Nomic

For completed/abandoned Mish Mash Games.
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Post Post #425 (ISO) » Mon Mar 08, 2004 4:17 am

Post by mathcam »

I definitely like the idea and think we should have more proposals like this. I want to think about the specific rules and make sure I don't see anything that jumps out as being flawed before I vote.

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Post Post #426 (ISO) » Mon Mar 08, 2004 5:05 am

Post by CoolBot »

Of everyone, I'm surprised mathcam's falling to sniping.
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Post Post #427 (ISO) » Mon Mar 08, 2004 5:16 am

Post by shadyforce »

That's not sniping, he had 3/4 of an hour. Shame on you Cam!
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Post Post #428 (ISO) » Mon Mar 08, 2004 6:42 am

Post by mathcam »

How embarassing.

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Post Post #429 (ISO) » Mon Mar 08, 2004 6:57 am

Post by PolarBoy »

I concur with mathcam(whose score drops by 10). I'm going to review the proposal and think on potential flaws(especially those leading to an easy win for CoolBot) before deciding on it.
Last edited by PolarBoy on Tue Mar 09, 2004 4:17 am, edited 1 time in total.
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Post Post #430 (ISO) » Mon Mar 08, 2004 9:22 am

Post by CoolBot »

Well, IMO, the most abusable part of the prop is the points. If someone gains all 9 territories, they have 200 points (
m
=9 and the 56 point penalty from Terr. 4), and win the game. But, as it stands now, the only way to gain territories is the initial dispursement, and players can only gain 1 territory that way. Really, it's later proposals that deal with taking territories that pose a danger.

If you're worried about breaking the game so that I win by R.211, I can't see any way that would happen and I didn't structure P.313 to do so.
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Post Post #431 (ISO) » Mon Mar 08, 2004 9:54 am

Post by PolarBoy »

CoolBot wrote:If, in calculating bordering terriotries, a territory number less than 1 is calculated, add 9.
This should read "a territory number less than
0
is calculated". Otherwise you get some funky borders.
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Post Post #432 (ISO) » Mon Mar 08, 2004 10:00 am

Post by CoolBot »

You're right. When I wrote the first draft of the proposal, I had them numbered 1-9, and I guess I forgot to change that part. So, if there are no objections, I'd like to change P.312 Clause A2 to:

Every territory t borders territories t-1, t+1, t-3, and t+3. If, in calculating bordering territories, a territory number larger than 8 is calculated, subtract 9. If, in calculating bordering terriotries, a territory number less than 0 is calculated, add 9.
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Post Post #433 (ISO) » Mon Mar 08, 2004 2:10 pm

Post by Norinel »

I certainly don't obect, not that it matters.

On several nitpicky notes, by "proposal number", I assume you mean the number of the proposal currently being made/discussed? That could be reworded. Also, the Territory Disbursement clause's self-destruct statement deletes the definition of territory 4's name as The Core but doesn't explicitly put it into the new Territory Names clause. (If you want to interpret "chosen name" as the name chosen by the player in the disbursement.) Also note that the normal rule proposal process probably continues during disbursement. And if I were rewriting D4, I'd probably say "For the purposes of win conditions involving points, a player's score is considered to be the sum of his/her score for other game purposes and the number of territory points he/she possesses."
PolarBoy wrote:(who's score drops by 10)
If you want it be possessive, it's just w-h-o-s-e, but if it's a contraction, it's w-h-o-apostrophe-s... scalawag.

If anyone doesn't have any good proposal ideas, make one about non-players pointing out heinous grammatical errors. (And if you want a serious idea, don't listen to me.)
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Post Post #434 (ISO) » Mon Mar 08, 2004 2:48 pm

Post by CoolBot »

Alright, I humor the non-player. :mrgreen:
Norinel wrote:by "proposal number", I assume you mean the number of the proposal currently being made/discussed?
Assuming you're talking about B1, I thought that was implied. I certainly wouldn't be against inserting the word "curren" before "proposal number."
Norinel wrote:Also, the Territory Disbursement clause's self-destruct statement deletes the definition of territory 4's name as The Core but doesn't explicitly put it into the new Territory Names clause. (If you want to interpret "chosen name" as the name chosen by the player in the disbursement.)
The proposal chooses the name of territory 4; I don't see a problem.
Norinel wrote:And if I were rewriting D4, I'd probably say "For the purposes of win conditions involving points, a player's score is considered to be the sum of his/her score for other game purposes and the number of territory points he/she possesses."
That looks like a distinction without difference. If someone wins by a different way from points, any other player's territorial points won't be high enough to win anyway. Else, they would've counted them before the winning event.
Norinel wrote:If you want it be possessive, it's just w-h-o-s-e, but if it's a contraction, it's w-h-o-apostrophe-s... scalawag.
Now, why haven't we let you in the game yet? At least you missed my choosen/chosen typo in C4. :oops:
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Post Post #435 (ISO) » Wed Mar 10, 2004 4:30 am

Post by CoolBot »

So this is my changed proposal:

312: Nomic Land
  • A. There exist nine territories.
    • 1. Each territory is uniquely designated by a number 0 through 8.
      2. Every territory,
      t
      , borders territories
      t
      -1,
      t
      +1,
      t
      -3, and
      t
      +3. If, in calculating bordering territories, a territory number larger than 8 is calculated, subtract 9. If, in calculating bordering terriotries, a territory number less than 0 is calculated, add 9.
    B. There exists a moon that is always above a territory.
    • 1. The territory the moon is above is the territory with a number equal to the remainder of (
      P
      -2)/9, where
      P
      is the current proposal number.
      2. If any player has no territories, that player is in exile on the moon.
    C. Territory Disbursment
    • 1. When Proposal 312 is passed, each player, taking turns in playing order, will claim a territory number. Players may not claim territory 4.
      2. After claiming a territory, a player must name the territory.
      3. Territory 4 shall be named The Core.
      4. Once all players have claimed and named a territory, Clause "Territory Disbursment" of Rule 312 is deleted, and replaced by a Clause "Territory Names." This Clause will have a subclause listing the chosen name of the territories. Another subclause will be added reading "Territory names may not be changed."
    D. Territory Points
    • 1. Every player has territory points equal to 2^(
      m
      -1), where
      m
      is the number of territories owned.
      2. If a player has territory 4, subtract 56 points from his or her territory points.
      3. A player may not have negative territory points.
      4. When determing a winner, territory points are added to a player's points.
Since everyone's had a chance to commit on the P.312, I'm going to start the voting.
vote: Yes
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Post Post #436 (ISO) » Wed Mar 10, 2004 4:40 am

Post by shadyforce »

Vote: No
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Post Post #437 (ISO) » Wed Mar 10, 2004 6:38 am

Post by mathcam »

Vote: Yes


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Post Post #438 (ISO) » Wed Mar 10, 2004 8:15 am

Post by PolarBoy »

Vote: Yes


Players have until Fri Mar 13, 2004 3:30 pm GMT to submit their votes.
Last edited by PolarBoy on Wed Mar 10, 2004 8:47 am, edited 1 time in total.
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Post Post #439 (ISO) » Wed Mar 10, 2004 8:20 am

Post by CoolBot »

Er, don't you mean Friday?
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Post Post #440 (ISO) » Wed Mar 10, 2004 10:12 am

Post by Scalebane »

Vote yes
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Post Post #441 (ISO) » Wed Mar 10, 2004 11:17 am

Post by massive »

vote yes
if only to see Trial By Combat :)
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Post Post #442 (ISO) » Wed Mar 10, 2004 11:35 am

Post by Stewie »

Vote: yes
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Post Post #443 (ISO) » Wed Mar 10, 2004 12:40 pm

Post by CoolBot »

No Trial by Combat needed, since we're in the thrid round. Only a simple majority is needed.
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Post Post #444 (ISO) » Thu Mar 11, 2004 12:44 am

Post by Norinel »

On that matter, you might want to amend the Trial by Combat rules so that they work for nonunanimous rule passage. Maybe something like "After any vote (proposed, say, by Player A) in which exactly one more yes vote would be required to pass, Player A may challenge one player voting no (say, Player B) to a game of Paper-Rock-Scissors..."
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Post Post #445 (ISO) » Thu Mar 11, 2004 3:52 am

Post by mathcam »

Yeah, that was the original intent, but then I proposed it and it was too late to amend. Oh, well.

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Post Post #446 (ISO) » Thu Mar 11, 2004 2:28 pm

Post by Fishbulb »

Sorry, folks. I'm going to have to withdrawl from this game. I kept thinking I'd have time to catch up and get back into the game, but unfortunately I never did.
[url=http://fishbulb515.blogspot.com/][b]Fishblog![/b][/url]
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Post Post #447 (ISO) » Thu Mar 11, 2004 3:13 pm

Post by PolarBoy »

Alright, Proposal 312, Nomic Land, passes with a 6/7 majority, earning CoolBot 18 points. shadyforce, the sly devil, recieves 10 points for voting against a passed proposal. Fishbulb has forfeited the game, and is no longer a player. Also, every player's x increases by 840.

All players, starting with CoolBot and going in alphabetical order, are to now claim a territory and name it.

Massive has until 1:28 am on Monday, March 12 to submit proposal 313.

I'll update the front post accordingly tommorow.
Last edited by PolarBoy on Fri Mar 12, 2004 8:40 am, edited 1 time in total.
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Post Post #448 (ISO) » Thu Mar 11, 2004 4:03 pm

Post by CoolBot »

I'll take territory 7 and name it Botia.

Sorry to see you go, Fish
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Post Post #449 (ISO) » Fri Mar 12, 2004 8:51 am

Post by PolarBoy »

by the way, Nomic land has weird topological properties. It's like some sort of mobian torus. I like.
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