Theme Test Market

This forum is for discussion related to the game.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #3900 (ISO) » Sat Jul 13, 2013 11:25 am

Post by Mr. Flay »

Smalltown setup may be what you're looking for? Public profession, secret role/alignment...
Retired as of October 2014.
User avatar
AurorusVox
AurorusVox
He/Him
Jack of All Trades
User avatar
User avatar
AurorusVox
He/Him
Jack of All Trades
Jack of All Trades
Posts: 9257
Joined: March 12, 2010
Pronoun: He/Him

Post Post #3901 (ISO) » Sat Jul 13, 2013 11:38 am

Post by AurorusVox »

Yeah I was basing the idea a little on smalltown. But I meant you know what role/alignment is posting, just not who they are. It's probably not a good idea anyway :s
THE LEMON LIVES! - Cabd
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #3902 (ISO) » Sat Jul 13, 2013 11:42 am

Post by Mr. Flay »

Yeah, aliased games have not historically worked well, for all the reasons Sajin mentioned.

If the Post Masking feature ever gets off the ground, it might be a time to try something like that again.
Retired as of October 2014.
User avatar
Cheery Dog
Cheery Dog
Kayak
User avatar
User avatar
Cheery Dog
Kayak
Kayak
Posts: 8038
Joined: June 30, 2012
Location: OMG BALL!

Post Post #3903 (ISO) » Sun Jul 14, 2013 1:13 am

Post by Cheery Dog »

Multiple people on the VT account (or scum getting passwords and fakeclaims can be weird)?
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
User avatar
AurorusVox
AurorusVox
He/Him
Jack of All Trades
User avatar
User avatar
AurorusVox
He/Him
Jack of All Trades
Jack of All Trades
Posts: 9257
Joined: March 12, 2010
Pronoun: He/Him

Post Post #3904 (ISO) » Sun Jul 14, 2013 2:24 am

Post by AurorusVox »

I thought about having multiple people per VT account but then I figured that scum would never use the scum account, and only use the VT account...
THE LEMON LIVES! - Cabd
User avatar
Mute
Mute
Goon
User avatar
User avatar
Mute
Goon
Goon
Posts: 564
Joined: October 20, 2010
Location: Earth

Post Post #3905 (ISO) » Mon Jul 22, 2013 1:07 pm

Post by Mute »

So, I have several ideas i'm bouncing around in my head, but I don't know which one would be more enjoyable to run.
One I'm leaning towards would fall under "role madness," in that (almost) every role would have an ability, and the roles would interplay with one another.
thinking of calling it "Senses Fail," or something less cheesy. .-.
:dead:
-Hard to see big picture behind pile of corpses-
User avatar
N
N
Jack of All Trades
User avatar
User avatar
N
Jack of All Trades
Jack of All Trades
Posts: 8539
Joined: August 2, 2012

Post Post #3906 (ISO) » Thu Jul 25, 2013 3:49 am

Post by N »

If I'm making a smalltown micro, would 7:2 or 6:2:1 be best?
GTKAS

Share And Enjoy
(go stick your head in a pig)
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #3907 (ISO) » Fri Jul 26, 2013 3:27 am

Post by callforjudgement »

7:2. 6:2:1 is almost impossible to balance; there are too many nightkills.
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
N
N
Jack of All Trades
User avatar
User avatar
N
Jack of All Trades
Jack of All Trades
Posts: 8539
Joined: August 2, 2012

Post Post #3908 (ISO) » Fri Jul 26, 2013 3:43 am

Post by N »

That's what I was thinking too. I was just looking at other smalltowns (mini themes 12-13 players) that have been run and noticed many of them included a serial killer, so I just wanted to make sure.
GTKAS

Share And Enjoy
(go stick your head in a pig)
User avatar
nickthename
nickthename
Goon
User avatar
User avatar
nickthename
Goon
Goon
Posts: 385
Joined: April 16, 2013

Post Post #3909 (ISO) » Tue Jul 30, 2013 2:51 pm

Post by nickthename »

What do you guys think of a micro where mafia pick 1 or 2 players at the beginning of the day, and only get to NK if one of the chosen players is killed?

I'm not sure about no lynches, I guess I would either disallow them or say that mafia can predict No Lynch the same as any other lynch.

As for player count, I need to do some math, but 7:2 seems like a good ballpark.
Well, if you wanted to look into the asshole of a bull, you wouldn't find any shit there, cause all the bullshit is right here.
--Cr1TiKaL
User avatar
Cheery Dog
Cheery Dog
Kayak
User avatar
User avatar
Cheery Dog
Kayak
Kayak
Posts: 8038
Joined: June 30, 2012
Location: OMG BALL!

Post Post #3910 (ISO) » Tue Jul 30, 2013 4:16 pm

Post by Cheery Dog »

In post 3909, nickthename wrote:What do you guys think of a micro where mafia pick 1 or 2 players at the beginning of the day, and only get to NK if one of the chosen players is killed?

I'm not sure about no lynches, I guess I would either disallow them or say that mafia can predict No Lynch the same as any other lynch.

As for player count, I need to do some math, but 7:2 seems like a good ballpark.
Chosen Mafia, but with their protection covering everyone?
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
User avatar
Amrun
Amrun
Killed the Radio Star
User avatar
User avatar
Amrun
Killed the Radio Star
Killed the Radio Star
Posts: 22501
Joined: January 24, 2011
Location: East Coast US

Post Post #3911 (ISO) » Sun Aug 11, 2013 4:34 pm

Post by Amrun »

I'll be entering the large theme queue soon-ish with an Orange is the New Black game. PM me to pre-/in!
I survived
Tigerpocalypse 2011


Fusion Mafia, ongoing now.
User avatar
Shiidaji
Shiidaji
Mafia Scum
User avatar
User avatar
Shiidaji
Mafia Scum
Mafia Scum
Posts: 1704
Joined: August 27, 2011
Location: New York City

Post Post #3912 (ISO) » Sun Aug 11, 2013 4:42 pm

Post by Shiidaji »

OH MY GOD NO CAN'T YOU DELAY THAT WOW


okay
User avatar
Amrun
Amrun
Killed the Radio Star
User avatar
User avatar
Amrun
Killed the Radio Star
Killed the Radio Star
Posts: 22501
Joined: January 24, 2011
Location: East Coast US

Post Post #3913 (ISO) » Sun Aug 11, 2013 4:58 pm

Post by Amrun »

It'll still be awhile before it runs -- I am not ready for queue yet (looking for another reviewer) and there are like 3 games ahead of me in queue anyway.
I survived
Tigerpocalypse 2011


Fusion Mafia, ongoing now.
User avatar
SalmonellaDreams
SalmonellaDreams
Mafia Scum
User avatar
User avatar
SalmonellaDreams
Mafia Scum
Mafia Scum
Posts: 1549
Joined: April 10, 2013
Location: The Stage

Post Post #3914 (ISO) » Mon Aug 12, 2013 8:27 am

Post by SalmonellaDreams »

Something similar might have already been run, but how about a Brave New World theme game?

There could be a World Controller role, and every day, he assigns players as either Alphas/Betas/Gammas. There would be a pre-set amount of Alphas/Betas/Gammas depending on the number of players alive. Alphas could be unrestricted, Betas could do everything except vote, and Gammas could be restricted further in some way. Night actions would be unaffected by the World Controller.
User avatar
RedCoyote
RedCoyote
Jack of All Trades
User avatar
User avatar
RedCoyote
Jack of All Trades
Jack of All Trades
Posts: 8036
Joined: October 19, 2008
Location: Houston, TX

Post Post #3915 (ISO) » Mon Aug 12, 2013 12:29 pm

Post by RedCoyote »

In post 3914, SalmonellaDreams wrote:Something similar might have already been run, but how about a Brave New World theme game?

There could be a World Controller role, and every day, he assigns players as either Alphas/Betas/Gammas. There would be a pre-set amount of Alphas/Betas/Gammas depending on the number of players alive. Alphas could be unrestricted, Betas could do everything except vote, and Gammas could be restricted further in some way. Night actions would be unaffected by the World Controller.
:homersimpsonrubbinghisscalpfromanaerialview:

Lol, kidding, I appreciate this idea, but it sounds too confusing for me.

I have something to throw out there... has anyone ever done a theme that was like "gambling" mafia or something? Where people could wager on various things? Like who gets lynched, who has to claim first, X role being in the game, etc? I'm not talking the players themselves; I am talking outside scummers. And then maybe show the odds publically as just a piece of information to throw out there to the players? I've been tinkering with that idea, but I am so bad with numbers and the concept of bookmaking. Or maybe base it on the concept of, like, Intrade? I think those would be fun routes, but I cannot put all the pieces together.
User avatar
Faraday
Faraday
...should I be here?
User avatar
User avatar
Faraday
...should I be here?
...should I be here?
Posts: 12126
Joined: March 29, 2009
Location: Ireland

Post Post #3916 (ISO) » Mon Aug 12, 2013 12:43 pm

Post by Faraday »

That sounds fun, although tricky to get right. Find a bookie!
are you thinking of me when you're with somebody else?
User avatar
Amrun
Amrun
Killed the Radio Star
User avatar
User avatar
Amrun
Killed the Radio Star
Killed the Radio Star
Posts: 22501
Joined: January 24, 2011
Location: East Coast US

Post Post #3917 (ISO) » Mon Aug 12, 2013 7:02 pm

Post by Amrun »

Salmonella, would play!

RC, I ran an auction mechanic game where people bid on things, but it's not quite the same. I think MoS and I designed a price is Right game a long time ago but we never ran it... Lol. Sounds like a cool idea.

Flesh it out more?
I survived
Tigerpocalypse 2011


Fusion Mafia, ongoing now.
User avatar
Guyett
Guyett
Hammering Hammered
User avatar
User avatar
Guyett
Hammering Hammered
Hammering Hammered
Posts: 10315
Joined: June 9, 2013
Location: Sunny Ireland

Post Post #3918 (ISO) » Sat Aug 17, 2013 3:26 am

Post by Guyett »

I have put together a 13 player geology themed game, if 2 or 3 people would like to look at it to make sure it is fair/balanced it'd be great :)
I don't want to post it here as it'll reveal details. pm me if you wanna look at it :)
I think a lot about meteors. The purity of them. Boom! The end. Start again. The world made clean for the new man to rebuild.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #3919 (ISO) » Sat Aug 17, 2013 4:32 am

Post by Mr. Flay »

In post 3918, Guyett wrote:I have put together a 13 player geology themed game, if 2 or 3 people would like to look at it to make sure it is fair/balanced it'd be great :)
I don't want to post it here as it'll reveal details. pm me if you wanna look at it :)
Wrong thread: http://forum.mafiascum.net/viewtopic.php?f=5&t=5379
Retired as of October 2014.
User avatar
Guyett
Guyett
Hammering Hammered
User avatar
User avatar
Guyett
Hammering Hammered
Hammering Hammered
Posts: 10315
Joined: June 9, 2013
Location: Sunny Ireland

Post Post #3920 (ISO) » Sat Aug 17, 2013 4:35 am

Post by Guyett »

cool thanks
I think a lot about meteors. The purity of them. Boom! The end. Start again. The world made clean for the new man to rebuild.
User avatar
VERTi60
VERTi60
Watcher
User avatar
User avatar
VERTi60
Watcher
Watcher
Posts: 0
Joined: August 24, 2013

Post Post #3921 (ISO) » Sat Aug 24, 2013 12:03 pm

Post by VERTi60 »

Would anyone be interested in playing Command and Conquer flavored mafia games? With specifically designed roles that have one day (battle stuff decided by dice or special actions) and night (plan/standard mafia) action and also with the possibility to design your new custom roles for each new game, along with known classic roles. Units can range from soldiers, vehicles or even buildings from C&C universe, but for now I have only few infantry roles designed.

Currently I'm building up roles for Red Alert flavored games (flavor: Soviet outpost infiltrated by Allied spies), which designed for smaller player count (5-10) and aimed for fast paced game. It's suitable for micro games, and I'm also developing a tracking script so these can be played via chat as well. I could use some help in testing it as well and thought to ask for experienced players here.

Here's an example of a chat game:

0
min,
0
sec Dawn 1 [Day Time Restarted at 01:27:57]
0
min,
1
sec New Game New Game started on 08.25.2013 01:27:58
0
min,
1
sec Day 1 "
[DAY 1]
What a glorious morning, comrades! A perfect day for guarding this Outpost.
What's this? After a quick search of the base, one of your comrades is found dead in a supply closet with a large amount of capitalist propaganda.
Our base has been infiltrated by those Allied dogs! General Kukov orders you to find them and execute them!"
0
min,
13
sec Day 1 VOTE:
Player 1
voted
Player 2
to be lynched!
0
min,
16
sec Day 1 VOTE:
Player 2
voted
Player 1
to be lynched!
0
min,
44
sec Day 1 VOTE:
Player 3
voted
Player 1
to be lynched!
0
min,
48
sec Day 1 VOTE:
Player 6
voted
Player 1
to be lynched!
0
min,
58
sec Day 1 VOTE:
Player 4
voted
Player 6
to be lynched!
1
min,
9
sec Day 1 [Battle Action]
Player 5
is attempting to shoot
Player 6
-
please STANDBY for result
!
1
min,
10
sec Day 1 [Battle Action Result - FAIL]
Player 5
shoots
Player 6
, but misses!
1
min,
15
sec Day 1 VOTE:
Player 5
voted
Player 6
to be lynched!
1
min,
20
sec Day 1 "[Lynch Result] Players have decided that
Player 1
is going to be lynched today!
Player 1
, the
Soviet Rifle Infantry
, will not fight for Stalin anymore!"
1
min,
25
sec Night 1
[Night 1]
After the lynch, the night falls soon. The Outpost staff is getting ready to sleep and Allies are planning a night kill right now. If you have any Plan Actions you want to perform during the Night, please send them now via PM before next Day starts!
2
min,
8
sec Night 1 [Mafia Kill - Success]
Player 3
murdered
Player 2
, the
Neutral Civilian
!
2
min,
33
sec Night 1 [Plan Action]
Player 4
initiates a Plan Action on
Player 6
: Scout a Player - reveals the target player's action taken during the current plan phase. Only available every other phase.
2
min,
51
sec Night 1 [Plan Action]
Player 3
initiates a Plan Action on
Player 5
: Steal Identity - the target player's identity will be known to the spy and he'll be able to use this identity to mask himself from all cop roles, except dogs.
3
min,
6
sec Night 1 [Plan Action]
Player 5
initiates a Plan Action on
Player 5
: Fortify - makes the player bulletproof for one Phase Action and the next Battle Action. When fortified, shooting is not available. One time use.
3
min,
13
sec Dawn 2 [Day Time Restarted at 01:31:10]
3
min,
14
sec Day 2
[DAY 2]
Yet another glorious morning, comrades! Or, it would be if some of you weren't missing! After a quick search of the base, you have found who it was!
Player 2, the Neutral Civilian
has been murdered by the Allies! We must not stop now however. Find and lynch the remaining Allies before it's too late!
3
min,
25
sec Day 2 [Battle Action]
Player 4
is attempting to shoot
Player 3
-
please STANDBY for result
!
3
min,
28
sec Day 2 [Battle Action Result - SUCCESS]
Player 4
shoots and kills
Player 3
, the
Allied Spy
!
3
min,
43
sec Day 2 VOTE:
Player 5
voted
Player 6
to be lynched!
3
min,
50
sec Day 2 [Battle Action]
Player 6
is attempting to shoot
Player 5
-
please STANDBY for result
!
3
min,
51
sec Day 2 [Battle Action Result - FAIL]
Player 6
shoots
Player 5
, but misses!
3
min,
59
sec Day 2 VOTE:
Player 4
voted
Player 6
to be lynched!
4
min,
0
sec Day 2 [Day End]
Player 6 has been HAMMERED with 2 votes!

4
min,
3
sec Day 2 "[Lynch Result] Players have decided that
Player 6
is going to be lynched today!
Player 6
, the
Allied Thief
, will not be remembered!"
4
min,
8
sec Night 2 "
[Game Over]
SOVIETS HAVE WON!
Game Winners:
Player 4, the
Soviet Sniper
, is victorious!
Player 5, the
Soviet Rifle Infantry
, is victorious!"


Here are few of the rolesI have designed so far, every week I'm trying to make some more or ask players to design their own (those are not listed).
User avatar
Elyse
Elyse
Jack of All Trades
User avatar
User avatar
Elyse
Jack of All Trades
Jack of All Trades
Posts: 6363
Joined: February 8, 2013

Post Post #3922 (ISO) » Sat Aug 24, 2013 4:44 pm

Post by Elyse »

When I'm able to run a large theme I'll definitely be running a LOST themed game.
User avatar
AurorusVox
AurorusVox
He/Him
Jack of All Trades
User avatar
User avatar
AurorusVox
He/Him
Jack of All Trades
Jack of All Trades
Posts: 9257
Joined: March 12, 2010
Pronoun: He/Him

Post Post #3923 (ISO) » Sun Aug 25, 2013 9:35 am

Post by AurorusVox »

I recently discussed at Scumdon an idea about a game where there was public voting. As in, players play as normal but there is a poll in the OP and other scummers get to vote for the lynch. At deadline the poll decides the lynch. Would anyone be interested in an idea like this?

[I'd also need to figure out if I'd stick to requiring >50% since votes cannot be undone, and my instinct would be to make it mountainous (claims won't affect who gets lynched) or have scum roles that can affect the votes (governing, calling an early end to the day?) My gut says the voting system would be townsided (scum vs the rest of the site) but I'm not sure!]
THE LEMON LIVES! - Cabd
User avatar
Lady Lambdadelta
Lady Lambdadelta
She/Faer
Rise of the Phoenix
User avatar
User avatar
Lady Lambdadelta
She/Faer
Rise of the Phoenix
Rise of the Phoenix
Posts: 25201
Joined: August 31, 2010
Pronoun: She/Faer
Location: formerly in a Rage

Post Post #3924 (ISO) » Sun Aug 25, 2013 10:00 am

Post by Lady Lambdadelta »

Only if you flavor it as BB UK Mafia.

Actually, yeah. Do that. Make it so the players all nominate 2 people for public lynching, and the people with the most votes go up into a public lynching poll (ties mean both people go).
Yes my Lord, but questions are dangerous, for they have answers.

13 heads and counting now, plurality is adaptive. If our experience might help you,
click here
.
If you wish to
speak to one of us
, we are Niamh, Rhiannon, Rhea, Aisling, Saoirse, Selene, Aoife, Fírinne, Aurélie, Lyra, Airna, Fiadh and Laoise.
Soar on wings of retribution and set the world ablaze

Return to “Mafia Discussion”