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Post Post #2750 (ISO) » Wed May 29, 2013 11:38 pm

Post by Klazam »

In post 2749, chamber wrote:
In post 2744, Klazam wrote:I may go to scg Baltimore.

not sure if I'm going both days, but

standard: GR aggro
legacy: Dredge
There is a mafiascum meet happening in baltimore right now and you choose mtg instead? :(.
yeah. Not much i can do at the meet.
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Post Post #2751 (ISO) » Thu May 30, 2013 1:54 am

Post by Thestatusquo »

WMCQ and PTQ this weekend. Taking this to both of them:

4 Blood Crypt
2 Cavern of Souls
2 Dragonskull Summit
2 Kessig Wolf Run
4 Overgrown Tomb
3 Rootbound Crag
4 Stomping Ground
4 Woodland Cemetery

4 Huntmaster of the Fells
3 Olivia Voldaren
2 Sire of Insanity
4 Thragtusk
2 Vampire Nighthawk

3 Bonfire of the Damned
1 Devour Flesh
4 Farseek
2 Garruk, Primal Hunter
2 Ground Seal
1 Liliana of the Veil
1 Mizzium Mortars
2 Putrefy
1 Rakdos Keyrune
1 Rakdos's Return
2 Tragic Slip


Sb: 1 Acidic Slime
2 Appetite for Brains
1 Barter in Blood
1 Deadbridge Chant
1 Duress
1 Ground Seal
1 Liliana of the Veil
1 Mizzium Mortars
2 Pillar of Flame
1 Rakdos's Return
1 Tragic Slip
1 Vampire Nighthawk
1 Vraska the Unseen
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Post Post #2752 (ISO) » Thu May 30, 2013 5:44 am

Post by AGar »

GL, Jund should be pretty solid.
Ski mask? Check! Sawed off? Check! Guilty conscience, fear of death? Check! Check! Check!

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Post Post #2753 (ISO) » Thu May 30, 2013 6:12 am

Post by bv310 »

Playing my only FNM for the foreseeable future tomorrow. It's Modern, so should I bring UW Tron or GW Death and Taxes? I just got my set of Kitchen Finks, but I like T4 Elesh Norn more.
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Post Post #2754 (ISO) » Thu May 30, 2013 6:41 am

Post by Thestatusquo »

I'd go with DnT, just because I hate tron though.
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Post Post #2755 (ISO) » Thu May 30, 2013 8:43 am

Post by bv310 »

That's fair. List is currently something like this:

4 Temple Garden
4 Sunpetal Grove
4 Ghost Quarter
1 Tectonic Edge
1 Gavony Township
9 Plains
4 AEther Vial
4 Path to Exile
4 Thalia, Guardian of Thraben
3 Qasali Pridemage
4 Leonin Arbiter
2 Serra Avenger
4 Kitchen Finks
4 Flickerwisp
2 Silverblade Paladin
2 Aven Mindcensor
2 Restoration Angel
1 Sword of War and Peace
1 Elspeth, Knight-Errant

Sideboard:
2 Gaddock Teeg
2 Angel of Jubilation
2 Krosan Grip
2 Blade Splicer
3 Loxodon Smiter
2 Mask of Memory
2 Stony Silence
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Post Post #2756 (ISO) » Mon Jun 03, 2013 6:22 am

Post by Thestatusquo »

so my buddy woke up late and we didnt get to the WMCQ on time, but we played in the TCG Platinum, and then I played in the PTQ sunday. I scrubbed out of the first event at 1-3, and though I was able to reel off 5-0 to start the PTQ, lost 3 straight to eliminate myself from contention.

I came away from the weekend with the strong impression that Jund is just not playable in current standard. It has poor matchups against too large a portion of the field. The new Junk aristocrats deck is a bad matchup (and I think one of the top choices in the format) Junk rites is pretty much an unwinnable matchup, and bant hexproof and the new aetherling control decks are slightly unfavorable as well. I would not play the deck again
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Post Post #2757 (ISO) » Mon Jun 03, 2013 8:37 am

Post by bv310 »

I really like that Junk Aristocrats deck Brad Nelson played.

I'm also of the impression that Olivia herself is still very good in the current format, but I really don't think traditional Jund is the place for her.
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Post Post #2758 (ISO) » Mon Jun 03, 2013 9:06 am

Post by xRECKONERx »

Junk Aristocrats OMG
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Post Post #2759 (ISO) » Mon Jun 03, 2013 3:42 pm

Post by chamber »

It seems you are still doomed to never cube.
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Post Post #2760 (ISO) » Mon Jun 03, 2013 6:21 pm

Post by bv310 »

In post 2759, chamber wrote:It seems you are still doomed to never cube.
Been meaning to ask you, how large should a cube be? I kinda want to do a Rise of the Eldrazi cube, but I have no idea what size I should be looking for. Would 3xCommon, 2xUncommon, 1xRare/Mythic be a reasonable size? It'd be about 483 cards without basics. Would I just trim 33 total cards to make it an even 450?
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Post Post #2761 (ISO) » Tue Jun 04, 2013 2:00 am

Post by Thestatusquo »

It really depends on what environment you want to create. The bare minimum is 360, which allows you 24 packs of 15, meaning that you will see every card every draft. This is probably ideal if you're looking for an environment where it is possible to draft very intricate strategies (storm combo, for instance, where if you just don't see a kill con then you just have drafted a deck that literally can't win.)

A lot of cubes tend to be more than this, around 720, because this allows you to have a more dynamic draft format where different archetypes shine in each iteration of the cube.

If you're interested in cubing in general, I would strongly check out the magic box with Eck and TSG on mtgcast. They also have a "bare bones" cube posted which I think is a very good starting point. But there are lots of great cube informations in that podcast.
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Post Post #2762 (ISO) » Tue Jun 04, 2013 2:38 am

Post by chamber »

In post 2760, bv310 wrote:
In post 2759, chamber wrote:It seems you are still doomed to never cube.
Been meaning to ask you, how large should a cube be? I kinda want to do a Rise of the Eldrazi cube, but I have no idea what size I should be looking for. Would 3xCommon, 2xUncommon, 1xRare/Mythic be a reasonable size? It'd be about 483 cards without basics. Would I just trim 33 total cards to make it an even 450?
I cut mine down to close to 360 for this meet because I knew we wouldn't be drafting it too much and wanted to increase the awesome density for those few drafts, in general I'm in the 720ish pool of thought because of the dynamics it allows. This is all for a traditional cube though, for set based cubes I think smaller is likely better, and that you should exclude mythics.
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Post Post #2763 (ISO) » Tue Jun 04, 2013 7:38 am

Post by Thestatusquo »

I am generally not a fan of set based cubes, just because I find they get stale really quickly.
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Post Post #2764 (ISO) » Tue Jun 04, 2013 1:47 pm

Post by Nuwen »

My brief time with Chamber's cube was unforgettable. Wish we had gotten more draft time in instead of herpaderping around at the SCG event.
So high, so low, so many things to know.
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Post Post #2765 (ISO) » Tue Jun 04, 2013 6:03 pm

Post by Thestatusquo »

Cube is great. It's everything edh wishes it could be.
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Post Post #2766 (ISO) » Tue Jun 04, 2013 7:01 pm

Post by Sudo_Nym »

I was thinking about making a cube. I was going to base it on the various card cycles, in the hopes that that would result in vaguely balanced colors.
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Post Post #2767 (ISO) » Tue Jun 04, 2013 8:12 pm

Post by Klazam »

Lighting bolt, Ancestral Recall, Dark Ritual, Giant Growth, and Healing Salve- the original cycle.

Good luck making colors balanced, tbh.
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Post Post #2768 (ISO) » Wed Jun 05, 2013 1:37 am

Post by Thestatusquo »

TBH I think a lot of people get too caught up in cycles when they're building cubes. Like, there's no intrinsic reason why you shouldn't pick the best 720 cards, and damn all the rest. If you want lightning bolt and ancestral in your cube, that is not a reason to include giant growth and healing salve. Pick cards of equivalent power levels at that slot instead.

I think this is really something that is important when it comes to lands. A lot of cube builders feel the need to include every land from every cycle in the cube, and thats not necessary imo because different color pairs tend to want different things from their lands.
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Post Post #2769 (ISO) » Wed Jun 05, 2013 2:23 am

Post by chamber »

In post 2768, Thestatusquo wrote:TBH I think a lot of people get too caught up in cycles when they're building cubes. Like, there's no intrinsic reason why you shouldn't pick the best 720 cards, and damn all the rest. If you want lightning bolt and ancestral in your cube, that is not a reason to include giant growth and healing salve. Pick cards of equivalent power levels at that slot instead.

I think this is really something that is important when it comes to lands. A lot of cube builders feel the need to include every land from every cycle in the cube, and thats not necessary imo because different color pairs tend to want different things from their lands.
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Post Post #2770 (ISO) » Wed Jun 05, 2013 6:07 am

Post by Sudo_Nym »

I just like the concept of cycles, is all. I wouldn't throw in Healing Salve just because of Lighnting Bolt, except that the entire cube is supposed to be cycle themed. My other idea is a combo themed cube; include all the wonky combos in the 720, but I don't know really how to work that.
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Post Post #2771 (ISO) » Wed Jun 05, 2013 6:10 am

Post by Thestatusquo »

I like the idea of a combo cube in theory, but in practice I think it would play out very poorly. I think the majority of drafts would just be 1 or 2 guys who "got there" and 6 guys who are playing decks that almost literally do nothing.
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Post Post #2772 (ISO) » Wed Jun 05, 2013 6:17 am

Post by Sudo_Nym »

Which is why I'm not sure. Ideally, a combo cube should have enough beats that people who don't get there on the combo can get there on the ground, but I don't even have a clue how the balance would work for that.
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Post Post #2773 (ISO) » Wed Jun 05, 2013 6:21 am

Post by Thestatusquo »

Yeah, the problem is with all the blanks in there that are just viable in the combos, those decks would just be so inferior to the decks that "got there" that I think it would be an unfun play environment for most people in any given draft.

Someone gets his storm deck together and I'm trying to race him with my goblin guide followed by heartbeat of spring? Poop.
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Post Post #2774 (ISO) » Wed Jun 05, 2013 6:24 am

Post by Sudo_Nym »

I suppose I could do the newbie thing, and just make my first cube a standard power cube.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.

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