In post 648, Axxle wrote:I'm not actually too much of a fan of Catan, a bit too much randomness with the dice rolls, especially since the dice that came with the set does not like to roll certain numbers (I've kept track and it's definitely a statistically significant difference)
Mind throwing down the stats? I'm curious as to which numbers.
"Don’t buy a dozen eggs if you just want a hardboiled egg. Don’t buy a head of lettuce if you just want a salad. Don’t buy eggs and lettuce if you want egg salad because those are not the right ingredients." -Julius Bloop
In post 648, Axxle wrote:I'm not actually too much of a fan of Catan, a bit too much randomness with the dice rolls, especially since the dice that came with the set does not like to roll certain numbers (I've kept track and it's definitely a statistically significant difference)
Dice rolls and randomness are not the problem with Catan. The problem with Catan is that its randomness can lead to people who literally cannot do anything, and that's no fun for anyone at that point. Some randomness in a game is actually something that will draw me to a game, as I like having to adjust to what's coming at me. But in Catan, there's none of that.
Well yeah, I mean the dice rolls are too important.
In post 648, Axxle wrote:I'm not actually too much of a fan of Catan, a bit too much randomness with the dice rolls, especially since the dice that came with the set does not like to roll certain numbers (I've kept track and it's definitely a statistically significant difference)
Mind throwing down the stats? I'm curious as to which numbers.
I don't have the stats on my computer, but it had to do with the numbers 9 and 10 (probably 11 too) not rolling nearly enough times, I didn't check the individual dice but I assume it's because the 5 wasn't rolling often enough. It was pretty strange.
While I'm sure my guesstimates aren't statistically significant, we get a lot of 11s and 12s, so I think it varies from die to die.
I think it's been brought up before, but have you guys considered a dice deck? From what I understand it's a 36-card deck of all the possible results of two dice rolling. Instead of rolling dice you draw from the deck. It makes for statistically consistent rolls and a little bit of prediction. Plus maybe I'm just thinking wild but you could introduce something where you have a hand of dice rolls to choose from.
There will be no kisses tonight
There will be no holding hands tonight
'Cause what is now wasn't there before and should not be
In post 648, Axxle wrote:I'm not actually too much of a fan of Catan, a bit too much randomness with the dice rolls, especially since the dice that came with the set does not like to roll certain numbers (I've kept track and it's definitely a statistically significant difference)
Mind throwing down the stats? I'm curious as to which numbers.
uhm. There are just 6 sided dice there. Usually without lead on one side.
I'm very sceptical here, esspecially at the significant bit.
Surrender, imagine and of course wear something nice.
Basically all rock-tumbled dice aren't weighted properly. Its a byproduct of how they are produced. Properly weighted dice will always have hard edges.
So I tried to introduce Stone Age to my friends last night, but it didn't work. It's their first experience with a worker-placement, and I think the idea of it (all the different options to place people) seemed overwhelming. Any tips?
There will be no kisses tonight
There will be no holding hands tonight
'Cause what is now wasn't there before and should not be
Not sure, really. Stone Age is one of the simplest worker placement games of good quality I know of. The only other suggestion I could make is maybe try Carcassone, if they have no experience with worker placement.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
So I don't like "get" Puerto Rico. I've played about five games online and I'm still really unsure how to win. I just try to build a lot of buildings and get a lot of doubloons, even though I think the focus is on shipping as much as you can. :S
There will be no kisses tonight
There will be no holding hands tonight
'Cause what is now wasn't there before and should not be
In post 661, Chevre wrote:So I don't like "get" Puerto Rico. I've played about five games online and I'm still really unsure how to win. I just try to build a lot of buildings and get a lot of doubloons, even though I think the focus is on shipping as much as you can. :S
Shipping is the primary strategy, but there is a building strategy.
I got my mom to play Stone Age. She found it difficult, but interesting. In my play I rarely use the love shack or the field, and those didn't crop up in her strategy, so they were pretty much left out and made a nice simplification of the game. Interestingly, she hoarded resources...I don't know if it was a good strategy or not but I'd never seen it before.
I think I will try again to introduce it to my friends.
Also, does anyone have experience with Anomia? I'm thinking of buying the party edition right off the bat because it looks so good.
There will be no kisses tonight
There will be no holding hands tonight
'Cause what is now wasn't there before and should not be
In post 661, Chevre wrote:So I don't like "get" Puerto Rico. I've played about five games online and I'm still really unsure how to win. I just try to build a lot of buildings and get a lot of doubloons, even though I think the focus is on shipping as much as you can. :S
I tend to hacienda/hospice in my games and corn rush always works well if others don't seem to be doing the same. I tend to get a lot of plantations and colonists through hospice and hacienda so I can buy the big buildings at the end which rewards many of them
In post 663, Chevre wrote:I got my mom to play Stone Age. She found it difficult, but interesting. In my play I rarely use the love shack or the field, and those didn't crop up in her strategy, so they were pretty much left out and made a nice simplification of the game. Interestingly, she hoarded resources...I don't know if it was a good strategy or not but I'd never seen it before.
I think I will try again to introduce it to my friends.
Also, does anyone have experience with Anomia? I'm thinking of buying the party edition right off the bat because it looks so good.
If you're going to get Anomia, the party edition is certainly the way to go. I did not know it existed and, already owning Anomia, I'm thinking about getting it. I don't play a lot of Anomia though, most of my friends aren't big boardgamers. I have multiple friends who were sad to hear I had gotten Anomia as they consider SpotIt the superior game.
I played Keyflower last night. It's a very interesting auction/worker-placement game where your currency for the auction is your workers. I enjoyed it quite a bit. It has just enough depth to make it interesting without being too intimidating, I think.
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
In post 667, hasdgfas wrote:I played Keyflower last night. It's a very interesting auction/worker-placement game where your currency for the auction is your workers. I enjoyed it quite a bit. It has just enough depth to make it interesting without being too intimidating, I think.
In post 667, hasdgfas wrote:I played Keyflower last night. It's a very interesting auction/worker-placement game where your currency for the auction is your workers. I enjoyed it quite a bit. It has just enough depth to make it interesting without being too intimidating, I think.
How did you win/lose?
Are you asking what my strategy was or how you win/lose the game?
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
In post 671, Shmugen wrote:I liked the game when no green meeples ever came up.
I found the green to be an interesting additional strategy. I feel like it would have been a decent amount worse without that extra option.
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
In post 667, hasdgfas wrote:I played Keyflower last night. It's a very interesting auction/worker-placement game where your currency for the auction is your workers. I enjoyed it quite a bit. It has just enough depth to make it interesting without being too intimidating, I think.
How did you win/lose?
Are you asking what my strategy was or how you win/lose the game?
Let me rephrase. How did the winner win?
I won the only time I played with most of my points off a single tile(Mercer's Guild). As for green meeples, we had two tiles where we could get them. The only time I used them was to secure first turn in winter, though.