Congrats, you've got a power role. You are a cop/doc/vig. Each night you must submit three names; one name to be investigated, doc protected, and vigged, respectively. These names can be the same or different, however you may not submit your own name.
As a cop, you made be any of sane/insane/naive/paranoid
As a doc, you may be a true doc (block one kill against your target) or a quack (completely ineffective)
As a vig, you may be a true vig (kill your target once) or you may be firing blanks (completely ineffective)
If you don't submit any names, your choices will be determined randomly. So don't fret about getting choices in if needs be.
In addition town got
You win when all scum are dead and at least one member of the town is alive.
Coron received
In addition, you are scum with Crashtextdummie, Max, and Primate. You are also Cop Immune; any investigations on you will be treated as an investigation of a normal town member. You win when your group controls 50% of the town.
Primate received
In addition, you are scum with Coron, CrashTextDummie, and Max. You are also doc immune; if you submit the scum night kill, it will ignore all doc protection (this does not apply to your normal vig kill, if you have one). You win when your group controls 50% of the town.
Glork (replacing Max) received
In addition, you are scum with Coron, CrashTextDummie, and Primate. You are also vig immune; you cannot be killed by vigs. You win when your group controls 50% of the town.
Mr. Flay (replacing CTD) received
In addition, you are scum with Coron, Max, and Primate. You also know your full role; you are an insane quack who fires blanks. You win when your group controls 50% of the town.
This game was inspired by this thread about whether mafia games needed incentives to participate or incentives to lurk. Part of the point of this game was to come up with every incentive I could think of to encourage a lack of posting. The incentives included
1. Posting restrictions: the most obvious one. The maximum restriction discourage throwing away posts; while the per day restriction limited bility to communicate.
2. Self selection: advertising this game as a gam for lurkers encouraged low participation players to join. (Not all such players joined, and not all players in this game were low participation, but there is a correlation.)
3. Power Roles Oversaturation: This game had lots of power roles. In general power roles tend to discourage participation; people want to avoid being forced to claim (which ironically was a good thing in this set up), people feel they can always rely on claiming a power role as defense (pointless here, since everybody had the same powers), and people rely on powers to catch scum. The last part was actually fairly subtle; most of the powers were actually not that helpful to town. Scum had partial immunity to each power; moreover, the docs and vigs at best cancelled each other out, and town didn't have time to figure out if the cops were useful.
Originally, scum had only three members, with each member being an "avatar" of one of the power roles, and being immune to the effects of that role. (For example, Coron was the avatar of copness-Sane, quack, blank, and was also Cop Immune). Mr. Flay/CTD's role was added later.
If I ran this style of game again, I'd probably remove the limit on posts per day, and lower the overall power level. I do like the idea of the cop/doc/vig with sanities role PM, though.
So why was my role added, or did I actually switch alignments?
Interesting game idea, but I didn't really realize at first it was "designed for lurkers", and it turned out to be more pressure than I thought. So did the vigilantes just get crazy lucky last night, or...?? I'm more confused than when I was playing...
Thok wrote:
If I ran this style of game again, I'd probably remove the limit on posts per day, and lower the overall power level. I do like the idea of the cop/doc/vig with sanities role PM, though.
Actually, it was. We got caught by the same thing in Civilization Mafia, when the scum didn't know all the mechanics available to the town players. It's not necessarily fair (and in this case, invalid, since scum got the same message town did) but it's an easy thing to capitalize on. That's one of the reasons mods should be so careful in wording their role PMs...
[color=blue]We are all innocent townies and the mod is an evil bastard laughing at us lynching eachother![/color]
I'm at M├â┬®xico as an exhange student and abit inactive.
thesheamuffin: I'm off to masterbate
Uber Timmy: CAN YOU PLAY ONE HANDED