In post 182, zoraster wrote:also, can anyone explain to me what the appeal of gary's mod is?
I know people who play a mafia variant on it(Trouble In Terrorist Town). Otherwise, it's sorta like Minecraft in that "do random shit in a sandbox" way.
I'm not sure how to save the Prince. In my first run, I went to Toad's first, and then when I went to the Prince's, he was dying and I couldn't figure out how to save him. In the second runthrough, I went to the Prince's first, and he was already dead when I got there.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
so is XCOM. doesn't stop it from being in my top 5
i have noe exp with space though.
As the king of all cosmos remarked "is it really fun? or that it let's you forget yourself?"
aceofspades is the worst poster on site and anyone that hasn't got him on ignore is doing themselves a disservice ~N
V/LA weekends
the moment I realized absolutely none of your choices make any difference to anything. At the very least your actions should've been reflected in Clem's character.
Clem was the best part, so I'm still kinda hyped for S2.
I'll explain it to you. You have to get someone else to understand it for you.
the moment I realized absolutely none of your choices make any difference to anything. At the very least your actions should've been reflected in Clem's character.
Clem was the best part, so I'm still kinda hyped for S2.
This is a valid criticism of the game. Keep in mind, however, that this was Telltale's first time allowing branching pathways in a story.
Gave Faith money
Defended Snow to Crane
Went to Toad's first
Did not prevent the Prince's death (Did you have to go there first?)
Grabbed Huntsman
Same choices as me. I think the last one is the only one I was really conflicted about in the moment.
Strange. I went for
Dee instead of the Huntsman, and I'm legitimately surprised more people didn't. I really don't think Huntsman is guilty nor does he have any useful information.
Also, for the record, I
didn't take Grendel's arm
, as I assume most people did. I also
didn't tell Beast about Beauty
, which will probably have ramifications in episode 2. I also didn't
hurt Toad
.
"It is forbidden to kill; therefore all murderers are punished unless they kill with rope and a slim majority."
Dee instead of the Huntsman, and I'm legitimately surprised more people didn't. I really don't think Huntsman is guilty nor does he have any useful information
.
For some reason I thought it was a life or death matter because it looked like
Dee was about to impale himself on something
. Had I known it was for info I wouldn't have made the same choice.
the moment I realized absolutely none of your choices make any difference to anything. At the very least your actions should've been reflected in Clem's character.
Clem was the best part, so I'm still kinda hyped for S2.
This is a valid criticism of the game. Keep in mind, however, that this was Telltale's first time allowing branching pathways in a story.
there doesn't need to be a ton of different routes, but some sign of the impact you're having would be nice
I actually thought that's what they were doing with Clem, and that her personality would be determined by the choices you made and how you treated her, it would've been really cool if the final choice of whether she shoots Lee was made automatically depending on how you played the game
I'll explain it to you. You have to get someone else to understand it for you.