[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
User avatar
Bicephalous Bob
Bicephalous Bob
Mafia Scum
User avatar
User avatar
Bicephalous Bob
Mafia Scum
Mafia Scum
Posts: 3828
Joined: June 4, 2013
Location: I don't know why you're linking me to pictures of babies on Facebook

Post Post #6425 (ISO) » Sun Oct 27, 2013 4:27 am

Post by Bicephalous Bob »

In post 6420, Wake1 wrote:I don't quite understand the first segment of your post...

The second part I don't quite see eye-to-eye on, either.
For example, if three mafia are lynched and three townies are killed on the first three days, the last member could claim scum because he knows the other factions lose if they lynch him.
User avatar
Wake1
Wake1
Jack of All Trades
User avatar
User avatar
Wake1
Jack of All Trades
Jack of All Trades
Posts: 8684
Joined: August 3, 2013

Post Post #6426 (ISO) » Sun Oct 27, 2013 4:44 am

Post by Wake1 »

In post 6425, Bicephalous Bob wrote:
In post 6420, Wake1 wrote:I don't quite understand the first segment of your post...

The second part I don't quite see eye-to-eye on, either.
For example, if three mafia are lynched and three townies are killed on the first three days, the last member could claim scum because he knows the other factions lose if they lynch him.
Hm... Still not sure I understand...

It's very unlikely for 3 of 4 Mafiasos to be lynched in the first 3 Days.

OH, I think I get it. Because the factions aren't told to kill the Mafia, and there aren't enough Townies to nab it, the Scum could safely claim.

Well then, let's fix that. :lol: We'll put it in each faction's wincon to kill Scum, and/or in each Scum's wincon to kill the SK, Town, and factions. Thanks for spotting that! That could have sucked if I missed that and hosted it.
User avatar
yessiree
yessiree
he
Mafia Scum
User avatar
User avatar
yessiree
he
Mafia Scum
Mafia Scum
Posts: 4390
Joined: June 6, 2013
Pronoun: he

Post Post #6427 (ISO) » Sun Oct 27, 2013 1:47 pm

Post by yessiree »

Hi all, is Arsonist considered Normal?
User avatar
Cabd
Cabd
QT Sniper
User avatar
User avatar
Cabd
QT Sniper
QT Sniper
Posts: 15554
Joined: February 3, 2013

Post Post #6428 (ISO) » Sun Oct 27, 2013 1:49 pm

Post by Cabd »

From the wiki:
Roles which are explicitly Normal include:
Vanilla Townie, Sane Cop, Doctor, Vigilante, Roleblocker, Mason, Innocent Child, Jailkeeper, Tracker, Watcher, Gunsmith, Miller, Bodyguard, Role Cop, Doublevoter, Hider, Neighbor, Neighborizer, Jack of All Trades, Serial Killer, Mafia Encryptor, Mafia Strongman, Mafia Goon, Mafia Traitor, Mafia Godfather, Mafia-aligned or SK-aligned versions of above roles
Modifiers which are explicitly Normal include:
Even/Odd Night, Non-Consecutive Night, X-Shot, Bulletproof, Neighbor, Compulsive, Macho, Weak, Backup (with or without primary role present)
If it's not on this list, it's non-normal by default.
Show
Have retired for good; Life is too busy to have time or energy for mafia. It was fun~


And then, a Miracle, a Dance Game and a flight of fancy struck, one more game into the abyss
User avatar
yessiree
yessiree
he
Mafia Scum
User avatar
User avatar
yessiree
he
Mafia Scum
Mafia Scum
Posts: 4390
Joined: June 6, 2013
Pronoun: he

Post Post #6429 (ISO) » Sun Oct 27, 2013 2:05 pm

Post by yessiree »

alright, thanks
User avatar
Alduskkel
Alduskkel
Jack of All Trades
User avatar
User avatar
Alduskkel
Jack of All Trades
Jack of All Trades
Posts: 7656
Joined: September 19, 2008

Post Post #6430 (ISO) » Sun Oct 27, 2013 2:52 pm

Post by Alduskkel »

The same page also says:
New/variant roles may be included in limited number (no more than 1 in a Mini, 2 in a Large), and should be based on the usual role mechanics: Killing, Protecting, Investigating, Blocking, Voting, Enabling and Communication.
CLICK HERE FOR THE ALDUSKKEL APPRECIATION PAGE
"i've only known aldus for four and a half months but if anything happened to him i would kill everyone in this room and then myself" -Datisi, March 28 2020
Avatar made by Brandi.
User avatar
yessiree
yessiree
he
Mafia Scum
User avatar
User avatar
yessiree
he
Mafia Scum
Mafia Scum
Posts: 4390
Joined: June 6, 2013
Pronoun: he

Post Post #6431 (ISO) » Sun Oct 27, 2013 2:59 pm

Post by yessiree »

so a 13p game with one arsonist as the only neutral killing role would be considered Normal variant?
User avatar
Cabd
Cabd
QT Sniper
User avatar
User avatar
Cabd
QT Sniper
QT Sniper
Posts: 15554
Joined: February 3, 2013

Post Post #6432 (ISO) » Sun Oct 27, 2013 2:59 pm

Post by Cabd »

You'd have to check with tierce and the normal review board, but making it an arsonist as an SK should be allowable.
Show
Have retired for good; Life is too busy to have time or energy for mafia. It was fun~


And then, a Miracle, a Dance Game and a flight of fancy struck, one more game into the abyss
User avatar
N
N
Jack of All Trades
User avatar
User avatar
N
Jack of All Trades
Jack of All Trades
Posts: 8539
Joined: August 2, 2012

Post Post #6433 (ISO) » Sun Oct 27, 2013 3:10 pm

Post by N »

It's not explicitly banned, so it can't hurt to try it. But just be aware that you may have to change it. (Especially now you've posted about it publicly here.)
GTKAS

Share And Enjoy
(go stick your head in a pig)
User avatar
Faraday
Faraday
...should I be here?
User avatar
User avatar
Faraday
...should I be here?
...should I be here?
Posts: 12126
Joined: March 29, 2009
Location: Ireland

Post Post #6434 (ISO) » Sun Oct 27, 2013 3:11 pm

Post by Faraday »

are you thinking of me when you're with somebody else?
User avatar
Wake1
Wake1
Jack of All Trades
User avatar
User avatar
Wake1
Jack of All Trades
Jack of All Trades
Posts: 8684
Joined: August 3, 2013

Post Post #6435 (ISO) » Sun Oct 27, 2013 3:36 pm

Post by Wake1 »

Would it be allowed to have neutral factions with specific win conditions in Normal/Open games?

Say, you've got a Mountainous game with 21 players. 2 Mafia Goons, 2 two-player Vanilla factions whose wincon is to see the other dead (they can't NK, and must become Survivor factions once one beats the other), and the rest Vanilla Townies.

Would that be OK? I don't want complex roles... Just an added layer or two to the discussions.
User avatar
N
N
Jack of All Trades
User avatar
User avatar
N
Jack of All Trades
Jack of All Trades
Posts: 8539
Joined: August 2, 2012

Post Post #6436 (ISO) » Sun Oct 27, 2013 3:40 pm

Post by N »

In post 6435, Wake1 wrote:Would it be allowed to have neutral factions with specific win conditions in Normal/Open games?

Say, you've got a Mountainous game with 21 players. 2 Mafia Goons, 2 two-player Vanilla factions whose wincon is to see the other dead (they can't NK, and must become Survivor factions once one beats the other), and the rest Vanilla Townies.

Would that be OK? I don't want complex roles... Just an added layer or two to the discussions.
Not in a normal, no. Opens don't have any rules governing what sort of roles are in them, just that they're balanced.
GTKAS

Share And Enjoy
(go stick your head in a pig)
User avatar
Cabd
Cabd
QT Sniper
User avatar
User avatar
Cabd
QT Sniper
QT Sniper
Posts: 15554
Joined: February 3, 2013

Post Post #6437 (ISO) » Sun Oct 27, 2013 3:41 pm

Post by Cabd »

In post 6435, Wake1 wrote:2 two-player Vanilla factions whose wincon is to see the other dead (they can't NK, and must become Survivor factions once one beats the other),
Those would be lyncher factions, explicitly non normal.
Show
Have retired for good; Life is too busy to have time or energy for mafia. It was fun~


And then, a Miracle, a Dance Game and a flight of fancy struck, one more game into the abyss
User avatar
Wake1
Wake1
Jack of All Trades
User avatar
User avatar
Wake1
Jack of All Trades
Jack of All Trades
Posts: 8684
Joined: August 3, 2013

Post Post #6438 (ISO) » Sun Oct 27, 2013 3:46 pm

Post by Wake1 »

Well, that stinks a bit.

Would the same hold true with four 2-player Scum factions, with enough PRs to balance it out? I have some specific ideas to do so.
User avatar
Cabd
Cabd
QT Sniper
User avatar
User avatar
Cabd
QT Sniper
QT Sniper
Posts: 15554
Joined: February 3, 2013

Post Post #6439 (ISO) » Sun Oct 27, 2013 3:53 pm

Post by Cabd »

Normals allow for one SK, 1 scum faction, and the town. No multiball.
Show
Have retired for good; Life is too busy to have time or energy for mafia. It was fun~


And then, a Miracle, a Dance Game and a flight of fancy struck, one more game into the abyss
User avatar
N
N
Jack of All Trades
User avatar
User avatar
N
Jack of All Trades
Jack of All Trades
Posts: 8539
Joined: August 2, 2012

Post Post #6440 (ISO) » Sun Oct 27, 2013 3:56 pm

Post by N »

In post 6439, Cabd wrote:Normals allow for one SK, 1 scum faction, and the town. No multiball.
This is untrue. I think 4 scum factions would be pushing it, though.
GTKAS

Share And Enjoy
(go stick your head in a pig)
User avatar
N
N
Jack of All Trades
User avatar
User avatar
N
Jack of All Trades
Jack of All Trades
Posts: 8539
Joined: August 2, 2012

Post Post #6441 (ISO) » Sun Oct 27, 2013 3:56 pm

Post by N »

GTKAS

Share And Enjoy
(go stick your head in a pig)
User avatar
Cabd
Cabd
QT Sniper
User avatar
User avatar
Cabd
QT Sniper
QT Sniper
Posts: 15554
Joined: February 3, 2013

Post Post #6442 (ISO) » Sun Oct 27, 2013 3:58 pm

Post by Cabd »

The game should have at least one Mafia or Werewolf group (of at least two members). A second anti-town group can be given a separate Mafia family name, or can be a Werewolf group. There should be no more than two mafia/werewolf factions, and no more than one Serial Killer.

I stand corrected. More than two is bad though.
Show
Have retired for good; Life is too busy to have time or energy for mafia. It was fun~


And then, a Miracle, a Dance Game and a flight of fancy struck, one more game into the abyss
User avatar
Wake1
Wake1
Jack of All Trades
User avatar
User avatar
Wake1
Jack of All Trades
Jack of All Trades
Posts: 8684
Joined: August 3, 2013

Post Post #6443 (ISO) » Sun Oct 27, 2013 4:16 pm

Post by Wake1 »

The problem is that "normal" is just majority opinion, and it changes all the time. Like clothing over the course of 100 years.

The page N linked mentioned that some of these restrictions don't apply in Open (and one other) Setup, and that it's still under construction.

If that is true, is it possible or even plausible that a big Vanilla Open game could have two Neutral factions in the future?
User avatar
Cabd
Cabd
QT Sniper
User avatar
User avatar
Cabd
QT Sniper
QT Sniper
Posts: 15554
Joined: February 3, 2013

Post Post #6444 (ISO) » Sun Oct 27, 2013 4:19 pm

Post by Cabd »

In post 6443, Wake1 wrote:"normal" is just majority opinion, and it changes all the time
This is incorrect. There's a normal review board here.

As for your open setup question... Possible, but most players here are adverse to that type of setup/role.
Show
Have retired for good; Life is too busy to have time or energy for mafia. It was fun~


And then, a Miracle, a Dance Game and a flight of fancy struck, one more game into the abyss
User avatar
Wake1
Wake1
Jack of All Trades
User avatar
User avatar
Wake1
Jack of All Trades
Jack of All Trades
Posts: 8684
Joined: August 3, 2013

Post Post #6445 (ISO) » Sun Oct 27, 2013 4:29 pm

Post by Wake1 »

"Normal" is based on the opinion of the majority or, in this case, a board. The board may or may not be affected by general consensus, but if so, it can indeed be changed over time.

Why is it so adverse? Even in a Vanilla game where the Neutral factions cannot kill... and everyone already knows they're there... all it serves is to add another dimension to Day-time discussion. Their wincon may also include killing Scum, too. Basically, two warring VT factions.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6446 (ISO) » Sun Oct 27, 2013 4:37 pm

Post by Mr. Flay »

Because warring Town Factions isn't "Normal". That's a definite mutation of the game, as is a non-majority "Town".
Retired as of October 2014.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #6447 (ISO) » Sun Oct 27, 2013 5:01 pm

Post by Tierce »

In post 6445, Wake1 wrote:"Normal" is based on the opinion of the majority or, in this case, a board. The board may or may not be affected by general consensus, but if so, it can indeed be changed over time.

Why is it so adverse? Even in a Vanilla game where the Neutral factions cannot kill... and everyone already knows they're there... all it serves is to add another dimension to Day-time discussion. Their wincon may also include killing Scum, too. Basically, two warring VT factions.
Because it breaks the definition of a traditional Mafia game. It makes for a very different experience than a game with vanilla majority, a handful of PRs, and one or two non-Town powers/groups.

Either way, this is not the place to argue Normalcy. You are always welcome to PM me or create a thread to discuss the Normal guidelines; this thread is for discussing Open setups.
User avatar
Wake1
Wake1
Jack of All Trades
User avatar
User avatar
Wake1
Jack of All Trades
Jack of All Trades
Posts: 8684
Joined: August 3, 2013

Post Post #6448 (ISO) » Sun Oct 27, 2013 6:27 pm

Post by Wake1 »

Alright. Thanks, guys.

I do have a new idea for an Open 21-player game. Your thoughts on it would be awesome.

x1Town Cop
x1 Town Doc
x1 Town Jailkeeper
x1 Town Watcher
x10 VT
x1 Serial Killer (Investigation and NK immune)
x1 Mafia A Goon
x1Mafia A Roleblocker
x1Mafia A Jailkeeper
x1 Mafia B Goon
x1 Mafia B Roleblocker
x1 Mafia B Jailkeeper

I like it. Gives more time for both Scum teams to hunt the other, and the sole SK is a lone badass. Didn't put a Tracker in because, even though it's weak, it can be pretty strong at times. I like the thought of three Jailkeepers and 2 Roleblockers... it adds in more depth and increases game time. Also, Scum could accidentally protect Townies from NKs.

Whatcha think? ;-)
User avatar
Cabd
Cabd
QT Sniper
User avatar
User avatar
Cabd
QT Sniper
QT Sniper
Posts: 15554
Joined: February 3, 2013

Post Post #6449 (ISO) » Sun Oct 27, 2013 6:29 pm

Post by Cabd »

In post 6448, Wake1 wrote:I like the thought of three Jailkeepers and 2 Roleblockers...
That is an utter clusterfuck of blocking and makes the game about getting lucky with night results more than effective day play, and I would never in a billion years sign up for it.
Show
Have retired for good; Life is too busy to have time or energy for mafia. It was fun~


And then, a Miracle, a Dance Game and a flight of fancy struck, one more game into the abyss

Return to “Open Setup Discussion”