[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
User avatar
Cabd
Cabd
QT Sniper
User avatar
User avatar
Cabd
QT Sniper
QT Sniper
Posts: 15544
Joined: February 3, 2013

Post Post #6200 (ISO) » Fri Aug 16, 2013 11:17 am

Post by Cabd »

If scum doesn't know they're scum, and town does not know they're town, then there's not even a game, there's nothing to even look for...
User avatar
Guyett
Guyett
Hammering Hammered
User avatar
User avatar
Guyett
Hammering Hammered
Hammering Hammered
Posts: 10315
Joined: June 9, 2013
Location: Sunny Ireland

Post Post #6201 (ISO) » Fri Aug 16, 2013 11:25 am

Post by Guyett »

I think they'll know after the first lynch... anyway this is an idea for a game I thought up in work when bored so it probably is super shit
I think a lot about meteors. The purity of them. Boom! The end. Start again. The world made clean for the new man to rebuild.
User avatar
quadz08
quadz08
Jack of All Trades
User avatar
User avatar
quadz08
Jack of All Trades
Jack of All Trades
Posts: 5619
Joined: May 30, 2010
Location: where the wily things are

Post Post #6202 (ISO) » Fri Aug 16, 2013 12:19 pm

Post by quadz08 »

It's not even mafia anymore
Current Avatar: Kronk. Duh.
User avatar
Cabd
Cabd
QT Sniper
User avatar
User avatar
Cabd
QT Sniper
QT Sniper
Posts: 15544
Joined: February 3, 2013

Post Post #6203 (ISO) » Fri Aug 16, 2013 12:31 pm

Post by Cabd »

In post 6202, quadz08 wrote:It's not even mafia anymore
User avatar
JasonWazza
JasonWazza
Jack of All Trades
User avatar
User avatar
JasonWazza
Jack of All Trades
Jack of All Trades
Posts: 8940
Joined: August 1, 2012

Post Post #6204 (ISO) » Fri Aug 16, 2013 5:43 pm

Post by JasonWazza »

In post 6203, Cabd wrote:
In post 6202, quadz08 wrote:It's not even mafia anymore
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6205 (ISO) » Sat Aug 17, 2013 2:59 am

Post by Mr. Flay »

In post 6198, Cabd wrote:
In post 6197, Guyett wrote:yes.... but scum aren't told they are scum
...Then that's a bastard game and has no business being anywhere near an open setup?
I do not think that word means what you think it means. "No hidden features to roles" applies to Opens. "No fucked up and crazy setups" obviously does not.
Retired as of October 2014.
User avatar
Wickedestjr
Wickedestjr
Jack of All Trades
User avatar
User avatar
Wickedestjr
Jack of All Trades
Jack of All Trades
Posts: 5212
Joined: December 27, 2008
Location: UTC-5

Post Post #6206 (ISO) » Sun Aug 18, 2013 9:54 am

Post by Wickedestjr »

In post 6193, N wrote:I think Perpetual MyLo should be added to the Open game roster.
I also agree. It's an interesting/fun setup.
"You miss 100% of the shots you don't take. -Wayne Gretzky"
-Wickedestjr
User avatar
LlamaFluff
LlamaFluff
Jack of All Trades
User avatar
User avatar
LlamaFluff
Jack of All Trades
Jack of All Trades
Posts: 9561
Joined: May 3, 2008
Location: California

Post Post #6207 (ISO) » Mon Aug 19, 2013 2:09 pm

Post by LlamaFluff »

In post 6206, Wickedestjr wrote:
In post 6193, N wrote:I think Perpetual MyLo should be added to the Open game roster.
I also agree. It's an interesting/fun setup.
Is it balanced though?

Im getting 19% town win chance.
Co-host of The USL Show
GeoGuessr: USL Pony
Fall Guys: Scary Hopping Bonkus
User avatar
JasonWazza
JasonWazza
Jack of All Trades
User avatar
User avatar
JasonWazza
Jack of All Trades
Jack of All Trades
Posts: 8940
Joined: August 1, 2012

Post Post #6208 (ISO) » Mon Aug 19, 2013 11:44 pm

Post by JasonWazza »

It depends on how it's played as to what win chance it has.

7/5

58% chance of lynching town
42% chance of lynching scum.

From there it stays around the same odds.

The fact that scum are going to avoid lynching each other
Generally
it makes it more town sided in some ways and scum sided in a lot of ways.

However i as scum, wouldn't mind bussing a weak scum player to eliminate a strong town player.

I think all in all, it's probably fairly 50/50 win chance given
Real
Parameters (less taking randomness into account)
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
User avatar
Roxxar
Roxxar
Watcher
User avatar
User avatar
Roxxar
Watcher
Watcher
Posts: 0
Joined: July 1, 2013

Post Post #6209 (ISO) » Tue Aug 20, 2013 12:08 pm

Post by Roxxar »

So someone told me to post my open-setup here... No, this is not for these forums, it's for another who was interested in the game.

ohai someone told me to come here. My set-up is open, so I thought posting here should help.

Special Mafia
(I don't have a specific name)

3 Mafia
1 SK
5 Vanilla Townies
1 Cop
1 Doctor
1 Vigilante
1 Jack-of-all-trades

Mafia has 3 one-shot abilities, and SK has 4.

-One Mafia member has:
1) Protectionability (Basically Doctor)
2) Factional kill protection (Factional kill cannot be roleblocked)
3) Roleblock (Roleblock).

-Another mafia member has:
1) Role-cop ability
2) Hiding ability (Cannot be investigated, protected, killed, or roleblocked)
3) Factional kill protection (Factional kill cannot be prevented via Doctor)

-The last Mafia member has:
1) Poisoning ability (Poisons one person. Person dies the next night if he isn't protected by the doctor.)
2) Roleblock ability,
3) Jailkeeper ability (Protects everyone, but the factional kill and any other ability will not happen)

The SK has 4 special abilities.
1) If the SK's kill goes through, the next lynch costs 1 less vote.
2) If the SK's kill goes through, he gets to kill the person he was targeting the next night. (Only this kill, not this kill and another one for the night)
3) Kill bypasses Doctors, but not Roleblocks.
4) Kill bypasses Roleblocks, but not Doctors.

NOTE: Once again, all of these abilities that the Mafia and SK has are ONE-SHOT only.
User avatar
Cabd
Cabd
QT Sniper
User avatar
User avatar
Cabd
QT Sniper
QT Sniper
Posts: 15544
Joined: February 3, 2013

Post Post #6210 (ISO) » Tue Aug 20, 2013 12:15 pm

Post by Cabd »

That seems way too complicated for an open, and very swingy.
User avatar
Roxxar
Roxxar
Watcher
User avatar
User avatar
Roxxar
Watcher
Watcher
Posts: 0
Joined: July 1, 2013

Post Post #6211 (ISO) » Tue Aug 20, 2013 1:23 pm

Post by Roxxar »

I've gotten the complicated part before.

And I don't understand the term "swingy". What do you mean by that?
User avatar
LlamaFluff
LlamaFluff
Jack of All Trades
User avatar
User avatar
LlamaFluff
Jack of All Trades
Jack of All Trades
Posts: 9561
Joined: May 3, 2008
Location: California

Post Post #6212 (ISO) » Tue Aug 20, 2013 1:53 pm

Post by LlamaFluff »

In post 6208, JasonWazza wrote:It depends on how it's played as to what win chance it has.

7/5

58% chance of lynching town
42% chance of lynching scum.

From there it stays around the same odds.
Actually it changes fast

7/5 = 42/58
6/4 = 40/60
5/3 = 37/63
4/2 = 33/67
3/1 = 25/75

Town wins in lynch patters of
SSS
SSTS
SSTTS
STSS
STSTS
STTSS
TSSS
TSTSS
TSSTS
TTSSS
Town wins at 24% of the time
Co-host of The USL Show
GeoGuessr: USL Pony
Fall Guys: Scary Hopping Bonkus
User avatar
fferyllt
fferyllt
Titan of Trajectory
User avatar
User avatar
fferyllt
Titan of Trajectory
Titan of Trajectory
Posts: 20508
Joined: December 28, 2012
Location: Left Coast

Post Post #6213 (ISO) » Tue Aug 20, 2013 2:36 pm

Post by fferyllt »

In post 6212, LlamaFluff wrote:
In post 6208, JasonWazza wrote:It depends on how it's played as to what win chance it has.

7/5

58% chance of lynching town
42% chance of lynching scum.

From there it stays around the same odds.
Actually it changes fast

7/5 = 42/58
6/4 = 40/60
5/3 = 37/63
4/2 = 33/67
3/1 = 25/75

Town wins in lynch patters of
SSS
SSTS
SSTTS
STSS
STSTS
STTSS
TSSS
TSTSS
TSSTS
TTSSS
Town wins at 24% of the time
With that many scum, and with having to sacrifice one of their own at night if town are lynched during the day phase, the associative stuff really piles up.

It would be interesting to see this game played out a few times. I think town will do a lot better than a 24% win rate.
Amid the pressure of great events, a general principle gives no help.

Idic
User avatar
JasonWazza
JasonWazza
Jack of All Trades
User avatar
User avatar
JasonWazza
Jack of All Trades
Jack of All Trades
Posts: 8940
Joined: August 1, 2012

Post Post #6214 (ISO) » Tue Aug 20, 2013 3:00 pm

Post by JasonWazza »

In post 6209, Roxxar wrote:So someone told me to post my open-setup here... No, this is not for these forums, it's for another who was interested in the game.

ohai someone told me to come here. My set-up is open, so I thought posting here should help.

Special Mafia
(I don't have a specific name)

3 Mafia
1 SK
5 Vanilla Townies
1 Cop
1 Doctor
1 Vigilante
1 Jack-of-all-trades

Mafia has 3 one-shot abilities, and SK has 4.

-One Mafia member has:
1) Protectionability (Basically Doctor)
2) Factional kill protection (Factional kill cannot be roleblocked)
3) Roleblock (Roleblock).

-Another mafia member has:
1) Role-cop ability
2) Hiding ability (Cannot be investigated, protected, killed, or roleblocked)
3) Factional kill protection (Factional kill cannot be prevented via Doctor)

-The last Mafia member has:
1) Poisoning ability (Poisons one person. Person dies the next night if he isn't protected by the doctor.)
2) Roleblock ability,
3) Jailkeeper ability (Protects everyone, but the factional kill and any other ability will not happen)

The SK has 4 special abilities.
1) If the SK's kill goes through, the next lynch costs 1 less vote.
2) If the SK's kill goes through, he gets to kill the person he was targeting the next night. (Only this kill, not this kill and another one for the night)
3) Kill bypasses Doctors, but not Roleblocks.
4) Kill bypasses Roleblocks, but not Doctors.

NOTE: Once again, all of these abilities that the Mafia and SK has are ONE-SHOT only.
Lets go worse case scenario for a second

Mafia kill SK N1, and poison the cop, SK kills the doctor and sets up ability 2 to kill the jack of all trades.

Town is fucked anally.

Way's to fix: Give mafia
1
1-shot ability each, they are way to overpowered.

SK, 1) is ridiculously overpowered. 2) isn't blocked by being killed? 3) is useful, 4) is wasteful, as unless the JoAT has a roleblock (P.S. what does the roleblocker have?) then simply by eliminating the mafia, this is useless.
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
User avatar
JasonWazza
JasonWazza
Jack of All Trades
User avatar
User avatar
JasonWazza
Jack of All Trades
Jack of All Trades
Posts: 8940
Joined: August 1, 2012

Post Post #6215 (ISO) » Tue Aug 20, 2013 3:02 pm

Post by JasonWazza »

In post 6213, fferyllt wrote:
In post 6212, LlamaFluff wrote:
In post 6208, JasonWazza wrote:It depends on how it's played as to what win chance it has.

7/5

58% chance of lynching town
42% chance of lynching scum.

From there it stays around the same odds.
Actually it changes fast

7/5 = 42/58
6/4 = 40/60
5/3 = 37/63
4/2 = 33/67
3/1 = 25/75

Town wins in lynch patters of
SSS
SSTS
SSTTS
STSS
STSTS
STTSS
TSSS
TSTSS
TSSTS
TTSSS
Town wins at 24% of the time
With that many scum, and with having to sacrifice one of their own at night if town are lynched during the day phase, the associative stuff really piles up.

It would be interesting to see this game played out a few times. I think town will do a lot better than a 24% win rate.
Agree with FF.

Also Llama, i think you missed the part where town are
allowed
to no lynch to make the numbers more even.

i'd guess a 3-1 MYLO you would take the kill and make it 2-1
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
User avatar
LlamaFluff
LlamaFluff
Jack of All Trades
User avatar
User avatar
LlamaFluff
Jack of All Trades
Jack of All Trades
Posts: 9561
Joined: May 3, 2008
Location: California

Post Post #6216 (ISO) » Tue Aug 20, 2013 4:16 pm

Post by LlamaFluff »

Well if you are going to no lynch you do it day one... 34% win chance that way, 27% if you wait to day five. Yes no lynch D1 increases town win chance by about 50%.

Maybe due to request/popularity I will let it do some trial runs though, im just a little hesitant because it seems very unbalanced. Especially the 22% clean sweep for scum chance. It just seems that as long as scum just basically decide to ignore all associative things (they gain little from working together really as they have a 2/3 win chance if no one reads their role) they should win.
Co-host of The USL Show
GeoGuessr: USL Pony
Fall Guys: Scary Hopping Bonkus
User avatar
SensualKoala
SensualKoala
Townie
User avatar
User avatar
SensualKoala
Townie
Townie
Posts: 46
Joined: August 20, 2013

Post Post #6217 (ISO) » Tue Aug 20, 2013 4:23 pm

Post by SensualKoala »

Cool
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #6218 (ISO) » Tue Aug 20, 2013 4:54 pm

Post by Siveure DtTrikyp »

How do you ignore associative things?
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6219 (ISO) » Tue Aug 20, 2013 11:09 pm

Post by Mr. Flay »

In post 6216, LlamaFluff wrote:It just seems that as long as scum just basically decide to ignore all associative things (they gain little from working together really as they have a 2/3 win chance if no one reads their role) they should win.
Mod should definitely require a reiteration of role/partners in confirmation PM for this game, yes.

I think it's unbalanced, but it will take a LONG time for scum to really use that 78% advantage properly, even in today's bussing society.
Retired as of October 2014.
User avatar
Rob14
Rob14
Jack of All Trades
User avatar
User avatar
Rob14
Jack of All Trades
Jack of All Trades
Posts: 6219
Joined: October 5, 2012

Post Post #6220 (ISO) » Wed Aug 21, 2013 12:52 pm

Post by Rob14 »

Matrix6B
ABC
1Town TrackerMafia GodfatherTown Doctor
2Town 2-Shot CommuterTown CopMafia Roleblocker*
3Mafia GoonVanilla TownieTown Macho Watcher


Pick a row or column.

*Roleblocker resolves before Commuter.


This setup, co-designed by Amrun and myself, attempts to solve a few issues that we believe are inherent in the Matrix6 setup, especially considering that it is designed for newbie players.

1. The Cop is a role that inherently emphasizes night-play over day-play. Both setup designers believe that day-play should be emphasized in newbie games, so we wished to nerf the cop setups a bit to make that more the case. This was accomplished by putting in the possibility of a Mafia Godfather, to allow for the possibility of a "bad" result.

2. We believe the Cop/Doctor/Roleblocker setup in Matrix6 is town-sided, and it was given a small nerf in the form of a weaker protective role.

3. A 1-shot bulletproof role in the Matrix6 setup creates a situation where it is beneficial to the town for the bulletproof townie to either outright lie or restrict the information given in a role claim. This is a cool concept in a non-newbie game, but it's a bit overcomplicated and confusing for a newbie. We should be drilling "NEVER LIE AS TOWN" into the heads of new players on the site and letting them explore the exceptions as they gain experience, not trying to start them off by saying "Well, sometimes it's okay to lie as town."

4. The Jailkeeper/1-shot Bulletproof/Roleblocker setup doubles-up on protective roles, which is not very desirable, in our opinion. This setup has been entirely removed.

Thoughts and feedback? While it's unlikely the official newbie setup will receive an update anytime soon, it's certainly worth discussing how the matrix format could be used to produce the best and simplest semi-open setup possible.
User avatar
Amrun
Amrun
Killed the Radio Star
User avatar
User avatar
Amrun
Killed the Radio Star
Killed the Radio Star
Posts: 22501
Joined: January 24, 2011
Location: East Coast US

Post Post #6221 (ISO) » Wed Aug 21, 2013 12:55 pm

Post by Amrun »

Second all of the above.
I survived
Tigerpocalypse 2011


Fusion Mafia, ongoing now.
User avatar
Lost Butterfly
Lost Butterfly
Mafia Scum
User avatar
User avatar
Lost Butterfly
Mafia Scum
Mafia Scum
Posts: 2429
Joined: October 15, 2010

Post Post #6222 (ISO) » Wed Aug 21, 2013 1:20 pm

Post by Lost Butterfly »

I don't like either setup B or C. (In fact I think GF/Cop is worse than 2 goons/cop)
Mafiascum Fantasy Camp 2 - Day 7 ongoing
User avatar
Cabd
Cabd
QT Sniper
User avatar
User avatar
Cabd
QT Sniper
QT Sniper
Posts: 15544
Joined: February 3, 2013

Post Post #6223 (ISO) » Wed Aug 21, 2013 1:23 pm

Post by Cabd »

I love you two for attempting to kill town oneshot bp, i really do.
User avatar
JasonWazza
JasonWazza
Jack of All Trades
User avatar
User avatar
JasonWazza
Jack of All Trades
Jack of All Trades
Posts: 8940
Joined: August 1, 2012

Post Post #6224 (ISO) » Wed Aug 21, 2013 1:28 pm

Post by JasonWazza »

So your going to lie to players rather then have it beneficial for players to lie?

Cop with a Lied about innocent is just as bad as encouraging players to lie.

Town Macho watcher with a Mafia Roleblocker and Town Doctor is fucking over powered for scum

What your basically doing is making what is slightly town sided, into massively scum sided.
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.

Return to “Open Setup Discussion”