Another idea that I think I may have mentioned earlier is to turn the SK into a MetaMafia consisting of a Mafia Switch Switch (who can turn off mafia switches) and a Mafia Kill Switch (who can turn off the mafia kill).
Of course, any change that makes the game more complicated probably also makes it less suitable to play as an Open.
The switch mechanic strikes me as silly as long as it is a no-brainer what to do with the switches you have. E.g. giving the SK cop immunity just makes it obvious that he should not allow the cop to be switched off.
(nod) But what do you think of the idea of making the cop able to distinguish between mafia and SK? In the original version of the game the SK could only choose between turning off all or none of the mafia switches; that could also make his choice less no-brainy.
It just looks absurd that the town power roles didn't get to do anything.
Agreed, but part of that was a coincidence. Giving the SK a one-shot NK immunity would go a long way toward fixing the problem. I also agree day start would be better.
Here's one possible proposal for Switch 2 that I think has more interesting choices but that's also a bit more complicated:
mafia (can kill each night even if they use all switches):
1 cop switch
1 doc switch
1 vig switch
metamafia (can kill each night even if they use all switches):
1 switch switch (can choose to turn off either all three mafia switches or none)
1 kill switch (can choose to turn off mafia kill)
town:
1 cop
1 doc
1 vig
5 townies
1 switchblocker
14 players total, day start
setting: a village in the mountains of Switcherland
"I beseech you, in the bowels of Christ, think it possible you may be mistaken." - Oliver Cromwell