The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?

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New Vanilla Server?

Yes, on latest stable version; with fun events & mini-games!
3
33%
Yes, on latest stable version; for consistency & community! (no plugins)
3
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Yes, on "snapshots"/development versions; bleeding edge! (definitely no plugins)
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Yes, with Spigot/Bukkit/server "plugins" (or commands like /tpa, /home, etc.)
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Yes, but I'll post with my specific thoughts and ideas!
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No votes
 
Total votes: 9

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Post Post #13850 (ISO) » Tue Jun 04, 2013 7:53 am

Post by Klazam »

I'd recommend ftb for the simple fact that you can do more there.
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Post Post #13851 (ISO) » Tue Jun 04, 2013 10:02 am

Post by Rhinox »

So, I've discovered a mod to possibly look into. I think its only in beta for 1.5.x versions now and is still being worked on, but it is IMO worth keeping an eye on.

What it is:

The mod is called Cubic Chunks. What it does: right now a chunk is 16x16x256 in size, and when you say "1 chunk" is loaded, that entire volume is loaded, from bedrock to top of the sky. Cubic chunks uses stackable 16x16x16 cubes as chunks - so, 1 chunk in its current form would turn into 16 chunks in a Cubic Chunks world.

So... whats the point?

Well what this would mean to us are a few very interesting things.

1) First and foremost is lag reduction. In the current system, a chunk goes from bedrock to sky, and the entire chunk is loaded cylindrically centered around the player. With cubic chunks, a spherical volume of cube chunks are loaded centered around the player. If you are standing on the surface, some chunks way underground or way up in the sky would not be loaded. The numbers I've seen quoted on the links I will provide: On tiny render distance, the number of loaded blocks is
reduced by 66%
. On far render distance, there is minimal change in the number of loaded blocks, but still a
reduction by 3%
. Less blocks to load means better performace - higher FPS and less lag.

2) Because chunks would be no longer loaded from bedrock to sky, the height of the world can be increased indefinitely without causing performance issues. The official mod post says the
world height is increased to 65504 blocks!
The info says something about digging all the way down to a lava "core" of the world, or building way up in the atmosphere in endless sky. This is possibly because the extremely high or low chunks aren't loaded until you start to near them.

There are a number of other interesting minor aspects as well but I won't list them all here, you can read about them in the links.

Now for the bad new - mod info page says: "This mod should be compatible with most mods, so long as they don't modify terrain generation or chunks." - so this may not work with EBXL for example. However, don't immediately dismiss this mod for that reason, as the benefits may outweigh the negative. I'm also not saying we should add this now, but definitely we should be keeping an eye on it to see if its really all it claims to be cracked up to be.

Actual existing mod information: http://www.minecraftforum.net/topic/310 ... ubicChunks

Other information not directly related to the mod, but discuss the concept of cubic cunks in general:
http://www.minecraftforum.net/topic/170 ... nner-host/
http://www.moddb.com/games/minecraft/news/cubic-chunks - nice screenshots in this link

http://www.minecraftforum.net/topic/437 ... er-worlds/ - More infor, including info on cubic chunks built in terrain generator to make use of that extra verticle space
Last edited by Rhinox on Tue Jun 04, 2013 10:26 am, edited 1 time in total.
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Post Post #13852 (ISO) » Tue Jun 04, 2013 10:25 am

Post by Maruchan »

I'll throw in, his one down-side can be easily rectified, if the OPs were to approach him and express an interest in the future addition of his mod to the modpack, and list the other mods we use, and ask for specific comparability with certain mods.

All in all, a good mod to keep an eye on for future.

Public Proclamation from the
Núdail Cáis Daoine Tailte bhfad i gcéin
Settlement


Today I hath learned of a wondrous technology for transporting small amounts of items across infinite leagues or across the barriers between these our Minecraftian realms. This technology so far as the ancient texts described it was known to our ancestors as
Ender Chests
, from where upon they got their peculiar names, I know not. However, this in Conjunction with these our literacy skills of communication we hath developed in long ago times, can keep our far-spread and widely-diversified colonies informed of the others' progress in this harsh new world we have called home. I hereby propose as a gesture of peace amongst our kind that we establish such a network so as to keep logs of our progress in these worlds available in a single network of
Endered Chests
(Bah that does not sound correct but I have lost my scrolls of the elders and cannot therefore endeavor to look it up again!) available for the perusal of the masses, so as to enjoy reading of the exploits of our far-fetched brethren. I do so propose that we use the network labeled as
White White White
(what a peculiar designator for so wondrous a technology) to store within a library of log books, kept up by each colony, so as to allow others to read of our exploits in future days.

Sincerely Signed,
Your Almighty Cheese Fiend ode de Noodle,
Professor Genki

PS: I do so hope that this travel-wearied postal carrier i have sent this letter with finds all whom he meets in good health, and good predicaments.


SO YEAH ANYWAYS:


i say we use white-white-white to keep written books as "in-character" logs of our minecraft adventures, and would greatly appreciate if a Ender chest of such (and a book/quill?) could find its way to +875, +1515 by the time I get home from school tonight so I can keep my daily log of my adventures I wish to keep to keep you all entertained, and encourage others to do the same. If such a chest and book appears at my house today I shall start my log on Day 2 of my journeys, and have fresh relocation of my first day, whereas if i have to wait until I can craft dat shit myself, it may be weeks until you hear of my adventures, and i will have forgotten most of them.
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Post Post #13853 (ISO) » Tue Jun 04, 2013 10:29 am

Post by Klazam »

that would seriously mess up chunk loaders.
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Post Post #13854 (ISO) » Tue Jun 04, 2013 10:37 am

Post by EspeciallyTheLies »

In post 13852, Maruchan wrote:I do so propose that we use the network labeled as White White White (what a peculiar designator for so wondrous a technology) to store within a library of log books, kept up by each colony, so as to allow others to read of our exploits in future days.
LOVE this idea. I would totally contribute.
Art is cool.
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Post Post #13855 (ISO) » Tue Jun 04, 2013 10:52 am

Post by EspeciallyTheLies »

In post 13854, EspeciallyTheLies wrote:I would totally contribute.
On one condition: Maru rebuilds the house he destroyed! :evil:
Art is cool.
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Post Post #13856 (ISO) » Tue Jun 04, 2013 10:53 am

Post by izakthegoomba »

Yeah, no, we're not using Cubic Chunks. Pretty nice mod, but not really for modpacks.

And we've previously used White-White-White as a kind of recycling bin, a take-anything-leave-anything deal. But that's not an issue if we come up with some other frequency that's easy to get the dyes for... maybe Brown-Brown-Brown, and stick a cocoa farm near spawn?
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Post Post #13857 (ISO) » Tue Jun 04, 2013 10:54 am

Post by EspeciallyTheLies »

Why not yellow yellow yellow? That's the easiest dye to get... white requires bonemeal, which is precious; but there are a thousand and one yellow flowers everywhere. Or green green green, cactus grows itself like every five seconds.
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Post Post #13858 (ISO) » Tue Jun 04, 2013 11:06 am

Post by Maruchan »

or, since we have starter kits, we don't need to use white-white-white for freeshit any more
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Post Post #13859 (ISO) » Tue Jun 04, 2013 12:22 pm

Post by JacobSavage »

If someone could give me an ender chest that would also just be grand... :P
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Post Post #13860 (ISO) » Tue Jun 04, 2013 1:06 pm

Post by Rhinox »

In post 13853, Klazam wrote:that would seriously mess up chunk loaders.
In post 13856, izakthegoomba wrote:Yeah, no, we're not using Cubic Chunks. Pretty nice mod, but not really for modpacks.
Well like I said, I posted about it more to just get an eye out there to keep an eye on it, as its still in development. Its not even being developed for the version of minecraft we're currently using anyways.

But... why so dismissive? Seems like chunkloaders that work friendly with cubic chunks would be trivial for any competent modder to develop. And what is the basis for "not really for modpacks"? I mean whatever, I was just presenting information I found for what seemed like a good mod that could potentially be an improvement on the server some day. If theres a good reason it wouldn't work and I should just forget I ever saw it then it'd be good to have an explanation more than "yeah, no". Just kinda frustrating hearing such a dismissive response, given that you guys specifically asked for mod suggestions.
In post 13513, Klazam wrote:I'd like to add an unrelated note:

If you see anything interesting that you think the modpack should include, AND if it doesnt involve any worldgen of any kind, please PM me with the link. We'll consider it for an future update.
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Post Post #13861 (ISO) » Tue Jun 04, 2013 1:56 pm

Post by Claus »

To be quite honest, Cubic chunks are not as symple as they look.
I can imagine they add a lot of complexity to the raytracing of light levels. If the sky chunks are unloaded, how do you keep track of which bottom chunks are affected by light or not? How do you recalculate that efficiently if you modify the top chunks and the bottom chunks but leave the middle ones unloaded? Lots of oportunities for slow/buggy code there.


Hmmm, I read a bit their post. I'm somewhat skeptical, but would be willing to give it a test drive.
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #13862 (ISO) » Tue Jun 04, 2013 2:19 pm

Post by Rhinox »

In post 13861, Claus wrote:To be quite honest, Cubic chunks are not as symple as they look.
I can imagine they add a lot of complexity to the raytracing of light levels. If the sky chunks are unloaded, how do you keep track of which bottom chunks are affected by light or not? How do you recalculate that efficiently if you modify the top chunks and the bottom chunks but leave the middle ones unloaded? Lots of oportunities for slow/buggy code there.


Hmmm, I read a bit their post. I'm somewhat skeptical, but would be willing to give it a test drive.
yeah idk I didn't write the mod obv. If you try it out let me know what you think. I might try it out myself if I can figure out how to install it.
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Post Post #13863 (ISO) » Tue Jun 04, 2013 2:28 pm

Post by Claus »

Talking about the Vanilla server, people need to use more hay bales :-P Also, I have added a plaque on the back of my house where the road should go, if anyone wants to connect there. :-P
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #13864 (ISO) » Tue Jun 04, 2013 2:54 pm

Post by Klazam »

I just saw it for a short time, kneejerk reaction was what i posted.

When i actually read the mod page- it'd have to be there from the beginning, due to how it messes with worlds- The page says that bedrock is removed, and there is no "lowest block before void". That, along with the chunkloading issues and terrain generation issues with EXBL makes it unfeasible for a future update.

If we ever restart the world, we should look at it, tho.
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Post Post #13865 (ISO) » Tue Jun 04, 2013 2:55 pm

Post by Klazam »

In post 13863, Claus wrote:Talking about the Vanilla server, people need to use more hay bales :-P Also, I have added a plaque on the back of my house where the road should go, if anyone wants to connect there. :-P
You want the road to go behind the mountian, not over the water or through the mountain?
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Post Post #13866 (ISO) » Tue Jun 04, 2013 4:07 pm

Post by Claus »

Eventually I will want the road to go over the water too, but I prefer to build that bridge myself. Feel free to build a road up to the shore facing my place, though :-)
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #13867 (ISO) » Tue Jun 04, 2013 4:22 pm

Post by Maestro »

It's kinda taken up by the extended Sugar Farm I wanted, sorry

I'll move and look at Cubic when I'm not blazed guys <3
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Post Post #13868 (ISO) » Tue Jun 04, 2013 4:40 pm

Post by Maruchan »

M THANKS FOR REPLYIN TO MY IDEA

</3
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Post Post #13869 (ISO) » Tue Jun 04, 2013 5:04 pm

Post by Claus »

Maestro -> I'm actually thinking of a different shore from where your sugarcane farm is, unless you have expanded it since yesterday :-) So don't worry about moving it yet.
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Post Post #13870 (ISO) » Tue Jun 04, 2013 5:22 pm

Post by Maestro »

In post 13868, Maruchan wrote:M THANKS FOR REPLYIN TO MY IDEA

</3
wut idea?
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Post Post #13871 (ISO) » Tue Jun 04, 2013 5:44 pm

Post by Maruchan »

MAYBE IF YU RED THE THREAD
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Post Post #13872 (ISO) » Wed Jun 05, 2013 4:09 pm

Post by fuzzybutternut »

I FOUND A BLAZE SPAWNER. KLAZ MUST MAKE IT INTO A CERTIFIED BLAZE MOB FARM.

I also have 4 blaze rods..so...public potion stand?
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Post Post #13873 (ISO) » Wed Jun 05, 2013 5:29 pm

Post by Klazam »

In post 13872, fuzzybutternut wrote:I FOUND A BLAZE SPAWNER. KLAZ MUST MAKE IT INTO A CERTIFIED BLAZE MOB FARM.

I also have 4 blaze rods..so...public potion stand?
which server? Vanilla, I hope.

and what coords is the blaze spawner? KlazCorp would like to know, so we can have a KlazMobFarm (™)
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Post Post #13874 (ISO) » Wed Jun 05, 2013 7:34 pm

Post by fuzzybutternut »

Vanilla of course. :P
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