No Pressure Mafia: Game over already?


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Post Post #225 (ISO) » Tue Feb 13, 2007 4:05 pm

Post by Thok »

Last night brought death. Lots of death.

Shadowlurker, Hurrikaty, Ogianres, CES, and klebian were all
Townies
. All of them were found shot last night. They will be missed.

Especially because Primate, Coron, and Mr. Flay are all so very scummy.

Bogre, Chamber, and Cephrir are
Endgamed
.

Scum (Primate, Coron, Mr. Flay, and Glork) wins!

Roles, night choices and some philosophy/thoughts coming in the next posts.
Last edited by Thok on Tue Feb 13, 2007 4:39 pm, edited 1 time in total.
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Post Post #226 (ISO) » Tue Feb 13, 2007 4:11 pm

Post by Thok »

First, role PM's.

Each role PM is of the form
Congrats, you've got a power role. You are a cop/doc/vig. Each night you must submit three names; one name to be investigated, doc protected, and vigged, respectively. These names can be the same or different, however you may not submit your own name.

As a cop, you made be any of sane/insane/naive/paranoid

As a doc, you may be a true doc (block one kill against your target) or a quack (completely ineffective)

As a vig, you may be a true vig (kill your target once) or you may be firing blanks (completely ineffective)

If you don't submit any names, your choices will be determined randomly. So don't fret about getting choices in if needs be.
In addition town got
You win when all scum are dead and at least one member of the town is alive.
Coron received
In addition, you are scum with Crashtextdummie, Max, and Primate. You are also Cop Immune; any investigations on you will be treated as an investigation of a normal town member. You win when your group controls 50% of the town.
Primate received
In addition, you are scum with Coron, CrashTextDummie, and Max. You are also doc immune; if you submit the scum night kill, it will ignore all doc protection (this does not apply to your normal vig kill, if you have one). You win when your group controls 50% of the town.
Glork (replacing Max) received
In addition, you are scum with Coron, CrashTextDummie, and Primate. You are also vig immune; you cannot be killed by vigs. You win when your group controls 50% of the town.
Mr. Flay (replacing CTD) received
In addition, you are scum with Coron, Max, and Primate. You also know your full role; you are an insane quack who fires blanks. You win when your group controls 50% of the town.
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Post Post #227 (ISO) » Tue Feb 13, 2007 4:13 pm

Post by Thok »

Each one of the 16 choices did occur. In addition, scum had various powers to counteract the power role saturation.

Night choices/sanities/Results of actions

Mafia Night kill (independent of choices)
N1. Primate kills Thesp
N2. Primate kills C.E.S

1. Sane, doc, vig -Talitha
N1. Cop: Cephrir, Doc: chamber, Vig: Max
N2. Dead

2. Sane, doc, blank -Bogre
N1. Cop: Thesp, Doc: Klebian, Vig: Klebian
N2. Cop: Hurrikaty, Doc: Flay, Vig: Cephrir

3. Sane, quack, vig -Ogianres
N1. Cop: Thesp, Doc: CES, Vig: Shadowlurker
N2. Cop: Hurrikaty, Doc: CES, Vig: Coron

4. Sane, quack, blank - (uncopdetectable scum; gives same as protown) Coron
N1. Cop: Primate, Doc: Primate, Vig: Talitha
Random.org N2. Cop: Coron, Doc: Flay, Vig: Primate

5. Insane, doc, vig -Hurrikaty
N1. Cop: Zindaras , Doc: CES, Vig: Max
N2. Cop: Mr. Flay, Doc: Coron, Vig: Shadowlurker

6. Insane, doc, blank -Thesp
N1. Cop: Coron, Doc: Shadowlurker, Vig: Max
N2. Dead

7. Insane, quack, vig -Shadowlurker
N1. Cop: Hurrikaty, Doc: Coron, Vig: Thesp
N2. Cop: Ogianres, Doc: CES, Vig: Hurrikaty

8. Insane, quack, blank - (scum who knows his full role) Mr. Flay (replacing Crashtextdummie)
Random.org 5 10 10 N1. Cop: Hurrikaty, Doc: CES, Vig: CES
Random.org N2. Cop: Primate, Doc: Cephrir, Vig: Hurrikaty

9. Naive, doc, vig -klebian
N1. Cop: Thesp, Doc: Shadowlurker, Vig: Max
N2. Cop: Coron, Doc: Primate, Vig: Ogianres

10. Naive, doc, blank - (unnightkillable scum) Glork (replacing Max)
Random.org 13 14 7 N1. Cop: Zindaras, Doc: Primate, Vig: CTD
N2. Dead

11. Naive, quack, vig -Cogito Ergo Sum
N1. Cop: Coron, Doc: Klebian, Vig: Max
Random.org N2. Cop: Shadowlurker, Doc: chamber, Vig: klebian

12. Naive, quack, blank -Twito
N1. Dead
N2. Dead

13. Paranoid, doc, vig -chamber
N1. Cop: CTD, Doc: CES, Vig: Tally
Random.org N2. Cop: Cephrir, Doc: chamber, Vig: Hurrikaty

14. Paranoid, doc, blank -Zindaras
N1. Cop: Ogianres, Doc: Ogianres, Vig: Ogianres
N2. Dead

15. Paranoid, quack, vig - (if commiting scum kill, goes through doc protections) Primate
N1. Cop: Chamber, Doc: Klebian, Vig: Talitha
N2. Cop: Bogre, Doc: Coron, Vig: Chamber

16. Paranoid, quack, blank - Cephir
N1. Cop: Zindaras, Doc: CES, Vig: Max
N2. Cop: SL, Doc: Hurrikaty, Vig: Chamber

10,8,9,3,6,14,2,15,11,12,16,7,5,4,1,13

N1 Vig-doc results (Total successful viggings-total successful docs. Primate mafia kill=infinite, Glork/Max gets -infinite doc protect)
Max 4-infinite
chamber -1
klebian -1
CES -3
SL 1-2
Coron -1
Thesp 1+infinite
Primate -1
Talitha 2
Ogianres -1

Thesp, Talitha die.

N1 Cop Results
Talitha-dead
Bogre-Thesp Town
Ogianres-Thesp Town
Coron-Primate Scum
Hurrikaty-Zindaras Scum
Thesp-Dead
SL-Hurrikaty Scum
CTD-Hurrikaty Scum (send all)
klebian-Thesp Town
Max-Zindaras Town (send all)
CES-Coron Town
Chamber-CTD Scum
Zindaras-Ogianres Scum
Primate-Chamber Scum
Cephrir-Zindaras Scum

N2 Vig-Doc
Flay -1
Coron 1-1
Shadowlurker 1
Hurrikaty 2
Primate -1
Ogianres 1
CES infinite
klebian 1
chamber 1-1

N2. Cop Results

Bogre-Hurrikaty Town
Ogianres-Dead
Coron-Coron scum
Hurrikaty-Dead
Shadowlurker-Dead
Mr. Flay-Primate Town
klebian-dead
CES-dead
chamber-Cephrir scum
Primate-Bogre Scum
Cephrir-SL Scum
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Post Post #228 (ISO) » Tue Feb 13, 2007 4:29 pm

Post by ShadowLurker »

Klebian was obv town. My vig was obv OMGUS. =/
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Post Post #229 (ISO) » Tue Feb 13, 2007 4:35 pm

Post by Thok »

This game was inspired by this thread about whether mafia games needed incentives to participate or incentives to lurk. Part of the point of this game was to come up with every incentive I could think of to encourage a lack of posting. The incentives included

1. Posting restrictions: the most obvious one. The maximum restriction discourage throwing away posts; while the per day restriction limited bility to communicate.

2. Self selection: advertising this game as a gam for lurkers encouraged low participation players to join. (Not all such players joined, and not all players in this game were low participation, but there is a correlation.)

3. Power Roles Oversaturation: This game had lots of power roles. In general power roles tend to discourage participation; people want to avoid being forced to claim (which ironically was a good thing in this set up), people feel they can always rely on claiming a power role as defense (pointless here, since everybody had the same powers), and people rely on powers to catch scum. The last part was actually fairly subtle; most of the powers were actually not that helpful to town. Scum had partial immunity to each power; moreover, the docs and vigs at best cancelled each other out, and town didn't have time to figure out if the cops were useful.

Originally, scum had only three members, with each member being an "avatar" of one of the power roles, and being immune to the effects of that role. (For example, Coron was the avatar of copness-Sane, quack, blank, and was also Cop Immune). Mr. Flay/CTD's role was added later.

If I ran this style of game again, I'd probably remove the limit on posts per day, and lower the overall power level. I do like the idea of the cop/doc/vig with sanities role PM, though.
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Post Post #230 (ISO) » Tue Feb 13, 2007 7:56 pm

Post by Mr. Flay »

So why was my role added, or did I actually switch alignments?

Interesting game idea, but I didn't really realize at first it was "designed for lurkers", and it turned out to be more pressure than I thought. So did the vigilantes just get crazy lucky last night, or...?? I'm more confused than when I was playing...
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Post Post #231 (ISO) » Tue Feb 13, 2007 8:00 pm

Post by Thok »

The original setup had 3 scum out of 16, in a game with lots of power roles. That seemed a bit unbalanced.

Vig's got really unlucky last night.
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Post Post #232 (ISO) » Tue Feb 13, 2007 8:49 pm

Post by Fircoal »

Thok wrote: If I ran this style of game again, I'd probably remove the limit on posts per day, and lower the overall power level. I do like the idea of the cop/doc/vig with sanities role PM, though.
Theardjack:
I'd like to play in a game with that.
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Post Post #233 (ISO) » Tue Feb 13, 2007 11:00 pm

Post by Zindaras »

Gah.

Dammit.

Still annoyed about that lynch. I didn't get it, dammit. Should've read my PM better, but that doesn't change the fact that it wasn't a scum-mistake.
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Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
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Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #234 (ISO) » Wed Feb 14, 2007 3:07 am

Post by Mr. Flay »

Actually, it was. We got caught by the same thing in Civilization Mafia, when the scum didn't know all the mechanics available to the town players. It's not necessarily fair (and in this case, invalid, since scum got the same message town did) but it's an easy thing to capitalize on. That's one of the reasons mods should be so careful in wording their role PMs...
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Post Post #235 (ISO) » Wed Feb 14, 2007 6:36 pm

Post by Primate »

I AM THE AVATAR OF VIGGINESS

How jammy did we get last night though? One more night though, and those cop results coulda got nasty.
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Post Post #236 (ISO) » Wed Feb 14, 2007 7:05 pm

Post by Twito »

I was all vanilla. Bitchy. And you dared to lynch me day1. *weeps*
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[color=blue]We are all innocent townies and the mod is an evil bastard laughing at us lynching eachother![/color]
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Post Post #237 (ISO) » Thu Feb 15, 2007 8:46 am

Post by Cephrir »

Yay, I had the worst role!
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Post Post #238 (ISO) » Thu Feb 15, 2007 8:45 pm

Post by Bogre »

Sweet. I finished a game with 1 post.

I actually was reading the entire thing, but lurking on purpose. (I didn't want to come out and say my role til this day, but I guess we're endgamed.)
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Post Post #239 (ISO) » Sun Feb 18, 2007 3:38 pm

Post by Coron »

Woo! A win for me as mafia, this is rare!

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