[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #6350 (ISO) » Fri Aug 23, 2013 2:42 pm

Post by Voodoo Lady »

In post 6346, BBmolla wrote:
  • ABC
    1Town JailkeeperVanilla TownieMafia Goon
    2Mafia 1-Shot StrongmanTown 1-shot BulletproofTown Doctor
    3Town CopMafia RoleblockerTown Tracker
?
Neither the Tracker nor the Cop can be in a format with the Doctor. Period.

And the Jailkeeper can't be with the Doctor either. It's a fuckin logic puzzle!! >:0(
  • ABC
    1Town CopTown JailkeeperMafia Goon
    2Mafia GoonTown TrackerVanilla Town
    3Town 1-Shot BulletproofMafia RoleblockerTown Doctor
This is the best arrangement with the current five PRs, methinks. Not sure if replacing 1-Shot Bulletproof with a Backup would fix things.

Possibly horrible idea-- replace 1-Shot with a Watcher?
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Post Post #6351 (ISO) » Fri Aug 23, 2013 2:54 pm

Post by Faraday »

Did you object to tracker and doctor and then suggest the much stronger watcher + doc is fine?
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Post Post #6352 (ISO) » Fri Aug 23, 2013 5:00 pm

Post by Voodoo Lady »

In post 6351, Faraday wrote:Did you object to tracker and doctor and then suggest the much stronger watcher + doc is fine?
That's a good point. Hm.

Backup sounds fine. Although I'm not so sure we need a replacement for Bulletproof now that I think about it.
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Post Post #6353 (ISO) » Fri Aug 23, 2013 6:10 pm

Post by Cheery Dog »

That's why we need to just take out the doctor as well.
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Post Post #6354 (ISO) » Fri Aug 23, 2013 9:41 pm

Post by BBmolla »

Jailkeeper/Roleblocker is a stupid interaction and should be avoided.
  • ABC
    1Town JailkeeperVanilla TownieMafia Ninja
    2Mafia 1-Shot StrongmanTown 1-shot BulletproofTown Doctor
    3Town CopMafia RoleblockerTown Tracker
Idk I'll fix it later

Are we certain Cop/Doc/Roleblocker is too townsided?
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Post Post #6355 (ISO) » Fri Aug 23, 2013 9:48 pm

Post by chkflip »

??? Mafia
Mafia Roleblocking Bus Driver
(blocks both targets)
Mafia Janitor


Town Cop
Town Doctor
Town 1-shot bulletproof 1-shot lie detector
Town Vanilla x8
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Post Post #6356 (ISO) » Sat Aug 24, 2013 4:19 am

Post by ferretlover »



What does the "Mafia Ninja" do?
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Post Post #6357 (ISO) » Sat Aug 24, 2013 4:22 am

Post by Zaicon »

Cannot be seen by Tracker, which admittedly makes the Tracker useless until the Ninja dies.
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Post Post #6358 (ISO) » Sat Aug 24, 2013 4:27 am

Post by ferretlover »

Because the scum would always kill with the ninja.

Okay, I get it.

That role is fucking OP though.

So the ninja cannot be tracked, watched, etc.?
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Post Post #6359 (ISO) » Sat Aug 24, 2013 4:39 am

Post by Cabd »

One shot ninja would be sufficient enough to put uncertainty into the trackers result of no visit.
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Post Post #6360 (ISO) » Sat Aug 24, 2013 4:54 am

Post by Voodoo Lady »

Doc and cop are the easiest roles to grok. Would rather keep them.
In post 6354, BBmolla wrote:Jailkeeper/Roleblocker is a stupid interaction and should be avoided.
  • ABC
    1Town JailkeeperVanilla TownieMafia Ninja
    2Mafia 1-Shot StrongmanTown 1-shot BulletproofTown Doctor
    3Town CopMafia RoleblockerTown Tracker
Idk I'll fix it later

Are we certain Cop/Doc/Roleblocker is too townsided?
The problem with that was that when the Roleblocker died, if there was a cop, he could claim and have no problems.

It's also why I'm not so cool with each mafia space having a different PR.
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Post Post #6361 (ISO) » Sat Aug 24, 2013 4:57 am

Post by Cogito Ergo Sum »

In post 6350, Voodoo Lady wrote:Neither the Tracker nor the Cop can be in a format with the Doctor. Period.

And the Jailkeeper can't be with the Doctor either. It's a fuckin logic puzzle!! >:0(
  • ABC
    1Town CopTown JailkeeperMafia Goon
    2Mafia GoonTown TrackerVanilla Town
    3Town 1-Shot BulletproofMafia RoleblockerTown Doctor
This is the best arrangement with the current five PRs, methinks. Not sure if replacing 1-Shot Bulletproof with a Backup would fix things.

Possibly horrible idea-- replace 1-Shot with a Watcher?
Both the MafiaRB-Cop-Doctor and Goon-Tracker-Doctor are imperfect but they're still better than 4 out of 6 of those set-ups (both Cop set-ups are clearly town-sided, 2 is clearly scum-sided and B is just dreadful).
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Post Post #6362 (ISO) » Sat Aug 24, 2013 4:59 am

Post by Guyett »

  • ABC
    1TrackerVanilla TownieGodfather
    2Mafia RoleblockerTown DoctorTown Cop
    3Bulletproof townieMafia 1-Shot StrongmanJailkeeper
Would that work?
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Post Post #6363 (ISO) » Sat Aug 24, 2013 5:04 am

Post by Cogito Ergo Sum »

No. 1 and B are definitely scum-sided. 3 and A seem unfun and icky. 2 and C are okay but not great.
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Post Post #6364 (ISO) » Sat Aug 24, 2013 5:45 am

Post by Rob14 »

A 1-shot or full bulletproof townie shouldn't be in this setup at all. We get enough problems with newbies trying gambits or lying as town without experience or knowing how to do so already. Do we want to start their first game by having the IC say "Ok, while SOMETIMES it's ok to lie as town...."
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Post Post #6365 (ISO) » Sat Aug 24, 2013 5:46 am

Post by Rob14 »

How is 1 scum-sided CES? Tracker, 6 VTs, 2 goons is not scum-sided. It's 9p mountainous plus a town PR.
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Post Post #6366 (ISO) » Sat Aug 24, 2013 5:58 am

Post by Cogito Ergo Sum »

Tracker is just pretty weak as long as both scum are alive in a set-up with no actions besides the nightkill. I don't see one doing much more than getting nightkilled in most iterations of that set-up.
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Post Post #6367 (ISO) » Sat Aug 24, 2013 6:42 am

Post by Antihero »

So I just got finished running Scumhunter's Speed. Of the 6 times it was run, town only won 1 time.

Right now, this is the setup

3 Scum
5 Town

"Nightless", kind of
If there's a mislynch Day 1, scum kill one of their own. If town lynches correctly, scum get a standard NK night 1 and it becomes white flag.

I think the scum-sidedness of this setup comes from the even number of players on days 1 and 2. Because bussing is so harshly penalized in this setup, town pretty much have to have every townie on a scum wagon in order to lynch correctly.

My suggestion

3 Mafia
6 Townies

Standard nights and scum get a factional kill.
A Day 1 scum lynch will force scum to pick someone to be a bulletproof innocent child. This player must have been on the lynch wagon the previous day.
A Day 1 town lynch will force scum to kill one of their own for that night only.
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Post Post #6368 (ISO) » Sat Aug 24, 2013 7:39 am

Post by Cogito Ergo Sum »

In post 6364, Rob14 wrote:A 1-shot or full bulletproof townie shouldn't be in this setup at all. We get enough problems with newbies trying gambits or lying as town without experience or knowing how to do so already. Do we want to start their first game by having the IC say "Ok, while SOMETIMES it's ok to lie as town...."
I think this is very exaggerated by the bye. I certainly don't think it's worth mentioning in the absence of dueling set-ups like Tracker-Doc vs. Tracker-1-shotBP.

My current best attempt is probably the following:
  • ABC
    1Town JailkeeperMafia Role CopTown Back-up
    2Vanilla TownieTown CopMafia Goon
    3Mafia GoonTown Odd-Night BulletproofTown Tracker
I like the Odd-Night Bulletproof more than 1-shot because it provides a similar level of protection while making it less likely that town will have to no-lynch; it also makes it easier to play around town fake claims, if that were to come up.
Scumchat is awesome. Yarr!

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Post Post #6369 (ISO) » Sat Aug 24, 2013 8:27 am

Post by Rob14 »

I've starting running numbers on the current newbie setup. I'll release preliminary results on each potential sample setup once I have a sample size of at least 10 in that setup. Once I have a sample size of 10 in EACH setup, then I'll probably make a standalone thread that I keep updated regularly.

3:1-shot BP/Goon/Tracker

Sample Size: 11
Town Win Ratio: 3:11 (0.2727)

This is a really weird result, in my opinion, and is likely a result of low sample size.
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Post Post #6370 (ISO) » Sat Aug 24, 2013 10:23 am

Post by quadz08 »

Statistics r gud
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Post Post #6371 (ISO) » Sat Aug 24, 2013 11:19 am

Post by Rob14 »

Yeah, but there's not a large enough sample size yet to bother running a statistical test on my results to determine if any are unbalanced. Maybe in a half year.
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Post Post #6372 (ISO) » Sat Aug 24, 2013 12:16 pm

Post by BBmolla »

In post 6368, Cogito Ergo Sum wrote:
In post 6364, Rob14 wrote:A 1-shot or full bulletproof townie shouldn't be in this setup at all. We get enough problems with newbies trying gambits or lying as town without experience or knowing how to do so already. Do we want to start their first game by having the IC say "Ok, while SOMETIMES it's ok to lie as town...."
I think this is very exaggerated by the bye. I certainly don't think it's worth mentioning in the absence of dueling set-ups like Tracker-Doc vs. Tracker-1-shotBP.

My current best attempt is probably the following:
  • ABC
    1Town JailkeeperMafia Role CopTown Back-up
    2Vanilla TownieTown CopMafia Goon
    3Mafia GoonTown Odd-Night BulletproofTown Tracker
I like the Odd-Night Bulletproof more than 1-shot because it provides a similar level of protection while making it less likely that town will have to no-lynch; it also makes it easier to play around town fake claims, if that were to come up.
I like it
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Post Post #6373 (ISO) » Fri Aug 30, 2013 1:47 pm

Post by LlamaFluff »

Unless I hear otherwise then I will move this (which needs a name):
In post 6368, Cogito Ergo Sum wrote:
In post 6364, Rob14 wrote:A 1-shot or full bulletproof townie shouldn't be in this setup at all. We get enough problems with newbies trying gambits or lying as town without experience or knowing how to do so already. Do we want to start their first game by having the IC say "Ok, while SOMETIMES it's ok to lie as town...."
I think this is very exaggerated by the bye. I certainly don't think it's worth mentioning in the absence of dueling set-ups like Tracker-Doc vs. Tracker-1-shotBP.

My current best attempt is probably the following:
  • ABC
    1Town JailkeeperMafia Role CopTown Back-up
    2Vanilla TownieTown CopMafia Goon
    3Mafia GoonTown Odd-Night BulletproofTown Tracker
I like the Odd-Night Bulletproof more than 1-shot because it provides a similar level of protection while making it less likely that town will have to no-lynch; it also makes it easier to play around town fake claims, if that were to come up.
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Post Post #6374 (ISO) » Fri Aug 30, 2013 1:54 pm

Post by Cabd »

Llama can we get feedback on Vi's setup proposal?
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