The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?

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New Vanilla Server?

Yes, on latest stable version; with fun events & mini-games!
3
33%
Yes, on latest stable version; for consistency & community! (no plugins)
3
33%
Yes, on "snapshots"/development versions; bleeding edge! (definitely no plugins)
0
No votes
Yes, with Spigot/Bukkit/server "plugins" (or commands like /tpa, /home, etc.)
3
33%
Yes, but I'll post with my specific thoughts and ideas!
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No votes
 
Total votes: 9

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Post Post #13500 (ISO) » Fri May 24, 2013 4:00 pm

Post by Kcdaspot »

hey um whitelist me... it wont let me access... i mean... the "join server" button is disabled.
A question that sometimes drives me hazy: am I or are the others crazy?
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Post Post #13501 (ISO) » Fri May 24, 2013 4:52 pm

Post by Rhinox »

Finally get the code but now I can't get windows to start up outside of safe mode or deactivating the graphics card... :(

FML
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Post Post #13502 (ISO) » Fri May 24, 2013 5:38 pm

Post by Rhinox »

And fixed. For now. I had 2 graphics cards running in SLI, and it seems like 1 (the primary) was failed.

Ever since I built the PC I thought that one might have a problem because its fan didn't spin as fast as the secondary. A couple months ago, I had this same problem. I researched on the interwebz and the consensus was that sometimes after windows pushes driver updates, this problem can occur. But last time I was having blue screens and other errors, it was different, but similar. This time, I had 2 main symptoms: 1) screen would go black and say no output detected on the monitor source right after the loading windows red-green-blue-yellow wavy flag screen and just before the windows login screen, and 2) the motherboard POST screen was taking obscenely too long to get to starting up windows.

All the driver updates in the world wasn't fixing either symptom. I could only start in safe mode or normal after deactivating the graphics cards. System restore didn't work, and I stopped short of trying to reinstall windows thankfully. I decided to remove the one graphics card that had the slower fan and just try with only the single other card. Immediately, the motherboard post screen issue was resolved, but windows still did not start up. I logged back in in safe mode, uninstalled whatever graphics driver was installed at that point, restarted and reinstalled a graphics driver. After 1 final restart, everything is back to working normally :)

I guess the card probably finally died due to heat damage due to the slow cooling fan. Remaining GPU is working fine and the fan really blows well (if you know what I mean). I can now proceed to keep calm and mafiacraft all weekend long :)

fucking technology. I can figure all that out but I can't install a bubble free screen protector on my new galaxy S4 :facepalm: . Anyways, just thought I'd post in the unlikely event anyone has a similar problem in the future.
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Post Post #13503 (ISO) » Fri May 24, 2013 5:50 pm

Post by Maruchan »

why is rhinox so rich?
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Post Post #13504 (ISO) » Fri May 24, 2013 5:53 pm

Post by Klazam »

I have the same problem as you, Claus. the ftb people are looking in it
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Post Post #13505 (ISO) » Fri May 24, 2013 6:19 pm

Post by Rhinox »

In post 13503, Maruchan wrote:why is rhinox so rich?
(the graphics cards were free hand-me-downs :P )
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Post Post #13506 (ISO) » Fri May 24, 2013 7:49 pm

Post by Agge »

In post 13492, izakthegoomba wrote:Regarding the issue some of you are having with the pack (launching as vanilla): I've asked the FTB team about it, but based on some recent forum posts it looks like this is an issue on their end that occurs somewhat inconsistantly and they're still working to resolve.
I have seen that problem before on Linux and mac. then it was a problem with inconsistent capitalisation of the forge file / the address specifying the location of the forge file. a easy fix is to add forge manually.
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Post Post #13507 (ISO) » Fri May 24, 2013 8:04 pm

Post by Maestro »

Agge, I just manually checked the MafiaCraft pack folder downloaded from a fresh install of v1.0.3 from the FTB Launcher - it didn't even download a "mods" folder for the supposed Forge to interact with. The download itself is borked, and this is not some simple fix.
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Post Post #13508 (ISO) » Fri May 24, 2013 8:10 pm

Post by Claus »

Exactly. I had the capitalization problem when I first downloaded the DW pack, this is a bit different.

Maybe someone who has all the mods working together could prepare a temporary zip file? I can host it for others to download until the FTB team fixes the problem.
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #13509 (ISO) » Fri May 24, 2013 8:50 pm

Post by Maestro »

Apparently enough people have been having success downloading the pack SOMEHOW that Maru had some people on that temp server earlier - you should definitely turn to them for answers whilst we work things out with the FTB Team. Sorry for all the shit guys, you know we're just as eager to have a Modded server back as you all... :?
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Post Post #13510 (ISO) » Fri May 24, 2013 9:59 pm

Post by izakthegoomba »

FTB team wrote a post about the issue, seems it's quite common:
Watchful11 (head of the 3rd party modpack team) wrote:Ok, let me explain what's happening with the whole launching vanilla thing.
When I get your pack, either new or an update, I check the permissions, then I have to build it for the repo. The repo needs the zip file with the instance in a specific place. It also needs that images in another folder. Then it needs an xml file with all the information about the pack so that launcher can display it. So, I get all that, for 20+ packs that need to be uploaded, and upload it all to the repo. This usually adds up to a gig or more of data, so it takes some time. When it's on the repo, 2 things are done. First the repo copies the files to the other download repos. For a gig of data this takes some time, though not all that long, maybe an hour or three. But then, or maybe first, it calculates the MD5 hash of the zip and stores it on each server. I usually wait a while to upload the xml files so this process has some time to happen and the launcher hopefully doesn't try to download something that isn't there.
So here's what can go wrong. If the zip file hasn't gotten copied to the other servers yet, the launcher will try to download it, download nothing, then download the vanilla minecraft jar and just run that. Alternatively, if the zip is there, but the MD5 isn't, the launcher downloads it, but then can't validate that it is the correct file and doesn't unzip it. Then same as above it downloads vanilla and runs that. Both these problems are solved by just waiting for the repo to catch up.
I have extended the upload period to end friday(see above post) for exactly this reason. I will try to do some more thorough checking to make sure both the zip and MD5 are in the right places before updating the xml and letting the launcher update each pack.
Sounds to me as if it should be fixed by now. If it's still launching vanilla for you, try taking these steps - they fixed it for me when I had trouble earlier.

1. Remove MafiaCraft from the launcher. You do this exactly like how you add it, but just hit "remove" instead.
2. Close the FTB launcher
3. Delete your entire "MafiaCraft" folder in your "FTB" directory. If you have saves, textures, or anything else you want to keep, back them up OUT of the FTB folder.
4. Re-open the launcher, add the pack, and let it download again.
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Post Post #13511 (ISO) » Fri May 24, 2013 10:11 pm

Post by Claus »

Makes a lot of sense, I'll try it out today and tomorrow.
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #13512 (ISO) » Sat May 25, 2013 1:51 am

Post by izakthegoomba »

MAFIACRAFT FTB SERVER IS UP!


IP - 46.105.234.0:25602

If you're not whitelisted, post your MC name here. If you don't have access to the pack, PM me. Enjoy!
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Post Post #13513 (ISO) » Sat May 25, 2013 1:57 am

Post by Klazam »

I'd like to add an unrelated note:

If you see anything interesting that you think the modpack should include, AND if it doesnt involve any worldgen of any kind, please PM me with the link. We'll consider it for an future update.

Mods already slated for inclusion:
Wireless Redstone CBE
Xeno's Reliquary
CameraCraft
Runic Dust
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Post Post #13514 (ISO) » Sat May 25, 2013 2:12 am

Post by izakthegoomba »

I believe Immibi has a microblocks mod, similar to redpower microblocks, which might be worth a look for next time we update. Not sure how much it interfaces with mods, though, and it's not really worthwhile if you can only cut up vanilla blocks.
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Post Post #13515 (ISO) » Sat May 25, 2013 2:31 am

Post by Rhinox »

In post 13512, izakthegoomba wrote:
MAFIACRAFT FTB SERVER IS UP!


IP - 46.105.234.0:25602

If you're not whitelisted, post your MC name here. If you don't have access to the pack, PM me. Enjoy!
Wooo :) thanks to the whole mafiacraft team you guys are awesome!
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Post Post #13516 (ISO) » Sat May 25, 2013 2:57 am

Post by T-Bone »

Can we finally have that Fish Mod? (assuming the Mod maker still updates)
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Post Post #13517 (ISO) » Sat May 25, 2013 3:01 am

Post by T-Bone »

Why is no one else playing?
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Post Post #13518 (ISO) » Sat May 25, 2013 3:08 am

Post by JacobSavage »

I need to be whitelisted :(

Its JSav93 by the way.
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Post Post #13519 (ISO) » Sat May 25, 2013 3:20 am

Post by T-Bone »

COME ON MODS I WANT TO PLAY WITH SOMEONE WHITELIST HIM
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Post Post #13520 (ISO) » Sat May 25, 2013 3:26 am

Post by izakthegoomba »

In post 13518, JacobSavage wrote:I need to be whitelisted :(

Its JSav93 by the way.
Done.
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Post Post #13521 (ISO) » Sat May 25, 2013 3:26 am

Post by T-Bone »

HURRY JACOB HURRY
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Post Post #13522 (ISO) » Sat May 25, 2013 4:16 am

Post by Klazam »

Posting this for myself:

-Xmx1024m -Xms1024m -XX:MaxPermSize=256m

The above is java parameters i and maestro use in our ftb launchers to reduce lag extremely. I believe that particular problem is specific to macs, but feel free to try.

(Options-Advanced Options- Additional Java Parameters)

EDIT: Blake confirmed this is also helpful on windows.
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Post Post #13523 (ISO) » Sat May 25, 2013 4:33 am

Post by chamber »

the permsize is the biggest thing.
Taking a break from the site.
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Post Post #13524 (ISO) » Sat May 25, 2013 4:57 am

Post by JacobSavage »

Image

>_>
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