The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?

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New Vanilla Server?

Yes, on latest stable version; with fun events & mini-games!
3
33%
Yes, on latest stable version; for consistency & community! (no plugins)
3
33%
Yes, on "snapshots"/development versions; bleeding edge! (definitely no plugins)
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No votes
Yes, with Spigot/Bukkit/server "plugins" (or commands like /tpa, /home, etc.)
3
33%
Yes, but I'll post with my specific thoughts and ideas!
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No votes
 
Total votes: 9

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Post Post #15475 (ISO) » Fri Nov 01, 2013 6:42 am

Post by izakthegoomba »

So my tech-free modded world corrupted somehow. Just when I was starting to enjoy it as well. :cry:

Ah well, at least Project Red is at a usable stage now, so I'll probably go back to a more full-on modpack once TE is out for 1.6 or 1.7...
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
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Post Post #15476 (ISO) » Fri Nov 01, 2013 7:16 am

Post by fuzzybutternut »

Join me and my tech-free world!
There is nothing either good or bad, but thinking makes it so.
GTKAFuzzy! Come ask me questions. :D
Come play
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Post Post #15477 (ISO) » Sat Nov 02, 2013 8:42 am

Post by Maruchan »

it is extremely hard to find someone to give me a ride to gamestop to get Assassin's Creed 4
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Post Post #15478 (ISO) » Sun Nov 03, 2013 8:10 pm

Post by Bulbazak »

@Maestro: Since we haven't been able to be on the server at the same time, I just put a sign in each of the pens that said what went in them.

In the meantime, I started working on GCS again. Don't know what the building itself will look like (I'm not the best at designing something like that and will need help.), but at least I can get the inner workings done.
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Post Post #15479 (ISO) » Mon Nov 04, 2013 7:53 am

Post by Maestro »

Well if you'd posted here saying when you'd be on I would've made time, bra. Haha

I'll do that soonish, but also know I'm going to be updating us to fix the structure loading soonish.
That means I don't really know what w're going to do about the 1.7 jump...since I'm guessing people don't want to lose our Strongholds.
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Post Post #15480 (ISO) » Mon Nov 04, 2013 12:18 pm

Post by Maruchan »

In post 15479, Maestro wrote:Well if you'd posted here saying when you'd be on I would've made time, bra. Haha

I'll do that soonish, but also know I'm going to be updating us to fix the structure loading soonish.
That means I don't really know what w're going to do about the 1.7 jump...since I'm guessing people don't want to lose our Strongholds.
what do you mean lose our strongholds?
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Post Post #15481 (ISO) » Mon Nov 04, 2013 5:30 pm

Post by Maestro »

World structures not manually loaded by players approaching them after we update to 1.6.4 will be lost when we update to 1.7. I'm not sure if it's serious enough that it would even effect structures not previously generated in 1.6.x with our current seed, but it's a notable issue that's been the talk of Mojira for awhile now.
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Post Post #15482 (ISO) » Mon Nov 04, 2013 5:31 pm

Post by Maestro »

Please note: "world structures" = Strongholds, Jungle Temples, Desert Pyramids, Mineshafts, Dungeons

I'm NOT saying people will lose their builds. As serious an issue as this is, it's not THAT serious.
That being said, this is the "update that changed the world here." My opinion is that that speaks for itself...

I'm even willing to do WorldEditing to bring builds along with us in the update.

Tierce, Rhinox, Bulbazak, and UT especially should get back to me with their thoughts on that.
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Post Post #15483 (ISO) » Mon Nov 04, 2013 8:36 pm

Post by Bulbazak »

While I would like to keep what I've worked on, I'd understand if we started fresh. That being said, if that is going to be the case, let me know so I can stop working on the subway system. I'd like to know before I start major work on GCS.
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Post Post #15484 (ISO) » Tue Nov 05, 2013 1:22 am

Post by Tierce »

M: everything that has been loaded by player approximation stays in, right? That is, all parts of the overworld/nether/end we've seen/build will stay, right?

If so, I have no issues with updating, it just means we need to travel to see new sections and world structures.
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Post Post #15485 (ISO) » Tue Nov 05, 2013 1:57 am

Post by Xalxe »

The way 1.6.4 works is that you have to go and reload all the structures (naturally generated ones, that is) while you're on 1.6.4 BEFORE you update to 1.7, or else 1.7 will break them. So strongholds, witch huts, dungeons, they all need to be visited in 1.6.4 before a 1.7 update.
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Post Post #15486 (ISO) » Tue Nov 05, 2013 2:55 am

Post by Maestro »

Exactly - I'm not very good at explaining but that's the idea. Thanks Xalxe.

What I don't know is if it effects structures not-already-generated.
If it does I'm afraid I'll have to force a restart, because that's ridiculous.
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Post Post #15487 (ISO) » Tue Nov 05, 2013 2:59 am

Post by Xalxe »

In post 15486, Maestro wrote:What I don't know is if it effects structures not-already-generated.
I...what?
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Post Post #15488 (ISO) » Tue Nov 05, 2013 3:02 am

Post by Maestro »

WELL. DOES IT.
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Post Post #15489 (ISO) » Tue Nov 05, 2013 3:03 am

Post by Xalxe »

I don't understand how something could affect a structure that doesn't exist yet.
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Post Post #15490 (ISO) » Tue Nov 05, 2013 3:05 am

Post by Maestro »

Shhh.
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Post Post #15491 (ISO) » Tue Nov 05, 2013 3:10 am

Post by Xalxe »

Sometimes we don't realize what we're saying until someone else tells us we're being dumb.
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Post Post #15492 (ISO) » Tue Nov 05, 2013 3:11 am

Post by Tierce »

That makes some sense with what I saw someone do on Youtube the other day before updating--traveling everywhere to load stuff anew.

Only place I know of is a mineshaft off to NW of spawn and it's hardly something I'll miss.

Can we get a world save file before updating, M? Just in case.


Xalxe shush and go write more Dante.
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Post Post #15493 (ISO) » Tue Nov 05, 2013 3:11 am

Post by Xalxe »

In post 15492, Tierce wrote:Xalxe shush and go write more Dante.
You're not my mother!

Also witches naturally spawn in 1.7 and I was TERRIFIED when I found that out.
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Post Post #15494 (ISO) » Tue Nov 05, 2013 3:18 am

Post by Maestro »

In post 15492, Tierce wrote:Xalxe shush and go write more Dante.
2nd
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Post Post #15495 (ISO) » Tue Nov 05, 2013 3:25 am

Post by Maestro »

Also, Tierce, my main issue with risking this type of worldswitch is that given how much people have explored it's more likely than not that all three Strongholds have been loaded and generated, though we may not know where they are. Not knowing where they are, we can't possibly go find and locate all three (especially in-between updates; especially given server activity level) and we'll likely lose them with the update to 1.7.2. This would force me to fabricate an End Portal for us to even get to The End, which isn't something I think any of us want to happen.
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Post Post #15496 (ISO) » Tue Nov 05, 2013 3:27 am

Post by Xalxe »

Isn't there a tool that tells you where the strongholds are, or does that not work anymore?
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Post Post #15497 (ISO) » Tue Nov 05, 2013 3:28 am

Post by Maestro »

Not that I wouldn't gladly make the portal - I bet it would take 5 minutes, tops, from game load-up to portal opening - it's just that that's far and above any form of "aboose" we've had before, and it's also kindof just an icky fix for something that shouldn't be a problem.

PE: It's called Amidst, but I used it semi-recently and it looks like some recent update broke it, at least for the download I have.
I can try again but that's also some form of cheating I'm not truly interested in.
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Post Post #15498 (ISO) » Tue Nov 05, 2013 3:54 am

Post by Tierce »

I have no idea where the Strongholds are, so I can't help you there, but I do know the End has been explored--which means someone knows. Ask around?
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Post Post #15499 (ISO) » Tue Nov 05, 2013 3:55 am

Post by Rhinox »

I was confused about what the problem was but I think I understand now.... 1.6.4 is kinda like a transitional update that we have to update to first in order to transfer the world to 1.7, and once in 1.6.4 every structure that has been generated at some previous point has to be visited and loaded in 1.6.4 or else it will break when transferring to 1.7. Is that pretty much the jist of it?

Anyways I'm fine with pretty much anything that needs to be done. I haven't had a lot of time for minecraft recently. After 1.7 my plan was t just take an inv full of stuff and go play in the new 1.7 biomes so update or full restart doesn't matter too much to me. I only found 1 desert temple I was considering building around at some point but I mean I can always go find a new one in 1.7 right? Strongholds could be a problem for whenever we want to go to the end. I wouldn't consider it aboose to spawn in a portal if we've lost access to all of them but we should have to earn it by building a structure or temple or something worthy of holding the portal first maybe?

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