Board Games!

This forum is specifically for discussing non-Mafia games
(board, card, video, we're not picky)
.
Playing
such games should happen in the Mish Mash forum, of course.
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Post Post #634 (isolation #0) » Sat Jul 13, 2013 6:02 pm

Post by Scigatt »

Went to a board game meet today and got to play Keyflower and Cyclades(Has anyone else played those?). I managed to win both, but I personally preferred Keyflower.
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Post Post #636 (isolation #1) » Sat Jul 13, 2013 11:47 pm

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Well, I'm new to the board gaming scene, so stuff throws me off every game at the moment. Also, by fairly early into the 2nd round, I had a clear path to victory(In fact, at that point I essentially had a licence to print victory points.), and that helped dictate where my meeples should go.

Spoiler: Some stats for that particular game
Highest meeple bid for a tile: 10
Most victory points scored off a single tile: 55
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Post Post #669 (isolation #2) » Fri Aug 02, 2013 10:06 am

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In post 667, hasdgfas wrote:I played Keyflower last night. It's a very interesting auction/worker-placement game where your currency for the auction is your workers. I enjoyed it quite a bit. It has just enough depth to make it interesting without being too intimidating, I think.
How did you win/lose?
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Post Post #674 (isolation #3) » Fri Aug 02, 2013 6:37 pm

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In post 670, hasdgfas wrote:
In post 669, Scigatt wrote:
In post 667, hasdgfas wrote:I played Keyflower last night. It's a very interesting auction/worker-placement game where your currency for the auction is your workers. I enjoyed it quite a bit. It has just enough depth to make it interesting without being too intimidating, I think.
How did you win/lose?
Are you asking what my strategy was or how you win/lose the game?
Let me rephrase. How did the winner win?

I won the only time I played with most of my points off a single tile(Mercer's Guild). As for green meeples, we had two tiles where we could get them. The only time I used them was to secure first turn in winter, though.
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Post Post #676 (isolation #4) » Sat Aug 03, 2013 9:46 am

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How much transport was in your game? We only had the wainwright come up, and that was in fall. I kept my village small, though, so I could flip every tile worth flipping early on, especially the Workshop.
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Post Post #679 (isolation #5) » Sun Aug 04, 2013 4:58 pm

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Games I've played recently:

Agricola: I lost pretty badly, I think. Didn't get a lot of people or upgrade my houses. (Final score:24)

Village: I managed to win this by some margin, with a combination of points mostly from the chronicle, the market, and travel.(Final score: 55)

When playing the games, it felt like there was a lot more rigmarole involved in getting points in Agricola than in Village, which is partially why I liked Village better. Also, I won.

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