCK DOES THAT"
~Alisae
In post 6587, BBmolla wrote:Eh. I don't particularly like any games with only 1 mafia. They're barely mafia. Mafia is a game of connections, and that's based on there being more than one mafia and them interactions.
Having two serial killers isn't much better imo, even if they know each other.
*shrug*
@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!
I SK gets run up to a lynch and immediately gets to play kingmaker in that setup. He's lost but gets to choose if the other SK wins or not (pretty much). That' shitty and should be avoided as much as possible.
Mafias know the identity of each other
Nightless
Town wins on 1:1:1
Thoughts?
Lynch randomly until either town wins our maybe one scum dead
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
I was just adding a 1:1:1 lylo solution since it's lylo without nightkill. Maybe I can come up with a better conditions but until then, it's gonna be that.
"I used to think you had this elegant-trolly, minimalist playstyle. Then I realized the playstyle is ~Lazy~
The true enlightenment was realizing that they are the same thing."
~fferyllt
"who the fuck fakeclaims Tracker like that
WHO THE FUCK DOES THAT"
~Alisae
9x Town 2-Shot Fruit Vendor
2x Mafia 2-Shot Fruit Vendor
Players are only notified if they receive fruit. Getting three in a night gives the same message as getting one.
Mafia can NOT kill and give fruit in the same night, even if they are the only member of mafia alive.
It basically takes mountainous, makes it a little more interesting. Town can either mass circle give fruit the first two nights (blocking scum from being able to kill in theory) or can hope to hold shots until late in the game where with a scum dead any successful actions clears a player.
Even if the two scum get paired with each other, if they kill and everyone reports recieving a fruit, then you KNOW the two scum are next to each other in the circle.
Scam kill whoever they were meant to be giving a fruit to, that town member is then unable to report.
(Would then be able to get an easy mislynch if the scums were actually next to each other, and this plan was thought as how it happened by town.)
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.